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/*
* Copyright (C) 2016 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "COMPtr.h"
#include "Color.h"
#include <d2d1.h>
#include <d2d1_1.h>
#include <d2d1effects.h>
#include <d2d1helper.h>
#include <windows.h>
#include <wtf/TinyLRUCache.h>
namespace WebCore {
class GraphicsContextPlatformPrivate {
WTF_MAKE_FAST_ALLOCATED;
public:
GraphicsContextPlatformPrivate(ID2D1RenderTarget*);
~GraphicsContextPlatformPrivate();
enum Direct2DLayerType { AxisAlignedClip, LayerClip };
void beginTransparencyLayer(float opacity);
void endTransparencyLayer();
void clip(const FloatRect&);
void clip(const Path&);
void clip(ID2D1Geometry*);
void beginDraw();
void endDraw();
void flush();
void save();
void scale(const FloatSize&);
void restore();
void rotate(float);
void translate(float, float);
void concatCTM(const AffineTransform&);
void setCTM(const AffineTransform&);
void setLineCap(LineCap);
void setLineJoin(LineJoin);
void setStrokeStyle(StrokeStyle);
void setMiterLimit(float);
void setDashOffset(float);
void setPatternWidth(float);
void setPatternOffset(float);
void setStrokeThickness(float);
void setDashes(const DashArray&);
void setAlpha(float);
ID2D1RenderTarget* renderTarget();
ID2D1Layer* clipLayer() const { return m_renderStates.last().m_activeLayer.get(); }
ID2D1StrokeStyle* strokeStyle();
COMPtr<ID2D1SolidColorBrush> brushWithColor(const D2D1_COLOR_F&);
HDC m_hdc { nullptr };
D2D1_BLEND_MODE m_blendMode { D2D1_BLEND_MODE_MULTIPLY };
D2D1_COMPOSITE_MODE m_compositeMode { D2D1_COMPOSITE_MODE_SOURCE_OVER };
bool m_shouldIncludeChildWindows { false };
bool m_strokeSyleIsDirty { false };
COMPtr<ID2D1SolidColorBrush> m_solidStrokeBrush;
COMPtr<ID2D1SolidColorBrush> m_solidFillBrush;
COMPtr<ID2D1BitmapBrush> m_patternStrokeBrush;
COMPtr<ID2D1BitmapBrush> m_patternFillBrush;
float currentGlobalAlpha() const;
D2D1_STROKE_STYLE_PROPERTIES strokeStyleProperties() const;
private:
void recomputeStrokeStyle();
COMPtr<ID2D1RenderTarget> m_renderTarget;
HashMap<uint32_t, COMPtr<ID2D1SolidColorBrush>> m_solidColoredBrushCache;
COMPtr<ID2D1SolidColorBrush> m_whiteBrush;
COMPtr<ID2D1SolidColorBrush> m_zeroBrush;
COMPtr<ID2D1StrokeStyle> m_d2dStrokeStyle;
struct RenderState {
COMPtr<ID2D1DrawingStateBlock> m_drawingStateBlock;
COMPtr<ID2D1Layer> m_activeLayer;
Vector<Direct2DLayerType> m_clips;
};
Vector<RenderState> m_renderStates;
struct TransparencyLayerState {
COMPtr<ID2D1BitmapRenderTarget> renderTarget;
Color shadowColor;
FloatSize shadowOffset;
float opacity { 1.0 };
float shadowBlur { 0 };
bool hasShadow { false };
};
Vector<TransparencyLayerState> m_transparencyLayerStack;
D2D1_CAP_STYLE m_lineCap { D2D1_CAP_STYLE_FLAT };
D2D1_LINE_JOIN m_lineJoin { D2D1_LINE_JOIN_MITER };
StrokeStyle m_strokeStyle { SolidStroke };
DashArray m_dashes;
float m_miterLimit { 10.0f };
float m_dashOffset { 0 };
float m_patternWidth { 1.0f };
float m_patternOffset { 0 };
float m_strokeThickness { 0 };
float m_alpha { 1.0 };
};
class D2DContextStateSaver {
public:
D2DContextStateSaver(GraphicsContextPlatformPrivate& context, bool saveAndRestore = true)
: m_context(context)
, m_saveAndRestore(saveAndRestore)
{
if (m_saveAndRestore)
m_context.save();
}
~D2DContextStateSaver()
{
if (m_saveAndRestore)
m_context.restore();
}
void save()
{
ASSERT(!m_saveAndRestore);
m_context.save();
m_saveAndRestore = true;
}
void restore()
{
ASSERT(m_saveAndRestore);
m_context.restore();
m_saveAndRestore = false;
}
bool didSave() const
{
return m_saveAndRestore;
}
private:
GraphicsContextPlatformPrivate& m_context;
bool m_saveAndRestore { false };
};
}