| <!DOCTYPE html> |
| <html> |
| <head> |
| <script src="../../http/tests/inspector/resources/inspector-test.js"></script> |
| <script> |
| if (window.internals) |
| window.internals.settings.setWebGL2Enabled(true); |
| |
| function load() { |
| window.contextWebGL2 = document.createElement("canvas").getContext("webgl2"); |
| window.contextWebGL2.clearColor(0, 0, 1, 0.5); // Half-transparent blue |
| window.contextWebGL2.clear(window.contextWebGL2.COLOR_BUFFER_BIT); |
| |
| runTest(); |
| } |
| |
| function test() { |
| let suite = InspectorTest.createAsyncSuite("Canvas.requestContentWebGL2"); |
| |
| suite.addTestCase({ |
| name: "Canvas.requestContentWebGL2.validCanvasId", |
| description: "Get the base64 encoded data for the WebGL2 canvas on the page.", |
| test(resolve, reject) { |
| let canvas = WI.canvasManager.canvases.find((canvas) => canvas.contextType === WI.Canvas.ContextType.WebGL2); |
| if (!canvas) { |
| reject(`Missing Canvas.`); |
| return; |
| } |
| |
| CanvasAgent.requestContent(canvas.identifier) |
| .then(({content}) => InspectorTest.expectGreaterThan(content.length, "data:image/png;base64,".length, "Content should not be empty.")) |
| .then(resolve, reject); |
| } |
| }); |
| |
| suite.runTestCasesAndFinish(); |
| } |
| </script> |
| </head> |
| <body onload="load()"> |
| <p>Test that CanvasAgent.requestContent can retrieve a dataURL with the current content of the WebGL2 canvas.</p> |
| </body> |
| </html> |