| /* |
| * Copyright (c) 2021 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #import "config.h" |
| #import "RenderBundleEncoder.h" |
| |
| #import "BindGroup.h" |
| #import "Buffer.h" |
| #import "RenderBundle.h" |
| #import "RenderPipeline.h" |
| #import "WebGPUExt.h" |
| |
| namespace WebGPU { |
| void RenderBundleEncoder::draw(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance) |
| { |
| UNUSED_PARAM(vertexCount); |
| UNUSED_PARAM(instanceCount); |
| UNUSED_PARAM(firstVertex); |
| UNUSED_PARAM(firstInstance); |
| } |
| |
| void RenderBundleEncoder::drawIndexed(uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t baseVertex, uint32_t firstInstance) |
| { |
| UNUSED_PARAM(indexCount); |
| UNUSED_PARAM(instanceCount); |
| UNUSED_PARAM(firstIndex); |
| UNUSED_PARAM(baseVertex); |
| UNUSED_PARAM(firstInstance); |
| } |
| |
| void RenderBundleEncoder::drawIndexedIndirect(const Buffer& indirectBuffer, uint64_t indirectOffset) |
| { |
| UNUSED_PARAM(indirectBuffer); |
| UNUSED_PARAM(indirectOffset); |
| } |
| |
| void RenderBundleEncoder::drawIndirect(const Buffer& indirectBuffer, uint64_t indirectOffset) |
| { |
| UNUSED_PARAM(indirectBuffer); |
| UNUSED_PARAM(indirectOffset); |
| } |
| |
| RenderBundle RenderBundleEncoder::finish(const WGPURenderBundleDescriptor* descriptor) |
| { |
| UNUSED_PARAM(descriptor); |
| return { }; |
| } |
| |
| void RenderBundleEncoder::insertDebugMarker(const char* markerLabel) |
| { |
| UNUSED_PARAM(markerLabel); |
| } |
| |
| void RenderBundleEncoder::popDebugGroup() |
| { |
| |
| } |
| |
| void RenderBundleEncoder::pushDebugGroup(const char* groupLabel) |
| { |
| UNUSED_PARAM(groupLabel); |
| } |
| |
| void RenderBundleEncoder::setBindGroup(uint32_t groupIndex, const BindGroup& group, uint32_t dynamicOffsetCount, const uint32_t* dynamicOffsets) |
| { |
| UNUSED_PARAM(groupIndex); |
| UNUSED_PARAM(group); |
| UNUSED_PARAM(dynamicOffsetCount); |
| UNUSED_PARAM(dynamicOffsets); |
| } |
| |
| void RenderBundleEncoder::setIndexBuffer(const Buffer& buffer, WGPUIndexFormat format, uint64_t offset, uint64_t size) |
| { |
| UNUSED_PARAM(buffer); |
| UNUSED_PARAM(format); |
| UNUSED_PARAM(offset); |
| UNUSED_PARAM(size); |
| } |
| |
| void RenderBundleEncoder::setPipeline(const RenderPipeline& pipeline) |
| { |
| UNUSED_PARAM(pipeline); |
| } |
| |
| void RenderBundleEncoder::setVertexBuffer(uint32_t slot, const Buffer& buffer, uint64_t offset, uint64_t size) |
| { |
| UNUSED_PARAM(slot); |
| UNUSED_PARAM(buffer); |
| UNUSED_PARAM(offset); |
| UNUSED_PARAM(size); |
| } |
| |
| void RenderBundleEncoder::setLabel(const char* label) |
| { |
| UNUSED_PARAM(label); |
| } |
| |
| } // namespace WebGPU |
| |
| void wgpuRenderBundleEncoderRelease(WGPURenderBundleEncoder renderBundleEncoder) |
| { |
| delete renderBundleEncoder; |
| } |
| |
| void wgpuRenderBundleEncoderDraw(WGPURenderBundleEncoder renderBundleEncoder, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance) |
| { |
| renderBundleEncoder->renderBundleEncoder.draw(vertexCount, instanceCount, firstVertex, firstInstance); |
| } |
| |
| void wgpuRenderBundleEncoderDrawIndexed(WGPURenderBundleEncoder renderBundleEncoder, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t baseVertex, uint32_t firstInstance) |
| { |
| renderBundleEncoder->renderBundleEncoder.drawIndexed(indexCount, instanceCount, firstIndex, baseVertex, firstInstance); |
| } |
| |
| void wgpuRenderBundleEncoderDrawIndexedIndirect(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset) |
| { |
| renderBundleEncoder->renderBundleEncoder.drawIndexedIndirect(indirectBuffer->buffer, indirectOffset); |
| } |
| |
| void wgpuRenderBundleEncoderDrawIndirect(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset) |
| { |
| renderBundleEncoder->renderBundleEncoder.drawIndirect(indirectBuffer->buffer, indirectOffset); |
| } |
| |
| WGPURenderBundle wgpuRenderBundleEncoderFinish(WGPURenderBundleEncoder renderBundleEncoder, const WGPURenderBundleDescriptor* descriptor) |
| { |
| return new WGPURenderBundleImpl { renderBundleEncoder->renderBundleEncoder.finish(descriptor) }; |
| } |
| |
| void wgpuRenderBundleEncoderInsertDebugMarker(WGPURenderBundleEncoder renderBundleEncoder, const char* markerLabel) |
| { |
| renderBundleEncoder->renderBundleEncoder.insertDebugMarker(markerLabel); |
| } |
| |
| void wgpuRenderBundleEncoderPopDebugGroup(WGPURenderBundleEncoder renderBundleEncoder) |
| { |
| renderBundleEncoder->renderBundleEncoder.popDebugGroup(); |
| } |
| |
| void wgpuRenderBundleEncoderPushDebugGroup(WGPURenderBundleEncoder renderBundleEncoder, const char* groupLabel) |
| { |
| renderBundleEncoder->renderBundleEncoder.pushDebugGroup(groupLabel); |
| } |
| |
| void wgpuRenderBundleEncoderSetBindGroup(WGPURenderBundleEncoder renderBundleEncoder, uint32_t groupIndex, WGPUBindGroup group, uint32_t dynamicOffsetCount, const uint32_t* dynamicOffsets) |
| { |
| renderBundleEncoder->renderBundleEncoder.setBindGroup(groupIndex, group->bindGroup, dynamicOffsetCount, dynamicOffsets); |
| } |
| |
| void wgpuRenderBundleEncoderSetIndexBuffer(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer buffer, WGPUIndexFormat format, uint64_t offset, uint64_t size) |
| { |
| renderBundleEncoder->renderBundleEncoder.setIndexBuffer(buffer->buffer, format, offset, size); |
| } |
| |
| void wgpuRenderBundleEncoderSetPipeline(WGPURenderBundleEncoder renderBundleEncoder, WGPURenderPipeline pipeline) |
| { |
| renderBundleEncoder->renderBundleEncoder.setPipeline(pipeline->renderPipeline); |
| } |
| |
| void wgpuRenderBundleEncoderSetVertexBuffer(WGPURenderBundleEncoder renderBundleEncoder, uint32_t slot, WGPUBuffer buffer, uint64_t offset, uint64_t size) |
| { |
| renderBundleEncoder->renderBundleEncoder.setVertexBuffer(slot, buffer->buffer, offset, size); |
| } |
| |
| void wgpuRenderBundleEncoderSetLabel(WGPURenderBundleEncoder renderBundleEncoder, const char* label) |
| { |
| renderBundleEncoder->renderBundleEncoder.setLabel(label); |
| } |