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// -*- c-basic-offset: 2 -*-
/*
* This file is part of the KDE libraries
* Copyright (C) 1999-2000 Harri Porten (porten@kde.org)
* Copyright (C) 2003, 2006 Apple Computer, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef KJS_FUNCTION_H
#define KJS_FUNCTION_H
#include "object.h"
#include <wtf/OwnPtr.h>
#include <wtf/Vector.h>
namespace KJS {
class ActivationImp;
class FunctionBodyNode;
class FunctionPrototype;
enum CodeType { GlobalCode,
EvalCode,
FunctionCode,
AnonymousCode };
class InternalFunctionImp : public JSObject {
public:
InternalFunctionImp();
InternalFunctionImp(FunctionPrototype*);
InternalFunctionImp(FunctionPrototype*, const Identifier&);
virtual bool implementsCall() const;
virtual JSValue* callAsFunction(ExecState*, JSObject* thisObjec, const List& args) = 0;
virtual bool implementsHasInstance() const;
virtual const ClassInfo* classInfo() const { return &info; }
static const ClassInfo info;
const Identifier& functionName() const { return m_name; }
private:
Identifier m_name;
};
/**
* @internal
*
* The initial value of Function.prototype (and thus all objects created
* with the Function constructor)
*/
class FunctionPrototype : public InternalFunctionImp {
public:
FunctionPrototype(ExecState *exec);
virtual ~FunctionPrototype();
virtual JSValue *callAsFunction(ExecState *exec, JSObject *thisObj, const List &args);
};
/**
* @short Implementation class for internal Functions.
*/
class FunctionImp : public InternalFunctionImp {
friend class ActivationImp;
public:
FunctionImp(ExecState*, const Identifier& n, FunctionBodyNode* b);
virtual ~FunctionImp();
virtual bool getOwnPropertySlot(ExecState*, const Identifier&, PropertySlot&);
virtual void put(ExecState*, const Identifier& propertyName, JSValue* value, int attr = None);
virtual bool deleteProperty(ExecState*, const Identifier& propertyName);
virtual JSValue* callAsFunction(ExecState*, JSObject* thisObj, const List& args);
// Note: unlike body->paramName, this returns Identifier::null for parameters
// that will never get set, due to later param having the same name
Identifier getParameterName(int index);
virtual CodeType codeType() const = 0;
virtual Completion execute(ExecState*) = 0;
virtual const ClassInfo* classInfo() const { return &info; }
static const ClassInfo info;
RefPtr<FunctionBodyNode> body;
/**
* Returns the scope of this object. This is used when execution declared
* functions - the execution context for the function is initialized with
* extra object in it's scope. An example of this is functions declared
* inside other functions:
*
* \code
* function f() {
*
* function b() {
* return prototype;
* }
*
* var x = 4;
* // do some stuff
* }
* f.prototype = new String();
* \endcode
*
* When the function f.b is executed, its scope will include properties of
* f. So in the example above the return value of f.b() would be the new
* String object that was assigned to f.prototype.
*
* @param exec The current execution state
* @return The function's scope
*/
const ScopeChain& scope() const { return _scope; }
void setScope(const ScopeChain& s) { _scope = s; }
virtual void mark();
private:
ScopeChain _scope;
static JSValue* argumentsGetter(ExecState*, JSObject*, const Identifier&, const PropertySlot&);
static JSValue* callerGetter(ExecState*, JSObject*, const Identifier&, const PropertySlot&);
static JSValue* lengthGetter(ExecState*, JSObject*, const Identifier&, const PropertySlot&);
void passInParameters(ExecState*, const List&);
virtual void processVarDecls(ExecState*);
};
class DeclaredFunctionImp : public FunctionImp {
public:
DeclaredFunctionImp(ExecState*, const Identifier& n,
FunctionBodyNode* b, const ScopeChain& sc);
bool implementsConstruct() const;
JSObject* construct(ExecState*, const List& args);
virtual Completion execute(ExecState*);
CodeType codeType() const { return FunctionCode; }
virtual const ClassInfo* classInfo() const { return &info; }
static const ClassInfo info;
private:
virtual void processVarDecls(ExecState*);
};
class IndexToNameMap {
public:
IndexToNameMap(FunctionImp* func, const List& args);
~IndexToNameMap();
Identifier& operator[](int index);
Identifier& operator[](const Identifier &indexIdentifier);
bool isMapped(const Identifier& index) const;
void unMap(const Identifier& index);
private:
IndexToNameMap(); // prevent construction w/o parameters
int size;
Identifier* _map;
};
class Arguments : public JSObject {
public:
Arguments(ExecState*, FunctionImp* func, const List& args, ActivationImp* act);
virtual void mark();
virtual bool getOwnPropertySlot(ExecState*, const Identifier&, PropertySlot&);
virtual void put(ExecState*, const Identifier& propertyName, JSValue* value, int attr = None);
virtual bool deleteProperty(ExecState*, const Identifier& propertyName);
virtual const ClassInfo* classInfo() const { return &info; }
static const ClassInfo info;
private:
static JSValue* mappedIndexGetter(ExecState*, JSObject*, const Identifier&, const PropertySlot& slot);
ActivationImp* _activationObject;
mutable IndexToNameMap indexToNameMap;
};
class ActivationImp : public JSObject {
public:
ActivationImp(FunctionImp* function, const List& arguments);
virtual bool getOwnPropertySlot(ExecState*, const Identifier&, PropertySlot&);
virtual void put(ExecState*, const Identifier& propertyName, JSValue* value, int attr = None);
virtual bool deleteProperty(ExecState*, const Identifier& propertyName);
virtual const ClassInfo* classInfo() const { return &info; }
static const ClassInfo info;
virtual void mark();
bool isActivation() { return true; }
void releaseArguments() { _arguments.reset(); }
private:
static PropertySlot::GetValueFunc getArgumentsGetter();
static JSValue* argumentsGetter(ExecState*, JSObject*, const Identifier&, const PropertySlot& slot);
void createArgumentsObject(ExecState*);
FunctionImp* _function;
List _arguments;
mutable Arguments* _argumentsObject;
};
class GlobalFuncImp : public InternalFunctionImp {
public:
GlobalFuncImp(ExecState*, FunctionPrototype*, int i, int len, const Identifier&);
virtual JSValue* callAsFunction(ExecState*, JSObject* thisObj, const List& args);
virtual CodeType codeType() const;
enum { Eval, ParseInt, ParseFloat, IsNaN, IsFinite, Escape, UnEscape,
DecodeURI, DecodeURIComponent, EncodeURI, EncodeURIComponent
#ifndef NDEBUG
, KJSPrint
#endif
};
private:
int id;
};
static const double mantissaOverflowLowerBound = 9007199254740992.0;
double parseIntOverflow(const char* s, int length, int radix);
UString escapeStringForPrettyPrinting(const UString& s);
} // namespace
#endif