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/*
* Copyright (C) 2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(LAYOUT_FORMATTING_CONTEXT)
#include "LayoutUnit.h"
#include "LayoutPoint.h"
#include "LayoutRect.h"
#include "MarginTypes.h"
#include <wtf/Optional.h>
namespace WebCore {
namespace Layout {
struct Position {
operator LayoutUnit() const { return value; }
LayoutUnit value;
};
inline bool operator<(const Position& a, const Position& b)
{
return a.value < b.value;
}
inline bool operator==(const Position& a, const Position& b)
{
return a.value == b.value;
}
struct Point {
// FIXME: Use Position<Horizontal>, Position<Vertical> to avoid top/left vs. x/y confusion.
LayoutUnit x; // left
LayoutUnit y; // top
Point() = default;
Point(LayoutUnit, LayoutUnit);
Point(LayoutPoint);
void moveBy(LayoutPoint);
operator LayoutPoint() const { return { x, y }; }
};
// FIXME: Wrap these into structs.
using PointInContextRoot = Point;
using PositionInContextRoot = Position;
inline Point::Point(LayoutPoint point)
: x(point.x())
, y(point.y())
{
}
inline Point::Point(LayoutUnit x, LayoutUnit y)
: x(x)
, y(y)
{
}
inline void Point::moveBy(LayoutPoint offset)
{
x += offset.x();
y += offset.y();
}
// Margin, border, padding
struct HorizontalEdges {
LayoutUnit left;
LayoutUnit right;
};
struct VerticalEdges {
LayoutUnit top;
LayoutUnit bottom;
};
struct Edges {
HorizontalEdges horizontal;
VerticalEdges vertical;
};
struct WidthAndMargin {
LayoutUnit width;
UsedHorizontalMargin usedMargin;
ComputedHorizontalMargin computedMargin;
};
struct HeightAndMargin {
LayoutUnit height;
UsedVerticalMargin::NonCollapsedValues nonCollapsedMargin;
};
struct HorizontalGeometry {
LayoutUnit left;
LayoutUnit right;
WidthAndMargin widthAndMargin;
};
struct VerticalGeometry {
LayoutUnit top;
LayoutUnit bottom;
HeightAndMargin heightAndMargin;
};
struct UsedHorizontalValues {
explicit UsedHorizontalValues()
{
}
explicit UsedHorizontalValues(LayoutUnit containingBlockWidth)
: containingBlockWidth(containingBlockWidth)
{
}
explicit UsedHorizontalValues(Optional<LayoutUnit> containingBlockWidth, Optional<LayoutUnit> width, Optional<UsedHorizontalMargin> margin)
: containingBlockWidth(containingBlockWidth)
, width(width)
, margin(margin)
{
}
Optional<LayoutUnit> containingBlockWidth;
Optional<LayoutUnit> width;
Optional<UsedHorizontalMargin> margin;
};
struct UsedVerticalValues {
Optional<LayoutUnit> height;
};
}
}
#endif