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/*
* This file is part of the KDE libraries
* Copyright (C) 2004, 2005, 2006 Apple Computer, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "config.h"
#include "property_map.h"
#include "object.h"
#include "protect.h"
#include "PropertyNameArray.h"
#include <algorithm>
#include <wtf/FastMalloc.h>
#include <wtf/Vector.h>
using std::max;
#define DEBUG_PROPERTIES 0
#define DO_CONSISTENCY_CHECK 0
#define DUMP_STATISTICS 0
#define USE_SINGLE_ENTRY 1
// 2/28/2006 ggaren: super accurate JS iBench says that USE_SINGLE_ENTRY is a
// 3.2% performance boost.
#if !DO_CONSISTENCY_CHECK
#define checkConsistency() ((void)0)
#endif
namespace KJS {
// Choose a number for the following so that most property maps are smaller,
// but it's not going to blow out the stack to allocate this number of pointers.
const int smallMapThreshold = 1024;
#if DUMP_STATISTICS
static int numProbes;
static int numCollisions;
static int numRehashes;
static int numRemoves;
struct PropertyMapStatisticsExitLogger { ~PropertyMapStatisticsExitLogger(); };
static PropertyMapStatisticsExitLogger logger;
PropertyMapStatisticsExitLogger::~PropertyMapStatisticsExitLogger()
{
printf("\nKJS::PropertyMap statistics\n\n");
printf("%d probes\n", numProbes);
printf("%d collisions (%.1f%%)\n", numCollisions, 100.0 * numCollisions / numProbes);
printf("%d rehashes\n", numRehashes);
printf("%d removes\n", numRemoves);
}
#endif
// lastIndexUsed is an ever-increasing index used to identify the order items
// were inserted into the property map. It's vital that getEnumerablePropertyNames
// return the properties in the order they were added for compatibility with other
// browsers' JavaScript implementations.
struct PropertyMapHashTable
{
int sizeMask;
int size;
int keyCount;
int sentinelCount;
int lastIndexUsed;
PropertyMapHashTableEntry entries[1];
};
class SavedProperty {
public:
Identifier key;
ProtectedPtr<JSValue> value;
int attributes;
};
SavedProperties::SavedProperties() : _count(0) { }
SavedProperties::~SavedProperties() { }
// Algorithm concepts from Algorithms in C++, Sedgewick.
// This is a method rather than a variable to work around <rdar://problem/4462053>
static inline UString::Rep* deletedSentinel() { return reinterpret_cast<UString::Rep*>(0x1); }
// Returns true if the key is not null or the deleted sentinel, false otherwise
static inline bool isValid(UString::Rep* key)
{
return !!(reinterpret_cast<uintptr_t>(key) & ~0x1);
}
PropertyMap::~PropertyMap()
{
if (!m_usingTable) {
#if USE_SINGLE_ENTRY
UString::Rep* key = m_singleEntryKey;
if (key)
key->deref();
#endif
return;
}
int minimumKeysToProcess = m_u.table->keyCount + m_u.table->sentinelCount;
Entry *entries = m_u.table->entries;
for (int i = 0; i < minimumKeysToProcess; i++) {
UString::Rep *key = entries[i].key;
if (key) {
if (key != deletedSentinel())
key->deref();
} else
++minimumKeysToProcess;
}
fastFree(m_u.table);
}
void PropertyMap::clear()
{
if (!m_usingTable) {
#if USE_SINGLE_ENTRY
UString::Rep* key = m_singleEntryKey;
if (key) {
key->deref();
m_singleEntryKey = 0;
}
#endif
return;
}
int size = m_u.table->size;
Entry *entries = m_u.table->entries;
for (int i = 0; i < size; i++) {
UString::Rep *key = entries[i].key;
if (isValid(key)) {
key->deref();
entries[i].key = 0;
entries[i].value = 0;
}
}
m_u.table->keyCount = 0;
m_u.table->sentinelCount = 0;
}
JSValue *PropertyMap::get(const Identifier &name, unsigned &attributes) const
{
assert(!name.isNull());
UString::Rep *rep = name._ustring.rep();
if (!m_usingTable) {
#if USE_SINGLE_ENTRY
UString::Rep* key = m_singleEntryKey;
if (rep == key) {
attributes = m_singleEntryAttributes;
return m_u.singleEntryValue;
}
#endif
return 0;
}
unsigned h = rep->hash();
int sizeMask = m_u.table->sizeMask;
Entry *entries = m_u.table->entries;
int i = h & sizeMask;
int k = 0;
#if DUMP_STATISTICS
++numProbes;
numCollisions += entries[i].key && entries[i].key != rep;
#endif
while (UString::Rep *key = entries[i].key) {
if (rep == key) {
attributes = entries[i].attributes;
return entries[i].value;
}
if (k == 0)
k = 1 | (h % sizeMask);
i = (i + k) & sizeMask;
#if DUMP_STATISTICS
++numRehashes;
#endif
}
return 0;
}
JSValue *PropertyMap::get(const Identifier &name) const
{
assert(!name.isNull());
UString::Rep *rep = name._ustring.rep();
if (!m_usingTable) {
#if USE_SINGLE_ENTRY
UString::Rep *key = m_singleEntryKey;
if (rep == key)
return m_u.singleEntryValue;
#endif
return 0;
}
unsigned h = rep->hash();
int sizeMask = m_u.table->sizeMask;
Entry *entries = m_u.table->entries;
int i = h & sizeMask;
int k = 0;
#if DUMP_STATISTICS
++numProbes;
numCollisions += entries[i].key && entries[i].key != rep;
#endif
while (UString::Rep *key = entries[i].key) {
if (rep == key)
return entries[i].value;
if (k == 0)
k = 1 | (h % sizeMask);
i = (i + k) & sizeMask;
#if DUMP_STATISTICS
++numRehashes;
#endif
}
return 0;
}
JSValue **PropertyMap::getLocation(const Identifier &name)
{
assert(!name.isNull());
UString::Rep *rep = name._ustring.rep();
if (!m_usingTable) {
#if USE_SINGLE_ENTRY
UString::Rep *key = m_singleEntryKey;
if (rep == key)
return &m_u.singleEntryValue;
#endif
return 0;
}
unsigned h = rep->hash();
int sizeMask = m_u.table->sizeMask;
Entry *entries = m_u.table->entries;
int i = h & sizeMask;
int k = 0;
#if DUMP_STATISTICS
++numProbes;
numCollisions += entries[i].key && entries[i].key != rep;
#endif
while (UString::Rep *key = entries[i].key) {
if (rep == key)
return &entries[i].value;
if (k == 0)
k = 1 | (h % sizeMask);
i = (i + k) & sizeMask;
#if DUMP_STATISTICS
++numRehashes;
#endif
}
return 0;
}
#if DEBUG_PROPERTIES
static void printAttributes(int attributes)
{
if (attributes == 0)
printf("None");
else {
if (attributes & ReadOnly)
printf("ReadOnly ");
if (attributes & DontEnum)
printf("DontEnum ");
if (attributes & DontDelete)
printf("DontDelete ");
if (attributes & Internal)
printf("Internal ");
if (attributes & Function)
printf("Function ");
}
}
#endif
void PropertyMap::put(const Identifier &name, JSValue *value, int attributes, bool roCheck)
{
assert(!name.isNull());
assert(value != 0);
checkConsistency();
UString::Rep *rep = name._ustring.rep();
#if DEBUG_PROPERTIES
printf("adding property %s, attributes = 0x%08x (", name.ascii(), attributes);
printAttributes(attributes);
printf(")\n");
#endif
#if USE_SINGLE_ENTRY
if (!m_usingTable) {
UString::Rep *key = m_singleEntryKey;
if (key) {
if (rep == key && !(roCheck && (m_singleEntryAttributes & ReadOnly))) {
m_u.singleEntryValue = value;
return;
}
} else {
rep->ref();
m_singleEntryKey = rep;
m_u.singleEntryValue = value;
m_singleEntryAttributes = static_cast<short>(attributes);
checkConsistency();
return;
}
}
#endif
if (!m_usingTable || m_u.table->keyCount * 2 >= m_u.table->size)
expand();
unsigned h = rep->hash();
int sizeMask = m_u.table->sizeMask;
Entry *entries = m_u.table->entries;
int i = h & sizeMask;
int k = 0;
bool foundDeletedElement = false;
int deletedElementIndex = 0; /* initialize to make the compiler happy */
#if DUMP_STATISTICS
++numProbes;
numCollisions += entries[i].key && entries[i].key != rep;
#endif
while (UString::Rep *key = entries[i].key) {
if (rep == key) {
if (roCheck && (m_u.table->entries[i].attributes & ReadOnly))
return;
// Put a new value in an existing hash table entry.
entries[i].value = value;
// Attributes are intentionally not updated.
return;
}
// If we find the deleted-element sentinel, remember it for use later.
if (key == deletedSentinel() && !foundDeletedElement) {
foundDeletedElement = true;
deletedElementIndex = i;
}
if (k == 0)
k = 1 | (h % sizeMask);
i = (i + k) & sizeMask;
#if DUMP_STATISTICS
++numRehashes;
#endif
}
// Use either the deleted element or the 0 at the end of the chain.
if (foundDeletedElement) {
i = deletedElementIndex;
--m_u.table->sentinelCount;
}
// Create a new hash table entry.
rep->ref();
entries[i].key = rep;
entries[i].value = value;
entries[i].attributes = static_cast<short>(attributes);
entries[i].index = ++m_u.table->lastIndexUsed;
++m_u.table->keyCount;
checkConsistency();
}
void PropertyMap::insert(UString::Rep *key, JSValue *value, int attributes, int index)
{
assert(m_u.table);
unsigned h = key->hash();
int sizeMask = m_u.table->sizeMask;
Entry *entries = m_u.table->entries;
int i = h & sizeMask;
int k = 0;
#if DUMP_STATISTICS
++numProbes;
numCollisions += entries[i].key && entries[i].key != key;
#endif
while (entries[i].key) {
assert(entries[i].key != deletedSentinel());
if (k == 0)
k = 1 | (h % sizeMask);
i = (i + k) & sizeMask;
#if DUMP_STATISTICS
++numRehashes;
#endif
}
entries[i].key = key;
entries[i].value = value;
entries[i].attributes = static_cast<short>(attributes);
entries[i].index = index;
}
void PropertyMap::expand()
{
Table *oldTable = m_u.table;
int oldTableSize = m_usingTable ? oldTable->size : 0;
rehash(oldTableSize ? oldTableSize * 2 : 16);
}
void PropertyMap::rehash()
{
assert(m_u.table);
assert(m_u.table->size);
rehash(m_u.table->size);
}
void PropertyMap::rehash(int newTableSize)
{
checkConsistency();
#if USE_SINGLE_ENTRY
JSValue* oldSingleEntryValue = m_u.singleEntryValue;
#endif
Table *oldTable = m_usingTable ? m_u.table : 0;
int oldTableSize = m_usingTable ? oldTable->size : 0;
int oldTableKeyCount = m_usingTable ? oldTable->keyCount : 0;
m_u.table = (Table *)fastCalloc(1, sizeof(Table) + (newTableSize - 1) * sizeof(Entry) );
m_u.table->size = newTableSize;
m_u.table->sizeMask = newTableSize - 1;
m_u.table->keyCount = oldTableKeyCount;
m_usingTable = true;
#if USE_SINGLE_ENTRY
UString::Rep* key = m_singleEntryKey;
if (key) {
insert(key, oldSingleEntryValue, m_singleEntryAttributes, 0);
m_singleEntryKey = 0;
// update the count, because single entries don't count towards
// the table key count
++m_u.table->keyCount;
assert(m_u.table->keyCount == 1);
}
#endif
int lastIndexUsed = 0;
for (int i = 0; i != oldTableSize; ++i) {
Entry &entry = oldTable->entries[i];
UString::Rep *key = entry.key;
if (isValid(key)) {
int index = entry.index;
lastIndexUsed = max(index, lastIndexUsed);
insert(key, entry.value, entry.attributes, index);
}
}
m_u.table->lastIndexUsed = lastIndexUsed;
fastFree(oldTable);
checkConsistency();
}
void PropertyMap::remove(const Identifier &name)
{
assert(!name.isNull());
checkConsistency();
UString::Rep *rep = name._ustring.rep();
UString::Rep *key;
if (!m_usingTable) {
#if USE_SINGLE_ENTRY
key = m_singleEntryKey;
if (rep == key) {
key->deref();
m_singleEntryKey = 0;
checkConsistency();
}
#endif
return;
}
// Find the thing to remove.
unsigned h = rep->hash();
int sizeMask = m_u.table->sizeMask;
Entry *entries = m_u.table->entries;
int i = h & sizeMask;
int k = 0;
#if DUMP_STATISTICS
++numProbes;
++numRemoves;
numCollisions += entries[i].key && entries[i].key != rep;
#endif
while ((key = entries[i].key)) {
if (rep == key)
break;
if (k == 0)
k = 1 | (h % sizeMask);
i = (i + k) & sizeMask;
#if DUMP_STATISTICS
++numRehashes;
#endif
}
if (!key)
return;
// Replace this one element with the deleted sentinel. Also set value to 0 and attributes to DontEnum
// to help callers that iterate all keys not have to check for the sentinel.
key->deref();
key = deletedSentinel();
entries[i].key = key;
entries[i].value = 0;
entries[i].attributes = DontEnum;
assert(m_u.table->keyCount >= 1);
--m_u.table->keyCount;
++m_u.table->sentinelCount;
if (m_u.table->sentinelCount * 4 >= m_u.table->size)
rehash();
checkConsistency();
}
void PropertyMap::mark() const
{
if (!m_usingTable) {
#if USE_SINGLE_ENTRY
if (m_singleEntryKey) {
JSValue* v = m_u.singleEntryValue;
if (!v->marked())
v->mark();
}
#endif
return;
}
int minimumKeysToProcess = m_u.table->keyCount;
Entry *entries = m_u.table->entries;
for (int i = 0; i < minimumKeysToProcess; i++) {
JSValue *v = entries[i].value;
if (v) {
if (!v->marked())
v->mark();
} else {
++minimumKeysToProcess;
}
}
}
static int comparePropertyMapEntryIndices(const void *a, const void *b)
{
int ia = static_cast<PropertyMapHashTableEntry * const *>(a)[0]->index;
int ib = static_cast<PropertyMapHashTableEntry * const *>(b)[0]->index;
if (ia < ib)
return -1;
if (ia > ib)
return +1;
return 0;
}
bool PropertyMap::containsGettersOrSetters() const
{
if (!m_usingTable) {
#if USE_SINGLE_ENTRY
return !!(m_singleEntryAttributes & GetterSetter);
#else
return false;
#endif
}
for (int i = 0; i != m_u.table->size; ++i) {
if (m_u.table->entries[i].attributes & GetterSetter)
return true;
}
return false;
}
void PropertyMap::getEnumerablePropertyNames(PropertyNameArray& propertyNames) const
{
if (!m_usingTable) {
#if USE_SINGLE_ENTRY
UString::Rep* key = m_singleEntryKey;
if (key && !(m_singleEntryAttributes & DontEnum))
propertyNames.add(Identifier(key));
#endif
return;
}
// Allocate a buffer to use to sort the keys.
Vector<Entry*, smallMapThreshold> sortedEnumerables(m_u.table->keyCount);
// Get pointers to the enumerable entries in the buffer.
Entry** p = sortedEnumerables.data();
int size = m_u.table->size;
Entry* entries = m_u.table->entries;
for (int i = 0; i != size; ++i) {
Entry* e = &entries[i];
if (e->key && !(e->attributes & DontEnum))
*p++ = e;
}
// Sort the entries by index.
qsort(sortedEnumerables.data(), p - sortedEnumerables.data(), sizeof(Entry*), comparePropertyMapEntryIndices);
// Put the keys of the sorted entries into the list.
for (Entry** q = sortedEnumerables.data(); q != p; ++q)
propertyNames.add(Identifier(q[0]->key));
}
void PropertyMap::getSparseArrayPropertyNames(PropertyNameArray& propertyNames) const
{
if (!m_usingTable) {
#if USE_SINGLE_ENTRY
UString::Rep *key = m_singleEntryKey;
if (key) {
UString k(key);
bool fitsInUInt32;
k.toUInt32(&fitsInUInt32);
if (fitsInUInt32)
propertyNames.add(Identifier(key));
}
#endif
return;
}
int size = m_u.table->size;
Entry *entries = m_u.table->entries;
for (int i = 0; i != size; ++i) {
UString::Rep *key = entries[i].key;
if (isValid(key)) {
UString k(key);
bool fitsInUInt32;
k.toUInt32(&fitsInUInt32);
if (fitsInUInt32)
propertyNames.add(Identifier(key));
}
}
}
void PropertyMap::save(SavedProperties &p) const
{
int count = 0;
if (!m_usingTable) {
#if USE_SINGLE_ENTRY
if (m_singleEntryKey && !(m_singleEntryAttributes & (ReadOnly | Function)))
++count;
#endif
} else {
int size = m_u.table->size;
Entry *entries = m_u.table->entries;
for (int i = 0; i != size; ++i)
if (isValid(entries[i].key) && !(entries[i].attributes & (ReadOnly | Function)))
++count;
}
p._properties.clear();
p._count = count;
if (count == 0)
return;
p._properties.set(new SavedProperty [count]);
SavedProperty *prop = p._properties.get();
if (!m_usingTable) {
#if USE_SINGLE_ENTRY
if (m_singleEntryKey && !(m_singleEntryAttributes & (ReadOnly | Function))) {
prop->key = Identifier(m_singleEntryKey);
prop->value = m_u.singleEntryValue;
prop->attributes = m_singleEntryAttributes;
++prop;
}
#endif
} else {
// Save in the right order so we don't lose the order.
// Another possibility would be to save the indices.
// Allocate a buffer to use to sort the keys.
Vector<Entry*, smallMapThreshold> sortedEntries(count);
// Get pointers to the entries in the buffer.
Entry** p = sortedEntries.data();
int size = m_u.table->size;
Entry* entries = m_u.table->entries;
for (int i = 0; i != size; ++i) {
Entry *e = &entries[i];
if (isValid(e->key) && !(e->attributes & (ReadOnly | Function)))
*p++ = e;
}
assert(p - sortedEntries.data() == count);
// Sort the entries by index.
qsort(sortedEntries.data(), p - sortedEntries.data(), sizeof(Entry*), comparePropertyMapEntryIndices);
// Put the sorted entries into the saved properties list.
for (Entry** q = sortedEntries.data(); q != p; ++q, ++prop) {
Entry* e = *q;
prop->key = Identifier(e->key);
prop->value = e->value;
prop->attributes = e->attributes;
}
}
}
void PropertyMap::restore(const SavedProperties &p)
{
for (int i = 0; i != p._count; ++i)
put(p._properties[i].key, p._properties[i].value, p._properties[i].attributes);
}
#if DO_CONSISTENCY_CHECK
void PropertyMap::checkConsistency()
{
if (!m_usingTable)
return;
int count = 0;
int sentinelCount = 0;
for (int j = 0; j != m_u.table->size; ++j) {
UString::Rep *rep = m_u.table->entries[j].key;
if (!rep)
continue;
if (rep == deletedSentinel()) {
++sentinelCount;
continue;
}
unsigned h = rep->hash();
int i = h & m_u.table->sizeMask;
int k = 0;
while (UString::Rep *key = m_u.table->entries[i].key) {
if (rep == key)
break;
if (k == 0)
k = 1 | (h % m_u.table->sizeMask);
i = (i + k) & m_u.table->sizeMask;
}
assert(i == j);
++count;
}
assert(count == m_u.table->keyCount);
assert(sentinelCount == m_u.table->sentinelCount);
assert(m_u.table->size >= 16);
assert(m_u.table->sizeMask);
assert(m_u.table->size == m_u.table->sizeMask + 1);
}
#endif // DO_CONSISTENCY_CHECK
} // namespace KJS