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/*
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(INSPECTOR) && ENABLE(WORKERS)
#include "WorkerInspectorController.h"
#include "InjectedScriptHost.h"
#include "InjectedScriptManager.h"
#include "InspectorBackendDispatcher.h"
#include "InspectorClient.h"
#include "InspectorConsoleAgent.h"
#include "InspectorFrontend.h"
#include "InspectorFrontendChannel.h"
#include "InspectorProfilerAgent.h"
#include "InspectorState.h"
#include "InspectorStateClient.h"
#include "InspectorTimelineAgent.h"
#include "InstrumentingAgents.h"
#include "WorkerConsoleAgent.h"
#include "WorkerContext.h"
#include "WorkerDebuggerAgent.h"
#include "WorkerReportingProxy.h"
#include "WorkerRuntimeAgent.h"
#include "WorkerThread.h"
#include <wtf/PassOwnPtr.h>
namespace WebCore {
namespace {
class PageInspectorProxy : public InspectorFrontendChannel {
public:
explicit PageInspectorProxy(WorkerContext* workerContext) : m_workerContext(workerContext) { }
virtual ~PageInspectorProxy() { }
private:
virtual bool sendMessageToFrontend(const String& message)
{
m_workerContext->thread()->workerReportingProxy().postMessageToPageInspector(message);
return true;
}
WorkerContext* m_workerContext;
};
class WorkerStateClient : public InspectorStateClient {
public:
WorkerStateClient(WorkerContext* context) : m_workerContext(context) { }
virtual ~WorkerStateClient() { }
private:
virtual void updateInspectorStateCookie(const String& cookie)
{
m_workerContext->thread()->workerReportingProxy().updateInspectorStateCookie(cookie);
}
WorkerContext* m_workerContext;
};
}
WorkerInspectorController::WorkerInspectorController(WorkerContext* workerContext)
: m_workerContext(workerContext)
, m_stateClient(adoptPtr(new WorkerStateClient(workerContext)))
, m_state(adoptPtr(new InspectorState(m_stateClient.get())))
, m_instrumentingAgents(adoptPtr(new InstrumentingAgents()))
, m_injectedScriptManager(InjectedScriptManager::createForWorker())
{
m_runtimeAgent = WorkerRuntimeAgent::create(m_instrumentingAgents.get(), m_state.get(), m_injectedScriptManager.get(), workerContext);
m_consoleAgent = WorkerConsoleAgent::create(m_instrumentingAgents.get(), m_state.get(), m_injectedScriptManager.get());
#if ENABLE(JAVASCRIPT_DEBUGGER)
m_debuggerAgent = WorkerDebuggerAgent::create(m_instrumentingAgents.get(), m_state.get(), workerContext, m_injectedScriptManager.get());
m_profilerAgent = InspectorProfilerAgent::create(m_instrumentingAgents.get(), m_consoleAgent.get(), workerContext, m_state.get(), m_injectedScriptManager.get());
#endif
m_timelineAgent = InspectorTimelineAgent::create(m_instrumentingAgents.get(), m_state.get(), InspectorTimelineAgent::WorkerInspector);
m_injectedScriptManager->injectedScriptHost()->init(0
, 0
#if ENABLE(SQL_DATABASE)
, 0
#endif
, 0
, 0
);
#if ENABLE(JAVASCRIPT_DEBUGGER)
m_runtimeAgent->setScriptDebugServer(&m_debuggerAgent->scriptDebugServer());
#endif
}
WorkerInspectorController::~WorkerInspectorController()
{
disconnectFrontend();
}
void WorkerInspectorController::connectFrontend()
{
ASSERT(!m_frontend);
m_state->unmute();
m_frontendChannel = adoptPtr(new PageInspectorProxy(m_workerContext));
m_frontend = adoptPtr(new InspectorFrontend(m_frontendChannel.get()));
m_backendDispatcher = InspectorBackendDispatcher::create(m_frontendChannel.get());
m_consoleAgent->registerInDispatcher(m_backendDispatcher.get());
m_timelineAgent->registerInDispatcher(m_backendDispatcher.get());
#if ENABLE(JAVASCRIPT_DEBUGGER)
m_debuggerAgent->registerInDispatcher(m_backendDispatcher.get());
m_profilerAgent->registerInDispatcher(m_backendDispatcher.get());
#endif
m_runtimeAgent->registerInDispatcher(m_backendDispatcher.get());
#if ENABLE(JAVASCRIPT_DEBUGGER)
m_debuggerAgent->setFrontend(m_frontend.get());
m_profilerAgent->setFrontend(m_frontend.get());
#endif
m_consoleAgent->setFrontend(m_frontend.get());
m_timelineAgent->setFrontend(m_frontend.get());
}
void WorkerInspectorController::disconnectFrontend()
{
if (!m_frontend)
return;
m_backendDispatcher->clearFrontend();
m_backendDispatcher.clear();
// Destroying agents would change the state, but we don't want that.
// Pre-disconnect state will be used to restore inspector agents.
m_state->mute();
#if ENABLE(JAVASCRIPT_DEBUGGER)
m_debuggerAgent->clearFrontend();
m_profilerAgent->clearFrontend();
#endif
m_consoleAgent->clearFrontend();
m_timelineAgent->clearFrontend();
m_frontend.clear();
m_frontendChannel.clear();
}
void WorkerInspectorController::restoreInspectorStateFromCookie(const String& inspectorCookie)
{
ASSERT(!m_frontend);
connectFrontend();
m_state->loadFromCookie(inspectorCookie);
#if ENABLE(JAVASCRIPT_DEBUGGER)
m_debuggerAgent->restore();
m_profilerAgent->restore();
#endif
m_consoleAgent->restore();
m_timelineAgent->restore();
}
void WorkerInspectorController::dispatchMessageFromFrontend(const String& message)
{
if (m_backendDispatcher)
m_backendDispatcher->dispatch(message);
}
#if ENABLE(JAVASCRIPT_DEBUGGER)
void WorkerInspectorController::resume()
{
ErrorString unused;
m_runtimeAgent->run(&unused);
}
#endif
}
#endif