blob: 838c127ca9770504099c814e045bcaeab522ef7c [file] [log] [blame]
/*
* Copyright (c) 2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#import "WebGPU.h"
#import <functional>
#import <wtf/Vector.h>
namespace WebGPU {
class BindGroup;
class Buffer;
class QuerySet;
class RenderBundle;
class RenderPipeline;
class RenderPassEncoder {
public:
void beginOcclusionQuery(uint32_t queryIndex);
void beginPipelineStatisticsQuery(const QuerySet&, uint32_t queryIndex);
void draw(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
void drawIndexed(uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t baseVertex, uint32_t firstInstance);
void drawIndexedIndirect(const Buffer& indirectBuffer, uint64_t indirectOffset);
void drawIndirect(const Buffer& indirectBuffer, uint64_t indirectOffset);
void endOcclusionQuery();
void endPass();
void endPipelineStatisticsQuery();
void executeBundles(Vector<std::reference_wrapper<const RenderBundle>>&& bundles);
void insertDebugMarker(const char* markerLabel);
void popDebugGroup();
void pushDebugGroup(const char* groupLabel);
void setBindGroup(uint32_t groupIndex, const BindGroup&, uint32_t dynamicOffsetCount, const uint32_t* dynamicOffsets);
void setBlendConstant(const WGPUColor*);
void setIndexBuffer(const Buffer&, WGPUIndexFormat, uint64_t offset, uint64_t size);
void setPipeline(const RenderPipeline&);
void setScissorRect(uint32_t x, uint32_t y, uint32_t width, uint32_t height);
void setStencilReference(uint32_t);
void setVertexBuffer(uint32_t slot, const Buffer&, uint64_t offset, uint64_t size);
void setViewport(float x, float y, float width, float height, float minDepth, float maxDepth);
void writeTimestamp(const QuerySet&, uint32_t queryIndex);
void setLabel(const char*);
};
}
struct WGPURenderPassEncoderImpl {
WebGPU::RenderPassEncoder renderPassEncoder;
};