| /* |
| * Copyright (C) 2015 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "SlotAssignment.h" |
| |
| |
| #include "HTMLSlotElement.h" |
| #include "ShadowRoot.h" |
| #include "TypedElementDescendantIterator.h" |
| |
| namespace WebCore { |
| |
| using namespace HTMLNames; |
| |
| static const AtomicString& slotNameFromAttributeValue(const AtomicString& value) |
| { |
| return value == nullAtom() ? SlotAssignment::defaultSlotName() : value; |
| } |
| |
| static const AtomicString& slotNameFromSlotAttribute(const Node& child) |
| { |
| if (is<Text>(child)) |
| return SlotAssignment::defaultSlotName(); |
| |
| return slotNameFromAttributeValue(downcast<Element>(child).attributeWithoutSynchronization(slotAttr)); |
| } |
| |
| #if !ASSERT_DISABLED |
| static HTMLSlotElement* findSlotElement(ShadowRoot& shadowRoot, const AtomicString& slotName) |
| { |
| for (auto& slotElement : descendantsOfType<HTMLSlotElement>(shadowRoot)) { |
| if (slotNameFromAttributeValue(slotElement.attributeWithoutSynchronization(nameAttr)) == slotName) |
| return &slotElement; |
| } |
| return nullptr; |
| } |
| #endif |
| |
| static HTMLSlotElement* nextSlotElementSkippingSubtree(ContainerNode& startingNode, ContainerNode* skippedSubtree) |
| { |
| Node* node = &startingNode; |
| do { |
| if (UNLIKELY(node == skippedSubtree)) |
| node = NodeTraversal::nextSkippingChildren(*node); |
| else |
| node = NodeTraversal::next(*node); |
| } while (node && !is<HTMLSlotElement>(node)); |
| return downcast<HTMLSlotElement>(node); |
| } |
| |
| SlotAssignment::SlotAssignment() = default; |
| |
| SlotAssignment::~SlotAssignment() = default; |
| |
| HTMLSlotElement* SlotAssignment::findAssignedSlot(const Node& node, ShadowRoot& shadowRoot) |
| { |
| if (!is<Text>(node) && !is<Element>(node)) |
| return nullptr; |
| |
| auto* slot = m_slots.get(slotNameForHostChild(node)); |
| if (!slot) |
| return nullptr; |
| |
| return findFirstSlotElement(*slot, shadowRoot); |
| } |
| |
| inline bool SlotAssignment::hasAssignedNodes(ShadowRoot& shadowRoot, Slot& slot) |
| { |
| if (!m_slotAssignmentsIsValid) |
| assignSlots(shadowRoot); |
| return !slot.assignedNodes.isEmpty(); |
| } |
| |
| void SlotAssignment::renameSlotElement(HTMLSlotElement& slotElement, const AtomicString& oldName, const AtomicString& newName, ShadowRoot& shadowRoot) |
| { |
| ASSERT(m_slotElementsForConsistencyCheck.contains(&slotElement)); |
| |
| m_slotMutationVersion++; |
| |
| removeSlotElementByName(oldName, slotElement, nullptr, shadowRoot); |
| addSlotElementByName(newName, slotElement, shadowRoot); |
| } |
| |
| void SlotAssignment::addSlotElementByName(const AtomicString& name, HTMLSlotElement& slotElement, ShadowRoot& shadowRoot) |
| { |
| #ifndef NDEBUG |
| ASSERT(!m_slotElementsForConsistencyCheck.contains(&slotElement)); |
| m_slotElementsForConsistencyCheck.add(&slotElement); |
| #endif |
| |
| // FIXME: We should be able to do a targeted reconstruction. |
| shadowRoot.host()->invalidateStyleAndRenderersForSubtree(); |
| |
| auto& slotName = slotNameFromAttributeValue(name); |
| auto addResult = m_slots.ensure(slotName, [&] { |
| // Unlike named slots, assignSlots doesn't collect nodes assigned to the default slot |
| // to avoid always having a vector of all child nodes of a shadow host. |
| if (slotName == defaultSlotName()) |
| m_slotAssignmentsIsValid = false; |
| return std::make_unique<Slot>(); |
| }); |
| auto& slot = *addResult.iterator->value; |
| bool needsSlotchangeEvent = shadowRoot.shouldFireSlotchangeEvent() && hasAssignedNodes(shadowRoot, slot); |
| |
| slot.elementCount++; |
| if (slot.elementCount == 1) { |
| slot.element = makeWeakPtr(slotElement); |
| if (needsSlotchangeEvent) |
| slotElement.enqueueSlotChangeEvent(); |
| return; |
| } |
| |
| if (!needsSlotchangeEvent) { |
| ASSERT(slot.element || m_needsToResolveSlotElements); |
| slot.element = nullptr; |
| m_needsToResolveSlotElements = true; |
| return; |
| } |
| |
| resolveSlotsAfterSlotMutation(shadowRoot, SlotMutationType::Insertion); |
| } |
| |
| void SlotAssignment::removeSlotElementByName(const AtomicString& name, HTMLSlotElement& slotElement, ContainerNode* oldParentOfRemovedTreeForRemoval, ShadowRoot& shadowRoot) |
| { |
| #ifndef NDEBUG |
| ASSERT(m_slotElementsForConsistencyCheck.contains(&slotElement)); |
| m_slotElementsForConsistencyCheck.remove(&slotElement); |
| #endif |
| |
| if (auto* host = shadowRoot.host()) // FIXME: We should be able to do a targeted reconstruction. |
| host->invalidateStyleAndRenderersForSubtree(); |
| |
| auto* slot = m_slots.get(slotNameFromAttributeValue(name)); |
| RELEASE_ASSERT(slot && slot->hasSlotElements()); |
| bool needsSlotchangeEvent = shadowRoot.shouldFireSlotchangeEvent() && hasAssignedNodes(shadowRoot, *slot); |
| |
| slot->elementCount--; |
| if (!slot->elementCount) { |
| slot->element = nullptr; |
| if (needsSlotchangeEvent && m_slotResolutionVersion != m_slotMutationVersion) |
| slotElement.enqueueSlotChangeEvent(); |
| return; |
| } |
| |
| if (!needsSlotchangeEvent) { |
| ASSERT(slot->element || m_needsToResolveSlotElements); |
| slot->element = nullptr; |
| m_needsToResolveSlotElements = true; |
| return; |
| } |
| |
| bool elementWasRenamed = !oldParentOfRemovedTreeForRemoval; |
| if (elementWasRenamed && slot->element == &slotElement) |
| slotElement.enqueueSlotChangeEvent(); |
| |
| // A previous invocation to resolveSlotsAfterSlotMutation during this removal has updated this slot. |
| ASSERT(slot->element || (m_slotResolutionVersion == m_slotMutationVersion && !findSlotElement(shadowRoot, name))); |
| if (slot->element) { |
| resolveSlotsAfterSlotMutation(shadowRoot, elementWasRenamed ? SlotMutationType::Insertion : SlotMutationType::Removal, |
| m_willBeRemovingAllChildren ? oldParentOfRemovedTreeForRemoval : nullptr); |
| } |
| |
| if (slot->oldElement == &slotElement) { |
| slotElement.enqueueSlotChangeEvent(); |
| slot->oldElement = nullptr; |
| } |
| } |
| |
| void SlotAssignment::resolveSlotsAfterSlotMutation(ShadowRoot& shadowRoot, SlotMutationType mutationType, ContainerNode* subtreeToSkip) |
| { |
| if (m_slotResolutionVersion == m_slotMutationVersion) |
| return; |
| m_slotResolutionVersion = m_slotMutationVersion; |
| |
| ASSERT(!subtreeToSkip || mutationType == SlotMutationType::Removal); |
| m_needsToResolveSlotElements = false; |
| |
| for (auto& slot : m_slots.values()) |
| slot->seenFirstElement = false; |
| |
| unsigned slotCount = 0; |
| HTMLSlotElement* currentElement = nextSlotElementSkippingSubtree(shadowRoot, subtreeToSkip); |
| for (; currentElement; currentElement = nextSlotElementSkippingSubtree(*currentElement, subtreeToSkip)) { |
| auto& currentSlotName = slotNameFromAttributeValue(currentElement->attributeWithoutSynchronization(nameAttr)); |
| auto* currentSlot = m_slots.get(currentSlotName); |
| if (!currentSlot) { |
| // A new slot may have been inserted with this node but appears later in the tree order. |
| // Such a slot would go through the fast path in addSlotElementByName, |
| // and any subsequently inserted slot of the same name would not result in any slotchange or invokation of this function. |
| ASSERT(mutationType == SlotMutationType::Insertion); |
| continue; |
| } |
| if (currentSlot->seenFirstElement) { |
| if (mutationType == SlotMutationType::Insertion && currentSlot->oldElement == currentElement) { |
| currentElement->enqueueSlotChangeEvent(); |
| currentSlot->oldElement = nullptr; |
| } |
| continue; |
| } |
| currentSlot->seenFirstElement = true; |
| slotCount++; |
| ASSERT(currentSlot->element || !hasAssignedNodes(shadowRoot, *currentSlot)); |
| if (currentSlot->element != currentElement) { |
| if (hasAssignedNodes(shadowRoot, *currentSlot)) { |
| currentSlot->oldElement = WTFMove(currentSlot->element); |
| currentElement->enqueueSlotChangeEvent(); |
| } |
| currentSlot->element = makeWeakPtr(*currentElement); |
| } |
| } |
| |
| if (slotCount == m_slots.size()) |
| return; |
| |
| if (mutationType == SlotMutationType::Insertion) { |
| // This code path is taken only when continue above for !currentSlot is taken. |
| // i.e. there is a new slot being inserted into the tree but we have yet to invoke addSlotElementByName on it. |
| #if !ASSERT_DISABLED |
| for (auto& entry : m_slots) |
| ASSERT(entry.value->seenFirstElement || !findSlotElement(shadowRoot, entry.key)); |
| #endif |
| return; |
| } |
| |
| for (auto& slot : m_slots.values()) { |
| if (slot->seenFirstElement) |
| continue; |
| if (!slot->elementCount) { |
| // Taken the fast path for removal. |
| ASSERT(!slot->element); |
| continue; |
| } |
| // All slot elements have been removed for this slot. |
| slot->seenFirstElement = true; |
| ASSERT(slot->element); |
| if (hasAssignedNodes(shadowRoot, *slot)) |
| slot->oldElement = WTFMove(slot->element); |
| slot->element = nullptr; |
| } |
| } |
| |
| void SlotAssignment::slotFallbackDidChange(HTMLSlotElement& slotElement, ShadowRoot& shadowRoot) |
| { |
| if (shadowRoot.mode() == ShadowRootMode::UserAgent) |
| return; |
| |
| bool usesFallbackContent = !assignedNodesForSlot(slotElement, shadowRoot); |
| if (usesFallbackContent) |
| slotElement.enqueueSlotChangeEvent(); |
| } |
| |
| void SlotAssignment::resolveSlotsBeforeNodeInsertionOrRemoval(ShadowRoot& shadowRoot) |
| { |
| ASSERT(shadowRoot.shouldFireSlotchangeEvent()); |
| m_slotMutationVersion++; |
| m_willBeRemovingAllChildren = false; |
| if (m_needsToResolveSlotElements) |
| resolveAllSlotElements(shadowRoot); |
| } |
| |
| void SlotAssignment::willRemoveAllChildren(ShadowRoot& shadowRoot) |
| { |
| m_slotMutationVersion++; |
| m_willBeRemovingAllChildren = true; |
| if (m_needsToResolveSlotElements) |
| resolveAllSlotElements(shadowRoot); |
| } |
| |
| void SlotAssignment::didChangeSlot(const AtomicString& slotAttrValue, ShadowRoot& shadowRoot) |
| { |
| auto& slotName = slotNameFromAttributeValue(slotAttrValue); |
| auto* slot = m_slots.get(slotName); |
| if (!slot) |
| return; |
| |
| slot->assignedNodes.clear(); |
| m_slotAssignmentsIsValid = false; |
| |
| auto slotElement = makeRefPtr(findFirstSlotElement(*slot, shadowRoot)); |
| if (!slotElement) |
| return; |
| |
| shadowRoot.host()->invalidateStyleAndRenderersForSubtree(); |
| |
| if (shadowRoot.shouldFireSlotchangeEvent()) |
| slotElement->enqueueSlotChangeEvent(); |
| } |
| |
| void SlotAssignment::hostChildElementDidChange(const Element& childElement, ShadowRoot& shadowRoot) |
| { |
| didChangeSlot(childElement.attributeWithoutSynchronization(slotAttr), shadowRoot); |
| } |
| |
| const Vector<Node*>* SlotAssignment::assignedNodesForSlot(const HTMLSlotElement& slotElement, ShadowRoot& shadowRoot) |
| { |
| ASSERT(slotElement.containingShadowRoot() == &shadowRoot); |
| const AtomicString& slotName = slotNameFromAttributeValue(slotElement.attributeWithoutSynchronization(nameAttr)); |
| auto* slot = m_slots.get(slotName); |
| RELEASE_ASSERT(slot); |
| |
| if (!m_slotAssignmentsIsValid) |
| assignSlots(shadowRoot); |
| |
| if (slot->assignedNodes.isEmpty()) |
| return nullptr; |
| |
| RELEASE_ASSERT(slot->hasSlotElements()); |
| if (slot->hasDuplicatedSlotElements() && findFirstSlotElement(*slot, shadowRoot) != &slotElement) |
| return nullptr; |
| |
| return &slot->assignedNodes; |
| } |
| |
| const AtomicString& SlotAssignment::slotNameForHostChild(const Node& child) const |
| { |
| return slotNameFromSlotAttribute(child); |
| } |
| |
| HTMLSlotElement* SlotAssignment::findFirstSlotElement(Slot& slot, ShadowRoot& shadowRoot) |
| { |
| if (slot.shouldResolveSlotElement()) |
| resolveAllSlotElements(shadowRoot); |
| |
| #ifndef NDEBUG |
| ASSERT(!slot.element || m_slotElementsForConsistencyCheck.contains(slot.element.get())); |
| ASSERT(!!slot.element == !!slot.elementCount); |
| #endif |
| |
| return slot.element.get(); |
| } |
| |
| void SlotAssignment::resolveAllSlotElements(ShadowRoot& shadowRoot) |
| { |
| ASSERT(m_needsToResolveSlotElements); |
| m_needsToResolveSlotElements = false; |
| |
| // FIXME: It's inefficient to reset all values. We should be able to void this in common case. |
| for (auto& entry : m_slots) |
| entry.value->seenFirstElement = false; |
| |
| unsigned slotCount = m_slots.size(); |
| for (auto& slotElement : descendantsOfType<HTMLSlotElement>(shadowRoot)) { |
| auto& slotName = slotNameFromAttributeValue(slotElement.attributeWithoutSynchronization(nameAttr)); |
| |
| auto* slot = m_slots.get(slotName); |
| RELEASE_ASSERT(slot); // slot must have been created when a slot was inserted. |
| |
| if (slot->seenFirstElement) |
| continue; |
| slot->seenFirstElement = true; |
| |
| slot->element = makeWeakPtr(slotElement); |
| slotCount--; |
| if (!slotCount) |
| break; |
| } |
| } |
| |
| void SlotAssignment::assignSlots(ShadowRoot& shadowRoot) |
| { |
| ASSERT(!m_slotAssignmentsIsValid); |
| m_slotAssignmentsIsValid = true; |
| |
| for (auto& entry : m_slots) |
| entry.value->assignedNodes.shrink(0); |
| |
| auto& host = *shadowRoot.host(); |
| for (auto* child = host.firstChild(); child; child = child->nextSibling()) { |
| if (!is<Text>(*child) && !is<Element>(*child)) |
| continue; |
| auto slotName = slotNameForHostChild(*child); |
| assignToSlot(*child, slotName); |
| } |
| |
| for (auto& entry : m_slots) |
| entry.value->assignedNodes.shrinkToFit(); |
| } |
| |
| void SlotAssignment::assignToSlot(Node& child, const AtomicString& slotName) |
| { |
| ASSERT(!slotName.isNull()); |
| if (slotName == defaultSlotName()) { |
| auto defaultSlotEntry = m_slots.find(defaultSlotName()); |
| if (defaultSlotEntry != m_slots.end()) |
| defaultSlotEntry->value->assignedNodes.append(&child); |
| return; |
| } |
| |
| auto addResult = m_slots.ensure(slotName, [] { |
| return std::make_unique<Slot>(); |
| }); |
| addResult.iterator->value->assignedNodes.append(&child); |
| } |
| |
| } |
| |
| |