| Test that contexts created after calling Canvas.setRecordingAutoCaptureFrameCount are properly recorded. |
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| == Running test suite: Canvas.setRecordingAutoCaptureFrameCount |
| -- Running test case: Canvas.setRecordingAutoCaptureFrameCount.2D.None |
| PASS: Canvas should have no finished recordings. |
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| -- Running test case: Canvas.setRecordingAutoCaptureFrameCount.2D.Single |
| PASS: Recording started. |
| PASS: Recording stopped. |
| PASS: Recording should have one frame. |
| PASS: Recording should have one action. |
| PASS: Canvas should have one finished recording. |
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| -- Running test case: Canvas.setRecordingAutoCaptureFrameCount.2D.Multiple |
| PASS: Recording started. |
| PASS: Canvas should have no finished recordings. |
| PASS: Canvas should be actively recording. |
| PASS: Recording should have 2 frames. |
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| -- Running test case: Canvas.setRecordingAutoCaptureFrameCount.WebGL.None |
| PASS: Canvas should have no finished recordings. |
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| -- Running test case: Canvas.setRecordingAutoCaptureFrameCount.WebGL.Single |
| PASS: Recording started. |
| PASS: Recording stopped. |
| PASS: Recording should have one frame. |
| PASS: Recording should have one action. |
| PASS: Canvas should have one finished recording. |
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| -- Running test case: Canvas.setRecordingAutoCaptureFrameCount.WebGL.Multiple |
| PASS: Recording started. |
| PASS: Canvas should have no finished recordings. |
| PASS: Canvas should be actively recording. |
| PASS: Recording should have 2 frames. |
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