| <!DOCTYPE html> |
| <html> |
| <head> |
| <script src="../../http/tests/inspector/resources/inspector-test.js"></script> |
| <script src="resources/recording-utilities.js"></script> |
| <script src="resources/shaderProgram-utilities.js"></script> |
| <script id="vertex-shader" type="x-shader/x-vertex"> |
| attribute vec4 test; |
| void main(void) { |
| gl_Position = test; |
| } |
| </script> |
| <script id="fragment-shader" type="x-shader/x-fragment"> |
| precision mediump float; |
| |
| void main(void) { |
| gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0); |
| } |
| </script> |
| <script> |
| if (window.internals) |
| window.internals.settings.setWebGLErrorsToConsoleEnabled(false); |
| |
| // 2x2 red square |
| let image = document.createElement("img"); |
| image.src = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAIAAAACCAYAAABytg0kAAAAAXNSR0IArs4c6QAAABNJREFUCB1j/M/AAEQMDEwgAgQAHxcCAmtAm/sAAAAASUVORK5CYII="; |
| |
| let float32Array = new Float32Array([0.1, 0.2]); |
| let int32Array = new Int32Array([1, 2]); |
| |
| let buffer = null; |
| let framebuffer = null; |
| let uniformLocation = null; |
| let renderbuffer = null; |
| let shader = null; |
| let texture = null; |
| |
| function load() { |
| createProgram("webgl"); |
| linkProgram("vertex-shader", "fragment-shader"); |
| |
| context.canvas.width = 2; |
| context.canvas.height = 2; |
| |
| buffer = context.createBuffer(); |
| framebuffer = context.createFramebuffer(); |
| uniformLocation = context.getUniformLocation(program, "test"); |
| renderbuffer = context.createRenderbuffer(); |
| shader = context.createShader(context.VERTEX_SHADER); |
| texture = context.createTexture(); |
| |
| cancelActions(); |
| |
| runTest(); |
| } |
| |
| function ignoreException(func){ |
| try { |
| func(); |
| } catch (e) { } |
| } |
| |
| let requestAnimationFrameId = NaN; |
| |
| function cancelActions() { |
| cancelAnimationFrame(requestAnimationFrameId); |
| requestAnimationFrameId = NaN; |
| |
| context.clearColor(0.0, 0.0, 0.0, 0.0); |
| context.clear(context.COLOR_BUFFER_BIT); |
| } |
| |
| function performActions() { |
| let frames = [ |
| () => { |
| context.activeTexture(1); |
| }, |
| () => { |
| context.attachShader(program, shader); |
| }, |
| () => { |
| context.bindAttribLocation(program, 1, "test"); |
| }, |
| () => { |
| context.bindBuffer(1, buffer); |
| }, |
| () => { |
| context.bindFramebuffer(1, framebuffer); |
| }, |
| () => { |
| context.bindRenderbuffer(1, renderbuffer); |
| }, |
| () => { |
| context.bindTexture(1, texture); |
| }, |
| () => { |
| context.blendColor(1, 2, 3, 4); |
| }, |
| () => { |
| context.blendEquation(1); |
| }, |
| () => { |
| context.blendEquationSeparate(1, 2); |
| }, |
| () => { |
| context.blendFunc(1, 2); |
| }, |
| () => { |
| context.blendFuncSeparate(1, 2, 3, 4); |
| }, |
| () => { |
| context.bufferData(1, float32Array, 2); |
| context.bufferData(3, 4, 5); |
| }, |
| () => { |
| context.bufferSubData(1, 2, float32Array); |
| }, |
| () => { |
| context.checkFramebufferStatus(1); |
| }, |
| () => { |
| context.clear(1); |
| }, |
| () => { |
| context.clearColor(1, 2, 3, 4); |
| }, |
| () => { |
| context.clearDepth(1); |
| }, |
| () => { |
| context.clearStencil(1); |
| }, |
| () => { |
| context.colorMask(true, false, true, false); |
| }, |
| () => { |
| context.compileShader(shader); |
| }, |
| () => { |
| context.compressedTexImage2D(1, 2, 3, 4, 5, 6, float32Array); |
| }, |
| () => { |
| context.compressedTexSubImage2D(1, 2, 3, 4, 5, 6, 7, float32Array); |
| }, |
| () => { |
| context.copyTexImage2D(1, 2, 3, 4, 5, 6, 7, 8); |
| }, |
| () => { |
| context.copyTexSubImage2D(1, 2, 3, 4, 5, 6, 7, 8); |
| }, |
| () => { |
| context.createBuffer(); |
| }, |
| () => { |
| context.createFramebuffer(); |
| }, |
| () => { |
| context.createProgram(); |
| }, |
| () => { |
| context.createRenderbuffer(); |
| }, |
| () => { |
| context.createShader(1); |
| }, |
| () => { |
| context.createTexture(); |
| }, |
| () => { |
| context.cullFace(1); |
| }, |
| () => { |
| context.deleteBuffer(buffer); |
| }, |
| () => { |
| context.deleteFramebuffer(framebuffer); |
| }, |
| () => { |
| context.deleteProgram(program); |
| }, |
| () => { |
| context.deleteRenderbuffer(renderbuffer); |
| }, |
| () => { |
| context.deleteShader(shader); |
| }, |
| () => { |
| context.deleteTexture(texture); |
| }, |
| () => { |
| context.depthFunc(1); |
| }, |
| () => { |
| context.depthMask(true); |
| }, |
| () => { |
| context.depthRange(1, 2); |
| }, |
| () => { |
| context.detachShader(program, shader); |
| }, |
| () => { |
| context.disable(1); |
| }, |
| () => { |
| context.disableVertexAttribArray(1); |
| }, |
| () => { |
| context.drawArrays(1, 2, 3); |
| }, |
| () => { |
| context.drawElements(1, 2, 3, 4); |
| }, |
| () => { |
| context.enable(1); |
| }, |
| () => { |
| context.enableVertexAttribArray(1); |
| }, |
| () => { |
| context.finish(); |
| }, |
| () => { |
| context.flush(); |
| }, |
| () => { |
| context.framebufferRenderbuffer(1, 2, 3, renderbuffer); |
| }, |
| () => { |
| context.framebufferTexture2D(1, 2, 3, texture, 4); |
| }, |
| () => { |
| context.frontFace(1); |
| }, |
| () => { |
| context.generateMipmap(1); |
| }, |
| () => { |
| context.getActiveAttrib(program, 1); |
| }, |
| () => { |
| context.getActiveUniform(program, 1); |
| }, |
| () => { |
| context.getAttachedShaders(program); |
| }, |
| () => { |
| context.getAttribLocation(program, "test"); |
| }, |
| () => { |
| context.getBufferParameter(1, 2); |
| }, |
| () => { |
| context.getContextAttributes(); |
| }, |
| () => { |
| context.getError(); |
| }, |
| () => { |
| context.getExtension("test"); |
| }, |
| () => { |
| context.getFramebufferAttachmentParameter(1, 2, 3); |
| }, |
| () => { |
| context.getParameter(1); |
| }, |
| () => { |
| context.getProgramInfoLog(program); |
| }, |
| () => { |
| context.getProgramParameter(program, 1); |
| }, |
| () => { |
| context.getRenderbufferParameter(1, 2); |
| }, |
| () => { |
| context.getShaderInfoLog(shader); |
| }, |
| () => { |
| context.getShaderParameter(shader, 1); |
| }, |
| () => { |
| context.getShaderPrecisionFormat(1, 2); |
| }, |
| () => { |
| context.getShaderSource(shader); |
| }, |
| () => { |
| context.getSupportedExtensions(); |
| }, |
| () => { |
| context.getTexParameter(1, 2); |
| }, |
| () => { |
| context.getUniform(program, uniformLocation); |
| }, |
| () => { |
| context.getUniformLocation(program, "test"); |
| }, |
| () => { |
| context.getVertexAttrib(1, 2); |
| }, |
| () => { |
| context.getVertexAttribOffset(1, 2); |
| }, |
| () => { |
| context.hint(1, 2); |
| }, |
| () => { |
| context.isBuffer(buffer); |
| }, |
| () => { |
| context.isContextLost(); |
| }, |
| () => { |
| context.isEnabled(1); |
| }, |
| () => { |
| context.isFramebuffer(framebuffer); |
| }, |
| () => { |
| context.isProgram(program); |
| }, |
| () => { |
| context.isRenderbuffer(renderbuffer); |
| }, |
| () => { |
| context.isShader(shader); |
| }, |
| () => { |
| context.isTexture(texture); |
| }, |
| () => { |
| context.lineWidth(1); |
| }, |
| () => { |
| context.linkProgram(program); |
| }, |
| () => { |
| context.pixelStorei(1, 2); |
| }, |
| () => { |
| context.polygonOffset(1, 2); |
| }, |
| () => { |
| context.readPixels(1, 2, 3, 4, 5, 6, float32Array); |
| }, |
| () => { |
| context.releaseShaderCompiler(); |
| }, |
| () => { |
| context.renderbufferStorage(1, 2, 3, 4); |
| }, |
| () => { |
| context.sampleCoverage(1, true); |
| }, |
| () => { |
| context.scissor(1, 2, 3, 4); |
| }, |
| () => { |
| context.shaderSource(shader, "test"); |
| }, |
| () => { |
| context.stencilFunc(1, 2, 3); |
| }, |
| () => { |
| context.stencilFuncSeparate(1, 2, 3, 4); |
| }, |
| () => { |
| context.stencilMask(1); |
| }, |
| () => { |
| context.stencilMaskSeparate(1, 2); |
| }, |
| () => { |
| context.stencilOp(1, 2, 3); |
| }, |
| () => { |
| context.stencilOpSeparate(1, 2, 3, 4); |
| }, |
| () => { |
| context.texImage2D(1, 2, 3, 4, 5, image); |
| context.texImage2D(6, 7, 8, 9, 10, 11, 12, 13, float32Array); |
| }, |
| () => { |
| context.texParameterf(1, 2, 3); |
| }, |
| () => { |
| context.texParameteri(1, 2, 3); |
| }, |
| () => { |
| context.texSubImage2D(1, 2, 3, 4, 5, 6, image); |
| context.texSubImage2D(7, 8, 9, 10, 11, 12, 13, 14, float32Array); |
| }, |
| () => { |
| context.uniform1f(uniformLocation, 1); |
| }, |
| () => { |
| context.uniform1fv(uniformLocation, float32Array); |
| }, |
| () => { |
| context.uniform1i(uniformLocation, 1); |
| }, |
| () => { |
| context.uniform1iv(uniformLocation, int32Array); |
| }, |
| () => { |
| context.uniform2f(uniformLocation, 1, 2); |
| }, |
| () => { |
| context.uniform2fv(uniformLocation, float32Array); |
| }, |
| () => { |
| context.uniform2i(uniformLocation, 1, 2); |
| }, |
| () => { |
| context.uniform2iv(uniformLocation, int32Array); |
| }, |
| () => { |
| context.uniform3f(uniformLocation, 1, 2, 3); |
| }, |
| () => { |
| context.uniform3fv(uniformLocation, float32Array); |
| }, |
| () => { |
| context.uniform3i(uniformLocation, 1, 2, 3); |
| }, |
| () => { |
| context.uniform3iv(uniformLocation, int32Array); |
| }, |
| () => { |
| context.uniform4f(uniformLocation, 1, 2, 3, 4); |
| }, |
| () => { |
| context.uniform4fv(uniformLocation, float32Array); |
| }, |
| () => { |
| context.uniform4i(uniformLocation, 1, 2, 3, 4); |
| }, |
| () => { |
| context.uniform4iv(uniformLocation, int32Array); |
| }, |
| () => { |
| context.uniformMatrix2fv(uniformLocation, true, float32Array); |
| }, |
| () => { |
| context.uniformMatrix3fv(uniformLocation, true, float32Array); |
| }, |
| () => { |
| context.uniformMatrix4fv(uniformLocation, true, float32Array); |
| }, |
| () => { |
| context.useProgram(program); |
| }, |
| () => { |
| context.validateProgram(program); |
| }, |
| () => { |
| context.vertexAttrib1f(1, 2); |
| }, |
| () => { |
| context.vertexAttrib1fv(1, float32Array); |
| }, |
| () => { |
| context.vertexAttrib2f(1, 2, 3); |
| }, |
| () => { |
| context.vertexAttrib2fv(1, float32Array); |
| }, |
| () => { |
| context.vertexAttrib3f(1, 2, 3, 4); |
| }, |
| () => { |
| context.vertexAttrib3fv(1, float32Array); |
| }, |
| () => { |
| context.vertexAttrib4f(1, 2, 3, 4, 5); |
| }, |
| () => { |
| context.vertexAttrib4fv(1, float32Array); |
| }, |
| () => { |
| context.vertexAttribPointer(1, 2, 3, 4, 5, 6); |
| }, |
| () => { |
| context.viewport(1, 2, 3, 4); |
| }, |
| () => { |
| context.canvas.width; |
| context.canvas.width = 2; |
| }, |
| () => { |
| context.canvas.height; |
| context.canvas.height = 2; |
| }, |
| () => { |
| TestPage.dispatchEventToFrontend("LastFrame"); |
| }, |
| ]; |
| let index = 0; |
| function executeFrameFunction() { |
| frames[index++](); |
| if (index < frames.length) |
| requestAnimationFrameId = requestAnimationFrame(executeFrameFunction); |
| }; |
| executeFrameFunction(); |
| } |
| |
| function performConsoleActions() { |
| console.record(context, {name: "TEST"}); |
| |
| context.createTexture(); |
| |
| console.recordEnd(context); |
| |
| context.createBuffer(); |
| } |
| |
| function test() { |
| let suite = InspectorTest.createAsyncSuite("Canvas.recordingWebGL"); |
| |
| suite.addTestCase({ |
| name: "Canvas.recordingWebGL.singleFrame", |
| description: "Check that the recording is stopped after a single frame.", |
| test(resolve, reject) { |
| startRecording(WI.Canvas.ContextType.WebGL, resolve, reject, {frameCount: 1}); |
| }, |
| timeout: -1, |
| }); |
| |
| suite.addTestCase({ |
| name: "Canvas.recordingWebGL.multipleFrames", |
| description: "Check that recording data is serialized correctly for multiple frames.", |
| test(resolve, reject) { |
| startRecording(WI.Canvas.ContextType.WebGL, resolve, reject); |
| }, |
| timeout: -1, |
| }); |
| |
| suite.addTestCase({ |
| name: "Canvas.recordingWebGL.memoryLimit", |
| description: "Check that the recording is stopped when it reaches the memory limit.", |
| test(resolve, reject) { |
| startRecording(WI.Canvas.ContextType.WebGL, resolve, reject, {memoryLimit: 10}); |
| }, |
| timeout: -1, |
| }); |
| |
| suite.addTestCase({ |
| name: "Canvas.recordingWebGL.Console", |
| description: "Check that a recording can be triggered by console.record().", |
| test(resolve, reject) { |
| consoleRecord(WI.Canvas.ContextType.WebGL, resolve, reject); |
| }, |
| }); |
| |
| suite.runTestCasesAndFinish(); |
| } |
| </script> |
| </head> |
| <body onload="load()"> |
| <p>Test that CanvasManager is able to record actions made to WebGL canvas contexts.</p> |
| </body> |
| </html> |