| <!DOCTYPE html> |
| <html> |
| <head> |
| <script src="../../http/tests/inspector/resources/inspector-test.js"></script> |
| <script> |
| if (window.internals) |
| window.internals.settings.setWebGL2Enabled(true); |
| |
| function load() { |
| window.contextWebGL2 = document.body.appendChild(document.createElement("canvas")).getContext("webgl2"); |
| |
| runTest(); |
| } |
| |
| function test() |
| { |
| let suite = InspectorTest.createAsyncSuite("Canvas.resolveContextWebGL2"); |
| |
| suite.addTestCase({ |
| name: `Canvas.resolveContextWebGL2.validIdentifier`, |
| description: "Should return a valid object for the given canvas identifier.", |
| test(resolve, reject) { |
| let canvas = WI.canvasManager.canvases.find((canvas) => canvas.contextType === WI.Canvas.ContextType.WebGL2); |
| if (!canvas) { |
| reject(`Missing Canvas.`); |
| return; |
| } |
| |
| const objectGroup = "test"; |
| CanvasAgent.resolveContext(canvas.identifier, objectGroup) |
| .then(({object}) => { |
| InspectorTest.expectEqual(object.type, "object", `Payload should have type "object".`); |
| InspectorTest.expectEqual(object.className, "WebGL2RenderingContext", `Payload should have className "WebGL2RenderingContext".`); |
| }) |
| .then(resolve, reject); |
| } |
| }); |
| |
| suite.runTestCasesAndFinish(); |
| } |
| </script> |
| </head> |
| <body onload="load()"> |
| <p>Tests for the Canvas.resolveContext command for WebGL2 contexts.</p> |
| </body> |
| </html> |