| /* |
| * Copyright (C) 2017 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "RenderTreeBuilder.h" |
| |
| #include "AXObjectCache.h" |
| #include "Frame.h" |
| #include "FrameSelection.h" |
| #include "RenderButton.h" |
| #include "RenderCounter.h" |
| #include "RenderElement.h" |
| #include "RenderFullScreen.h" |
| #include "RenderGrid.h" |
| #include "RenderLineBreak.h" |
| #include "RenderMathMLFenced.h" |
| #include "RenderMenuList.h" |
| #include "RenderMultiColumnFlow.h" |
| #include "RenderRuby.h" |
| #include "RenderRubyBase.h" |
| #include "RenderRubyRun.h" |
| #include "RenderSVGContainer.h" |
| #include "RenderSVGInline.h" |
| #include "RenderSVGRoot.h" |
| #include "RenderSVGText.h" |
| #include "RenderTable.h" |
| #include "RenderTableRow.h" |
| #include "RenderTableSection.h" |
| #include "RenderText.h" |
| #include "RenderTextFragment.h" |
| #include "RenderTreeBuilderBlock.h" |
| #include "RenderTreeBuilderBlockFlow.h" |
| #include "RenderTreeBuilderContinuation.h" |
| #include "RenderTreeBuilderFirstLetter.h" |
| #include "RenderTreeBuilderFormControls.h" |
| #include "RenderTreeBuilderFullScreen.h" |
| #include "RenderTreeBuilderInline.h" |
| #include "RenderTreeBuilderList.h" |
| #include "RenderTreeBuilderMathML.h" |
| #include "RenderTreeBuilderMultiColumn.h" |
| #include "RenderTreeBuilderRuby.h" |
| #include "RenderTreeBuilderSVG.h" |
| #include "RenderTreeBuilderTable.h" |
| |
| namespace WebCore { |
| |
| RenderTreeBuilder* RenderTreeBuilder::s_current; |
| |
| static void markBoxForRelayoutAfterSplit(RenderBox& box) |
| { |
| // FIXME: The table code should handle that automatically. If not, |
| // we should fix it and remove the table part checks. |
| if (is<RenderTable>(box)) { |
| // Because we may have added some sections with already computed column structures, we need to |
| // sync the table structure with them now. This avoids crashes when adding new cells to the table. |
| downcast<RenderTable>(box).forceSectionsRecalc(); |
| } else if (is<RenderTableSection>(box)) |
| downcast<RenderTableSection>(box).setNeedsCellRecalc(); |
| |
| box.setNeedsLayoutAndPrefWidthsRecalc(); |
| } |
| |
| static void getInlineRun(RenderObject* start, RenderObject* boundary, RenderObject*& inlineRunStart, RenderObject*& inlineRunEnd) |
| { |
| // Beginning at |start| we find the largest contiguous run of inlines that |
| // we can. We denote the run with start and end points, |inlineRunStart| |
| // and |inlineRunEnd|. Note that these two values may be the same if |
| // we encounter only one inline. |
| // |
| // We skip any non-inlines we encounter as long as we haven't found any |
| // inlines yet. |
| // |
| // |boundary| indicates a non-inclusive boundary point. Regardless of whether |boundary| |
| // is inline or not, we will not include it in a run with inlines before it. It's as though we encountered |
| // a non-inline. |
| |
| // Start by skipping as many non-inlines as we can. |
| auto* curr = start; |
| bool sawInline; |
| do { |
| while (curr && !(curr->isInline() || curr->isFloatingOrOutOfFlowPositioned())) |
| curr = curr->nextSibling(); |
| |
| inlineRunStart = inlineRunEnd = curr; |
| |
| if (!curr) |
| return; // No more inline children to be found. |
| |
| sawInline = curr->isInline(); |
| |
| curr = curr->nextSibling(); |
| while (curr && (curr->isInline() || curr->isFloatingOrOutOfFlowPositioned()) && (curr != boundary)) { |
| inlineRunEnd = curr; |
| if (curr->isInline()) |
| sawInline = true; |
| curr = curr->nextSibling(); |
| } |
| } while (!sawInline); |
| } |
| |
| RenderTreeBuilder::RenderTreeBuilder(RenderView& view) |
| : m_view(view) |
| , m_firstLetterBuilder(makeUnique<FirstLetter>(*this)) |
| , m_listBuilder(makeUnique<List>(*this)) |
| , m_multiColumnBuilder(makeUnique<MultiColumn>(*this)) |
| , m_tableBuilder(makeUnique<Table>(*this)) |
| , m_rubyBuilder(makeUnique<Ruby>(*this)) |
| , m_formControlsBuilder(makeUnique<FormControls>(*this)) |
| , m_blockBuilder(makeUnique<Block>(*this)) |
| , m_blockFlowBuilder(makeUnique<BlockFlow>(*this)) |
| , m_inlineBuilder(makeUnique<Inline>(*this)) |
| , m_svgBuilder(makeUnique<SVG>(*this)) |
| #if ENABLE(MATHML) |
| , m_mathMLBuilder(makeUnique<MathML>(*this)) |
| #endif |
| , m_continuationBuilder(makeUnique<Continuation>(*this)) |
| #if ENABLE(FULLSCREEN_API) |
| , m_fullScreenBuilder(makeUnique<FullScreen>(*this)) |
| #endif |
| { |
| RELEASE_ASSERT(!s_current || &m_view != &s_current->m_view); |
| m_previous = s_current; |
| s_current = this; |
| } |
| |
| RenderTreeBuilder::~RenderTreeBuilder() |
| { |
| s_current = m_previous; |
| } |
| |
| void RenderTreeBuilder::destroy(RenderObject& renderer) |
| { |
| ASSERT(renderer.parent()); |
| auto toDestroy = detach(*renderer.parent(), renderer); |
| |
| #if ENABLE(FULLSCREEN_API) |
| if (is<RenderFullScreen>(renderer)) |
| fullScreenBuilder().cleanupOnDestroy(downcast<RenderFullScreen>(renderer)); |
| #endif |
| |
| if (is<RenderTextFragment>(renderer)) |
| firstLetterBuilder().cleanupOnDestroy(downcast<RenderTextFragment>(renderer)); |
| |
| if (is<RenderBoxModelObject>(renderer)) |
| continuationBuilder().cleanupOnDestroy(downcast<RenderBoxModelObject>(renderer)); |
| |
| // We need to detach the subtree first so that the descendants don't have |
| // access to previous/next sublings at detach(). |
| // FIXME: webkit.org/b/182909. |
| if (!is<RenderElement>(toDestroy.get())) |
| return; |
| |
| auto& childToDestroy = downcast<RenderElement>(*toDestroy.get()); |
| while (childToDestroy.firstChild()) { |
| auto& firstChild = *childToDestroy.firstChild(); |
| if (auto* node = firstChild.node()) |
| node->setRenderer(nullptr); |
| destroy(firstChild); |
| } |
| } |
| |
| void RenderTreeBuilder::attach(RenderElement& parent, RenderPtr<RenderObject> child, RenderObject* beforeChild) |
| { |
| auto insertRecursiveIfNeeded = [&](RenderElement& parentCandidate) { |
| if (&parent == &parentCandidate) { |
| attachToRenderElement(parent, WTFMove(child), beforeChild); |
| return; |
| } |
| attach(parentCandidate, WTFMove(child), beforeChild); |
| }; |
| |
| ASSERT(&parent.view() == &m_view); |
| |
| if (is<RenderText>(beforeChild)) { |
| if (auto* wrapperInline = downcast<RenderText>(*beforeChild).inlineWrapperForDisplayContents()) |
| beforeChild = wrapperInline; |
| } |
| |
| if (is<RenderTableRow>(parent)) { |
| auto& parentCandidate = tableBuilder().findOrCreateParentForChild(downcast<RenderTableRow>(parent), *child, beforeChild); |
| if (&parentCandidate == &parent) { |
| tableBuilder().attach(downcast<RenderTableRow>(parentCandidate), WTFMove(child), beforeChild); |
| return; |
| } |
| insertRecursiveIfNeeded(parentCandidate); |
| return; |
| } |
| |
| if (is<RenderTableSection>(parent)) { |
| auto& parentCandidate = tableBuilder().findOrCreateParentForChild(downcast<RenderTableSection>(parent), *child, beforeChild); |
| if (&parent == &parentCandidate) { |
| tableBuilder().attach(downcast<RenderTableSection>(parent), WTFMove(child), beforeChild); |
| return; |
| } |
| insertRecursiveIfNeeded(parentCandidate); |
| return; |
| } |
| |
| if (is<RenderTable>(parent)) { |
| auto& parentCandidate = tableBuilder().findOrCreateParentForChild(downcast<RenderTable>(parent), *child, beforeChild); |
| if (&parentCandidate == &parent) { |
| tableBuilder().attach(downcast<RenderTable>(parentCandidate), WTFMove(child), beforeChild); |
| return; |
| } |
| insertRecursiveIfNeeded(parentCandidate); |
| return; |
| } |
| |
| if (is<RenderRubyAsBlock>(parent)) { |
| insertRecursiveIfNeeded(rubyBuilder().findOrCreateParentForChild(downcast<RenderRubyAsBlock>(parent), *child, beforeChild)); |
| return; |
| } |
| |
| if (is<RenderRubyAsInline>(parent)) { |
| insertRecursiveIfNeeded(rubyBuilder().findOrCreateParentForChild(downcast<RenderRubyAsInline>(parent), *child, beforeChild)); |
| return; |
| } |
| |
| if (is<RenderRubyRun>(parent)) { |
| rubyBuilder().attach(downcast<RenderRubyRun>(parent), WTFMove(child), beforeChild); |
| return; |
| } |
| |
| if (is<RenderButton>(parent)) { |
| formControlsBuilder().attach(downcast<RenderButton>(parent), WTFMove(child), beforeChild); |
| return; |
| } |
| |
| if (is<RenderMenuList>(parent)) { |
| formControlsBuilder().attach(downcast<RenderMenuList>(parent), WTFMove(child), beforeChild); |
| return; |
| } |
| |
| if (is<RenderSVGContainer>(parent)) { |
| svgBuilder().attach(downcast<RenderSVGContainer>(parent), WTFMove(child), beforeChild); |
| return; |
| } |
| |
| if (is<RenderSVGInline>(parent)) { |
| svgBuilder().attach(downcast<RenderSVGInline>(parent), WTFMove(child), beforeChild); |
| return; |
| } |
| |
| if (is<RenderSVGRoot>(parent)) { |
| svgBuilder().attach(downcast<RenderSVGRoot>(parent), WTFMove(child), beforeChild); |
| return; |
| } |
| |
| if (is<RenderSVGText>(parent)) { |
| svgBuilder().attach(downcast<RenderSVGText>(parent), WTFMove(child), beforeChild); |
| return; |
| } |
| |
| #if ENABLE(MATHML) |
| if (is<RenderMathMLFenced>(parent)) { |
| mathMLBuilder().attach(downcast<RenderMathMLFenced>(parent), WTFMove(child), beforeChild); |
| return; |
| } |
| #endif |
| |
| if (is<RenderGrid>(parent)) { |
| attachToRenderGrid(downcast<RenderGrid>(parent), WTFMove(child), beforeChild); |
| return; |
| } |
| |
| if (is<RenderBlockFlow>(parent)) { |
| blockFlowBuilder().attach(downcast<RenderBlockFlow>(parent), WTFMove(child), beforeChild); |
| return; |
| } |
| |
| if (is<RenderBlock>(parent)) { |
| blockBuilder().attach(downcast<RenderBlock>(parent), WTFMove(child), beforeChild); |
| return; |
| } |
| |
| if (is<RenderInline>(parent)) { |
| inlineBuilder().attach(downcast<RenderInline>(parent), WTFMove(child), beforeChild); |
| return; |
| } |
| |
| attachToRenderElement(parent, WTFMove(child), beforeChild); |
| } |
| |
| void RenderTreeBuilder::attachIgnoringContinuation(RenderElement& parent, RenderPtr<RenderObject> child, RenderObject* beforeChild) |
| { |
| if (is<RenderInline>(parent)) { |
| inlineBuilder().attachIgnoringContinuation(downcast<RenderInline>(parent), WTFMove(child), beforeChild); |
| return; |
| } |
| |
| if (is<RenderBlock>(parent)) { |
| blockBuilder().attachIgnoringContinuation(downcast<RenderBlock>(parent), WTFMove(child), beforeChild); |
| return; |
| } |
| |
| attach(parent, WTFMove(child), beforeChild); |
| } |
| |
| RenderPtr<RenderObject> RenderTreeBuilder::detach(RenderElement& parent, RenderObject& child, CanCollapseAnonymousBlock canCollapseAnonymousBlock) |
| { |
| if (is<RenderRubyAsInline>(parent)) |
| return rubyBuilder().detach(downcast<RenderRubyAsInline>(parent), child); |
| |
| if (is<RenderRubyAsBlock>(parent)) |
| return rubyBuilder().detach(downcast<RenderRubyAsBlock>(parent), child); |
| |
| if (is<RenderRubyRun>(parent)) |
| return rubyBuilder().detach(downcast<RenderRubyRun>(parent), child); |
| |
| if (is<RenderMenuList>(parent)) |
| return formControlsBuilder().detach(downcast<RenderMenuList>(parent), child); |
| |
| if (is<RenderButton>(parent)) |
| return formControlsBuilder().detach(downcast<RenderButton>(parent), child); |
| |
| if (is<RenderGrid>(parent)) |
| return detachFromRenderGrid(downcast<RenderGrid>(parent), child); |
| |
| if (is<RenderSVGText>(parent)) |
| return svgBuilder().detach(downcast<RenderSVGText>(parent), child); |
| |
| if (is<RenderSVGInline>(parent)) |
| return svgBuilder().detach(downcast<RenderSVGInline>(parent), child); |
| |
| if (is<RenderSVGContainer>(parent)) |
| return svgBuilder().detach(downcast<RenderSVGContainer>(parent), child); |
| |
| if (is<RenderSVGRoot>(parent)) |
| return svgBuilder().detach(downcast<RenderSVGRoot>(parent), child); |
| |
| if (is<RenderBlockFlow>(parent)) |
| return blockBuilder().detach(downcast<RenderBlockFlow>(parent), child, canCollapseAnonymousBlock); |
| |
| if (is<RenderBlock>(parent)) |
| return blockBuilder().detach(downcast<RenderBlock>(parent), child, canCollapseAnonymousBlock); |
| |
| return detachFromRenderElement(parent, child); |
| } |
| |
| void RenderTreeBuilder::attach(RenderTreePosition& position, RenderPtr<RenderObject> child) |
| { |
| attach(position.parent(), WTFMove(child), position.nextSibling()); |
| } |
| |
| #if ENABLE(FULLSCREEN_API) |
| void RenderTreeBuilder::createPlaceholderForFullScreen(RenderFullScreen& renderer, std::unique_ptr<RenderStyle> style, const LayoutRect& frameRect) |
| { |
| fullScreenBuilder().createPlaceholder(renderer, WTFMove(style), frameRect); |
| } |
| #endif |
| |
| void RenderTreeBuilder::attachToRenderElement(RenderElement& parent, RenderPtr<RenderObject> child, RenderObject* beforeChild) |
| { |
| if (tableBuilder().childRequiresTable(parent, *child)) { |
| RenderTable* table; |
| RenderObject* afterChild = beforeChild ? beforeChild->previousSibling() : parent.lastChild(); |
| if (afterChild && afterChild->isAnonymous() && is<RenderTable>(*afterChild) && !afterChild->isBeforeContent()) |
| table = downcast<RenderTable>(afterChild); |
| else { |
| auto newTable = RenderTable::createAnonymousWithParentRenderer(parent); |
| table = newTable.get(); |
| attach(parent, WTFMove(newTable), beforeChild); |
| } |
| |
| attach(*table, WTFMove(child)); |
| return; |
| } |
| auto& newChild = *child.get(); |
| attachToRenderElementInternal(parent, WTFMove(child), beforeChild); |
| parent.didAttachChild(newChild, beforeChild); |
| } |
| |
| void RenderTreeBuilder::attachToRenderElementInternal(RenderElement& parent, RenderPtr<RenderObject> child, RenderObject* beforeChild) |
| { |
| RELEASE_ASSERT_WITH_MESSAGE(!parent.view().frameView().layoutContext().layoutState(), "Layout must not mutate render tree"); |
| ASSERT(parent.canHaveChildren() || parent.canHaveGeneratedChildren()); |
| ASSERT(!child->parent()); |
| ASSERT(!parent.isRenderBlockFlow() || (!child->isTableSection() && !child->isTableRow() && !child->isTableCell())); |
| |
| while (beforeChild && beforeChild->parent() && beforeChild->parent() != &parent) |
| beforeChild = beforeChild->parent(); |
| |
| ASSERT(!beforeChild || beforeChild->parent() == &parent); |
| ASSERT(!is<RenderText>(beforeChild) || !downcast<RenderText>(*beforeChild).inlineWrapperForDisplayContents()); |
| |
| // Take the ownership. |
| auto* newChild = parent.attachRendererInternal(WTFMove(child), beforeChild); |
| |
| newChild->initializeFragmentedFlowStateOnInsertion(); |
| if (!parent.renderTreeBeingDestroyed()) { |
| newChild->insertedIntoTree(); |
| |
| auto* fragmentedFlow = newChild->enclosingFragmentedFlow(); |
| if (is<RenderMultiColumnFlow>(fragmentedFlow)) |
| multiColumnBuilder().multiColumnDescendantInserted(downcast<RenderMultiColumnFlow>(*fragmentedFlow), *newChild); |
| |
| if (is<RenderElement>(*newChild)) |
| RenderCounter::rendererSubtreeAttached(downcast<RenderElement>(*newChild)); |
| } |
| |
| newChild->setNeedsLayoutAndPrefWidthsRecalc(); |
| parent.setPreferredLogicalWidthsDirty(true); |
| if (!parent.normalChildNeedsLayout()) |
| parent.setChildNeedsLayout(); // We may supply the static position for an absolute positioned child. |
| |
| if (AXObjectCache* cache = parent.document().axObjectCache()) |
| cache->childrenChanged(&parent, newChild); |
| if (is<RenderBlockFlow>(parent)) |
| downcast<RenderBlockFlow>(parent).invalidateLineLayoutPath(); |
| if (parent.hasOutlineAutoAncestor() || parent.outlineStyleForRepaint().outlineStyleIsAuto() == OutlineIsAuto::On) |
| newChild->setHasOutlineAutoAncestor(); |
| } |
| |
| void RenderTreeBuilder::move(RenderBoxModelObject& from, RenderBoxModelObject& to, RenderObject& child, RenderObject* beforeChild, NormalizeAfterInsertion normalizeAfterInsertion) |
| { |
| // We assume that callers have cleared their positioned objects list for child moves so the |
| // positioned renderer maps don't become stale. It would be too slow to do the map lookup on each call. |
| ASSERT(normalizeAfterInsertion == NormalizeAfterInsertion::No || !is<RenderBlock>(from) || !downcast<RenderBlock>(from).hasPositionedObjects()); |
| |
| ASSERT(&from == child.parent()); |
| ASSERT(!beforeChild || &to == beforeChild->parent()); |
| if (normalizeAfterInsertion == NormalizeAfterInsertion::Yes && (to.isRenderBlock() || to.isRenderInline())) { |
| // Takes care of adding the new child correctly if toBlock and fromBlock |
| // have different kind of children (block vs inline). |
| auto childToMove = detachFromRenderElement(from, child); |
| attach(to, WTFMove(childToMove), beforeChild); |
| } else { |
| auto childToMove = detachFromRenderElement(from, child); |
| attachToRenderElementInternal(to, WTFMove(childToMove), beforeChild); |
| } |
| } |
| |
| void RenderTreeBuilder::move(RenderBoxModelObject& from, RenderBoxModelObject& to, RenderObject& child, NormalizeAfterInsertion normalizeAfterInsertion) |
| { |
| move(from, to, child, nullptr, normalizeAfterInsertion); |
| } |
| |
| void RenderTreeBuilder::moveAllChildren(RenderBoxModelObject& from, RenderBoxModelObject& to, NormalizeAfterInsertion normalizeAfterInsertion) |
| { |
| moveAllChildren(from, to, nullptr, normalizeAfterInsertion); |
| } |
| |
| void RenderTreeBuilder::moveAllChildren(RenderBoxModelObject& from, RenderBoxModelObject& to, RenderObject* beforeChild, NormalizeAfterInsertion normalizeAfterInsertion) |
| { |
| moveChildren(from, to, from.firstChild(), nullptr, beforeChild, normalizeAfterInsertion); |
| } |
| |
| void RenderTreeBuilder::moveChildren(RenderBoxModelObject& from, RenderBoxModelObject& to, RenderObject* startChild, RenderObject* endChild, NormalizeAfterInsertion normalizeAfterInsertion) |
| { |
| moveChildren(from, to, startChild, endChild, nullptr, normalizeAfterInsertion); |
| } |
| |
| void RenderTreeBuilder::moveChildren(RenderBoxModelObject& from, RenderBoxModelObject& to, RenderObject* startChild, RenderObject* endChild, RenderObject* beforeChild, NormalizeAfterInsertion normalizeAfterInsertion) |
| { |
| // This condition is rarely hit since this function is usually called on |
| // anonymous blocks which can no longer carry positioned objects (see r120761) |
| // or when fullRemoveInsert is false. |
| if (normalizeAfterInsertion == NormalizeAfterInsertion::Yes && is<RenderBlock>(from)) { |
| downcast<RenderBlock>(from).removePositionedObjects(nullptr); |
| if (is<RenderBlockFlow>(from)) |
| downcast<RenderBlockFlow>(from).removeFloatingObjects(); |
| } |
| |
| ASSERT(!beforeChild || &to == beforeChild->parent()); |
| for (RenderObject* child = startChild; child && child != endChild; ) { |
| // Save our next sibling as moveChildTo will clear it. |
| RenderObject* nextSibling = child->nextSibling(); |
| |
| // FIXME: This logic here fails to detect the first letter in certain cases |
| // and skips a valid sibling renderer (see webkit.org/b/163737). |
| // Check to make sure we're not saving the firstLetter as the nextSibling. |
| // When the |child| object will be moved, its firstLetter will be recreated, |
| // so saving it now in nextSibling would leave us with a stale object. |
| if (is<RenderTextFragment>(*child) && is<RenderText>(nextSibling)) { |
| RenderObject* firstLetterObj = nullptr; |
| if (RenderBlock* block = downcast<RenderTextFragment>(*child).blockForAccompanyingFirstLetter()) { |
| RenderElement* firstLetterContainer = nullptr; |
| block->getFirstLetter(firstLetterObj, firstLetterContainer, child); |
| } |
| |
| // This is the first letter, skip it. |
| if (firstLetterObj == nextSibling) |
| nextSibling = nextSibling->nextSibling(); |
| } |
| |
| move(from, to, *child, beforeChild, normalizeAfterInsertion); |
| child = nextSibling; |
| } |
| } |
| |
| void RenderTreeBuilder::moveAllChildrenIncludingFloats(RenderBlock& from, RenderBlock& to, RenderTreeBuilder::NormalizeAfterInsertion normalizeAfterInsertion) |
| { |
| if (is<RenderBlockFlow>(from)) { |
| blockFlowBuilder().moveAllChildrenIncludingFloats(downcast<RenderBlockFlow>(from), to, normalizeAfterInsertion); |
| return; |
| } |
| moveAllChildren(from, to, normalizeAfterInsertion); |
| } |
| |
| void RenderTreeBuilder::normalizeTreeAfterStyleChange(RenderElement& renderer, RenderStyle& oldStyle) |
| { |
| if (!renderer.parent()) |
| return; |
| |
| auto& parent = *renderer.parent(); |
| |
| bool wasFloating = oldStyle.isFloating(); |
| bool wasOufOfFlowPositioned = oldStyle.hasOutOfFlowPosition(); |
| bool isFloating = renderer.style().isFloating(); |
| bool isOutOfFlowPositioned = renderer.style().hasOutOfFlowPosition(); |
| bool startsAffectingParent = false; |
| bool noLongerAffectsParent = false; |
| |
| if (is<RenderBlock>(parent)) |
| noLongerAffectsParent = (!wasFloating && isFloating) || (!wasOufOfFlowPositioned && isOutOfFlowPositioned); |
| |
| if (is<RenderBlockFlow>(parent) || is<RenderInline>(parent)) { |
| startsAffectingParent = (wasFloating || wasOufOfFlowPositioned) && !isFloating && !isOutOfFlowPositioned; |
| ASSERT(!startsAffectingParent || !noLongerAffectsParent); |
| } |
| |
| if (startsAffectingParent) { |
| // We have gone from not affecting the inline status of the parent flow to suddenly |
| // having an impact. See if there is a mismatch between the parent flow's |
| // childrenInline() state and our state. |
| // FIXME(186894): startsAffectingParent has clearly nothing to do with resetting the inline state. |
| if (!is<RenderSVGInline>(renderer)) |
| renderer.setInline(renderer.style().isDisplayInlineType()); |
| if (renderer.isInline() != renderer.parent()->childrenInline()) |
| childFlowStateChangesAndAffectsParentBlock(renderer); |
| return; |
| } |
| |
| if (noLongerAffectsParent) { |
| childFlowStateChangesAndNoLongerAffectsParentBlock(renderer); |
| |
| if (is<RenderBlockFlow>(renderer)) { |
| // Fresh floats need to be reparented if they actually belong to the previous anonymous block. |
| // It copies the logic of RenderBlock::addChildIgnoringContinuation |
| if (isFloating && renderer.previousSibling() && renderer.previousSibling()->isAnonymousBlock()) |
| move(downcast<RenderBoxModelObject>(parent), downcast<RenderBoxModelObject>(*renderer.previousSibling()), renderer, RenderTreeBuilder::NormalizeAfterInsertion::No); |
| } |
| } |
| } |
| |
| void RenderTreeBuilder::makeChildrenNonInline(RenderBlock& parent, RenderObject* insertionPoint) |
| { |
| // makeChildrenNonInline takes a block whose children are *all* inline and it |
| // makes sure that inline children are coalesced under anonymous |
| // blocks. If |insertionPoint| is defined, then it represents the insertion point for |
| // the new block child that is causing us to have to wrap all the inlines. This |
| // means that we cannot coalesce inlines before |insertionPoint| with inlines following |
| // |insertionPoint|, because the new child is going to be inserted in between the inlines, |
| // splitting them. |
| ASSERT(parent.isInlineBlockOrInlineTable() || !parent.isInline()); |
| ASSERT(!insertionPoint || insertionPoint->parent() == &parent); |
| |
| parent.setChildrenInline(false); |
| |
| auto* child = parent.firstChild(); |
| if (!child) |
| return; |
| |
| parent.deleteLines(); |
| |
| while (child) { |
| RenderObject* inlineRunStart = nullptr; |
| RenderObject* inlineRunEnd = nullptr; |
| getInlineRun(child, insertionPoint, inlineRunStart, inlineRunEnd); |
| |
| if (!inlineRunStart) |
| break; |
| |
| child = inlineRunEnd->nextSibling(); |
| |
| auto newBlock = parent.createAnonymousBlock(); |
| auto& block = *newBlock; |
| attachToRenderElementInternal(parent, WTFMove(newBlock), inlineRunStart); |
| moveChildren(parent, block, inlineRunStart, child, RenderTreeBuilder::NormalizeAfterInsertion::No); |
| } |
| #ifndef NDEBUG |
| for (RenderObject* c = parent.firstChild(); c; c = c->nextSibling()) |
| ASSERT(!c->isInline()); |
| #endif |
| parent.repaint(); |
| } |
| |
| RenderObject* RenderTreeBuilder::splitAnonymousBoxesAroundChild(RenderBox& parent, RenderObject& originalBeforeChild) |
| { |
| // Adjust beforeChild if it is a column spanner and has been moved out of its original position. |
| auto* beforeChild = RenderTreeBuilder::MultiColumn::adjustBeforeChildForMultiColumnSpannerIfNeeded(originalBeforeChild); |
| bool didSplitParentAnonymousBoxes = false; |
| |
| while (beforeChild->parent() != &parent) { |
| auto& boxToSplit = downcast<RenderBox>(*beforeChild->parent()); |
| if (boxToSplit.firstChild() != beforeChild && boxToSplit.isAnonymous()) { |
| didSplitParentAnonymousBoxes = true; |
| |
| // We have to split the parent box into two boxes and move children |
| // from |beforeChild| to end into the new post box. |
| auto newPostBox = boxToSplit.createAnonymousBoxWithSameTypeAs(parent); |
| auto& postBox = *newPostBox; |
| postBox.setChildrenInline(boxToSplit.childrenInline()); |
| RenderBox* parentBox = downcast<RenderBox>(boxToSplit.parent()); |
| // We need to invalidate the |parentBox| before inserting the new node |
| // so that the table repainting logic knows the structure is dirty. |
| // See for example RenderTableCell:clippedOverflowRectForRepaint. |
| markBoxForRelayoutAfterSplit(*parentBox); |
| attachToRenderElementInternal(*parentBox, WTFMove(newPostBox), boxToSplit.nextSibling()); |
| moveChildren(boxToSplit, postBox, beforeChild, nullptr, RenderTreeBuilder::NormalizeAfterInsertion::Yes); |
| |
| markBoxForRelayoutAfterSplit(boxToSplit); |
| markBoxForRelayoutAfterSplit(postBox); |
| |
| beforeChild = &postBox; |
| } else |
| beforeChild = &boxToSplit; |
| } |
| |
| if (didSplitParentAnonymousBoxes) |
| markBoxForRelayoutAfterSplit(parent); |
| |
| ASSERT(beforeChild->parent() == &parent); |
| return beforeChild; |
| } |
| |
| void RenderTreeBuilder::childFlowStateChangesAndAffectsParentBlock(RenderElement& child) |
| { |
| auto* parent = child.parent(); |
| if (!child.isInline()) { |
| if (is<RenderBlock>(parent)) |
| blockBuilder().childBecameNonInline(downcast<RenderBlock>(*parent), child); |
| else if (is<RenderInline>(*parent)) |
| inlineBuilder().childBecameNonInline(downcast<RenderInline>(*parent), child); |
| |
| // childBecameNonInline might have re-parented us. |
| if (auto* newParent = child.parent()) { |
| // We need to re-run the grid items placement if it had gained a new item. |
| if (newParent != parent && is<RenderGrid>(*newParent)) |
| downcast<RenderGrid>(*newParent).dirtyGrid(); |
| } |
| } else { |
| // An anonymous block must be made to wrap this inline. |
| auto newBlock = downcast<RenderBlock>(*parent).createAnonymousBlock(); |
| auto& block = *newBlock; |
| attachToRenderElementInternal(*parent, WTFMove(newBlock), &child); |
| auto thisToMove = detachFromRenderElement(*parent, child); |
| attachToRenderElementInternal(block, WTFMove(thisToMove)); |
| } |
| } |
| |
| void RenderTreeBuilder::removeAnonymousWrappersForInlineChildrenIfNeeded(RenderElement& parent) |
| { |
| if (!is<RenderBlock>(parent)) |
| return; |
| auto& blockParent = downcast<RenderBlock>(parent); |
| if (!blockParent.canDropAnonymousBlockChild()) |
| return; |
| |
| // We have changed to floated or out-of-flow positioning so maybe all our parent's |
| // children can be inline now. Bail if there are any block children left on the line, |
| // otherwise we can proceed to stripping solitary anonymous wrappers from the inlines. |
| // FIXME: We should also handle split inlines here - we exclude them at the moment by returning |
| // if we find a continuation. |
| Optional<bool> shouldAllChildrenBeInline; |
| for (auto* current = blockParent.firstChild(); current; current = current->nextSibling()) { |
| if (current->style().isFloating() || current->style().hasOutOfFlowPosition()) |
| continue; |
| if (!current->isAnonymousBlock() || downcast<RenderBlock>(*current).isContinuation()) |
| return; |
| // Anonymous block not in continuation. Check if it holds a set of inline or block children and try not to mix them. |
| auto* firstChild = current->firstChildSlow(); |
| if (!firstChild) |
| continue; |
| auto isInlineLevelBox = firstChild->isInline(); |
| if (!shouldAllChildrenBeInline.hasValue()) { |
| shouldAllChildrenBeInline = isInlineLevelBox; |
| continue; |
| } |
| // Mixing inline and block level boxes? |
| if (*shouldAllChildrenBeInline != isInlineLevelBox) |
| return; |
| } |
| |
| RenderObject* next = nullptr; |
| for (auto* current = blockParent.firstChild(); current; current = next) { |
| next = current->nextSibling(); |
| if (current->isAnonymousBlock()) |
| blockBuilder().dropAnonymousBoxChild(blockParent, downcast<RenderBlock>(*current)); |
| } |
| } |
| |
| void RenderTreeBuilder::childFlowStateChangesAndNoLongerAffectsParentBlock(RenderElement& child) |
| { |
| ASSERT(child.parent()); |
| removeAnonymousWrappersForInlineChildrenIfNeeded(*child.parent()); |
| } |
| |
| static bool isAnonymousAndSafeToDelete(RenderElement& element) |
| { |
| if (!element.isAnonymous()) |
| return false; |
| if (element.isRenderView() || element.isRenderFragmentedFlow()) |
| return false; |
| return true; |
| } |
| |
| static RenderObject& findDestroyRootIncludingAnonymous(RenderObject& renderer) |
| { |
| auto* destroyRoot = &renderer; |
| while (true) { |
| auto& destroyRootParent = *destroyRoot->parent(); |
| if (!isAnonymousAndSafeToDelete(destroyRootParent)) |
| break; |
| bool destroyingOnlyChild = destroyRootParent.firstChild() == destroyRoot && destroyRootParent.lastChild() == destroyRoot; |
| if (!destroyingOnlyChild) |
| break; |
| destroyRoot = &destroyRootParent; |
| } |
| return *destroyRoot; |
| } |
| |
| void RenderTreeBuilder::destroyAndCleanUpAnonymousWrappers(RenderObject& child) |
| { |
| // If the tree is destroyed, there is no need for a clean-up phase. |
| if (child.renderTreeBeingDestroyed()) { |
| destroy(child); |
| return; |
| } |
| |
| // Remove intruding floats from sibling blocks before detaching. |
| if (is<RenderBox>(child) && child.isFloatingOrOutOfFlowPositioned()) |
| downcast<RenderBox>(child).removeFloatingOrPositionedChildFromBlockLists(); |
| auto& destroyRoot = findDestroyRootIncludingAnonymous(child); |
| if (is<RenderTableRow>(destroyRoot)) |
| tableBuilder().collapseAndDestroyAnonymousSiblingRows(downcast<RenderTableRow>(destroyRoot)); |
| |
| // FIXME: Do not try to collapse/cleanup the anonymous wrappers inside destroy (see webkit.org/b/186746). |
| auto destroyRootParent = makeWeakPtr(*destroyRoot.parent()); |
| destroy(destroyRoot); |
| if (!destroyRootParent) |
| return; |
| removeAnonymousWrappersForInlineChildrenIfNeeded(*destroyRootParent); |
| |
| // Anonymous parent might have become empty, try to delete it too. |
| if (isAnonymousAndSafeToDelete(*destroyRootParent) && !destroyRootParent->firstChild()) |
| destroyAndCleanUpAnonymousWrappers(*destroyRootParent); |
| // WARNING: child is deleted here. |
| } |
| |
| void RenderTreeBuilder::updateAfterDescendants(RenderElement& renderer) |
| { |
| if (is<RenderBlock>(renderer)) |
| firstLetterBuilder().updateAfterDescendants(downcast<RenderBlock>(renderer)); |
| if (is<RenderListItem>(renderer)) |
| listBuilder().updateItemMarker(downcast<RenderListItem>(renderer)); |
| if (is<RenderBlockFlow>(renderer)) |
| multiColumnBuilder().updateAfterDescendants(downcast<RenderBlockFlow>(renderer)); |
| } |
| |
| RenderPtr<RenderObject> RenderTreeBuilder::detachFromRenderGrid(RenderGrid& parent, RenderObject& child) |
| { |
| auto takenChild = blockBuilder().detach(parent, child); |
| // Positioned grid items do not take up space or otherwise participate in the layout of the grid, |
| // for that reason we don't need to mark the grid as dirty when they are removed. |
| if (child.isOutOfFlowPositioned()) |
| return takenChild; |
| |
| // The grid needs to be recomputed as it might contain auto-placed items that will change their position. |
| parent.dirtyGrid(); |
| return takenChild; |
| } |
| |
| RenderPtr<RenderObject> RenderTreeBuilder::detachFromRenderElement(RenderElement& parent, RenderObject& child) |
| { |
| RELEASE_ASSERT_WITH_MESSAGE(!parent.view().frameView().layoutContext().layoutState(), "Layout must not mutate render tree"); |
| |
| ASSERT(parent.canHaveChildren() || parent.canHaveGeneratedChildren()); |
| ASSERT(child.parent() == &parent); |
| |
| if (child.isFloatingOrOutOfFlowPositioned()) |
| downcast<RenderBox>(child).removeFloatingOrPositionedChildFromBlockLists(); |
| |
| // So that we'll get the appropriate dirty bit set (either that a normal flow child got yanked or |
| // that a positioned child got yanked). We also repaint, so that the area exposed when the child |
| // disappears gets repainted properly. |
| if (!parent.renderTreeBeingDestroyed() && child.everHadLayout()) { |
| child.setNeedsLayoutAndPrefWidthsRecalc(); |
| // We only repaint |child| if we have a RenderLayer as its visual overflow may not be tracked by its parent. |
| if (child.isBody()) |
| parent.view().repaintRootContents(); |
| else |
| child.repaint(); |
| } |
| |
| // If we have a line box wrapper, delete it. |
| if (is<RenderBox>(child)) |
| downcast<RenderBox>(child).deleteLineBoxWrapper(); |
| else if (is<RenderLineBreak>(child)) |
| downcast<RenderLineBreak>(child).deleteInlineBoxWrapper(); |
| |
| if (!parent.renderTreeBeingDestroyed() && is<RenderFlexibleBox>(parent) && !child.isFloatingOrOutOfFlowPositioned() && child.isBox()) |
| downcast<RenderFlexibleBox>(parent).clearCachedChildIntrinsicContentLogicalHeight(downcast<RenderBox>(child)); |
| |
| // If child is the start or end of the selection, then clear the selection to |
| // avoid problems of invalid pointers. |
| if (!parent.renderTreeBeingDestroyed() && child.isSelectionBorder()) |
| parent.frame().selection().setNeedsSelectionUpdate(); |
| |
| if (!parent.renderTreeBeingDestroyed()) |
| child.willBeRemovedFromTree(); |
| |
| child.resetFragmentedFlowStateOnRemoval(); |
| |
| // WARNING: There should be no code running between willBeRemovedFromTree() and the actual removal below. |
| // This is needed to avoid race conditions where willBeRemovedFromTree() would dirty the tree's structure |
| // and the code running here would force an untimely rebuilding, leaving |child| dangling. |
| auto childToTake = parent.detachRendererInternal(child); |
| |
| // rendererRemovedFromTree() walks the whole subtree. We can improve performance |
| // by skipping this step when destroying the entire tree. |
| if (!parent.renderTreeBeingDestroyed() && is<RenderElement>(*childToTake)) |
| RenderCounter::rendererRemovedFromTree(downcast<RenderElement>(*childToTake)); |
| |
| if (!parent.renderTreeBeingDestroyed()) { |
| if (AXObjectCache* cache = parent.document().existingAXObjectCache()) |
| cache->childrenChanged(&parent); |
| } |
| |
| return childToTake; |
| } |
| |
| void RenderTreeBuilder::attachToRenderGrid(RenderGrid& parent, RenderPtr<RenderObject> child, RenderObject* beforeChild) |
| { |
| auto& newChild = *child; |
| blockBuilder().attach(parent, WTFMove(child), beforeChild); |
| |
| // Positioned grid items do not take up space or otherwise participate in the layout of the grid, |
| // for that reason we don't need to mark the grid as dirty when they are added. |
| if (newChild.isOutOfFlowPositioned()) |
| return; |
| |
| // The grid needs to be recomputed as it might contain auto-placed items that |
| // will change their position. |
| parent.dirtyGrid(); |
| } |
| |
| } |