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/*
* Copyright (C) 2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(WEBGPU)
#include "GPUBuffer.h"
#include "GPUOrigin3D.h"
#include "GPUTexture.h"
#include <wtf/RefCounted.h>
#include <wtf/RefPtr.h>
#include <wtf/RetainPtr.h>
#include <wtf/Vector.h>
OBJC_PROTOCOL(MTLBlitCommandEncoder);
OBJC_PROTOCOL(MTLCommandBuffer);
namespace WebCore {
class GPUDevice;
struct GPUExtent3D;
using PlatformCommandBuffer = MTLCommandBuffer;
using PlatformCommandBufferSmartPtr = RetainPtr<MTLCommandBuffer>;
struct GPUBufferCopyViewBase {
uint64_t offset;
unsigned rowPitch;
unsigned imageHeight;
};
struct GPUBufferCopyView final : GPUBufferCopyViewBase {
GPUBufferCopyView(Ref<GPUBuffer>&& bufferCopy, const GPUBufferCopyViewBase& base)
: GPUBufferCopyViewBase(base)
, buffer(WTFMove(bufferCopy))
{
}
Ref<GPUBuffer> buffer;
};
struct GPUTextureCopyViewBase {
unsigned mipLevel;
unsigned arrayLayer;
GPUOrigin3D origin;
};
struct GPUTextureCopyView final : GPUTextureCopyViewBase {
GPUTextureCopyView(Ref<GPUTexture>&& textureCopy, const GPUTextureCopyViewBase& base)
: GPUTextureCopyViewBase(base)
, texture(WTFMove(textureCopy))
{
}
Ref<GPUTexture> texture;
};
class GPUCommandBuffer : public RefCounted<GPUCommandBuffer> {
public:
static RefPtr<GPUCommandBuffer> tryCreate(const GPUDevice&);
PlatformCommandBuffer* platformCommandBuffer() const { return m_platformCommandBuffer.get(); }
const Vector<Ref<GPUBuffer>>& usedBuffers() const { return m_usedBuffers; }
const Vector<Ref<GPUTexture>>& usedTextures() const { return m_usedTextures; }
bool isEncodingPass() const { return m_isEncodingPass; }
void setIsEncodingPass(bool isEncoding) { m_isEncodingPass = isEncoding; }
#if USE(METAL)
~GPUCommandBuffer();
void endBlitEncoding();
#endif
void copyBufferToBuffer(Ref<GPUBuffer>&&, uint64_t srcOffset, Ref<GPUBuffer>&&, uint64_t dstOffset, uint64_t size);
void copyBufferToTexture(GPUBufferCopyView&&, GPUTextureCopyView&&, const GPUExtent3D&);
void copyTextureToBuffer(GPUTextureCopyView&&, GPUBufferCopyView&&, const GPUExtent3D&);
void copyTextureToTexture(GPUTextureCopyView&&, GPUTextureCopyView&&, const GPUExtent3D&);
void useBuffer(Ref<GPUBuffer>&& buffer) { m_usedBuffers.append(WTFMove(buffer)); }
void useTexture(Ref<GPUTexture>&& texture) { m_usedTextures.append(WTFMove(texture)); }
private:
GPUCommandBuffer(PlatformCommandBufferSmartPtr&&);
PlatformCommandBufferSmartPtr m_platformCommandBuffer;
Vector<Ref<GPUBuffer>> m_usedBuffers;
Vector<Ref<GPUTexture>> m_usedTextures;
bool m_isEncodingPass { false };
#if USE(METAL)
MTLBlitCommandEncoder *blitEncoder() const;
mutable RetainPtr<MTLBlitCommandEncoder> m_blitEncoder;
#endif
};
} // namespace WebCore
#endif // ENABLE(WEBGPU)