blob: dcccd4b8a1b1c7a38b65308a0c590773c8653537 [file] [log] [blame]
/*
* Copyright (C) 2007 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef CharacterNames_h
#define CharacterNames_h
#include <wtf/unicode/Unicode.h>
namespace WebCore {
// Names here are taken from the Unicode standard.
// Note, these are UChar constants, not UChar32, which makes them
// more convenient for WebCore code that mostly uses UTF-16.
const UChar blackSquare = 0x25A0;
const UChar bullet = 0x2022;
const UChar horizontalEllipsis = 0x2026;
const UChar ideographicSpace = 0x3000;
const UChar leftToRightMark = 0x200E;
const UChar leftToRightOverride = 0x202D;
const UChar noBreakSpace = 0x00A0;
const UChar objectReplacementCharacter = 0xFFFC;
const UChar popDirectionalFormatting = 0x202C;
const UChar rightToLeftMark = 0x200F;
const UChar rightToLeftOverride = 0x202E;
const UChar softHyphen = 0x00AD;
const UChar whiteBullet = 0x25E6;
const UChar zeroWidthSpace = 0x200B;
}
#endif // CharacterNames_h