blob: 79657c2459fc6ed5ce3f39691f62f4ce15130f41 [file] [log] [blame]
/*
* Copyright (C) 2019 Sony Interactive Entertainment Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(REMOTE_INSPECTOR)
#include "RemoteInspectorSocket.h"
#include <wtf/Condition.h>
#include <wtf/Function.h>
#include <wtf/HashMap.h>
#include <wtf/Lock.h>
#include <wtf/Threading.h>
#include <wtf/Vector.h>
#include <wtf/WeakPtr.h>
namespace Inspector {
class MessageParser;
class RemoteInspectorConnectionClient;
class JS_EXPORT_PRIVATE RemoteInspectorSocketEndpoint {
public:
static std::unique_ptr<RemoteInspectorSocketEndpoint> create(RemoteInspectorConnectionClient* inspectorClient, const char* name)
{
return std::make_unique<RemoteInspectorSocketEndpoint>(inspectorClient, name);
}
RemoteInspectorSocketEndpoint(RemoteInspectorConnectionClient*, const char*);
~RemoteInspectorSocketEndpoint();
Optional<ConnectionID> connectInet(const char* serverAddr, uint16_t serverPort);
Optional<ConnectionID> listenInet(const char* address, uint16_t port);
void send(ConnectionID, const uint8_t* data, size_t);
Optional<ConnectionID> createClient(PlatformSocketType fd);
Optional<uint16_t> getPort(ConnectionID) const;
protected:
void recvIfEnabled(ConnectionID);
void sendIfEnabled(ConnectionID);
void workerThread();
void wakeupWorkerThread();
void acceptInetSocketIfEnabled(ConnectionID);
bool isListening(ConnectionID);
mutable Lock m_connectionsLock;
HashMap<ConnectionID, std::unique_ptr<Socket::Connection>> m_connections;
PlatformSocketType m_wakeupSendSocket { INVALID_SOCKET_VALUE };
PlatformSocketType m_wakeupReceiveSocket { INVALID_SOCKET_VALUE };
RefPtr<Thread> m_workerThread;
std::atomic<bool> m_shouldAbortWorkerThread { false };
WeakPtr<RemoteInspectorConnectionClient> m_inspectorClient;
};
} // namespace Inspector
#endif // ENABLE(REMOTE_INSPECTOR)