blob: 23a687cc31a1a08a1795ef70361f287478bef641 [file] [log] [blame]
/*
* Copyright (c) 2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#import "WebGPU.h"
namespace WebGPU {
class Buffer;
class CommandBuffer;
class ComputePassEncoder;
class QuerySet;
class RenderPassEncoder;
class CommandEncoder {
public:
ComputePassEncoder beginComputePass(const WGPUComputePassDescriptor*);
RenderPassEncoder beginRenderPass(const WGPURenderPassDescriptor*);
void copyBufferToBuffer(const Buffer& source, uint64_t sourceOffset, const Buffer& destination, uint64_t destinationOffset, uint64_t size);
void copyBufferToTexture(const WGPUImageCopyBuffer* source, const WGPUImageCopyTexture* destination, const WGPUExtent3D* copySize);
void copyTextureToBuffer(const WGPUImageCopyTexture* source, const WGPUImageCopyBuffer* destination, const WGPUExtent3D* copySize);
void copyTextureToTexture(const WGPUImageCopyTexture* source, const WGPUImageCopyTexture* destination, const WGPUExtent3D* copySize);
void fillBuffer(const Buffer& destination, uint64_t destinationOffset, uint64_t size);
CommandBuffer finish(const WGPUCommandBufferDescriptor*);
void insertDebugMarker(const char* markerLabel);
void popDebugGroup();
void pushDebugGroup(const char* groupLabel);
void resolveQuerySet(const QuerySet&, uint32_t firstQuery, uint32_t queryCount, const Buffer& destination, uint64_t destinationOffset);
void writeTimestamp(const QuerySet&, uint32_t queryIndex);
void setLabel(const char*);
};
}
struct WGPUCommandEncoderImpl {
WebGPU::CommandEncoder commandEncoder;
};