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/*
* Copyright (C) 2019 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(WEBGPU)
#include "WHLSLBaseSemantic.h"
#include "WHLSLLexer.h"
#include <wtf/Optional.h>
namespace WebCore {
namespace WHLSL {
namespace AST {
class BuiltInSemantic : public BaseSemantic {
public:
enum class Variable : uint8_t {
SVInstanceID,
SVVertexID,
PSize,
SVPosition,
SVIsFrontFace,
SVSampleIndex,
SVInnerCoverage,
SVTarget,
SVDepth,
SVCoverage,
SVDispatchThreadID,
SVGroupID,
SVGroupIndex,
SVGroupThreadID
};
BuiltInSemantic(Lexer::Token&& origin, Variable variable, Optional<unsigned>&& targetIndex = WTF::nullopt)
: BaseSemantic(WTFMove(origin))
, m_variable(variable)
, m_targetIndex(WTFMove(targetIndex))
{
}
virtual ~BuiltInSemantic() = default;
BuiltInSemantic(const BuiltInSemantic&) = delete;
BuiltInSemantic(BuiltInSemantic&&) = default;
Variable variable() const { return m_variable; }
Optional<unsigned>& targetIndex() { return m_targetIndex; }
bool operator==(const BuiltInSemantic& other) const
{
return m_variable == other.m_variable && m_targetIndex == other.m_targetIndex;
}
bool operator!=(const BuiltInSemantic& other) const
{
return !(*this == other);
}
String toString() const
{
switch (m_variable) {
case Variable::SVInstanceID:
return "SVInstanceID";
case Variable::SVVertexID:
return "SVVertexID";
case Variable::PSize:
return "PSize";
case Variable::SVPosition:
return "SVPosition";
case Variable::SVIsFrontFace:
return "SVIsFrontFace";
case Variable::SVSampleIndex:
return "SVSampleIndex";
case Variable::SVInnerCoverage:
return "SVInnerCoverage";
case Variable::SVTarget:
return "SVTarget";
case Variable::SVDepth:
return "SVDepth";
case Variable::SVCoverage:
return "SVCoverage";
case Variable::SVDispatchThreadID:
return "SVDispatchThreadID";
case Variable::SVGroupID:
return "SVGroupID";
case Variable::SVGroupIndex:
return "SVGroupIndex";
case Variable::SVGroupThreadID:
return "SVGroupThreadID";
}
}
bool isAcceptableType(const UnnamedType&, const Intrinsics&) const override;
bool isAcceptableForShaderItemDirection(ShaderItemDirection, const Optional<EntryPointType>&) const override;
private:
Variable m_variable;
Optional<unsigned> m_targetIndex;
};
} // namespace AST
}
}
#endif