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/*
* Copyright (C) 2005, 2006 Apple Computer, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "AffineTransform.h"
#include "FloatRect.h"
#include "IntRect.h"
#include <math.h>
namespace WebCore {
const double deg2rad = 0.017453292519943295769; // pi/180
bool AffineTransform::isInvertible() const
{
return det() != 0.0;
}
AffineTransform& AffineTransform::multiply(const AffineTransform& other)
{
return (*this) *= other;
}
AffineTransform& AffineTransform::scale(double s)
{
return scale(s, s);
}
AffineTransform& AffineTransform::scaleNonUniform(double sx, double sy)
{
return scale(sx, sy);
}
AffineTransform& AffineTransform::rotateFromVector(double x, double y)
{
return rotate(atan2(y, x) / deg2rad);
}
AffineTransform& AffineTransform::flipX()
{
return scale(-1.0f, 1.0f);
}
AffineTransform& AffineTransform::flipY()
{
return scale(1.0f, -1.0f);
}
AffineTransform& AffineTransform::skewX(double angle)
{
return shear(tan(angle * deg2rad), 0.0f);
}
AffineTransform& AffineTransform::skewY(double angle)
{
return shear(0.0f, tan(angle * deg2rad));
}
}