blob: 62a4632cec816d70e6bf7782d785edef3bc8a89a [file] [log] [blame]
/*
* Copyright (c) 2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#import "WebGPU.h"
#import <functional>
#import <wtf/Vector.h>
namespace WebGPU {
class Buffer;
class CommandBuffer;
class Queue {
public:
void onSubmittedWorkDone(uint64_t signalValue, std::function<void(WGPUQueueWorkDoneStatus)>&& callback);
void submit(Vector<std::reference_wrapper<const CommandBuffer>>&& commands);
void writeBuffer(const Buffer&, uint64_t bufferOffset, const void* data, size_t);
void writeTexture(const WGPUImageCopyTexture* destination, const void* data, size_t dataSize, const WGPUTextureDataLayout*, const WGPUExtent3D* writeSize);
void setLabel(const char*);
};
}
struct WGPUQueueImpl {
WebGPU::Queue queue;
};