| /* |
| * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| * (C) 2007 David Smith (catfish.man@gmail.com) |
| * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved. |
| * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #include "RenderBlock.h" |
| |
| #include "AXObjectCache.h" |
| #include "ColumnInfo.h" |
| #include "Document.h" |
| #include "Editor.h" |
| #include "Element.h" |
| #include "FloatQuad.h" |
| #include "Frame.h" |
| #include "FrameSelection.h" |
| #include "FrameView.h" |
| #include "GraphicsContext.h" |
| #include "HTMLNames.h" |
| #include "HitTestLocation.h" |
| #include "HitTestResult.h" |
| #include "InlineIterator.h" |
| #include "InlineTextBox.h" |
| #include "LayoutRepainter.h" |
| #include "LogicalSelectionOffsetCaches.h" |
| #include "OverflowEvent.h" |
| #include "Page.h" |
| #include "PaintInfo.h" |
| #include "RenderBoxRegionInfo.h" |
| #include "RenderCombineText.h" |
| #include "RenderDeprecatedFlexibleBox.h" |
| #include "RenderFlexibleBox.h" |
| #include "RenderInline.h" |
| #include "RenderLayer.h" |
| #include "RenderMarquee.h" |
| #include "RenderNamedFlowThread.h" |
| #include "RenderRegion.h" |
| #include "RenderTableCell.h" |
| #include "RenderTextFragment.h" |
| #include "RenderTheme.h" |
| #include "RenderView.h" |
| #include "SVGTextRunRenderingContext.h" |
| #include "Settings.h" |
| #include "ShadowRoot.h" |
| #include "TransformState.h" |
| #include <wtf/StackStats.h> |
| #include <wtf/TemporaryChange.h> |
| |
| #if ENABLE(CSS_SHAPES) |
| #include "ExclusionShapeInsideInfo.h" |
| #include "ExclusionShapeOutsideInfo.h" |
| #endif |
| |
| using namespace std; |
| using namespace WTF; |
| using namespace Unicode; |
| |
| namespace WebCore { |
| |
| using namespace HTMLNames; |
| |
| struct SameSizeAsRenderBlock : public RenderBox { |
| void* pointers[2]; |
| RenderObjectChildList children; |
| RenderLineBoxList lineBoxes; |
| uint32_t bitfields; |
| }; |
| |
| COMPILE_ASSERT(sizeof(RenderBlock) == sizeof(SameSizeAsRenderBlock), RenderBlock_should_stay_small); |
| |
| struct SameSizeAsFloatingObject { |
| void* pointers[2]; |
| LayoutRect rect; |
| int paginationStrut; |
| uint32_t bitfields : 8; |
| }; |
| |
| COMPILE_ASSERT(sizeof(RenderBlock::MarginValues) == sizeof(LayoutUnit[4]), MarginValues_should_stay_small); |
| |
| struct SameSizeAsMarginInfo { |
| uint32_t bitfields : 16; |
| LayoutUnit margins[2]; |
| }; |
| |
| typedef WTF::HashMap<const RenderBox*, OwnPtr<ColumnInfo> > ColumnInfoMap; |
| static ColumnInfoMap* gColumnInfoMap = 0; |
| |
| static TrackedDescendantsMap* gPositionedDescendantsMap = 0; |
| static TrackedDescendantsMap* gPercentHeightDescendantsMap = 0; |
| |
| static TrackedContainerMap* gPositionedContainerMap = 0; |
| static TrackedContainerMap* gPercentHeightContainerMap = 0; |
| |
| typedef WTF::HashMap<RenderBlock*, OwnPtr<ListHashSet<RenderInline*> > > ContinuationOutlineTableMap; |
| |
| typedef WTF::HashSet<RenderBlock*> DelayedUpdateScrollInfoSet; |
| static int gDelayUpdateScrollInfo = 0; |
| static DelayedUpdateScrollInfoSet* gDelayedUpdateScrollInfoSet = 0; |
| |
| static bool gColumnFlowSplitEnabled = true; |
| |
| bool RenderBlock::s_canPropagateFloatIntoSibling = false; |
| |
| // This class helps dispatching the 'overflow' event on layout change. overflow can be set on RenderBoxes, yet the existing code |
| // only works on RenderBlocks. If this change, this class should be shared with other RenderBoxes. |
| class OverflowEventDispatcher { |
| WTF_MAKE_NONCOPYABLE(OverflowEventDispatcher); |
| public: |
| OverflowEventDispatcher(const RenderBlock* block) |
| : m_block(block) |
| , m_hadHorizontalLayoutOverflow(false) |
| , m_hadVerticalLayoutOverflow(false) |
| { |
| m_shouldDispatchEvent = !m_block->isAnonymous() && m_block->hasOverflowClip() && m_block->document()->hasListenerType(Document::OVERFLOWCHANGED_LISTENER); |
| if (m_shouldDispatchEvent) { |
| m_hadHorizontalLayoutOverflow = m_block->hasHorizontalLayoutOverflow(); |
| m_hadVerticalLayoutOverflow = m_block->hasVerticalLayoutOverflow(); |
| } |
| } |
| |
| ~OverflowEventDispatcher() |
| { |
| if (!m_shouldDispatchEvent) |
| return; |
| |
| bool hasHorizontalLayoutOverflow = m_block->hasHorizontalLayoutOverflow(); |
| bool hasVerticalLayoutOverflow = m_block->hasVerticalLayoutOverflow(); |
| |
| bool horizontalLayoutOverflowChanged = hasHorizontalLayoutOverflow != m_hadHorizontalLayoutOverflow; |
| bool verticalLayoutOverflowChanged = hasVerticalLayoutOverflow != m_hadVerticalLayoutOverflow; |
| if (horizontalLayoutOverflowChanged || verticalLayoutOverflowChanged) { |
| if (FrameView* frameView = m_block->document()->view()) |
| frameView->scheduleEvent(OverflowEvent::create(horizontalLayoutOverflowChanged, hasHorizontalLayoutOverflow, verticalLayoutOverflowChanged, hasVerticalLayoutOverflow), m_block->node()); |
| } |
| } |
| |
| private: |
| const RenderBlock* m_block; |
| bool m_shouldDispatchEvent; |
| bool m_hadHorizontalLayoutOverflow; |
| bool m_hadVerticalLayoutOverflow; |
| }; |
| |
| // Our MarginInfo state used when laying out block children. |
| RenderBlock::MarginInfo::MarginInfo(RenderBlock* block, LayoutUnit beforeBorderPadding, LayoutUnit afterBorderPadding) |
| : m_atBeforeSideOfBlock(true) |
| , m_atAfterSideOfBlock(false) |
| , m_hasMarginBeforeQuirk(false) |
| , m_hasMarginAfterQuirk(false) |
| , m_determinedMarginBeforeQuirk(false) |
| , m_discardMargin(false) |
| { |
| RenderStyle* blockStyle = block->style(); |
| ASSERT(block->isRenderView() || block->parent()); |
| m_canCollapseWithChildren = !block->isRenderView() && !block->isRoot() && !block->isOutOfFlowPositioned() |
| && !block->isFloating() && !block->isTableCell() && !block->hasOverflowClip() && !block->isInlineBlockOrInlineTable() |
| && !block->isRenderFlowThread() && !block->isWritingModeRoot() && !block->parent()->isFlexibleBox() |
| && blockStyle->hasAutoColumnCount() && blockStyle->hasAutoColumnWidth() && !blockStyle->columnSpan(); |
| |
| m_canCollapseMarginBeforeWithChildren = m_canCollapseWithChildren && !beforeBorderPadding && blockStyle->marginBeforeCollapse() != MSEPARATE; |
| |
| // If any height other than auto is specified in CSS, then we don't collapse our bottom |
| // margins with our children's margins. To do otherwise would be to risk odd visual |
| // effects when the children overflow out of the parent block and yet still collapse |
| // with it. We also don't collapse if we have any bottom border/padding. |
| m_canCollapseMarginAfterWithChildren = m_canCollapseWithChildren && (afterBorderPadding == 0) && |
| (blockStyle->logicalHeight().isAuto() && !blockStyle->logicalHeight().value()) && blockStyle->marginAfterCollapse() != MSEPARATE; |
| |
| m_quirkContainer = block->isTableCell() || block->isBody(); |
| |
| m_discardMargin = m_canCollapseMarginBeforeWithChildren && block->mustDiscardMarginBefore(); |
| |
| m_positiveMargin = (m_canCollapseMarginBeforeWithChildren && !block->mustDiscardMarginBefore()) ? block->maxPositiveMarginBefore() : LayoutUnit(); |
| m_negativeMargin = (m_canCollapseMarginBeforeWithChildren && !block->mustDiscardMarginBefore()) ? block->maxNegativeMarginBefore() : LayoutUnit(); |
| } |
| |
| // ------------------------------------------------------------------------------------------------------- |
| |
| RenderBlock::RenderBlock(ContainerNode* node) |
| : RenderBox(node) |
| , m_lineHeight(-1) |
| , m_hasMarginBeforeQuirk(false) |
| , m_hasMarginAfterQuirk(false) |
| , m_beingDestroyed(false) |
| , m_hasMarkupTruncation(false) |
| , m_hasBorderOrPaddingLogicalWidthChanged(false) |
| { |
| setChildrenInline(true); |
| COMPILE_ASSERT(sizeof(RenderBlock::FloatingObject) == sizeof(SameSizeAsFloatingObject), FloatingObject_should_stay_small); |
| COMPILE_ASSERT(sizeof(RenderBlock::MarginInfo) == sizeof(SameSizeAsMarginInfo), MarginInfo_should_stay_small); |
| } |
| |
| static void removeBlockFromDescendantAndContainerMaps(RenderBlock* block, TrackedDescendantsMap*& descendantMap, TrackedContainerMap*& containerMap) |
| { |
| if (OwnPtr<TrackedRendererListHashSet> descendantSet = descendantMap->take(block)) { |
| TrackedRendererListHashSet::iterator end = descendantSet->end(); |
| for (TrackedRendererListHashSet::iterator descendant = descendantSet->begin(); descendant != end; ++descendant) { |
| TrackedContainerMap::iterator it = containerMap->find(*descendant); |
| ASSERT(it != containerMap->end()); |
| if (it == containerMap->end()) |
| continue; |
| HashSet<RenderBlock*>* containerSet = it->value.get(); |
| ASSERT(containerSet->contains(block)); |
| containerSet->remove(block); |
| if (containerSet->isEmpty()) |
| containerMap->remove(it); |
| } |
| } |
| } |
| |
| RenderBlock::~RenderBlock() |
| { |
| if (m_floatingObjects) |
| deleteAllValues(m_floatingObjects->set()); |
| |
| if (hasColumns()) |
| gColumnInfoMap->take(this); |
| |
| if (gPercentHeightDescendantsMap) |
| removeBlockFromDescendantAndContainerMaps(this, gPercentHeightDescendantsMap, gPercentHeightContainerMap); |
| if (gPositionedDescendantsMap) |
| removeBlockFromDescendantAndContainerMaps(this, gPositionedDescendantsMap, gPositionedContainerMap); |
| } |
| |
| RenderBlock* RenderBlock::createAnonymous(Document* document) |
| { |
| RenderBlock* renderer = new (document->renderArena()) RenderBlock(0); |
| renderer->setDocumentForAnonymous(document); |
| return renderer; |
| } |
| |
| void RenderBlock::willBeDestroyed() |
| { |
| // Mark as being destroyed to avoid trouble with merges in removeChild(). |
| m_beingDestroyed = true; |
| |
| if (!documentBeingDestroyed()) { |
| if (firstChild() && firstChild()->isRunIn()) |
| moveRunInToOriginalPosition(firstChild()); |
| } |
| |
| // Make sure to destroy anonymous children first while they are still connected to the rest of the tree, so that they will |
| // properly dirty line boxes that they are removed from. Effects that do :before/:after only on hover could crash otherwise. |
| children()->destroyLeftoverChildren(); |
| |
| // Destroy our continuation before anything other than anonymous children. |
| // The reason we don't destroy it before anonymous children is that they may |
| // have continuations of their own that are anonymous children of our continuation. |
| RenderBoxModelObject* continuation = this->continuation(); |
| if (continuation) { |
| continuation->destroy(); |
| setContinuation(0); |
| } |
| |
| if (!documentBeingDestroyed()) { |
| if (firstLineBox()) { |
| // We can't wait for RenderBox::destroy to clear the selection, |
| // because by then we will have nuked the line boxes. |
| // FIXME: The FrameSelection should be responsible for this when it |
| // is notified of DOM mutations. |
| if (isSelectionBorder()) |
| view()->clearSelection(); |
| |
| // If we are an anonymous block, then our line boxes might have children |
| // that will outlast this block. In the non-anonymous block case those |
| // children will be destroyed by the time we return from this function. |
| if (isAnonymousBlock()) { |
| for (InlineFlowBox* box = firstLineBox(); box; box = box->nextLineBox()) { |
| while (InlineBox* childBox = box->firstChild()) |
| childBox->remove(); |
| } |
| } |
| } else if (parent()) |
| parent()->dirtyLinesFromChangedChild(this); |
| } |
| |
| m_lineBoxes.deleteLineBoxes(renderArena()); |
| |
| if (lineGridBox()) |
| lineGridBox()->destroy(renderArena()); |
| |
| if (UNLIKELY(gDelayedUpdateScrollInfoSet != 0)) |
| gDelayedUpdateScrollInfoSet->remove(this); |
| |
| RenderBox::willBeDestroyed(); |
| } |
| |
| void RenderBlock::styleWillChange(StyleDifference diff, const RenderStyle* newStyle) |
| { |
| RenderStyle* oldStyle = style(); |
| s_canPropagateFloatIntoSibling = oldStyle ? !isFloatingOrOutOfFlowPositioned() && !avoidsFloats() : false; |
| |
| setReplaced(newStyle->isDisplayInlineType()); |
| |
| if (oldStyle && parent() && diff == StyleDifferenceLayout && oldStyle->position() != newStyle->position()) { |
| if (newStyle->position() == StaticPosition) |
| // Clear our positioned objects list. Our absolutely positioned descendants will be |
| // inserted into our containing block's positioned objects list during layout. |
| removePositionedObjects(0, NewContainingBlock); |
| else if (oldStyle->position() == StaticPosition) { |
| // Remove our absolutely positioned descendants from their current containing block. |
| // They will be inserted into our positioned objects list during layout. |
| RenderObject* cb = parent(); |
| while (cb && (cb->style()->position() == StaticPosition || (cb->isInline() && !cb->isReplaced())) && !cb->isRenderView()) { |
| if (cb->style()->position() == RelativePosition && cb->isInline() && !cb->isReplaced()) { |
| cb = cb->containingBlock(); |
| break; |
| } |
| cb = cb->parent(); |
| } |
| |
| if (cb->isRenderBlock()) |
| toRenderBlock(cb)->removePositionedObjects(this, NewContainingBlock); |
| } |
| |
| if (containsFloats() && !isFloating() && !isOutOfFlowPositioned() && newStyle->hasOutOfFlowPosition()) |
| markAllDescendantsWithFloatsForLayout(); |
| } |
| |
| RenderBox::styleWillChange(diff, newStyle); |
| } |
| |
| static bool borderOrPaddingLogicalWidthChanged(const RenderStyle* oldStyle, const RenderStyle* newStyle) |
| { |
| if (newStyle->isHorizontalWritingMode()) |
| return oldStyle->borderLeftWidth() != newStyle->borderLeftWidth() |
| || oldStyle->borderRightWidth() != newStyle->borderRightWidth() |
| || oldStyle->paddingLeft() != newStyle->paddingLeft() |
| || oldStyle->paddingRight() != newStyle->paddingRight(); |
| |
| return oldStyle->borderTopWidth() != newStyle->borderTopWidth() |
| || oldStyle->borderBottomWidth() != newStyle->borderBottomWidth() |
| || oldStyle->paddingTop() != newStyle->paddingTop() |
| || oldStyle->paddingBottom() != newStyle->paddingBottom(); |
| } |
| |
| void RenderBlock::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) |
| { |
| RenderBox::styleDidChange(diff, oldStyle); |
| |
| RenderStyle* newStyle = style(); |
| |
| #if ENABLE(CSS_SHAPES) |
| // FIXME: Bug 89993: Style changes should affect the ExclusionShapeInsideInfos for other render blocks that |
| // share the same ExclusionShapeInsideInfo |
| updateExclusionShapeInsideInfoAfterStyleChange(newStyle->resolvedShapeInside(), oldStyle ? oldStyle->resolvedShapeInside() : 0); |
| #endif |
| |
| if (!isAnonymousBlock()) { |
| // Ensure that all of our continuation blocks pick up the new style. |
| for (RenderBlock* currCont = blockElementContinuation(); currCont; currCont = currCont->blockElementContinuation()) { |
| RenderBoxModelObject* nextCont = currCont->continuation(); |
| currCont->setContinuation(0); |
| currCont->setStyle(newStyle); |
| currCont->setContinuation(nextCont); |
| } |
| } |
| |
| propagateStyleToAnonymousChildren(true); |
| m_lineHeight = -1; |
| |
| // After our style changed, if we lose our ability to propagate floats into next sibling |
| // blocks, then we need to find the top most parent containing that overhanging float and |
| // then mark its descendants with floats for layout and clear all floats from its next |
| // sibling blocks that exist in our floating objects list. See bug 56299 and 62875. |
| bool canPropagateFloatIntoSibling = !isFloatingOrOutOfFlowPositioned() && !avoidsFloats(); |
| if (diff == StyleDifferenceLayout && s_canPropagateFloatIntoSibling && !canPropagateFloatIntoSibling && hasOverhangingFloats()) { |
| RenderBlock* parentBlock = this; |
| const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| FloatingObjectSetIterator end = floatingObjectSet.end(); |
| |
| for (RenderObject* curr = parent(); curr && !curr->isRenderView(); curr = curr->parent()) { |
| if (curr->isRenderBlock()) { |
| RenderBlock* currBlock = toRenderBlock(curr); |
| |
| if (currBlock->hasOverhangingFloats()) { |
| for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) { |
| RenderBox* renderer = (*it)->renderer(); |
| if (currBlock->hasOverhangingFloat(renderer)) { |
| parentBlock = currBlock; |
| break; |
| } |
| } |
| } |
| } |
| } |
| |
| parentBlock->markAllDescendantsWithFloatsForLayout(); |
| parentBlock->markSiblingsWithFloatsForLayout(); |
| } |
| |
| // It's possible for our border/padding to change, but for the overall logical width of the block to |
| // end up being the same. We keep track of this change so in layoutBlock, we can know to set relayoutChildren=true. |
| m_hasBorderOrPaddingLogicalWidthChanged = oldStyle && diff == StyleDifferenceLayout && needsLayout() && borderOrPaddingLogicalWidthChanged(oldStyle, newStyle); |
| } |
| |
| RenderBlock* RenderBlock::continuationBefore(RenderObject* beforeChild) |
| { |
| if (beforeChild && beforeChild->parent() == this) |
| return this; |
| |
| RenderBlock* curr = toRenderBlock(continuation()); |
| RenderBlock* nextToLast = this; |
| RenderBlock* last = this; |
| while (curr) { |
| if (beforeChild && beforeChild->parent() == curr) { |
| if (curr->firstChild() == beforeChild) |
| return last; |
| return curr; |
| } |
| |
| nextToLast = last; |
| last = curr; |
| curr = toRenderBlock(curr->continuation()); |
| } |
| |
| if (!beforeChild && !last->firstChild()) |
| return nextToLast; |
| return last; |
| } |
| |
| void RenderBlock::addChildToContinuation(RenderObject* newChild, RenderObject* beforeChild) |
| { |
| RenderBlock* flow = continuationBefore(beforeChild); |
| ASSERT(!beforeChild || beforeChild->parent()->isAnonymousColumnSpanBlock() || beforeChild->parent()->isRenderBlock()); |
| RenderBoxModelObject* beforeChildParent = 0; |
| if (beforeChild) |
| beforeChildParent = toRenderBoxModelObject(beforeChild->parent()); |
| else { |
| RenderBoxModelObject* cont = flow->continuation(); |
| if (cont) |
| beforeChildParent = cont; |
| else |
| beforeChildParent = flow; |
| } |
| |
| if (newChild->isFloatingOrOutOfFlowPositioned()) { |
| beforeChildParent->addChildIgnoringContinuation(newChild, beforeChild); |
| return; |
| } |
| |
| // A continuation always consists of two potential candidates: a block or an anonymous |
| // column span box holding column span children. |
| bool childIsNormal = newChild->isInline() || !newChild->style()->columnSpan(); |
| bool bcpIsNormal = beforeChildParent->isInline() || !beforeChildParent->style()->columnSpan(); |
| bool flowIsNormal = flow->isInline() || !flow->style()->columnSpan(); |
| |
| if (flow == beforeChildParent) { |
| flow->addChildIgnoringContinuation(newChild, beforeChild); |
| return; |
| } |
| |
| // The goal here is to match up if we can, so that we can coalesce and create the |
| // minimal # of continuations needed for the inline. |
| if (childIsNormal == bcpIsNormal) { |
| beforeChildParent->addChildIgnoringContinuation(newChild, beforeChild); |
| return; |
| } |
| if (flowIsNormal == childIsNormal) { |
| flow->addChildIgnoringContinuation(newChild, 0); // Just treat like an append. |
| return; |
| } |
| beforeChildParent->addChildIgnoringContinuation(newChild, beforeChild); |
| } |
| |
| |
| void RenderBlock::addChildToAnonymousColumnBlocks(RenderObject* newChild, RenderObject* beforeChild) |
| { |
| ASSERT(!continuation()); // We don't yet support column spans that aren't immediate children of the multi-column block. |
| |
| // The goal is to locate a suitable box in which to place our child. |
| RenderBlock* beforeChildParent = 0; |
| if (beforeChild) { |
| RenderObject* curr = beforeChild; |
| while (curr && curr->parent() != this) |
| curr = curr->parent(); |
| beforeChildParent = toRenderBlock(curr); |
| ASSERT(beforeChildParent); |
| ASSERT(beforeChildParent->isAnonymousColumnsBlock() || beforeChildParent->isAnonymousColumnSpanBlock()); |
| } else |
| beforeChildParent = toRenderBlock(lastChild()); |
| |
| // If the new child is floating or positioned it can just go in that block. |
| if (newChild->isFloatingOrOutOfFlowPositioned()) { |
| beforeChildParent->addChildIgnoringAnonymousColumnBlocks(newChild, beforeChild); |
| return; |
| } |
| |
| // See if the child can be placed in the box. |
| bool newChildHasColumnSpan = newChild->style()->columnSpan() && !newChild->isInline(); |
| bool beforeChildParentHoldsColumnSpans = beforeChildParent->isAnonymousColumnSpanBlock(); |
| |
| if (newChildHasColumnSpan == beforeChildParentHoldsColumnSpans) { |
| beforeChildParent->addChildIgnoringAnonymousColumnBlocks(newChild, beforeChild); |
| return; |
| } |
| |
| if (!beforeChild) { |
| // Create a new block of the correct type. |
| RenderBlock* newBox = newChildHasColumnSpan ? createAnonymousColumnSpanBlock() : createAnonymousColumnsBlock(); |
| children()->appendChildNode(this, newBox); |
| newBox->addChildIgnoringAnonymousColumnBlocks(newChild, 0); |
| return; |
| } |
| |
| RenderObject* immediateChild = beforeChild; |
| bool isPreviousBlockViable = true; |
| while (immediateChild->parent() != this) { |
| if (isPreviousBlockViable) |
| isPreviousBlockViable = !immediateChild->previousSibling(); |
| immediateChild = immediateChild->parent(); |
| } |
| if (isPreviousBlockViable && immediateChild->previousSibling()) { |
| toRenderBlock(immediateChild->previousSibling())->addChildIgnoringAnonymousColumnBlocks(newChild, 0); // Treat like an append. |
| return; |
| } |
| |
| // Split our anonymous blocks. |
| RenderObject* newBeforeChild = splitAnonymousBoxesAroundChild(beforeChild); |
| |
| |
| // Create a new anonymous box of the appropriate type. |
| RenderBlock* newBox = newChildHasColumnSpan ? createAnonymousColumnSpanBlock() : createAnonymousColumnsBlock(); |
| children()->insertChildNode(this, newBox, newBeforeChild); |
| newBox->addChildIgnoringAnonymousColumnBlocks(newChild, 0); |
| return; |
| } |
| |
| RenderBlock* RenderBlock::containingColumnsBlock(bool allowAnonymousColumnBlock) |
| { |
| RenderBlock* firstChildIgnoringAnonymousWrappers = 0; |
| for (RenderObject* curr = this; curr; curr = curr->parent()) { |
| if (!curr->isRenderBlock() || curr->isFloatingOrOutOfFlowPositioned() || curr->isTableCell() || curr->isRoot() || curr->isRenderView() || curr->hasOverflowClip() |
| || curr->isInlineBlockOrInlineTable()) |
| return 0; |
| |
| // FIXME: Tables, RenderButtons, and RenderListItems all do special management |
| // of their children that breaks when the flow is split through them. Disabling |
| // multi-column for them to avoid this problem. |
| if (curr->isTable() || curr->isRenderButton() || curr->isListItem()) |
| return 0; |
| |
| RenderBlock* currBlock = toRenderBlock(curr); |
| if (!currBlock->createsAnonymousWrapper()) |
| firstChildIgnoringAnonymousWrappers = currBlock; |
| |
| if (currBlock->style()->specifiesColumns() && (allowAnonymousColumnBlock || !currBlock->isAnonymousColumnsBlock())) |
| return firstChildIgnoringAnonymousWrappers; |
| |
| if (currBlock->isAnonymousColumnSpanBlock()) |
| return 0; |
| } |
| return 0; |
| } |
| |
| RenderBlock* RenderBlock::clone() const |
| { |
| RenderBlock* cloneBlock; |
| if (isAnonymousBlock()) { |
| cloneBlock = createAnonymousBlock(); |
| cloneBlock->setChildrenInline(childrenInline()); |
| } |
| else { |
| RenderObject* cloneRenderer = toElement(node())->createRenderer(renderArena(), style()); |
| cloneBlock = toRenderBlock(cloneRenderer); |
| cloneBlock->setStyle(style()); |
| |
| // This takes care of setting the right value of childrenInline in case |
| // generated content is added to cloneBlock and 'this' does not have |
| // generated content added yet. |
| cloneBlock->setChildrenInline(cloneBlock->firstChild() ? cloneBlock->firstChild()->isInline() : childrenInline()); |
| } |
| cloneBlock->setFlowThreadState(flowThreadState()); |
| return cloneBlock; |
| } |
| |
| void RenderBlock::splitBlocks(RenderBlock* fromBlock, RenderBlock* toBlock, |
| RenderBlock* middleBlock, |
| RenderObject* beforeChild, RenderBoxModelObject* oldCont) |
| { |
| // Create a clone of this inline. |
| RenderBlock* cloneBlock = clone(); |
| if (!isAnonymousBlock()) |
| cloneBlock->setContinuation(oldCont); |
| |
| if (!beforeChild && isAfterContent(lastChild())) |
| beforeChild = lastChild(); |
| |
| // If we are moving inline children from |this| to cloneBlock, then we need |
| // to clear our line box tree. |
| if (beforeChild && childrenInline()) |
| deleteLineBoxTree(); |
| |
| // Now take all of the children from beforeChild to the end and remove |
| // them from |this| and place them in the clone. |
| moveChildrenTo(cloneBlock, beforeChild, 0, true); |
| |
| // Hook |clone| up as the continuation of the middle block. |
| if (!cloneBlock->isAnonymousBlock()) |
| middleBlock->setContinuation(cloneBlock); |
| |
| // We have been reparented and are now under the fromBlock. We need |
| // to walk up our block parent chain until we hit the containing anonymous columns block. |
| // Once we hit the anonymous columns block we're done. |
| RenderBoxModelObject* curr = toRenderBoxModelObject(parent()); |
| RenderBoxModelObject* currChild = this; |
| RenderObject* currChildNextSibling = currChild->nextSibling(); |
| |
| while (curr && curr != fromBlock) { |
| ASSERT_WITH_SECURITY_IMPLICATION(curr->isRenderBlock()); |
| |
| RenderBlock* blockCurr = toRenderBlock(curr); |
| |
| // Create a new clone. |
| RenderBlock* cloneChild = cloneBlock; |
| cloneBlock = blockCurr->clone(); |
| |
| // Insert our child clone as the first child. |
| cloneBlock->addChildIgnoringContinuation(cloneChild, 0); |
| |
| // Hook the clone up as a continuation of |curr|. Note we do encounter |
| // anonymous blocks possibly as we walk up the block chain. When we split an |
| // anonymous block, there's no need to do any continuation hookup, since we haven't |
| // actually split a real element. |
| if (!blockCurr->isAnonymousBlock()) { |
| oldCont = blockCurr->continuation(); |
| blockCurr->setContinuation(cloneBlock); |
| cloneBlock->setContinuation(oldCont); |
| } |
| |
| // Now we need to take all of the children starting from the first child |
| // *after* currChild and append them all to the clone. |
| blockCurr->moveChildrenTo(cloneBlock, currChildNextSibling, 0, true); |
| |
| // Keep walking up the chain. |
| currChild = curr; |
| currChildNextSibling = currChild->nextSibling(); |
| curr = toRenderBoxModelObject(curr->parent()); |
| } |
| |
| // Now we are at the columns block level. We need to put the clone into the toBlock. |
| toBlock->children()->appendChildNode(toBlock, cloneBlock); |
| |
| // Now take all the children after currChild and remove them from the fromBlock |
| // and put them in the toBlock. |
| fromBlock->moveChildrenTo(toBlock, currChildNextSibling, 0, true); |
| } |
| |
| void RenderBlock::splitFlow(RenderObject* beforeChild, RenderBlock* newBlockBox, |
| RenderObject* newChild, RenderBoxModelObject* oldCont) |
| { |
| RenderBlock* pre = 0; |
| RenderBlock* block = containingColumnsBlock(); |
| |
| // Delete our line boxes before we do the inline split into continuations. |
| block->deleteLineBoxTree(); |
| |
| bool madeNewBeforeBlock = false; |
| if (block->isAnonymousColumnsBlock()) { |
| // We can reuse this block and make it the preBlock of the next continuation. |
| pre = block; |
| pre->removePositionedObjects(0); |
| pre->removeFloatingObjects(); |
| block = toRenderBlock(block->parent()); |
| } else { |
| // No anonymous block available for use. Make one. |
| pre = block->createAnonymousColumnsBlock(); |
| pre->setChildrenInline(false); |
| madeNewBeforeBlock = true; |
| } |
| |
| RenderBlock* post = block->createAnonymousColumnsBlock(); |
| post->setChildrenInline(false); |
| |
| RenderObject* boxFirst = madeNewBeforeBlock ? block->firstChild() : pre->nextSibling(); |
| if (madeNewBeforeBlock) |
| block->children()->insertChildNode(block, pre, boxFirst); |
| block->children()->insertChildNode(block, newBlockBox, boxFirst); |
| block->children()->insertChildNode(block, post, boxFirst); |
| block->setChildrenInline(false); |
| |
| if (madeNewBeforeBlock) |
| block->moveChildrenTo(pre, boxFirst, 0, true); |
| |
| splitBlocks(pre, post, newBlockBox, beforeChild, oldCont); |
| |
| // We already know the newBlockBox isn't going to contain inline kids, so avoid wasting |
| // time in makeChildrenNonInline by just setting this explicitly up front. |
| newBlockBox->setChildrenInline(false); |
| |
| // We delayed adding the newChild until now so that the |newBlockBox| would be fully |
| // connected, thus allowing newChild access to a renderArena should it need |
| // to wrap itself in additional boxes (e.g., table construction). |
| newBlockBox->addChild(newChild); |
| |
| // Always just do a full layout in order to ensure that line boxes (especially wrappers for images) |
| // get deleted properly. Because objects moves from the pre block into the post block, we want to |
| // make new line boxes instead of leaving the old line boxes around. |
| pre->setNeedsLayoutAndPrefWidthsRecalc(); |
| block->setNeedsLayoutAndPrefWidthsRecalc(); |
| post->setNeedsLayoutAndPrefWidthsRecalc(); |
| } |
| |
| void RenderBlock::makeChildrenAnonymousColumnBlocks(RenderObject* beforeChild, RenderBlock* newBlockBox, RenderObject* newChild) |
| { |
| RenderBlock* pre = 0; |
| RenderBlock* post = 0; |
| RenderBlock* block = this; // Eventually block will not just be |this|, but will also be a block nested inside |this|. Assign to a variable |
| // so that we don't have to patch all of the rest of the code later on. |
| |
| // Delete the block's line boxes before we do the split. |
| block->deleteLineBoxTree(); |
| |
| if (beforeChild && beforeChild->parent() != this) |
| beforeChild = splitAnonymousBoxesAroundChild(beforeChild); |
| |
| if (beforeChild != firstChild()) { |
| pre = block->createAnonymousColumnsBlock(); |
| pre->setChildrenInline(block->childrenInline()); |
| } |
| |
| if (beforeChild) { |
| post = block->createAnonymousColumnsBlock(); |
| post->setChildrenInline(block->childrenInline()); |
| } |
| |
| RenderObject* boxFirst = block->firstChild(); |
| if (pre) |
| block->children()->insertChildNode(block, pre, boxFirst); |
| block->children()->insertChildNode(block, newBlockBox, boxFirst); |
| if (post) |
| block->children()->insertChildNode(block, post, boxFirst); |
| block->setChildrenInline(false); |
| |
| // The pre/post blocks always have layers, so we know to always do a full insert/remove (so we pass true as the last argument). |
| block->moveChildrenTo(pre, boxFirst, beforeChild, true); |
| block->moveChildrenTo(post, beforeChild, 0, true); |
| |
| // We already know the newBlockBox isn't going to contain inline kids, so avoid wasting |
| // time in makeChildrenNonInline by just setting this explicitly up front. |
| newBlockBox->setChildrenInline(false); |
| |
| // We delayed adding the newChild until now so that the |newBlockBox| would be fully |
| // connected, thus allowing newChild access to a renderArena should it need |
| // to wrap itself in additional boxes (e.g., table construction). |
| newBlockBox->addChild(newChild); |
| |
| // Always just do a full layout in order to ensure that line boxes (especially wrappers for images) |
| // get deleted properly. Because objects moved from the pre block into the post block, we want to |
| // make new line boxes instead of leaving the old line boxes around. |
| if (pre) |
| pre->setNeedsLayoutAndPrefWidthsRecalc(); |
| block->setNeedsLayoutAndPrefWidthsRecalc(); |
| if (post) |
| post->setNeedsLayoutAndPrefWidthsRecalc(); |
| } |
| |
| RenderBlock* RenderBlock::columnsBlockForSpanningElement(RenderObject* newChild) |
| { |
| // FIXME: This function is the gateway for the addition of column-span support. It will |
| // be added to in three stages: |
| // (1) Immediate children of a multi-column block can span. |
| // (2) Nested block-level children with only block-level ancestors between them and the multi-column block can span. |
| // (3) Nested children with block or inline ancestors between them and the multi-column block can span (this is when we |
| // cross the streams and have to cope with both types of continuations mixed together). |
| // This function currently supports (1) and (2). |
| RenderBlock* columnsBlockAncestor = 0; |
| if (!newChild->isText() && newChild->style()->columnSpan() && !newChild->isBeforeOrAfterContent() |
| && !newChild->isFloatingOrOutOfFlowPositioned() && !newChild->isInline() && !isAnonymousColumnSpanBlock()) { |
| columnsBlockAncestor = containingColumnsBlock(false); |
| if (columnsBlockAncestor) { |
| // Make sure that none of the parent ancestors have a continuation. |
| // If yes, we do not want split the block into continuations. |
| RenderObject* curr = this; |
| while (curr && curr != columnsBlockAncestor) { |
| if (curr->isRenderBlock() && toRenderBlock(curr)->continuation()) { |
| columnsBlockAncestor = 0; |
| break; |
| } |
| curr = curr->parent(); |
| } |
| } |
| } |
| return columnsBlockAncestor; |
| } |
| |
| void RenderBlock::addChildIgnoringAnonymousColumnBlocks(RenderObject* newChild, RenderObject* beforeChild) |
| { |
| if (beforeChild && beforeChild->parent() != this) { |
| RenderObject* beforeChildContainer = beforeChild->parent(); |
| while (beforeChildContainer->parent() != this) |
| beforeChildContainer = beforeChildContainer->parent(); |
| ASSERT(beforeChildContainer); |
| |
| if (beforeChildContainer->isAnonymous()) { |
| // If the requested beforeChild is not one of our children, then this is because |
| // there is an anonymous container within this object that contains the beforeChild. |
| RenderObject* beforeChildAnonymousContainer = beforeChildContainer; |
| if (beforeChildAnonymousContainer->isAnonymousBlock() |
| #if ENABLE(FULLSCREEN_API) |
| // Full screen renderers and full screen placeholders act as anonymous blocks, not tables: |
| || beforeChildAnonymousContainer->isRenderFullScreen() |
| || beforeChildAnonymousContainer->isRenderFullScreenPlaceholder() |
| #endif |
| ) { |
| // Insert the child into the anonymous block box instead of here. |
| if (newChild->isInline() || beforeChild->parent()->firstChild() != beforeChild) |
| beforeChild->parent()->addChild(newChild, beforeChild); |
| else |
| addChild(newChild, beforeChild->parent()); |
| return; |
| } |
| |
| ASSERT(beforeChildAnonymousContainer->isTable()); |
| if (newChild->isTablePart()) { |
| // Insert into the anonymous table. |
| beforeChildAnonymousContainer->addChild(newChild, beforeChild); |
| return; |
| } |
| |
| beforeChild = splitAnonymousBoxesAroundChild(beforeChild); |
| |
| ASSERT(beforeChild->parent() == this); |
| if (beforeChild->parent() != this) { |
| // We should never reach here. If we do, we need to use the |
| // safe fallback to use the topmost beforeChild container. |
| beforeChild = beforeChildContainer; |
| } |
| } else { |
| // We will reach here when beforeChild is a run-in element. |
| // If run-in element precedes a block-level element, it becomes the |
| // the first inline child of that block level element. The insertion |
| // point will be before that block-level element. |
| ASSERT(beforeChild->isRunIn()); |
| beforeChild = beforeChildContainer; |
| } |
| } |
| |
| // Nothing goes before the intruded run-in. |
| if (beforeChild && beforeChild->isRunIn() && runInIsPlacedIntoSiblingBlock(beforeChild)) |
| beforeChild = beforeChild->nextSibling(); |
| |
| // Check for a spanning element in columns. |
| if (gColumnFlowSplitEnabled) { |
| RenderBlock* columnsBlockAncestor = columnsBlockForSpanningElement(newChild); |
| if (columnsBlockAncestor) { |
| TemporaryChange<bool> columnFlowSplitEnabled(gColumnFlowSplitEnabled, false); |
| // We are placing a column-span element inside a block. |
| RenderBlock* newBox = createAnonymousColumnSpanBlock(); |
| |
| if (columnsBlockAncestor != this && !isRenderFlowThread()) { |
| // We are nested inside a multi-column element and are being split by the span. We have to break up |
| // our block into continuations. |
| RenderBoxModelObject* oldContinuation = continuation(); |
| |
| // When we split an anonymous block, there's no need to do any continuation hookup, |
| // since we haven't actually split a real element. |
| if (!isAnonymousBlock()) |
| setContinuation(newBox); |
| |
| splitFlow(beforeChild, newBox, newChild, oldContinuation); |
| return; |
| } |
| |
| // We have to perform a split of this block's children. This involves creating an anonymous block box to hold |
| // the column-spanning |newChild|. We take all of the children from before |newChild| and put them into |
| // one anonymous columns block, and all of the children after |newChild| go into another anonymous block. |
| makeChildrenAnonymousColumnBlocks(beforeChild, newBox, newChild); |
| return; |
| } |
| } |
| |
| bool madeBoxesNonInline = false; |
| |
| // A block has to either have all of its children inline, or all of its children as blocks. |
| // So, if our children are currently inline and a block child has to be inserted, we move all our |
| // inline children into anonymous block boxes. |
| if (childrenInline() && !newChild->isInline() && !newChild->isFloatingOrOutOfFlowPositioned()) { |
| // This is a block with inline content. Wrap the inline content in anonymous blocks. |
| makeChildrenNonInline(beforeChild); |
| madeBoxesNonInline = true; |
| |
| if (beforeChild && beforeChild->parent() != this) { |
| beforeChild = beforeChild->parent(); |
| ASSERT(beforeChild->isAnonymousBlock()); |
| ASSERT(beforeChild->parent() == this); |
| } |
| } else if (!childrenInline() && (newChild->isFloatingOrOutOfFlowPositioned() || newChild->isInline())) { |
| // If we're inserting an inline child but all of our children are blocks, then we have to make sure |
| // it is put into an anomyous block box. We try to use an existing anonymous box if possible, otherwise |
| // a new one is created and inserted into our list of children in the appropriate position. |
| RenderObject* afterChild = beforeChild ? beforeChild->previousSibling() : lastChild(); |
| |
| if (afterChild && afterChild->isAnonymousBlock()) { |
| afterChild->addChild(newChild); |
| return; |
| } |
| |
| if (newChild->isInline()) { |
| // No suitable existing anonymous box - create a new one. |
| RenderBlock* newBox = createAnonymousBlock(); |
| RenderBox::addChild(newBox, beforeChild); |
| newBox->addChild(newChild); |
| return; |
| } |
| } |
| |
| RenderBox::addChild(newChild, beforeChild); |
| |
| // Handle placement of run-ins. |
| placeRunInIfNeeded(newChild); |
| |
| if (madeBoxesNonInline && parent() && isAnonymousBlock() && parent()->isRenderBlock()) |
| toRenderBlock(parent())->removeLeftoverAnonymousBlock(this); |
| // this object may be dead here |
| } |
| |
| void RenderBlock::addChild(RenderObject* newChild, RenderObject* beforeChild) |
| { |
| if (continuation() && !isAnonymousBlock()) |
| addChildToContinuation(newChild, beforeChild); |
| else |
| addChildIgnoringContinuation(newChild, beforeChild); |
| } |
| |
| void RenderBlock::addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild) |
| { |
| if (!isAnonymousBlock() && firstChild() && (firstChild()->isAnonymousColumnsBlock() || firstChild()->isAnonymousColumnSpanBlock())) |
| addChildToAnonymousColumnBlocks(newChild, beforeChild); |
| else |
| addChildIgnoringAnonymousColumnBlocks(newChild, beforeChild); |
| } |
| |
| static void getInlineRun(RenderObject* start, RenderObject* boundary, |
| RenderObject*& inlineRunStart, |
| RenderObject*& inlineRunEnd) |
| { |
| // Beginning at |start| we find the largest contiguous run of inlines that |
| // we can. We denote the run with start and end points, |inlineRunStart| |
| // and |inlineRunEnd|. Note that these two values may be the same if |
| // we encounter only one inline. |
| // |
| // We skip any non-inlines we encounter as long as we haven't found any |
| // inlines yet. |
| // |
| // |boundary| indicates a non-inclusive boundary point. Regardless of whether |boundary| |
| // is inline or not, we will not include it in a run with inlines before it. It's as though we encountered |
| // a non-inline. |
| |
| // Start by skipping as many non-inlines as we can. |
| RenderObject * curr = start; |
| bool sawInline; |
| do { |
| while (curr && !(curr->isInline() || curr->isFloatingOrOutOfFlowPositioned())) |
| curr = curr->nextSibling(); |
| |
| inlineRunStart = inlineRunEnd = curr; |
| |
| if (!curr) |
| return; // No more inline children to be found. |
| |
| sawInline = curr->isInline(); |
| |
| curr = curr->nextSibling(); |
| while (curr && (curr->isInline() || curr->isFloatingOrOutOfFlowPositioned()) && (curr != boundary)) { |
| inlineRunEnd = curr; |
| if (curr->isInline()) |
| sawInline = true; |
| curr = curr->nextSibling(); |
| } |
| } while (!sawInline); |
| } |
| |
| void RenderBlock::deleteLineBoxTree() |
| { |
| if (containsFloats()) { |
| // Clear references to originating lines, since the lines are being deleted |
| const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| FloatingObjectSetIterator end = floatingObjectSet.end(); |
| for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) { |
| ASSERT(!((*it)->m_originatingLine) || (*it)->m_originatingLine->renderer() == this); |
| (*it)->m_originatingLine = 0; |
| } |
| } |
| m_lineBoxes.deleteLineBoxTree(renderArena()); |
| |
| if (AXObjectCache* cache = document()->existingAXObjectCache()) |
| cache->recomputeIsIgnored(this); |
| } |
| |
| RootInlineBox* RenderBlock::createRootInlineBox() |
| { |
| return new (renderArena()) RootInlineBox(this); |
| } |
| |
| RootInlineBox* RenderBlock::createAndAppendRootInlineBox() |
| { |
| RootInlineBox* rootBox = createRootInlineBox(); |
| m_lineBoxes.appendLineBox(rootBox); |
| |
| if (UNLIKELY(AXObjectCache::accessibilityEnabled()) && m_lineBoxes.firstLineBox() == rootBox) { |
| if (AXObjectCache* cache = document()->existingAXObjectCache()) |
| cache->recomputeIsIgnored(this); |
| } |
| |
| return rootBox; |
| } |
| |
| void RenderBlock::makeChildrenNonInline(RenderObject *insertionPoint) |
| { |
| // makeChildrenNonInline takes a block whose children are *all* inline and it |
| // makes sure that inline children are coalesced under anonymous |
| // blocks. If |insertionPoint| is defined, then it represents the insertion point for |
| // the new block child that is causing us to have to wrap all the inlines. This |
| // means that we cannot coalesce inlines before |insertionPoint| with inlines following |
| // |insertionPoint|, because the new child is going to be inserted in between the inlines, |
| // splitting them. |
| ASSERT(isInlineBlockOrInlineTable() || !isInline()); |
| ASSERT(!insertionPoint || insertionPoint->parent() == this); |
| |
| setChildrenInline(false); |
| |
| RenderObject *child = firstChild(); |
| if (!child) |
| return; |
| |
| deleteLineBoxTree(); |
| |
| // Since we are going to have block children, we have to move |
| // back the run-in to its original place. |
| if (child->isRunIn()) { |
| moveRunInToOriginalPosition(child); |
| child = firstChild(); |
| } |
| |
| while (child) { |
| RenderObject *inlineRunStart, *inlineRunEnd; |
| getInlineRun(child, insertionPoint, inlineRunStart, inlineRunEnd); |
| |
| if (!inlineRunStart) |
| break; |
| |
| child = inlineRunEnd->nextSibling(); |
| |
| RenderBlock* block = createAnonymousBlock(); |
| children()->insertChildNode(this, block, inlineRunStart); |
| moveChildrenTo(block, inlineRunStart, child); |
| } |
| |
| #ifndef NDEBUG |
| for (RenderObject *c = firstChild(); c; c = c->nextSibling()) |
| ASSERT(!c->isInline()); |
| #endif |
| |
| repaint(); |
| } |
| |
| void RenderBlock::removeLeftoverAnonymousBlock(RenderBlock* child) |
| { |
| ASSERT(child->isAnonymousBlock()); |
| ASSERT(!child->childrenInline()); |
| |
| if (child->continuation() || (child->firstChild() && (child->isAnonymousColumnSpanBlock() || child->isAnonymousColumnsBlock()))) |
| return; |
| |
| RenderObject* firstAnChild = child->m_children.firstChild(); |
| RenderObject* lastAnChild = child->m_children.lastChild(); |
| if (firstAnChild) { |
| RenderObject* o = firstAnChild; |
| while (o) { |
| o->setParent(this); |
| o = o->nextSibling(); |
| } |
| firstAnChild->setPreviousSibling(child->previousSibling()); |
| lastAnChild->setNextSibling(child->nextSibling()); |
| if (child->previousSibling()) |
| child->previousSibling()->setNextSibling(firstAnChild); |
| if (child->nextSibling()) |
| child->nextSibling()->setPreviousSibling(lastAnChild); |
| |
| if (child == m_children.firstChild()) |
| m_children.setFirstChild(firstAnChild); |
| if (child == m_children.lastChild()) |
| m_children.setLastChild(lastAnChild); |
| } else { |
| if (child == m_children.firstChild()) |
| m_children.setFirstChild(child->nextSibling()); |
| if (child == m_children.lastChild()) |
| m_children.setLastChild(child->previousSibling()); |
| |
| if (child->previousSibling()) |
| child->previousSibling()->setNextSibling(child->nextSibling()); |
| if (child->nextSibling()) |
| child->nextSibling()->setPreviousSibling(child->previousSibling()); |
| } |
| |
| child->children()->setFirstChild(0); |
| child->m_next = 0; |
| |
| // Remove all the information in the flow thread associated with the leftover anonymous block. |
| child->removeFromRenderFlowThread(); |
| |
| child->setParent(0); |
| child->setPreviousSibling(0); |
| child->setNextSibling(0); |
| |
| child->destroy(); |
| } |
| |
| static bool canMergeContiguousAnonymousBlocks(RenderObject* oldChild, RenderObject* prev, RenderObject* next) |
| { |
| if (oldChild->documentBeingDestroyed() || oldChild->isInline() || oldChild->virtualContinuation()) |
| return false; |
| |
| if ((prev && (!prev->isAnonymousBlock() || toRenderBlock(prev)->continuation() || toRenderBlock(prev)->beingDestroyed())) |
| || (next && (!next->isAnonymousBlock() || toRenderBlock(next)->continuation() || toRenderBlock(next)->beingDestroyed()))) |
| return false; |
| |
| // FIXME: This check isn't required when inline run-ins can't be split into continuations. |
| if (prev && prev->firstChild() && prev->firstChild()->isInline() && prev->firstChild()->isRunIn()) |
| return false; |
| |
| if ((prev && (prev->isRubyRun() || prev->isRubyBase())) |
| || (next && (next->isRubyRun() || next->isRubyBase()))) |
| return false; |
| |
| if (!prev || !next) |
| return true; |
| |
| // Make sure the types of the anonymous blocks match up. |
| return prev->isAnonymousColumnsBlock() == next->isAnonymousColumnsBlock() |
| && prev->isAnonymousColumnSpanBlock() == next->isAnonymousColumnSpanBlock(); |
| } |
| |
| void RenderBlock::collapseAnonymousBoxChild(RenderBlock* parent, RenderObject* child) |
| { |
| parent->setNeedsLayoutAndPrefWidthsRecalc(); |
| parent->setChildrenInline(child->childrenInline()); |
| RenderObject* nextSibling = child->nextSibling(); |
| |
| RenderFlowThread* childFlowThread = child->flowThreadContainingBlock(); |
| CurrentRenderFlowThreadMaintainer flowThreadMaintainer(childFlowThread); |
| |
| RenderBlock* anonBlock = toRenderBlock(parent->children()->removeChildNode(parent, child, child->hasLayer())); |
| anonBlock->moveAllChildrenTo(parent, nextSibling, child->hasLayer()); |
| // Delete the now-empty block's lines and nuke it. |
| anonBlock->deleteLineBoxTree(); |
| if (childFlowThread && childFlowThread->isRenderNamedFlowThread()) |
| toRenderNamedFlowThread(childFlowThread)->removeFlowChildInfo(anonBlock); |
| anonBlock->destroy(); |
| } |
| |
| void RenderBlock::moveAllChildrenIncludingFloatsTo(RenderBlock* toBlock, bool fullRemoveInsert) |
| { |
| moveAllChildrenTo(toBlock, fullRemoveInsert); |
| |
| // When a portion of the render tree is being detached, anonymous blocks |
| // will be combined as their children are deleted. In this process, the |
| // anonymous block later in the tree is merged into the one preceeding it. |
| // It can happen that the later block (this) contains floats that the |
| // previous block (toBlock) did not contain, and thus are not in the |
| // floating objects list for toBlock. This can result in toBlock containing |
| // floats that are not in it's floating objects list, but are in the |
| // floating objects lists of siblings and parents. This can cause problems |
| // when the float itself is deleted, since the deletion code assumes that |
| // if a float is not in it's containing block's floating objects list, it |
| // isn't in any floating objects list. In order to preserve this condition |
| // (removing it has serious performance implications), we need to copy the |
| // floating objects from the old block (this) to the new block (toBlock). |
| // The float's metrics will likely all be wrong, but since toBlock is |
| // already marked for layout, this will get fixed before anything gets |
| // displayed. |
| // See bug https://bugs.webkit.org/show_bug.cgi?id=115566 |
| if (m_floatingObjects) { |
| if (!toBlock->m_floatingObjects) |
| toBlock->createFloatingObjects(); |
| |
| const FloatingObjectSet& fromFloatingObjectSet = m_floatingObjects->set(); |
| FloatingObjectSetIterator end = fromFloatingObjectSet.end(); |
| |
| for (FloatingObjectSetIterator it = fromFloatingObjectSet.begin(); it != end; ++it) { |
| FloatingObject* floatingObject = *it; |
| |
| // Don't insert the object again if it's already in the list |
| if (toBlock->containsFloat(floatingObject->renderer())) |
| continue; |
| |
| toBlock->m_floatingObjects->add(floatingObject->clone()); |
| } |
| } |
| } |
| |
| void RenderBlock::removeChild(RenderObject* oldChild) |
| { |
| // No need to waste time in merging or removing empty anonymous blocks. |
| // We can just bail out if our document is getting destroyed. |
| if (documentBeingDestroyed()) { |
| RenderBox::removeChild(oldChild); |
| return; |
| } |
| |
| // This protects against column split flows when anonymous blocks are getting merged. |
| TemporaryChange<bool> columnFlowSplitEnabled(gColumnFlowSplitEnabled, false); |
| |
| // If this child is a block, and if our previous and next siblings are |
| // both anonymous blocks with inline content, then we can go ahead and |
| // fold the inline content back together. |
| RenderObject* prev = oldChild->previousSibling(); |
| RenderObject* next = oldChild->nextSibling(); |
| bool canMergeAnonymousBlocks = canMergeContiguousAnonymousBlocks(oldChild, prev, next); |
| if (canMergeAnonymousBlocks && prev && next) { |
| prev->setNeedsLayoutAndPrefWidthsRecalc(); |
| RenderBlock* nextBlock = toRenderBlock(next); |
| RenderBlock* prevBlock = toRenderBlock(prev); |
| |
| if (prev->childrenInline() != next->childrenInline()) { |
| RenderBlock* inlineChildrenBlock = prev->childrenInline() ? prevBlock : nextBlock; |
| RenderBlock* blockChildrenBlock = prev->childrenInline() ? nextBlock : prevBlock; |
| |
| // Place the inline children block inside of the block children block instead of deleting it. |
| // In order to reuse it, we have to reset it to just be a generic anonymous block. Make sure |
| // to clear out inherited column properties by just making a new style, and to also clear the |
| // column span flag if it is set. |
| ASSERT(!inlineChildrenBlock->continuation()); |
| RefPtr<RenderStyle> newStyle = RenderStyle::createAnonymousStyleWithDisplay(style(), BLOCK); |
| // Cache this value as it might get changed in setStyle() call. |
| bool inlineChildrenBlockHasLayer = inlineChildrenBlock->hasLayer(); |
| inlineChildrenBlock->setStyle(newStyle); |
| children()->removeChildNode(this, inlineChildrenBlock, inlineChildrenBlockHasLayer); |
| |
| // Now just put the inlineChildrenBlock inside the blockChildrenBlock. |
| blockChildrenBlock->children()->insertChildNode(blockChildrenBlock, inlineChildrenBlock, prev == inlineChildrenBlock ? blockChildrenBlock->firstChild() : 0, |
| inlineChildrenBlockHasLayer || blockChildrenBlock->hasLayer()); |
| next->setNeedsLayoutAndPrefWidthsRecalc(); |
| |
| // inlineChildrenBlock got reparented to blockChildrenBlock, so it is no longer a child |
| // of "this". we null out prev or next so that is not used later in the function. |
| if (inlineChildrenBlock == prevBlock) |
| prev = 0; |
| else |
| next = 0; |
| } else { |
| // Take all the children out of the |next| block and put them in |
| // the |prev| block. |
| nextBlock->moveAllChildrenIncludingFloatsTo(prevBlock, nextBlock->hasLayer() || prevBlock->hasLayer()); |
| |
| // Delete the now-empty block's lines and nuke it. |
| nextBlock->deleteLineBoxTree(); |
| nextBlock->destroy(); |
| next = 0; |
| } |
| } |
| |
| RenderBox::removeChild(oldChild); |
| |
| RenderObject* child = prev ? prev : next; |
| if (canMergeAnonymousBlocks && child && !child->previousSibling() && !child->nextSibling() && canCollapseAnonymousBlockChild()) { |
| // The removal has knocked us down to containing only a single anonymous |
| // box. We can go ahead and pull the content right back up into our |
| // box. |
| collapseAnonymousBoxChild(this, child); |
| } else if (((prev && prev->isAnonymousBlock()) || (next && next->isAnonymousBlock())) && canCollapseAnonymousBlockChild()) { |
| // It's possible that the removal has knocked us down to a single anonymous |
| // block with pseudo-style element siblings (e.g. first-letter). If these |
| // are floating, then we need to pull the content up also. |
| RenderBlock* anonBlock = toRenderBlock((prev && prev->isAnonymousBlock()) ? prev : next); |
| if ((anonBlock->previousSibling() || anonBlock->nextSibling()) |
| && (!anonBlock->previousSibling() || (anonBlock->previousSibling()->style()->styleType() != NOPSEUDO && anonBlock->previousSibling()->isFloating() && !anonBlock->previousSibling()->previousSibling())) |
| && (!anonBlock->nextSibling() || (anonBlock->nextSibling()->style()->styleType() != NOPSEUDO && anonBlock->nextSibling()->isFloating() && !anonBlock->nextSibling()->nextSibling()))) { |
| collapseAnonymousBoxChild(this, anonBlock); |
| } |
| } |
| |
| if (!firstChild()) { |
| // If this was our last child be sure to clear out our line boxes. |
| if (childrenInline()) |
| deleteLineBoxTree(); |
| |
| // If we are an empty anonymous block in the continuation chain, |
| // we need to remove ourself and fix the continuation chain. |
| if (!beingDestroyed() && isAnonymousBlockContinuation() && !oldChild->isListMarker()) { |
| RenderObject* containingBlockIgnoringAnonymous = containingBlock(); |
| while (containingBlockIgnoringAnonymous && containingBlockIgnoringAnonymous->isAnonymousBlock()) |
| containingBlockIgnoringAnonymous = containingBlockIgnoringAnonymous->containingBlock(); |
| for (RenderObject* curr = this; curr; curr = curr->previousInPreOrder(containingBlockIgnoringAnonymous)) { |
| if (curr->virtualContinuation() != this) |
| continue; |
| |
| // Found our previous continuation. We just need to point it to |
| // |this|'s next continuation. |
| RenderBoxModelObject* nextContinuation = continuation(); |
| if (curr->isRenderInline()) |
| toRenderInline(curr)->setContinuation(nextContinuation); |
| else if (curr->isRenderBlock()) |
| toRenderBlock(curr)->setContinuation(nextContinuation); |
| else |
| ASSERT_NOT_REACHED(); |
| |
| break; |
| } |
| setContinuation(0); |
| destroy(); |
| } |
| } |
| } |
| |
| bool RenderBlock::isSelfCollapsingBlock() const |
| { |
| // We are not self-collapsing if we |
| // (a) have a non-zero height according to layout (an optimization to avoid wasting time) |
| // (b) are a table, |
| // (c) have border/padding, |
| // (d) have a min-height |
| // (e) have specified that one of our margins can't collapse using a CSS extension |
| if (logicalHeight() > 0 |
| || isTable() || borderAndPaddingLogicalHeight() |
| || style()->logicalMinHeight().isPositive() |
| || style()->marginBeforeCollapse() == MSEPARATE || style()->marginAfterCollapse() == MSEPARATE) |
| return false; |
| |
| Length logicalHeightLength = style()->logicalHeight(); |
| bool hasAutoHeight = logicalHeightLength.isAuto(); |
| if (logicalHeightLength.isPercent() && !document()->inQuirksMode()) { |
| hasAutoHeight = true; |
| for (RenderBlock* cb = containingBlock(); !cb->isRenderView(); cb = cb->containingBlock()) { |
| if (cb->style()->logicalHeight().isFixed() || cb->isTableCell()) |
| hasAutoHeight = false; |
| } |
| } |
| |
| // If the height is 0 or auto, then whether or not we are a self-collapsing block depends |
| // on whether we have content that is all self-collapsing or not. |
| if (hasAutoHeight || ((logicalHeightLength.isFixed() || logicalHeightLength.isPercent()) && logicalHeightLength.isZero())) { |
| // If the block has inline children, see if we generated any line boxes. If we have any |
| // line boxes, then we can't be self-collapsing, since we have content. |
| if (childrenInline()) |
| return !firstLineBox(); |
| |
| // Whether or not we collapse is dependent on whether all our normal flow children |
| // are also self-collapsing. |
| for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBox()) { |
| if (child->isFloatingOrOutOfFlowPositioned()) |
| continue; |
| if (!child->isSelfCollapsingBlock()) |
| return false; |
| } |
| return true; |
| } |
| return false; |
| } |
| |
| void RenderBlock::startDelayUpdateScrollInfo() |
| { |
| if (gDelayUpdateScrollInfo == 0) { |
| ASSERT(!gDelayedUpdateScrollInfoSet); |
| gDelayedUpdateScrollInfoSet = new DelayedUpdateScrollInfoSet; |
| } |
| ASSERT(gDelayedUpdateScrollInfoSet); |
| ++gDelayUpdateScrollInfo; |
| } |
| |
| void RenderBlock::finishDelayUpdateScrollInfo() |
| { |
| --gDelayUpdateScrollInfo; |
| ASSERT(gDelayUpdateScrollInfo >= 0); |
| if (gDelayUpdateScrollInfo == 0) { |
| ASSERT(gDelayedUpdateScrollInfoSet); |
| |
| OwnPtr<DelayedUpdateScrollInfoSet> infoSet(adoptPtr(gDelayedUpdateScrollInfoSet)); |
| gDelayedUpdateScrollInfoSet = 0; |
| |
| for (DelayedUpdateScrollInfoSet::iterator it = infoSet->begin(); it != infoSet->end(); ++it) { |
| RenderBlock* block = *it; |
| if (block->hasOverflowClip()) { |
| block->layer()->updateScrollInfoAfterLayout(); |
| block->clearLayoutOverflow(); |
| } |
| } |
| } |
| } |
| |
| void RenderBlock::updateScrollInfoAfterLayout() |
| { |
| if (hasOverflowClip()) { |
| if (style()->isFlippedBlocksWritingMode()) { |
| // FIXME: https://bugs.webkit.org/show_bug.cgi?id=97937 |
| // Workaround for now. We cannot delay the scroll info for overflow |
| // for items with opposite writing directions, as the contents needs |
| // to overflow in that direction |
| layer()->updateScrollInfoAfterLayout(); |
| return; |
| } |
| |
| if (gDelayUpdateScrollInfo) |
| gDelayedUpdateScrollInfoSet->add(this); |
| else |
| layer()->updateScrollInfoAfterLayout(); |
| } |
| } |
| |
| void RenderBlock::layout() |
| { |
| StackStats::LayoutCheckPoint layoutCheckPoint; |
| OverflowEventDispatcher dispatcher(this); |
| |
| // Update our first letter info now. |
| updateFirstLetter(); |
| |
| // Table cells call layoutBlock directly, so don't add any logic here. Put code into |
| // layoutBlock(). |
| layoutBlock(false); |
| |
| // It's safe to check for control clip here, since controls can never be table cells. |
| // If we have a lightweight clip, there can never be any overflow from children. |
| if (hasControlClip() && m_overflow && !gDelayUpdateScrollInfo) |
| clearLayoutOverflow(); |
| |
| invalidateBackgroundObscurationStatus(); |
| } |
| |
| #if ENABLE(CSS_SHAPES) |
| void RenderBlock::updateExclusionShapeInsideInfoAfterStyleChange(const ExclusionShapeValue* shapeInside, const ExclusionShapeValue* oldShapeInside) |
| { |
| // FIXME: A future optimization would do a deep comparison for equality. |
| if (shapeInside == oldShapeInside) |
| return; |
| |
| if (shapeInside) { |
| ExclusionShapeInsideInfo* exclusionShapeInsideInfo = ensureExclusionShapeInsideInfo(); |
| exclusionShapeInsideInfo->dirtyShapeSize(); |
| } else { |
| setExclusionShapeInsideInfo(nullptr); |
| markShapeInsideDescendantsForLayout(); |
| } |
| } |
| |
| void RenderBlock::markShapeInsideDescendantsForLayout() |
| { |
| if (!everHadLayout()) |
| return; |
| if (childrenInline()) { |
| setNeedsLayout(true); |
| return; |
| } |
| for (RenderObject* child = firstChild(); child; child = child->nextSibling()) { |
| if (!child->isRenderBlock()) |
| continue; |
| RenderBlock* childBlock = toRenderBlock(child); |
| childBlock->markShapeInsideDescendantsForLayout(); |
| } |
| } |
| #endif |
| |
| static inline bool exclusionInfoRequiresRelayout(const RenderBlock* block) |
| { |
| #if !ENABLE(CSS_SHAPES) |
| return false; |
| #else |
| ExclusionShapeInsideInfo* info = block->exclusionShapeInsideInfo(); |
| if (info) |
| info->setNeedsLayout(info->shapeSizeDirty()); |
| else |
| info = block->layoutExclusionShapeInsideInfo(); |
| return info && info->needsLayout(); |
| #endif |
| } |
| |
| bool RenderBlock::updateRegionsAndExclusionsBeforeChildLayout(RenderFlowThread* flowThread) |
| { |
| #if ENABLE(CSS_SHAPES) |
| if (!flowThread && !exclusionShapeInsideInfo()) |
| #else |
| if (!flowThread) |
| #endif |
| return exclusionInfoRequiresRelayout(this); |
| |
| LayoutUnit oldHeight = logicalHeight(); |
| LayoutUnit oldTop = logicalTop(); |
| |
| // Compute the maximum logical height content may cause this block to expand to |
| // FIXME: These should eventually use the const computeLogicalHeight rather than updateLogicalHeight |
| setLogicalHeight(LayoutUnit::max() / 2); |
| updateLogicalHeight(); |
| |
| #if ENABLE(CSS_SHAPES) |
| computeExclusionShapeSize(); |
| #endif |
| |
| // Set our start and end regions. No regions above or below us will be considered by our children. They are |
| // effectively clamped to our region range. |
| computeRegionRangeForBlock(flowThread); |
| |
| setLogicalHeight(oldHeight); |
| setLogicalTop(oldTop); |
| |
| return exclusionInfoRequiresRelayout(this); |
| } |
| |
| #if ENABLE(CSS_SHAPES) |
| void RenderBlock::computeExclusionShapeSize() |
| { |
| ExclusionShapeInsideInfo* exclusionShapeInsideInfo = this->exclusionShapeInsideInfo(); |
| if (exclusionShapeInsideInfo) { |
| bool percentageLogicalHeightResolvable = percentageLogicalHeightIsResolvableFromBlock(this, false); |
| exclusionShapeInsideInfo->setShapeSize(logicalWidth(), percentageLogicalHeightResolvable ? logicalHeight() : LayoutUnit()); |
| } |
| } |
| #endif |
| |
| void RenderBlock::updateRegionsAndExclusionsAfterChildLayout(RenderFlowThread* flowThread, bool heightChanged) |
| { |
| #if ENABLE(CSS_SHAPES) |
| // A previous sibling has changed dimension, so we need to relayout the shape with the content |
| ExclusionShapeInsideInfo* shapeInsideInfo = layoutExclusionShapeInsideInfo(); |
| if (heightChanged && shapeInsideInfo) |
| shapeInsideInfo->dirtyShapeSize(); |
| #endif |
| computeRegionRangeForBlock(flowThread); |
| } |
| |
| void RenderBlock::computeRegionRangeForBlock(RenderFlowThread* flowThread) |
| { |
| if (flowThread) |
| flowThread->setRegionRangeForBox(this, offsetFromLogicalTopOfFirstPage()); |
| } |
| |
| bool RenderBlock::updateLogicalWidthAndColumnWidth() |
| { |
| LayoutUnit oldWidth = logicalWidth(); |
| LayoutUnit oldColumnWidth = desiredColumnWidth(); |
| |
| updateLogicalWidth(); |
| calcColumnWidth(); |
| |
| bool hasBorderOrPaddingLogicalWidthChanged = m_hasBorderOrPaddingLogicalWidthChanged; |
| m_hasBorderOrPaddingLogicalWidthChanged = false; |
| |
| return oldWidth != logicalWidth() || oldColumnWidth != desiredColumnWidth() || hasBorderOrPaddingLogicalWidthChanged; |
| } |
| |
| void RenderBlock::checkForPaginationLogicalHeightChange(LayoutUnit& pageLogicalHeight, bool& pageLogicalHeightChanged, bool& hasSpecifiedPageLogicalHeight) |
| { |
| ColumnInfo* colInfo = columnInfo(); |
| if (hasColumns()) { |
| if (!pageLogicalHeight) { |
| // We need to go ahead and set our explicit page height if one exists, so that we can |
| // avoid doing two layout passes. |
| updateLogicalHeight(); |
| LayoutUnit columnHeight = contentLogicalHeight(); |
| if (columnHeight > 0) { |
| pageLogicalHeight = columnHeight; |
| hasSpecifiedPageLogicalHeight = true; |
| } |
| setLogicalHeight(0); |
| } |
| |
| if (colInfo->columnHeight() != pageLogicalHeight && everHadLayout()) |
| pageLogicalHeightChanged = true; |
| |
| colInfo->setColumnHeight(pageLogicalHeight); |
| |
| if (!hasSpecifiedPageLogicalHeight && !pageLogicalHeight) |
| colInfo->clearForcedBreaks(); |
| |
| colInfo->setPaginationUnit(paginationUnit()); |
| } else if (isRenderFlowThread()) { |
| pageLogicalHeight = 1; // This is just a hack to always make sure we have a page logical height. |
| pageLogicalHeightChanged = toRenderFlowThread(this)->pageLogicalSizeChanged(); |
| } |
| } |
| |
| void RenderBlock::layoutBlock(bool relayoutChildren, LayoutUnit pageLogicalHeight) |
| { |
| ASSERT(needsLayout()); |
| |
| if (isInline() && !isInlineBlockOrInlineTable()) // Inline <form>s inside various table elements can |
| return; // cause us to come in here. Just bail. |
| |
| if (!relayoutChildren && simplifiedLayout()) |
| return; |
| |
| LayoutRepainter repainter(*this, checkForRepaintDuringLayout()); |
| |
| if (updateLogicalWidthAndColumnWidth()) |
| relayoutChildren = true; |
| |
| clearFloats(); |
| |
| LayoutUnit previousHeight = logicalHeight(); |
| // FIXME: should this start out as borderAndPaddingLogicalHeight() + scrollbarLogicalHeight(), |
| // for consistency with other render classes? |
| setLogicalHeight(0); |
| |
| bool pageLogicalHeightChanged = false; |
| bool hasSpecifiedPageLogicalHeight = false; |
| checkForPaginationLogicalHeightChange(pageLogicalHeight, pageLogicalHeightChanged, hasSpecifiedPageLogicalHeight); |
| |
| RenderView* renderView = view(); |
| RenderStyle* styleToUse = style(); |
| LayoutStateMaintainer statePusher(renderView, this, locationOffset(), hasColumns() || hasTransform() || hasReflection() || styleToUse->isFlippedBlocksWritingMode(), pageLogicalHeight, pageLogicalHeightChanged, columnInfo()); |
| |
| // Regions changing widths can force us to relayout our children. |
| RenderFlowThread* flowThread = flowThreadContainingBlock(); |
| if (logicalWidthChangedInRegions(flowThread)) |
| relayoutChildren = true; |
| if (updateRegionsAndExclusionsBeforeChildLayout(flowThread)) |
| relayoutChildren = true; |
| |
| // We use four values, maxTopPos, maxTopNeg, maxBottomPos, and maxBottomNeg, to track |
| // our current maximal positive and negative margins. These values are used when we |
| // are collapsed with adjacent blocks, so for example, if you have block A and B |
| // collapsing together, then you'd take the maximal positive margin from both A and B |
| // and subtract it from the maximal negative margin from both A and B to get the |
| // true collapsed margin. This algorithm is recursive, so when we finish layout() |
| // our block knows its current maximal positive/negative values. |
| // |
| // Start out by setting our margin values to our current margins. Table cells have |
| // no margins, so we don't fill in the values for table cells. |
| bool isCell = isTableCell(); |
| if (!isCell) { |
| initMaxMarginValues(); |
| |
| setHasMarginBeforeQuirk(styleToUse->hasMarginBeforeQuirk()); |
| setHasMarginAfterQuirk(styleToUse->hasMarginAfterQuirk()); |
| setPaginationStrut(0); |
| } |
| |
| LayoutUnit repaintLogicalTop = 0; |
| LayoutUnit repaintLogicalBottom = 0; |
| LayoutUnit maxFloatLogicalBottom = 0; |
| if (!firstChild() && !isAnonymousBlock()) |
| setChildrenInline(true); |
| if (childrenInline()) |
| layoutInlineChildren(relayoutChildren, repaintLogicalTop, repaintLogicalBottom); |
| else |
| layoutBlockChildren(relayoutChildren, maxFloatLogicalBottom); |
| |
| // Expand our intrinsic height to encompass floats. |
| LayoutUnit toAdd = borderAfter() + paddingAfter() + scrollbarLogicalHeight(); |
| if (lowestFloatLogicalBottom() > (logicalHeight() - toAdd) && expandsToEncloseOverhangingFloats()) |
| setLogicalHeight(lowestFloatLogicalBottom() + toAdd); |
| |
| if (relayoutForPagination(hasSpecifiedPageLogicalHeight, pageLogicalHeight, statePusher)) |
| return; |
| |
| // Calculate our new height. |
| LayoutUnit oldHeight = logicalHeight(); |
| LayoutUnit oldClientAfterEdge = clientLogicalBottom(); |
| |
| // Before updating the final size of the flow thread make sure a forced break is applied after the content. |
| // This ensures the size information is correctly computed for the last auto-height region receiving content. |
| if (isRenderFlowThread()) |
| toRenderFlowThread(this)->applyBreakAfterContent(oldClientAfterEdge); |
| |
| updateLogicalHeight(); |
| LayoutUnit newHeight = logicalHeight(); |
| if (oldHeight != newHeight) { |
| if (oldHeight > newHeight && maxFloatLogicalBottom > newHeight && !childrenInline()) { |
| // One of our children's floats may have become an overhanging float for us. We need to look for it. |
| for (RenderObject* child = firstChild(); child; child = child->nextSibling()) { |
| if (child->isBlockFlow() && !child->isFloatingOrOutOfFlowPositioned()) { |
| RenderBlock* block = toRenderBlock(child); |
| if (block->lowestFloatLogicalBottom() + block->logicalTop() > newHeight) |
| addOverhangingFloats(block, false); |
| } |
| } |
| } |
| } |
| |
| bool heightChanged = (previousHeight != newHeight); |
| if (heightChanged) |
| relayoutChildren = true; |
| |
| layoutPositionedObjects(relayoutChildren || isRoot()); |
| |
| updateRegionsAndExclusionsAfterChildLayout(flowThread, heightChanged); |
| |
| // Add overflow from children (unless we're multi-column, since in that case all our child overflow is clipped anyway). |
| computeOverflow(oldClientAfterEdge); |
| |
| statePusher.pop(); |
| |
| fitBorderToLinesIfNeeded(); |
| |
| if (renderView->layoutState()->m_pageLogicalHeight) |
| setPageLogicalOffset(renderView->layoutState()->pageLogicalOffset(this, logicalTop())); |
| |
| updateLayerTransform(); |
| |
| // Update our scroll information if we're overflow:auto/scroll/hidden now that we know if |
| // we overflow or not. |
| updateScrollInfoAfterLayout(); |
| |
| // FIXME: This repaint logic should be moved into a separate helper function! |
| // Repaint with our new bounds if they are different from our old bounds. |
| bool didFullRepaint = repainter.repaintAfterLayout(); |
| if (!didFullRepaint && repaintLogicalTop != repaintLogicalBottom && (styleToUse->visibility() == VISIBLE || enclosingLayer()->hasVisibleContent())) { |
| // FIXME: We could tighten up the left and right invalidation points if we let layoutInlineChildren fill them in based off the particular lines |
| // it had to lay out. We wouldn't need the hasOverflowClip() hack in that case either. |
| LayoutUnit repaintLogicalLeft = logicalLeftVisualOverflow(); |
| LayoutUnit repaintLogicalRight = logicalRightVisualOverflow(); |
| if (hasOverflowClip()) { |
| // If we have clipped overflow, we should use layout overflow as well, since visual overflow from lines didn't propagate to our block's overflow. |
| // Note the old code did this as well but even for overflow:visible. The addition of hasOverflowClip() at least tightens up the hack a bit. |
| // layoutInlineChildren should be patched to compute the entire repaint rect. |
| repaintLogicalLeft = min(repaintLogicalLeft, logicalLeftLayoutOverflow()); |
| repaintLogicalRight = max(repaintLogicalRight, logicalRightLayoutOverflow()); |
| } |
| |
| LayoutRect repaintRect; |
| if (isHorizontalWritingMode()) |
| repaintRect = LayoutRect(repaintLogicalLeft, repaintLogicalTop, repaintLogicalRight - repaintLogicalLeft, repaintLogicalBottom - repaintLogicalTop); |
| else |
| repaintRect = LayoutRect(repaintLogicalTop, repaintLogicalLeft, repaintLogicalBottom - repaintLogicalTop, repaintLogicalRight - repaintLogicalLeft); |
| |
| // The repaint rect may be split across columns, in which case adjustRectForColumns() will return the union. |
| adjustRectForColumns(repaintRect); |
| |
| repaintRect.inflate(maximalOutlineSize(PaintPhaseOutline)); |
| |
| if (hasOverflowClip()) { |
| // Adjust repaint rect for scroll offset |
| repaintRect.move(-scrolledContentOffset()); |
| |
| // Don't allow this rect to spill out of our overflow box. |
| repaintRect.intersect(LayoutRect(LayoutPoint(), size())); |
| } |
| |
| // Make sure the rect is still non-empty after intersecting for overflow above |
| if (!repaintRect.isEmpty()) { |
| repaintRectangle(repaintRect); // We need to do a partial repaint of our content. |
| if (hasReflection()) |
| repaintRectangle(reflectedRect(repaintRect)); |
| } |
| } |
| |
| setNeedsLayout(false); |
| } |
| |
| void RenderBlock::addOverflowFromChildren() |
| { |
| if (!hasColumns()) { |
| if (childrenInline()) |
| addOverflowFromInlineChildren(); |
| else |
| addOverflowFromBlockChildren(); |
| } else { |
| ColumnInfo* colInfo = columnInfo(); |
| if (columnCount(colInfo)) { |
| LayoutRect lastRect = columnRectAt(colInfo, columnCount(colInfo) - 1); |
| addLayoutOverflow(lastRect); |
| if (!hasOverflowClip()) |
| addVisualOverflow(lastRect); |
| } |
| } |
| } |
| |
| void RenderBlock::computeOverflow(LayoutUnit oldClientAfterEdge, bool recomputeFloats) |
| { |
| m_overflow.clear(); |
| |
| // Add overflow from children. |
| addOverflowFromChildren(); |
| |
| if (!hasColumns() && (recomputeFloats || isRoot() || expandsToEncloseOverhangingFloats() || hasSelfPaintingLayer())) |
| addOverflowFromFloats(); |
| |
| // Add in the overflow from positioned objects. |
| addOverflowFromPositionedObjects(); |
| |
| if (hasOverflowClip()) { |
| // When we have overflow clip, propagate the original spillout since it will include collapsed bottom margins |
| // and bottom padding. Set the axis we don't care about to be 1, since we want this overflow to always |
| // be considered reachable. |
| LayoutRect clientRect(clientBoxRect()); |
| LayoutRect rectToApply; |
| if (isHorizontalWritingMode()) |
| rectToApply = LayoutRect(clientRect.x(), clientRect.y(), 1, max<LayoutUnit>(0, oldClientAfterEdge - clientRect.y())); |
| else |
| rectToApply = LayoutRect(clientRect.x(), clientRect.y(), max<LayoutUnit>(0, oldClientAfterEdge - clientRect.x()), 1); |
| addLayoutOverflow(rectToApply); |
| if (hasRenderOverflow()) |
| m_overflow->setLayoutClientAfterEdge(oldClientAfterEdge); |
| } |
| |
| // Allow our overflow to catch cases where the caret in an empty editable element with negative text indent needs to get painted. |
| LayoutUnit textIndent = textIndentOffset(); |
| if (textIndent < 0) { |
| LayoutRect clientRect(clientBoxRect()); |
| LayoutRect rectToApply = LayoutRect(clientRect.x() + min<LayoutUnit>(0, textIndent), clientRect.y(), clientRect.width() - min<LayoutUnit>(0, textIndent), clientRect.height()); |
| addVisualOverflow(rectToApply); |
| } |
| |
| // Add visual overflow from box-shadow and border-image-outset. |
| addVisualEffectOverflow(); |
| |
| // Add visual overflow from theme. |
| addVisualOverflowFromTheme(); |
| |
| if (isRenderFlowThread()) |
| toRenderFlowThread(this)->computeOverflowStateForRegions(oldClientAfterEdge); |
| } |
| |
| void RenderBlock::clearLayoutOverflow() |
| { |
| if (!m_overflow) |
| return; |
| |
| if (visualOverflowRect() == borderBoxRect()) { |
| m_overflow.clear(); |
| return; |
| } |
| |
| m_overflow->setLayoutOverflow(borderBoxRect()); |
| } |
| |
| void RenderBlock::addOverflowFromBlockChildren() |
| { |
| for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBox()) { |
| if (!child->isFloatingOrOutOfFlowPositioned()) |
| addOverflowFromChild(child); |
| } |
| } |
| |
| void RenderBlock::addOverflowFromFloats() |
| { |
| if (!m_floatingObjects) |
| return; |
| |
| const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| FloatingObjectSetIterator end = floatingObjectSet.end(); |
| for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) { |
| FloatingObject* r = *it; |
| if (r->isDescendant()) |
| addOverflowFromChild(r->m_renderer, IntSize(xPositionForFloatIncludingMargin(r), yPositionForFloatIncludingMargin(r))); |
| } |
| } |
| |
| void RenderBlock::addOverflowFromPositionedObjects() |
| { |
| TrackedRendererListHashSet* positionedDescendants = positionedObjects(); |
| if (!positionedDescendants) |
| return; |
| |
| RenderBox* positionedObject; |
| TrackedRendererListHashSet::iterator end = positionedDescendants->end(); |
| for (TrackedRendererListHashSet::iterator it = positionedDescendants->begin(); it != end; ++it) { |
| positionedObject = *it; |
| |
| // Fixed positioned elements don't contribute to layout overflow, since they don't scroll with the content. |
| if (positionedObject->style()->position() != FixedPosition) { |
| LayoutUnit x = positionedObject->x(); |
| if (style()->shouldPlaceBlockDirectionScrollbarOnLogicalLeft()) |
| x -= verticalScrollbarWidth(); |
| addOverflowFromChild(positionedObject, LayoutSize(x, positionedObject->y())); |
| } |
| } |
| } |
| |
| void RenderBlock::addVisualOverflowFromTheme() |
| { |
| if (!style()->hasAppearance()) |
| return; |
| |
| IntRect inflatedRect = pixelSnappedBorderBoxRect(); |
| theme()->adjustRepaintRect(this, inflatedRect); |
| addVisualOverflow(inflatedRect); |
| } |
| |
| bool RenderBlock::expandsToEncloseOverhangingFloats() const |
| { |
| return isInlineBlockOrInlineTable() || isFloatingOrOutOfFlowPositioned() || hasOverflowClip() || (parent() && parent()->isFlexibleBoxIncludingDeprecated()) |
| || hasColumns() || isTableCell() || isTableCaption() || isFieldset() || isWritingModeRoot() || isRoot(); |
| } |
| |
| void RenderBlock::adjustPositionedBlock(RenderBox* child, const MarginInfo& marginInfo) |
| { |
| bool isHorizontal = isHorizontalWritingMode(); |
| bool hasStaticBlockPosition = child->style()->hasStaticBlockPosition(isHorizontal); |
| |
| LayoutUnit logicalTop = logicalHeight(); |
| updateStaticInlinePositionForChild(child, logicalTop); |
| |
| if (!marginInfo.canCollapseWithMarginBefore()) { |
| // Positioned blocks don't collapse margins, so add the margin provided by |
| // the container now. The child's own margin is added later when calculating its logical top. |
| LayoutUnit collapsedBeforePos = marginInfo.positiveMargin(); |
| LayoutUnit collapsedBeforeNeg = marginInfo.negativeMargin(); |
| logicalTop += collapsedBeforePos - collapsedBeforeNeg; |
| } |
| |
| RenderLayer* childLayer = child->layer(); |
| if (childLayer->staticBlockPosition() != logicalTop) { |
| childLayer->setStaticBlockPosition(logicalTop); |
| if (hasStaticBlockPosition) |
| child->setChildNeedsLayout(true, MarkOnlyThis); |
| } |
| } |
| |
| void RenderBlock::adjustFloatingBlock(const MarginInfo& marginInfo) |
| { |
| // The float should be positioned taking into account the bottom margin |
| // of the previous flow. We add that margin into the height, get the |
| // float positioned properly, and then subtract the margin out of the |
| // height again. In the case of self-collapsing blocks, we always just |
| // use the top margins, since the self-collapsing block collapsed its |
| // own bottom margin into its top margin. |
| // |
| // Note also that the previous flow may collapse its margin into the top of |
| // our block. If this is the case, then we do not add the margin in to our |
| // height when computing the position of the float. This condition can be tested |
| // for by simply calling canCollapseWithMarginBefore. See |
| // http://www.hixie.ch/tests/adhoc/css/box/block/margin-collapse/046.html for |
| // an example of this scenario. |
| LayoutUnit marginOffset = marginInfo.canCollapseWithMarginBefore() ? LayoutUnit() : marginInfo.margin(); |
| setLogicalHeight(logicalHeight() + marginOffset); |
| positionNewFloats(); |
| setLogicalHeight(logicalHeight() - marginOffset); |
| } |
| |
| static void destroyRunIn(RenderBoxModelObject* runIn) |
| { |
| ASSERT(runIn->isRunIn()); |
| ASSERT(!runIn->firstChild()); |
| |
| // Delete our line box tree. This is needed as our children got moved |
| // and our line box tree is no longer valid. |
| if (runIn->isRenderBlock()) |
| toRenderBlock(runIn)->deleteLineBoxTree(); |
| else if (runIn->isRenderInline()) |
| toRenderInline(runIn)->deleteLineBoxTree(); |
| else |
| ASSERT_NOT_REACHED(); |
| |
| runIn->destroy(); |
| } |
| |
| void RenderBlock::placeRunInIfNeeded(RenderObject* newChild) |
| { |
| if (newChild->isRunIn()) |
| moveRunInUnderSiblingBlockIfNeeded(newChild); |
| else if (RenderObject* prevSibling = newChild->previousSibling()) { |
| if (prevSibling->isRunIn()) |
| moveRunInUnderSiblingBlockIfNeeded(prevSibling); |
| } |
| } |
| |
| RenderBoxModelObject* RenderBlock::createReplacementRunIn(RenderBoxModelObject* runIn) |
| { |
| ASSERT(runIn->isRunIn()); |
| ASSERT(runIn->node()); |
| |
| RenderBoxModelObject* newRunIn = 0; |
| if (!runIn->isRenderBlock()) |
| newRunIn = new (renderArena()) RenderBlock(runIn->node()); |
| else |
| newRunIn = new (renderArena()) RenderInline(toElement(runIn->node())); |
| |
| runIn->node()->setRenderer(newRunIn); |
| newRunIn->setStyle(runIn->style()); |
| |
| runIn->moveAllChildrenTo(newRunIn, true); |
| |
| return newRunIn; |
| } |
| |
| void RenderBlock::moveRunInUnderSiblingBlockIfNeeded(RenderObject* runIn) |
| { |
| ASSERT(runIn->isRunIn()); |
| |
| // See if we have inline children. If the children aren't inline, |
| // then just treat the run-in as a normal block. |
| if (!runIn->childrenInline()) |
| return; |
| |
| // FIXME: We don't handle non-block elements with run-in for now. |
| if (!runIn->isRenderBlock()) |
| return; |
| |
| // FIXME: We don't support run-ins with or as part of a continuation |
| // as it makes the back-and-forth placing complex. |
| if (runIn->isElementContinuation() || runIn->virtualContinuation()) |
| return; |
| |
| // Check if this node is allowed to run-in. E.g. <select> expects its renderer to |
| // be a RenderListBox or RenderMenuList, and hence cannot be a RenderInline run-in. |
| if (!runIn->canBeReplacedWithInlineRunIn()) |
| return; |
| |
| RenderObject* curr = runIn->nextSibling(); |
| if (!curr || !curr->isRenderBlock() || !curr->childrenInline()) |
| return; |
| |
| if (toRenderBlock(curr)->beingDestroyed()) |
| return; |
| |
| // Per CSS3, "A run-in cannot run in to a block that already starts with a |
| // run-in or that itself is a run-in". |
| if (curr->isRunIn() || (curr->firstChild() && curr->firstChild()->isRunIn())) |
| return; |
| |
| if (curr->isAnonymous() || curr->isFloatingOrOutOfFlowPositioned()) |
| return; |
| |
| RenderBoxModelObject* oldRunIn = toRenderBoxModelObject(runIn); |
| RenderBoxModelObject* newRunIn = createReplacementRunIn(oldRunIn); |
| destroyRunIn(oldRunIn); |
| |
| // Now insert the new child under |curr| block. Use addChild instead of insertChildNode |
| // since it handles correct placement of the children, especially where we cannot insert |
| // anything before the first child. e.g. details tag. See https://bugs.webkit.org/show_bug.cgi?id=58228. |
| curr->addChild(newRunIn, curr->firstChild()); |
| |
| // Make sure that |this| get a layout since its run-in child moved. |
| curr->setNeedsLayoutAndPrefWidthsRecalc(); |
| } |
| |
| bool RenderBlock::runInIsPlacedIntoSiblingBlock(RenderObject* runIn) |
| { |
| ASSERT(runIn->isRunIn()); |
| |
| // If we don't have a parent, we can't be moved into our sibling block. |
| if (!parent()) |
| return false; |
| |
| // An intruded run-in needs to be an inline. |
| if (!runIn->isRenderInline()) |
| return false; |
| |
| return true; |
| } |
| |
| void RenderBlock::moveRunInToOriginalPosition(RenderObject* runIn) |
| { |
| ASSERT(runIn->isRunIn()); |
| |
| if (!runInIsPlacedIntoSiblingBlock(runIn)) |
| return; |
| |
| // FIXME: Run-in that are now placed in sibling block can break up into continuation |
| // chains when new children are added to it. We cannot easily send them back to their |
| // original place since that requires writing integration logic with RenderInline::addChild |
| // and all other places that might cause continuations to be created (without blowing away |
| // |this|). Disabling this feature for now to prevent crashes. |
| if (runIn->isElementContinuation() || runIn->virtualContinuation()) |
| return; |
| |
| RenderBoxModelObject* oldRunIn = toRenderBoxModelObject(runIn); |
| RenderBoxModelObject* newRunIn = createReplacementRunIn(oldRunIn); |
| destroyRunIn(oldRunIn); |
| |
| // Add the run-in block as our previous sibling. |
| parent()->addChild(newRunIn, this); |
| |
| // Make sure that the parent holding the new run-in gets layout. |
| parent()->setNeedsLayoutAndPrefWidthsRecalc(); |
| } |
| |
| LayoutUnit RenderBlock::collapseMargins(RenderBox* child, MarginInfo& marginInfo) |
| { |
| bool childDiscardMarginBefore = mustDiscardMarginBeforeForChild(child); |
| bool childDiscardMarginAfter = mustDiscardMarginAfterForChild(child); |
| bool childIsSelfCollapsing = child->isSelfCollapsingBlock(); |
| |
| // The child discards the before margin when the the after margin has discard in the case of a self collapsing block. |
| childDiscardMarginBefore = childDiscardMarginBefore || (childDiscardMarginAfter && childIsSelfCollapsing); |
| |
| // Get the four margin values for the child and cache them. |
| const MarginValues childMargins = marginValuesForChild(child); |
| |
| // Get our max pos and neg top margins. |
| LayoutUnit posTop = childMargins.positiveMarginBefore(); |
| LayoutUnit negTop = childMargins.negativeMarginBefore(); |
| |
| // For self-collapsing blocks, collapse our bottom margins into our |
| // top to get new posTop and negTop values. |
| if (childIsSelfCollapsing) { |
| posTop = max(posTop, childMargins.positiveMarginAfter()); |
| negTop = max(negTop, childMargins.negativeMarginAfter()); |
| } |
| |
| // See if the top margin is quirky. We only care if this child has |
| // margins that will collapse with us. |
| bool topQuirk = hasMarginBeforeQuirk(child); |
| |
| if (marginInfo.canCollapseWithMarginBefore()) { |
| if (!childDiscardMarginBefore && !marginInfo.discardMargin()) { |
| // This child is collapsing with the top of the |
| // block. If it has larger margin values, then we need to update |
| // our own maximal values. |
| if (!document()->inQuirksMode() || !marginInfo.quirkContainer() || !topQuirk) |
| setMaxMarginBeforeValues(max(posTop, maxPositiveMarginBefore()), max(negTop, maxNegativeMarginBefore())); |
| |
| // The minute any of the margins involved isn't a quirk, don't |
| // collapse it away, even if the margin is smaller (www.webreference.com |
| // has an example of this, a <dt> with 0.8em author-specified inside |
| // a <dl> inside a <td>. |
| if (!marginInfo.determinedMarginBeforeQuirk() && !topQuirk && (posTop - negTop)) { |
| setHasMarginBeforeQuirk(false); |
| marginInfo.setDeterminedMarginBeforeQuirk(true); |
| } |
| |
| if (!marginInfo.determinedMarginBeforeQuirk() && topQuirk && !marginBefore()) |
| // We have no top margin and our top child has a quirky margin. |
| // We will pick up this quirky margin and pass it through. |
| // This deals with the <td><div><p> case. |
| // Don't do this for a block that split two inlines though. You do |
| // still apply margins in this case. |
| setHasMarginBeforeQuirk(true); |
| } else |
| // The before margin of the container will also discard all the margins it is collapsing with. |
| setMustDiscardMarginBefore(); |
| } |
| |
| // Once we find a child with discardMarginBefore all the margins collapsing with us must also discard. |
| if (childDiscardMarginBefore) { |
| marginInfo.setDiscardMargin(true); |
| marginInfo.clearMargin(); |
| } |
| |
| if (marginInfo.quirkContainer() && marginInfo.atBeforeSideOfBlock() && (posTop - negTop)) |
| marginInfo.setHasMarginBeforeQuirk(topQuirk); |
| |
| LayoutUnit beforeCollapseLogicalTop = logicalHeight(); |
| LayoutUnit logicalTop = beforeCollapseLogicalTop; |
| if (childIsSelfCollapsing) { |
| // For a self collapsing block both the before and after margins get discarded. The block doesn't contribute anything to the height of the block. |
| // Also, the child's top position equals the logical height of the container. |
| if (!childDiscardMarginBefore && !marginInfo.discardMargin()) { |
| // This child has no height. We need to compute our |
| // position before we collapse the child's margins together, |
| // so that we can get an accurate position for the zero-height block. |
| LayoutUnit collapsedBeforePos = max(marginInfo.positiveMargin(), childMargins.positiveMarginBefore()); |
| LayoutUnit collapsedBeforeNeg = max(marginInfo.negativeMargin(), childMargins.negativeMarginBefore()); |
| marginInfo.setMargin(collapsedBeforePos, collapsedBeforeNeg); |
| |
| // Now collapse the child's margins together, which means examining our |
| // bottom margin values as well. |
| marginInfo.setPositiveMarginIfLarger(childMargins.positiveMarginAfter()); |
| marginInfo.setNegativeMarginIfLarger(childMargins.negativeMarginAfter()); |
| |
| if (!marginInfo.canCollapseWithMarginBefore()) |
| // We need to make sure that the position of the self-collapsing block |
| // is correct, since it could have overflowing content |
| // that needs to be positioned correctly (e.g., a block that |
| // had a specified height of 0 but that actually had subcontent). |
| logicalTop = logicalHeight() + collapsedBeforePos - collapsedBeforeNeg; |
| } |
| } else { |
| if (mustSeparateMarginBeforeForChild(child)) { |
| ASSERT(!marginInfo.discardMargin() || (marginInfo.discardMargin() && !marginInfo.margin())); |
| // If we are at the before side of the block and we collapse, ignore the computed margin |
| // and just add the child margin to the container height. This will correctly position |
| // the child inside the container. |
| LayoutUnit separateMargin = !marginInfo.canCollapseWithMarginBefore() ? marginInfo.margin() : LayoutUnit(0); |
| setLogicalHeight(logicalHeight() + separateMargin + marginBeforeForChild(child)); |
| logicalTop = logicalHeight(); |
| } else if (!marginInfo.discardMargin() && (!marginInfo.atBeforeSideOfBlock() |
| || (!marginInfo.canCollapseMarginBeforeWithChildren() |
| && (!document()->inQuirksMode() || !marginInfo.quirkContainer() || !marginInfo.hasMarginBeforeQuirk())))) { |
| // We're collapsing with a previous sibling's margins and not |
| // with the top of the block. |
| setLogicalHeight(logicalHeight() + max(marginInfo.positiveMargin(), posTop) - max(marginInfo.negativeMargin(), negTop)); |
| logicalTop = logicalHeight(); |
| } |
| |
| marginInfo.setDiscardMargin(childDiscardMarginAfter); |
| |
| if (!marginInfo.discardMargin()) { |
| marginInfo.setPositiveMargin(childMargins.positiveMarginAfter()); |
| marginInfo.setNegativeMargin(childMargins.negativeMarginAfter()); |
| } else |
| marginInfo.clearMargin(); |
| |
| if (marginInfo.margin()) |
| marginInfo.setHasMarginAfterQuirk(hasMarginAfterQuirk(child)); |
| } |
| |
| // If margins would pull us past the top of the next page, then we need to pull back and pretend like the margins |
| // collapsed into the page edge. |
| LayoutState* layoutState = view()->layoutState(); |
| if (layoutState->isPaginated() && layoutState->pageLogicalHeight() && logicalTop > beforeCollapseLogicalTop |
| && hasNextPage(beforeCollapseLogicalTop)) { |
| LayoutUnit oldLogicalTop = logicalTop; |
| logicalTop = min(logicalTop, nextPageLogicalTop(beforeCollapseLogicalTop)); |
| setLogicalHeight(logicalHeight() + (logicalTop - oldLogicalTop)); |
| } |
| |
| // If we have collapsed into a previous sibling and so reduced the height of the parent, ensure any floats that now |
| // overhang from the previous sibling are added to our parent. If the child's previous sibling itself is a float the child will avoid |
| // or clear it anyway, so don't worry about any floating children it may contain. |
| LayoutUnit oldLogicalHeight = logicalHeight(); |
| setLogicalHeight(logicalTop); |
| RenderObject* prev = child->previousSibling(); |
| if (prev && prev->isBlockFlow() && !prev->isFloatingOrOutOfFlowPositioned()) { |
| RenderBlock* block = toRenderBlock(prev); |
| if (block->containsFloats() && !block->avoidsFloats() && (block->logicalTop() + block->lowestFloatLogicalBottom()) > logicalTop) |
| addOverhangingFloats(block, false); |
| } |
| setLogicalHeight(oldLogicalHeight); |
| |
| return logicalTop; |
| } |
| |
| LayoutUnit RenderBlock::clearFloatsIfNeeded(RenderBox* child, MarginInfo& marginInfo, LayoutUnit oldTopPosMargin, LayoutUnit oldTopNegMargin, LayoutUnit yPos) |
| { |
| LayoutUnit heightIncrease = getClearDelta(child, yPos); |
| if (!heightIncrease) |
| return yPos; |
| |
| if (child->isSelfCollapsingBlock()) { |
| bool childDiscardMargin = mustDiscardMarginBeforeForChild(child) || mustDiscardMarginAfterForChild(child); |
| |
| // For self-collapsing blocks that clear, they can still collapse their |
| // margins with following siblings. Reset the current margins to represent |
| // the self-collapsing block's margins only. |
| // If DISCARD is specified for -webkit-margin-collapse, reset the margin values. |
| if (!childDiscardMargin) { |
| MarginValues childMargins = marginValuesForChild(child); |
| marginInfo.setPositiveMargin(max(childMargins.positiveMarginBefore(), childMargins.positiveMarginAfter())); |
| marginInfo.setNegativeMargin(max(childMargins.negativeMarginBefore(), childMargins.negativeMarginAfter())); |
| } else |
| marginInfo.clearMargin(); |
| marginInfo.setDiscardMargin(childDiscardMargin); |
| |
| // CSS2.1 states: |
| // "If the top and bottom margins of an element with clearance are adjoining, its margins collapse with |
| // the adjoining margins of following siblings but that resulting margin does not collapse with the bottom margin of the parent block." |
| // So the parent's bottom margin cannot collapse through this block or any subsequent self-collapsing blocks. Check subsequent siblings |
| // for a block with height - if none is found then don't allow the margins to collapse with the parent. |
| bool wouldCollapseMarginsWithParent = marginInfo.canCollapseMarginAfterWithChildren(); |
| for (RenderBox* curr = child->nextSiblingBox(); curr && wouldCollapseMarginsWithParent; curr = curr->nextSiblingBox()) { |
| if (!curr->isFloatingOrOutOfFlowPositioned() && !curr->isSelfCollapsingBlock()) |
| wouldCollapseMarginsWithParent = false; |
| } |
| if (wouldCollapseMarginsWithParent) |
| marginInfo.setCanCollapseMarginAfterWithChildren(false); |
| |
| // CSS2.1: "the amount of clearance is set so that clearance + margin-top = [height of float], i.e., clearance = [height of float] - margin-top" |
| // Move the top of the child box to the bottom of the float ignoring the child's top margin. |
| LayoutUnit collapsedMargin = collapsedMarginBeforeForChild(child); |
| setLogicalHeight(child->logicalTop() - collapsedMargin); |
| // A negative collapsed margin-top value cancels itself out as it has already been factored into |yPos| above. |
| heightIncrease -= max(LayoutUnit(), collapsedMargin); |
| } else |
| // Increase our height by the amount we had to clear. |
| setLogicalHeight(logicalHeight() + heightIncrease); |
| |
| if (marginInfo.canCollapseWithMarginBefore()) { |
| // We can no longer collapse with the top of the block since a clear |
| // occurred. The empty blocks collapse into the cleared block. |
| // FIXME: This isn't quite correct. Need clarification for what to do |
| // if the height the cleared block is offset by is smaller than the |
| // margins involved. |
| setMaxMarginBeforeValues(oldTopPosMargin, oldTopNegMargin); |
| marginInfo.setAtBeforeSideOfBlock(false); |
| |
| // In case the child discarded the before margin of the block we need to reset the mustDiscardMarginBefore flag to the initial value. |
| setMustDiscardMarginBefore(style()->marginBeforeCollapse() == MDISCARD); |
| } |
| |
| LayoutUnit logicalTop = yPos + heightIncrease; |
| // After margin collapsing, one of our floats may now intrude into the child. If the child doesn't contain floats of its own it |
| // won't get picked up for relayout even though the logical top estimate was wrong - so add the newly intruding float now. |
| if (containsFloats() && child->isRenderBlock() && !toRenderBlock(child)->containsFloats() && !child->avoidsFloats() && lowestFloatLogicalBottom() > logicalTop) |
| toRenderBlock(child)->addIntrudingFloats(this, logicalLeftOffsetForContent(), logicalTop); |
| |
| return logicalTop; |
| } |
| |
| void RenderBlock::marginBeforeEstimateForChild(RenderBox* child, LayoutUnit& positiveMarginBefore, LayoutUnit& negativeMarginBefore, bool& discardMarginBefore) const |
| { |
| // Give up if in quirks mode and we're a body/table cell and the top margin of the child box is quirky. |
| // Give up if the child specified -webkit-margin-collapse: separate that prevents collapsing. |
| // FIXME: Use writing mode independent accessor for marginBeforeCollapse. |
| if ((document()->inQuirksMode() && hasMarginAfterQuirk(child) && (isTableCell() || isBody())) || child->style()->marginBeforeCollapse() == MSEPARATE) |
| return; |
| |
| // The margins are discarded by a child that specified -webkit-margin-collapse: discard. |
| // FIXME: Use writing mode independent accessor for marginBeforeCollapse. |
| if (child->style()->marginBeforeCollapse() == MDISCARD) { |
| positiveMarginBefore = 0; |
| negativeMarginBefore = 0; |
| discardMarginBefore = true; |
| return; |
| } |
| |
| LayoutUnit beforeChildMargin = marginBeforeForChild(child); |
| positiveMarginBefore = max(positiveMarginBefore, beforeChildMargin); |
| negativeMarginBefore = max(negativeMarginBefore, -beforeChildMargin); |
| |
| if (!child->isRenderBlock()) |
| return; |
| |
| RenderBlock* childBlock = toRenderBlock(child); |
| if (childBlock->childrenInline() || childBlock->isWritingModeRoot()) |
| return; |
| |
| MarginInfo childMarginInfo(childBlock, childBlock->borderBefore() + childBlock->paddingBefore(), childBlock->borderAfter() + childBlock->paddingAfter()); |
| if (!childMarginInfo.canCollapseMarginBeforeWithChildren()) |
| return; |
| |
| RenderBox* grandchildBox = childBlock->firstChildBox(); |
| for ( ; grandchildBox; grandchildBox = grandchildBox->nextSiblingBox()) { |
| if (!grandchildBox->isFloatingOrOutOfFlowPositioned()) |
| break; |
| } |
| |
| // Give up if there is clearance on the box, since it probably won't collapse into us. |
| if (!grandchildBox || grandchildBox->style()->clear() != CNONE) |
| return; |
| |
| // Make sure to update the block margins now for the grandchild box so that we're looking at current values. |
| if (grandchildBox->needsLayout()) { |
| grandchildBox->computeAndSetBlockDirectionMargins(this); |
| if (grandchildBox->isRenderBlock()) { |
| RenderBlock* grandchildBlock = toRenderBlock(grandchildBox); |
| grandchildBlock->setHasMarginBeforeQuirk(grandchildBox->style()->hasMarginBeforeQuirk()); |
| grandchildBlock->setHasMarginAfterQuirk(grandchildBox->style()->hasMarginAfterQuirk()); |
| } |
| } |
| |
| // Collapse the margin of the grandchild box with our own to produce an estimate. |
| childBlock->marginBeforeEstimateForChild(grandchildBox, positiveMarginBefore, negativeMarginBefore, discardMarginBefore); |
| } |
| |
| LayoutUnit RenderBlock::estimateLogicalTopPosition(RenderBox* child, const MarginInfo& marginInfo, LayoutUnit& estimateWithoutPagination) |
| { |
| // FIXME: We need to eliminate the estimation of vertical position, because when it's wrong we sometimes trigger a pathological |
| // relayout if there are intruding floats. |
| LayoutUnit logicalTopEstimate = logicalHeight(); |
| if (!marginInfo.canCollapseWithMarginBefore()) { |
| LayoutUnit positiveMarginBefore = 0; |
| LayoutUnit negativeMarginBefore = 0; |
| bool discardMarginBefore = false; |
| if (child->selfNeedsLayout()) { |
| // Try to do a basic estimation of how the collapse is going to go. |
| marginBeforeEstimateForChild(child, positiveMarginBefore, negativeMarginBefore, discardMarginBefore); |
| } else { |
| // Use the cached collapsed margin values from a previous layout. Most of the time they |
| // will be right. |
| MarginValues marginValues = marginValuesForChild(child); |
| positiveMarginBefore = max(positiveMarginBefore, marginValues.positiveMarginBefore()); |
| negativeMarginBefore = max(negativeMarginBefore, marginValues.negativeMarginBefore()); |
| discardMarginBefore = mustDiscardMarginBeforeForChild(child); |
| } |
| |
| // Collapse the result with our current margins. |
| if (!discardMarginBefore) |
| logicalTopEstimate += max(marginInfo.positiveMargin(), positiveMarginBefore) - max(marginInfo.negativeMargin(), negativeMarginBefore); |
| } |
| |
| // Adjust logicalTopEstimate down to the next page if the margins are so large that we don't fit on the current |
| // page. |
| LayoutState* layoutState = view()->layoutState(); |
| if (layoutState->isPaginated() && layoutState->pageLogicalHeight() && logicalTopEstimate > logicalHeight() |
| && hasNextPage(logicalHeight())) |
| logicalTopEstimate = min(logicalTopEstimate, nextPageLogicalTop(logicalHeight())); |
| |
| logicalTopEstimate += getClearDelta(child, logicalTopEstimate); |
| |
| estimateWithoutPagination = logicalTopEstimate; |
| |
| if (layoutState->isPaginated()) { |
| // If the object has a page or column break value of "before", then we should shift to the top of the next page. |
| logicalTopEstimate = applyBeforeBreak(child, logicalTopEstimate); |
| |
| // For replaced elements and scrolled elements, we want to shift them to the next page if they don't fit on the current one. |
| logicalTopEstimate = adjustForUnsplittableChild(child, logicalTopEstimate); |
| |
| if (!child->selfNeedsLayout() && child->isRenderBlock()) |
| logicalTopEstimate += toRenderBlock(child)->paginationStrut(); |
| } |
| |
| return logicalTopEstimate; |
| } |
| |
| LayoutUnit RenderBlock::computeStartPositionDeltaForChildAvoidingFloats(const RenderBox* child, LayoutUnit childMarginStart, RenderRegion* region) |
| { |
| LayoutUnit startPosition = startOffsetForContent(region); |
| |
| // Add in our start margin. |
| LayoutUnit oldPosition = startPosition + childMarginStart; |
| LayoutUnit newPosition = oldPosition; |
| |
| LayoutUnit blockOffset = logicalTopForChild(child); |
| if (region) |
| blockOffset = max(blockOffset, blockOffset + (region->logicalTopForFlowThreadContent() - offsetFromLogicalTopOfFirstPage())); |
| |
| LayoutUnit startOff = startOffsetForLine(blockOffset, false, region, logicalHeightForChild(child)); |
| |
| if (style()->textAlign() != WEBKIT_CENTER && !child->style()->marginStartUsing(style()).isAuto()) { |
| if (childMarginStart < 0) |
| startOff += childMarginStart; |
| newPosition = max(newPosition, startOff); // Let the float sit in the child's margin if it can fit. |
| } else if (startOff != startPosition) |
| newPosition = startOff + childMarginStart; |
| |
| return newPosition - oldPosition; |
| } |
| |
| void RenderBlock::determineLogicalLeftPositionForChild(RenderBox* child, ApplyLayoutDeltaMode applyDelta) |
| { |
| LayoutUnit startPosition = borderStart() + paddingStart(); |
| if (style()->shouldPlaceBlockDirectionScrollbarOnLogicalLeft()) |
| startPosition -= verticalScrollbarWidth(); |
| LayoutUnit totalAvailableLogicalWidth = borderAndPaddingLogicalWidth() + availableLogicalWidth(); |
| |
| // Add in our start margin. |
| LayoutUnit childMarginStart = marginStartForChild(child); |
| LayoutUnit newPosition = startPosition + childMarginStart; |
| |
| // Some objects (e.g., tables, horizontal rules, overflow:auto blocks) avoid floats. They need |
| // to shift over as necessary to dodge any floats that might get in the way. |
| if (child->avoidsFloats() && containsFloats() && !flowThreadContainingBlock()) |
| newPosition += computeStartPositionDeltaForChildAvoidingFloats(child, marginStartForChild(child)); |
| |
| setLogicalLeftForChild(child, style()->isLeftToRightDirection() ? newPosition : totalAvailableLogicalWidth - newPosition - logicalWidthForChild(child), applyDelta); |
| } |
| |
| void RenderBlock::setCollapsedBottomMargin(const MarginInfo& marginInfo) |
| { |
| if (marginInfo.canCollapseWithMarginAfter() && !marginInfo.canCollapseWithMarginBefore()) { |
| // Update the after side margin of the container to discard if the after margin of the last child also discards and we collapse with it. |
| // Don't update the max margin values because we won't need them anyway. |
| if (marginInfo.discardMargin()) { |
| setMustDiscardMarginAfter(); |
| return; |
| } |
| |
| // Update our max pos/neg bottom margins, since we collapsed our bottom margins |
| // with our children. |
| setMaxMarginAfterValues(max(maxPositiveMarginAfter(), marginInfo.positiveMargin()), max(maxNegativeMarginAfter(), marginInfo.negativeMargin())); |
| |
| if (!marginInfo.hasMarginAfterQuirk()) |
| setHasMarginAfterQuirk(false); |
| |
| if (marginInfo.hasMarginAfterQuirk() && !marginAfter()) |
| // We have no bottom margin and our last child has a quirky margin. |
| // We will pick up this quirky margin and pass it through. |
| // This deals with the <td><div><p> case. |
| setHasMarginAfterQuirk(true); |
| } |
| } |
| |
| void RenderBlock::handleAfterSideOfBlock(LayoutUnit beforeSide, LayoutUnit afterSide, MarginInfo& marginInfo) |
| { |
| marginInfo.setAtAfterSideOfBlock(true); |
| |
| // If we can't collapse with children then go ahead and add in the bottom margin. |
| if (!marginInfo.discardMargin() && (!marginInfo.canCollapseWithMarginAfter() && !marginInfo.canCollapseWithMarginBefore() |
| && (!document()->inQuirksMode() || !marginInfo.quirkContainer() || !marginInfo.hasMarginAfterQuirk()))) |
| setLogicalHeight(logicalHeight() + marginInfo.margin()); |
| |
| // Now add in our bottom border/padding. |
| setLogicalHeight(logicalHeight() + afterSide); |
| |
| // Negative margins can cause our height to shrink below our minimal height (border/padding). |
| // If this happens, ensure that the computed height is increased to the minimal height. |
| setLogicalHeight(max(logicalHeight(), beforeSide + afterSide)); |
| |
| // Update our bottom collapsed margin info. |
| setCollapsedBottomMargin(marginInfo); |
| } |
| |
| void RenderBlock::setLogicalLeftForChild(RenderBox* child, LayoutUnit logicalLeft, ApplyLayoutDeltaMode applyDelta) |
| { |
| if (isHorizontalWritingMode()) { |
| if (applyDelta == ApplyLayoutDelta) |
| view()->addLayoutDelta(LayoutSize(child->x() - logicalLeft, 0)); |
| child->setX(logicalLeft); |
| } else { |
| if (applyDelta == ApplyLayoutDelta) |
| view()->addLayoutDelta(LayoutSize(0, child->y() - logicalLeft)); |
| child->setY(logicalLeft); |
| } |
| } |
| |
| void RenderBlock::setLogicalTopForChild(RenderBox* child, LayoutUnit logicalTop, ApplyLayoutDeltaMode applyDelta) |
| { |
| if (isHorizontalWritingMode()) { |
| if (applyDelta == ApplyLayoutDelta) |
| view()->addLayoutDelta(LayoutSize(0, child->y() - logicalTop)); |
| child->setY(logicalTop); |
| } else { |
| if (applyDelta == ApplyLayoutDelta) |
| view()->addLayoutDelta(LayoutSize(child->x() - logicalTop, 0)); |
| child->setX(logicalTop); |
| } |
| } |
| |
| void RenderBlock::updateBlockChildDirtyBitsBeforeLayout(bool relayoutChildren, RenderBox* child) |
| { |
| // FIXME: Technically percentage height objects only need a relayout if their percentage isn't going to be turned into |
| // an auto value. Add a method to determine this, so that we can avoid the relayout. |
| if (relayoutChildren || (child->hasRelativeLogicalHeight() && !isRenderView()) || child->hasViewportPercentageLogicalHeight()) |
| child->setChildNeedsLayout(true, MarkOnlyThis); |
| |
| // If relayoutChildren is set and the child has percentage padding or an embedded content box, we also need to invalidate the childs pref widths. |
| if (relayoutChildren && child->needsPreferredWidthsRecalculation()) |
| child->setPreferredLogicalWidthsDirty(true, MarkOnlyThis); |
| } |
| |
| void RenderBlock::layoutBlockChildren(bool relayoutChildren, LayoutUnit& maxFloatLogicalBottom) |
| { |
| if (gPercentHeightDescendantsMap) { |
| if (TrackedRendererListHashSet* descendants = gPercentHeightDescendantsMap->get(this)) { |
| TrackedRendererListHashSet::iterator end = descendants->end(); |
| for (TrackedRendererListHashSet::iterator it = descendants->begin(); it != end; ++it) { |
| RenderBox* box = *it; |
| while (box != this) { |
| if (box->normalChildNeedsLayout()) |
| break; |
| box->setChildNeedsLayout(true, MarkOnlyThis); |
| box = box->containingBlock(); |
| ASSERT(box); |
| if (!box) |
| break; |
| } |
| } |
| } |
| } |
| |
| LayoutUnit beforeEdge = borderBefore() + paddingBefore(); |
| LayoutUnit afterEdge = borderAfter() + paddingAfter() + scrollbarLogicalHeight(); |
| |
| setLogicalHeight(beforeEdge); |
| |
| // Lay out our hypothetical grid line as though it occurs at the top of the block. |
| if (view()->layoutState()->lineGrid() == this) |
| layoutLineGridBox(); |
| |
| // The margin struct caches all our current margin collapsing state. The compact struct caches state when we encounter compacts, |
| MarginInfo marginInfo(this, beforeEdge, afterEdge); |
| |
| // Fieldsets need to find their legend and position it inside the border of the object. |
| // The legend then gets skipped during normal layout. The same is true for ruby text. |
| // It doesn't get included in the normal layout process but is instead skipped. |
| RenderObject* childToExclude = layoutSpecialExcludedChild(relayoutChildren); |
| |
| LayoutUnit previousFloatLogicalBottom = 0; |
| maxFloatLogicalBottom = 0; |
| |
| RenderBox* next = firstChildBox(); |
| |
| while (next) { |
| RenderBox* child = next; |
| next = child->nextSiblingBox(); |
| |
| if (childToExclude == child) |
| continue; // Skip this child, since it will be positioned by the specialized subclass (fieldsets and ruby runs). |
| |
| updateBlockChildDirtyBitsBeforeLayout(relayoutChildren, child); |
| |
| if (child->isOutOfFlowPositioned()) { |
| child->containingBlock()->insertPositionedObject(child); |
| adjustPositionedBlock(child, marginInfo); |
| continue; |
| } |
| if (child->isFloating()) { |
| insertFloatingObject(child); |
| adjustFloatingBlock(marginInfo); |
| continue; |
| } |
| |
| // Lay out the child. |
| layoutBlockChild(child, marginInfo, previousFloatLogicalBottom, maxFloatLogicalBottom); |
| } |
| |
| // Now do the handling of the bottom of the block, adding in our bottom border/padding and |
| // determining the correct collapsed bottom margin information. |
| handleAfterSideOfBlock(beforeEdge, afterEdge, marginInfo); |
| } |
| |
| void RenderBlock::layoutBlockChild(RenderBox* child, MarginInfo& marginInfo, LayoutUnit& previousFloatLogicalBottom, LayoutUnit& maxFloatLogicalBottom) |
| { |
| LayoutUnit oldPosMarginBefore = maxPositiveMarginBefore(); |
| LayoutUnit oldNegMarginBefore = maxNegativeMarginBefore(); |
| |
| // The child is a normal flow object. Compute the margins we will use for collapsing now. |
| child->computeAndSetBlockDirectionMargins(this); |
| |
| // Try to guess our correct logical top position. In most cases this guess will |
| // be correct. Only if we're wrong (when we compute the real logical top position) |
| // will we have to potentially relayout. |
| LayoutUnit estimateWithoutPagination; |
| LayoutUnit logicalTopEstimate = estimateLogicalTopPosition(child, marginInfo, estimateWithoutPagination); |
| |
| // Cache our old rect so that we can dirty the proper repaint rects if the child moves. |
| LayoutRect oldRect = child->frameRect(); |
| LayoutUnit oldLogicalTop = logicalTopForChild(child); |
| |
| #if !ASSERT_DISABLED |
| LayoutSize oldLayoutDelta = view()->layoutDelta(); |
| #endif |
| // Go ahead and position the child as though it didn't collapse with the top. |
| setLogicalTopForChild(child, logicalTopEstimate, ApplyLayoutDelta); |
| |
| RenderBlock* childRenderBlock = child->isRenderBlock() ? toRenderBlock(child) : 0; |
| bool markDescendantsWithFloats = false; |
| if (logicalTopEstimate != oldLogicalTop && !child->avoidsFloats() && childRenderBlock && childRenderBlock->containsFloats()) |
| markDescendantsWithFloats = true; |
| #if ENABLE(SUBPIXEL_LAYOUT) |
| else if (UNLIKELY(logicalTopEstimate.mightBeSaturated())) |
| // logicalTopEstimate, returned by estimateLogicalTopPosition, might be saturated for |
| // very large elements. If it does the comparison with oldLogicalTop might yield a |
| // false negative as adding and removing margins, borders etc from a saturated number |
| // might yield incorrect results. If this is the case always mark for layout. |
| markDescendantsWithFloats = true; |
| #endif |
| else if (!child->avoidsFloats() || child->shrinkToAvoidFloats()) { |
| // If an element might be affected by the presence of floats, then always mark it for |
| // layout. |
| LayoutUnit fb = max(previousFloatLogicalBottom, lowestFloatLogicalBottom()); |
| if (fb > logicalTopEstimate) |
| markDescendantsWithFloats = true; |
| } |
| |
| if (childRenderBlock) { |
| if (markDescendantsWithFloats) |
| childRenderBlock->markAllDescendantsWithFloatsForLayout(); |
| if (!child->isWritingModeRoot()) |
| previousFloatLogicalBottom = max(previousFloatLogicalBottom, oldLogicalTop + childRenderBlock->lowestFloatLogicalBottom()); |
| } |
| |
| if (!child->needsLayout()) |
| child->markForPaginationRelayoutIfNeeded(); |
| |
| bool childHadLayout = child->everHadLayout(); |
| bool childNeededLayout = child->needsLayout(); |
| if (childNeededLayout) |
| child->layout(); |
| |
| // Cache if we are at the top of the block right now. |
| bool atBeforeSideOfBlock = marginInfo.atBeforeSideOfBlock(); |
| |
| // Now determine the correct ypos based off examination of collapsing margin |
| // values. |
| LayoutUnit logicalTopBeforeClear = collapseMargins(child, marginInfo); |
| |
| // Now check for clear. |
| LayoutUnit logicalTopAfterClear = clearFloatsIfNeeded(child, marginInfo, oldPosMarginBefore, oldNegMarginBefore, logicalTopBeforeClear); |
| |
| bool paginated = view()->layoutState()->isPaginated(); |
| if (paginated) |
| logicalTopAfterClear = adjustBlockChildForPagination(logicalTopAfterClear, estimateWithoutPagination, child, |
| atBeforeSideOfBlock && logicalTopBeforeClear == logicalTopAfterClear); |
| |
| setLogicalTopForChild(child, logicalTopAfterClear, ApplyLayoutDelta); |
| |
| // Now we have a final top position. See if it really does end up being different from our estimate. |
| // clearFloatsIfNeeded can also mark the child as needing a layout even though we didn't move. This happens |
| // when collapseMargins dynamically adds overhanging floats because of a child with negative margins. |
| if (logicalTopAfterClear != logicalTopEstimate || child->needsLayout() || (paginated && childRenderBlock && childRenderBlock->shouldBreakAtLineToAvoidWidow())) { |
| if (child->shrinkToAvoidFloats()) { |
| // The child's width depends on the line width. |
| // When the child shifts to clear an item, its width can |
| // change (because it has more available line width). |
| // So go ahead and mark the item as dirty. |
| child->setChildNeedsLayout(true, MarkOnlyThis); |
| } |
| |
| if (childRenderBlock) { |
| if (!child->avoidsFloats() && childRenderBlock->containsFloats()) |
| childRenderBlock->markAllDescendantsWithFloatsForLayout(); |
| if (!child->needsLayout()) |
| child->markForPaginationRelayoutIfNeeded(); |
| } |
| |
| // Our guess was wrong. Make the child lay itself out again. |
| child->layoutIfNeeded(); |
| } |
| |
| // We are no longer at the top of the block if we encounter a non-empty child. |
| // This has to be done after checking for clear, so that margins can be reset if a clear occurred. |
| if (marginInfo.atBeforeSideOfBlock() && !child->isSelfCollapsingBlock()) |
| marginInfo.setAtBeforeSideOfBlock(false); |
| |
| // Now place the child in the correct left position |
| determineLogicalLeftPositionForChild(child, ApplyLayoutDelta); |
| |
| // Update our height now that the child has been placed in the correct position. |
| setLogicalHeight(logicalHeight() + logicalHeightForChild(child)); |
| if (mustSeparateMarginAfterForChild(child)) { |
| setLogicalHeight(logicalHeight() + marginAfterForChild(child)); |
| marginInfo.clearMargin(); |
| } |
| // If the child has overhanging floats that intrude into following siblings (or possibly out |
| // of this block), then the parent gets notified of the floats now. |
| if (childRenderBlock && childRenderBlock->containsFloats()) |
| maxFloatLogicalBottom = max(maxFloatLogicalBottom, addOverhangingFloats(toRenderBlock(child), !childNeededLayout)); |
| |
| LayoutSize childOffset = child->location() - oldRect.location(); |
| if (childOffset.width() || childOffset.height()) { |
| view()->addLayoutDelta(childOffset); |
| |
| // If the child moved, we have to repaint it as well as any floating/positioned |
| // descendants. An exception is if we need a layout. In this case, we know we're going to |
| // repaint ourselves (and the child) anyway. |
| if (childHadLayout && !selfNeedsLayout() && child->checkForRepaintDuringLayout()) |
| child->repaintDuringLayoutIfMoved(oldRect); |
| } |
| |
| if (!childHadLayout && child->checkForRepaintDuringLayout()) { |
| child->repaint(); |
| child->repaintOverhangingFloats(true); |
| } |
| |
| if (paginated) { |
| // Check for an after page/column break. |
| LayoutUnit newHeight = applyAfterBreak(child, logicalHeight(), marginInfo); |
| if (newHeight != height()) |
| setLogicalHeight(newHeight); |
| } |
| |
| ASSERT(view()->layoutDeltaMatches(oldLayoutDelta)); |
| } |
| |
| void RenderBlock::simplifiedNormalFlowLayout() |
| { |
| if (childrenInline()) { |
| ListHashSet<RootInlineBox*> lineBoxes; |
| for (InlineWalker walker(this); !walker.atEnd(); walker.advance()) { |
| RenderObject* o = walker.current(); |
| if (!o->isOutOfFlowPositioned() && (o->isReplaced() || o->isFloating())) { |
| o->layoutIfNeeded(); |
| if (toRenderBox(o)->inlineBoxWrapper()) { |
| RootInlineBox* box = toRenderBox(o)->inlineBoxWrapper()->root(); |
| lineBoxes.add(box); |
| } |
| } else if (o->isText() || (o->isRenderInline() && !walker.atEndOfInline())) |
| o->setNeedsLayout(false); |
| } |
| |
| // FIXME: Glyph overflow will get lost in this case, but not really a big deal. |
| GlyphOverflowAndFallbackFontsMap textBoxDataMap; |
| for (ListHashSet<RootInlineBox*>::const_iterator it = lineBoxes.begin(); it != lineBoxes.end(); ++it) { |
| RootInlineBox* box = *it; |
| box->computeOverflow(box->lineTop(), box->lineBottom(), textBoxDataMap); |
| } |
| } else { |
| for (RenderBox* box = firstChildBox(); box; box = box->nextSiblingBox()) { |
| if (!box->isOutOfFlowPositioned()) |
| box->layoutIfNeeded(); |
| } |
| } |
| } |
| |
| bool RenderBlock::simplifiedLayout() |
| { |
| if ((!posChildNeedsLayout() && !needsSimplifiedNormalFlowLayout()) || normalChildNeedsLayout() || selfNeedsLayout()) |
| return false; |
| |
| LayoutStateMaintainer statePusher(view(), this, locationOffset(), hasColumns() || hasTransform() || hasReflection() || style()->isFlippedBlocksWritingMode()); |
| |
| if (needsPositionedMovementLayout() && !tryLayoutDoingPositionedMovementOnly()) |
| return false; |
| |
| // Lay out positioned descendants or objects that just need to recompute overflow. |
| if (needsSimplifiedNormalFlowLayout()) |
| simplifiedNormalFlowLayout(); |
| |
| // Lay out our positioned objects if our positioned child bit is set. |
| // Also, if an absolute position element inside a relative positioned container moves, and the absolute element has a fixed position |
| // child, neither the fixed element nor its container learn of the movement since posChildNeedsLayout() is only marked as far as the |
| // relative positioned container. So if we can have fixed pos objects in our positioned objects list check if any of them |
| // are statically positioned and thus need to move with their absolute ancestors. |
| bool canContainFixedPosObjects = canContainFixedPositionObjects(); |
| if (posChildNeedsLayout() || canContainFixedPosObjects) |
| layoutPositionedObjects(false, !posChildNeedsLayout() && canContainFixedPosObjects); |
| |
| // Recompute our overflow information. |
| // FIXME: We could do better here by computing a temporary overflow object from layoutPositionedObjects and only |
| // updating our overflow if we either used to have overflow or if the new temporary object has overflow. |
| // For now just always recompute overflow. This is no worse performance-wise than the old code that called rightmostPosition and |
| // lowestPosition on every relayout so it's not a regression. |
| // computeOverflow expects the bottom edge before we clamp our height. Since this information isn't available during |
| // simplifiedLayout, we cache the value in m_overflow. |
| LayoutUnit oldClientAfterEdge = hasRenderOverflow() ? m_overflow->layoutClientAfterEdge() : clientLogicalBottom(); |
| computeOverflow(oldClientAfterEdge, true); |
| |
| statePusher.pop(); |
| |
| updateLayerTransform(); |
| |
| updateScrollInfoAfterLayout(); |
| |
| setNeedsLayout(false); |
| return true; |
| } |
| |
| void RenderBlock::markFixedPositionObjectForLayoutIfNeeded(RenderObject* child) |
| { |
| if (child->style()->position() != FixedPosition) |
| return; |
| |
| bool hasStaticBlockPosition = child->style()->hasStaticBlockPosition(isHorizontalWritingMode()); |
| bool hasStaticInlinePosition = child->style()->hasStaticInlinePosition(isHorizontalWritingMode()); |
| if (!hasStaticBlockPosition && !hasStaticInlinePosition) |
| return; |
| |
| RenderObject* o = child->parent(); |
| while (o && !o->isRenderView() && o->style()->position() != AbsolutePosition) |
| o = o->parent(); |
| if (o->style()->position() != AbsolutePosition) |
| return; |
| |
| RenderBox* box = toRenderBox(child); |
| if (hasStaticInlinePosition) { |
| LogicalExtentComputedValues computedValues; |
| box->computeLogicalWidthInRegion(computedValues); |
| LayoutUnit newLeft = computedValues.m_position; |
| if (newLeft != box->logicalLeft()) |
| child->setChildNeedsLayout(true, MarkOnlyThis); |
| } else if (hasStaticBlockPosition) { |
| LayoutUnit oldTop = box->logicalTop(); |
| box->updateLogicalHeight(); |
| if (box->logicalTop() != oldTop) |
| child->setChildNeedsLayout(true, MarkOnlyThis); |
| } |
| } |
| |
| void RenderBlock::layoutPositionedObjects(bool relayoutChildren, bool fixedPositionObjectsOnly) |
| { |
| TrackedRendererListHashSet* positionedDescendants = positionedObjects(); |
| if (!positionedDescendants) |
| return; |
| |
| if (hasColumns()) |
| view()->layoutState()->clearPaginationInformation(); // Positioned objects are not part of the column flow, so they don't paginate with the columns. |
| |
| RenderBox* r; |
| TrackedRendererListHashSet::iterator end = positionedDescendants->end(); |
| for (TrackedRendererListHashSet::iterator it = positionedDescendants->begin(); it != end; ++it) { |
| r = *it; |
| |
| // A fixed position element with an absolute positioned ancestor has no way of knowing if the latter has changed position. So |
| // if this is a fixed position element, mark it for layout if it has an abspos ancestor and needs to move with that ancestor, i.e. |
| // it has static position. |
| markFixedPositionObjectForLayoutIfNeeded(r); |
| if (fixedPositionObjectsOnly) { |
| r->layoutIfNeeded(); |
| continue; |
| } |
| |
| // When a non-positioned block element moves, it may have positioned children that are implicitly positioned relative to the |
| // non-positioned block. Rather than trying to detect all of these movement cases, we just always lay out positioned |
| // objects that are positioned implicitly like this. Such objects are rare, and so in typical DHTML menu usage (where everything is |
| // positioned explicitly) this should not incur a performance penalty. |
| if (relayoutChildren || (r->style()->hasStaticBlockPosition(isHorizontalWritingMode()) && r->parent() != this)) |
| r->setChildNeedsLayout(true, MarkOnlyThis); |
| |
| // If relayoutChildren is set and the child has percentage padding or an embedded content box, we also need to invalidate the childs pref widths. |
| if (relayoutChildren && r->needsPreferredWidthsRecalculation()) |
| r->setPreferredLogicalWidthsDirty(true, MarkOnlyThis); |
| |
| if (!r->needsLayout()) |
| r->markForPaginationRelayoutIfNeeded(); |
| |
| // We don't have to do a full layout. We just have to update our position. Try that first. If we have shrink-to-fit width |
| // and we hit the available width constraint, the layoutIfNeeded() will catch it and do a full layout. |
| if (r->needsPositionedMovementLayoutOnly() && r->tryLayoutDoingPositionedMovementOnly()) |
| r->setNeedsLayout(false); |
| |
| // If we are paginated or in a line grid, go ahead and compute a vertical position for our object now. |
| // If it's wrong we'll lay out again. |
| LayoutUnit oldLogicalTop = 0; |
| bool needsBlockDirectionLocationSetBeforeLayout = r->needsLayout() && view()->layoutState()->needsBlockDirectionLocationSetBeforeLayout(); |
| if (needsBlockDirectionLocationSetBeforeLayout) { |
| if (isHorizontalWritingMode() == r->isHorizontalWritingMode()) |
| r->updateLogicalHeight(); |
| else |
| r->updateLogicalWidth(); |
| oldLogicalTop = logicalTopForChild(r); |
| } |
| |
| r->layoutIfNeeded(); |
| |
| // Lay out again if our estimate was wrong. |
| if (needsBlockDirectionLocationSetBeforeLayout && logicalTopForChild(r) != oldLogicalTop) { |
| r->setChildNeedsLayout(true, MarkOnlyThis); |
| r->layoutIfNeeded(); |
| } |
| } |
| |
| if (hasColumns()) |
| view()->layoutState()->m_columnInfo = columnInfo(); // FIXME: Kind of gross. We just put this back into the layout state so that pop() will work. |
| } |
| |
| void RenderBlock::markPositionedObjectsForLayout() |
| { |
| TrackedRendererListHashSet* positionedDescendants = positionedObjects(); |
| if (positionedDescendants) { |
| RenderBox* r; |
| TrackedRendererListHashSet::iterator end = positionedDescendants->end(); |
| for (TrackedRendererListHashSet::iterator it = positionedDescendants->begin(); it != end; ++it) { |
| r = *it; |
| r->setChildNeedsLayout(true); |
| } |
| } |
| } |
| |
| void RenderBlock::markForPaginationRelayoutIfNeeded() |
| { |
| ASSERT(!needsLayout()); |
| if (needsLayout()) |
| return; |
| |
| if (view()->layoutState()->pageLogicalHeightChanged() || (view()->layoutState()->pageLogicalHeight() && view()->layoutState()->pageLogicalOffset(this, logicalTop()) != pageLogicalOffset()) || shouldBreakAtLineToAvoidWidow()) |
| setChildNeedsLayout(true, MarkOnlyThis); |
| } |
| |
| void RenderBlock::repaintOverhangingFloats(bool paintAllDescendants) |
| { |
| // Repaint any overhanging floats (if we know we're the one to paint them). |
| // Otherwise, bail out. |
| if (!hasOverhangingFloats()) |
| return; |
| |
| // FIXME: Avoid disabling LayoutState. At the very least, don't disable it for floats originating |
| // in this block. Better yet would be to push extra state for the containers of other floats. |
| LayoutStateDisabler layoutStateDisabler(view()); |
| const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| FloatingObjectSetIterator end = floatingObjectSet.end(); |
| for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) { |
| FloatingObject* r = *it; |
| // Only repaint the object if it is overhanging, is not in its own layer, and |
| // is our responsibility to paint (m_shouldPaint is set). When paintAllDescendants is true, the latter |
| // condition is replaced with being a descendant of us. |
| if (logicalBottomForFloat(r) > logicalHeight() && ((paintAllDescendants && r->m_renderer->isDescendantOf(this)) || r->shouldPaint()) && !r->m_renderer->hasSelfPaintingLayer()) { |
| r->m_renderer->repaint(); |
| r->m_renderer->repaintOverhangingFloats(false); |
| } |
| } |
| } |
| |
| void RenderBlock::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
| { |
| LayoutPoint adjustedPaintOffset = paintOffset + location(); |
| |
| PaintPhase phase = paintInfo.phase; |
| |
| // Check if we need to do anything at all. |
| // FIXME: Could eliminate the isRoot() check if we fix background painting so that the RenderView |
| // paints the root's background. |
| if (!isRoot()) { |
| LayoutRect overflowBox = overflowRectForPaintRejection(); |
| flipForWritingMode(overflowBox); |
| overflowBox.inflate(maximalOutlineSize(paintInfo.phase)); |
| overflowBox.moveBy(adjustedPaintOffset); |
| if (!overflowBox.intersects(paintInfo.rect)) |
| return; |
| } |
| |
| bool pushedClip = pushContentsClip(paintInfo, adjustedPaintOffset); |
| paintObject(paintInfo, adjustedPaintOffset); |
| if (pushedClip) |
| popContentsClip(paintInfo, phase, adjustedPaintOffset); |
| |
| // Our scrollbar widgets paint exactly when we tell them to, so that they work properly with |
| // z-index. We paint after we painted the background/border, so that the scrollbars will |
| // sit above the background/border. |
| if (hasOverflowClip() && style()->visibility() == VISIBLE && (phase == PaintPhaseBlockBackground || phase == PaintPhaseChildBlockBackground) && paintInfo.shouldPaintWithinRoot(this) && !paintInfo.paintRootBackgroundOnly()) |
| layer()->paintOverflowControls(paintInfo.context, roundedIntPoint(adjustedPaintOffset), paintInfo.rect); |
| } |
| |
| void RenderBlock::paintColumnRules(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
| { |
| if (paintInfo.context->paintingDisabled()) |
| return; |
| |
| const Color& ruleColor = style()->visitedDependentColor(CSSPropertyWebkitColumnRuleColor); |
| bool ruleTransparent = style()->columnRuleIsTransparent(); |
| EBorderStyle ruleStyle = style()->columnRuleStyle(); |
| LayoutUnit ruleThickness = style()->columnRuleWidth(); |
| LayoutUnit colGap = columnGap(); |
| bool renderRule = ruleStyle > BHIDDEN && !ruleTransparent; |
| if (!renderRule) |
| return; |
| |
| ColumnInfo* colInfo = columnInfo(); |
| unsigned colCount = columnCount(colInfo); |
| |
| bool antialias = shouldAntialiasLines(paintInfo.context); |
| |
| if (colInfo->progressionAxis() == ColumnInfo::InlineAxis) { |
| bool leftToRight = style()->isLeftToRightDirection() ^ colInfo->progressionIsReversed(); |
| LayoutUnit currLogicalLeftOffset = leftToRight ? LayoutUnit() : contentLogicalWidth(); |
| LayoutUnit ruleAdd = logicalLeftOffsetForContent(); |
| LayoutUnit ruleLogicalLeft = leftToRight ? LayoutUnit() : contentLogicalWidth(); |
| LayoutUnit inlineDirectionSize = colInfo->desiredColumnWidth(); |
| BoxSide boxSide = isHorizontalWritingMode() |
| ? leftToRight ? BSLeft : BSRight |
| : leftToRight ? BSTop : BSBottom; |
| |
| for (unsigned i = 0; i < colCount; i++) { |
| // Move to the next position. |
| if (leftToRight) { |
| ruleLogicalLeft += inlineDirectionSize + colGap / 2; |
| currLogicalLeftOffset += inlineDirectionSize + colGap; |
| } else { |
| ruleLogicalLeft -= (inlineDirectionSize + colGap / 2); |
| currLogicalLeftOffset -= (inlineDirectionSize + colGap); |
| } |
| |
| // Now paint the column rule. |
| if (i < colCount - 1) { |
| LayoutUnit ruleLeft = isHorizontalWritingMode() ? paintOffset.x() + ruleLogicalLeft - ruleThickness / 2 + ruleAdd : paintOffset.x() + borderLeft() + paddingLeft(); |
| LayoutUnit ruleRight = isHorizontalWritingMode() ? ruleLeft + ruleThickness : ruleLeft + contentWidth(); |
| LayoutUnit ruleTop = isHorizontalWritingMode() ? paintOffset.y() + borderTop() + paddingTop() : paintOffset.y() + ruleLogicalLeft - ruleThickness / 2 + ruleAdd; |
| LayoutUnit ruleBottom = isHorizontalWritingMode() ? ruleTop + contentHeight() : ruleTop + ruleThickness; |
| IntRect pixelSnappedRuleRect = pixelSnappedIntRectFromEdges(ruleLeft, ruleTop, ruleRight, ruleBottom); |
| drawLineForBoxSide(paintInfo.context, pixelSnappedRuleRect.x(), pixelSnappedRuleRect.y(), pixelSnappedRuleRect.maxX(), pixelSnappedRuleRect.maxY(), boxSide, ruleColor, ruleStyle, 0, 0, antialias); |
| } |
| |
| ruleLogicalLeft = currLogicalLeftOffset; |
| } |
| } else { |
| bool topToBottom = !style()->isFlippedBlocksWritingMode() ^ colInfo->progressionIsReversed(); |
| LayoutUnit ruleLeft = isHorizontalWritingMode() |
| ? borderLeft() + paddingLeft() |
| : colGap / 2 - colGap - ruleThickness / 2 + (!colInfo->progressionIsReversed() ? borderBefore() + paddingBefore() : borderAfter() + paddingAfter()); |
| LayoutUnit ruleWidth = isHorizontalWritingMode() ? contentWidth() : ruleThickness; |
| LayoutUnit ruleTop = isHorizontalWritingMode() |
| ? colGap / 2 - colGap - ruleThickness / 2 + (!colInfo->progressionIsReversed() ? borderBefore() + paddingBefore() : borderAfter() + paddingAfter()) |
| : borderStart() + paddingStart(); |
| LayoutUnit ruleHeight = isHorizontalWritingMode() ? ruleThickness : contentHeight(); |
| LayoutRect ruleRect(ruleLeft, ruleTop, ruleWidth, ruleHeight); |
| |
| if (!topToBottom) { |
| if (isHorizontalWritingMode()) |
| ruleRect.setY(height() - ruleRect.maxY()); |
| else |
| ruleRect.setX(width() - ruleRect.maxX()); |
| } |
| |
| ruleRect.moveBy(paintOffset); |
| |
| BoxSide boxSide = isHorizontalWritingMode() |
| ? topToBottom ? BSTop : BSBottom |
| : topToBottom ? BSLeft : BSRight; |
| |
| LayoutSize step(0, topToBottom ? colInfo->columnHeight() + colGap : -(colInfo->columnHeight() + colGap)); |
| if (!isHorizontalWritingMode()) |
| step = step.transposedSize(); |
| |
| for (unsigned i = 1; i < colCount; i++) { |
| ruleRect.move(step); |
| IntRect pixelSnappedRuleRect = pixelSnappedIntRect(ruleRect); |
| drawLineForBoxSide(paintInfo.context, pixelSnappedRuleRect.x(), pixelSnappedRuleRect.y(), pixelSnappedRuleRect.maxX(), pixelSnappedRuleRect.maxY(), boxSide, ruleColor, ruleStyle, 0, 0, antialias); |
| } |
| } |
| } |
| |
| void RenderBlock::paintColumnContents(PaintInfo& paintInfo, const LayoutPoint& paintOffset, bool paintingFloats) |
| { |
| // We need to do multiple passes, breaking up our child painting into strips. |
| GraphicsContext* context = paintInfo.context; |
| ColumnInfo* colInfo = columnInfo(); |
| unsigned colCount = columnCount(colInfo); |
| if (!colCount) |
| return; |
| LayoutUnit currLogicalTopOffset = 0; |
| LayoutUnit colGap = columnGap(); |
| for (unsigned i = 0; i < colCount; i++) { |
| // For each rect, we clip to the rect, and then we adjust our coords. |
| LayoutRect colRect = columnRectAt(colInfo, i); |
| flipForWritingMode(colRect); |
| LayoutUnit logicalLeftOffset = (isHorizontalWritingMode() ? colRect.x() : colRect.y()) - logicalLeftOffsetForContent(); |
| LayoutSize offset = isHorizontalWritingMode() ? LayoutSize(logicalLeftOffset, currLogicalTopOffset) : LayoutSize(currLogicalTopOffset, logicalLeftOffset); |
| if (colInfo->progressionAxis() == ColumnInfo::BlockAxis) { |
| if (isHorizontalWritingMode()) |
| offset.expand(0, colRect.y() - borderTop() - paddingTop()); |
| else |
| offset.expand(colRect.x() - borderLeft() - paddingLeft(), 0); |
| } |
| colRect.moveBy(paintOffset); |
| PaintInfo info(paintInfo); |
| info.rect.intersect(pixelSnappedIntRect(colRect)); |
| |
| if (!info.rect.isEmpty()) { |
| GraphicsContextStateSaver stateSaver(*context); |
| LayoutRect clipRect(colRect); |
| |
| if (i < colCount - 1) { |
| if (isHorizontalWritingMode()) |
| clipRect.expand(colGap / 2, 0); |
| else |
| clipRect.expand(0, colGap / 2); |
| } |
| // Each strip pushes a clip, since column boxes are specified as being |
| // like overflow:hidden. |
| // FIXME: Content and column rules that extend outside column boxes at the edges of the multi-column element |
| // are clipped according to the 'overflow' property. |
| context->clip(pixelSnappedIntRect(clipRect)); |
| |
| // Adjust our x and y when painting. |
| LayoutPoint adjustedPaintOffset = paintOffset + offset; |
| if (paintingFloats) |
| paintFloats(info, adjustedPaintOffset, paintInfo.phase == PaintPhaseSelection || paintInfo.phase == PaintPhaseTextClip); |
| else |
| paintContents(info, adjustedPaintOffset); |
| } |
| |
| LayoutUnit blockDelta = (isHorizontalWritingMode() ? colRect.height() : colRect.width()); |
| if (style()->isFlippedBlocksWritingMode()) |
| currLogicalTopOffset += blockDelta; |
| else |
| currLogicalTopOffset -= blockDelta; |
| } |
| } |
| |
| void RenderBlock::paintContents(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
| { |
| // Avoid painting descendants of the root element when stylesheets haven't loaded. This eliminates FOUC. |
| // It's ok not to draw, because later on, when all the stylesheets do load, styleResolverChanged() on the Document |
| // will do a full repaint. |
| if (document()->didLayoutWithPendingStylesheets() && !isRenderView()) |
| return; |
| |
| if (childrenInline()) |
| m_lineBoxes.paint(this, paintInfo, paintOffset); |
| else { |
| PaintPhase newPhase = (paintInfo.phase == PaintPhaseChildOutlines) ? PaintPhaseOutline : paintInfo.phase; |
| newPhase = (newPhase == PaintPhaseChildBlockBackgrounds) ? PaintPhaseChildBlockBackground : newPhase; |
| |
| // We don't paint our own background, but we do let the kids paint their backgrounds. |
| PaintInfo paintInfoForChild(paintInfo); |
| paintInfoForChild.phase = newPhase; |
| paintInfoForChild.updateSubtreePaintRootForChildren(this); |
| |
| // FIXME: Paint-time pagination is obsolete and is now only used by embedded WebViews inside AppKit |
| // NSViews. Do not add any more code for this. |
| bool usePrintRect = !view()->printRect().isEmpty(); |
| paintChildren(paintInfo, paintOffset, paintInfoForChild, usePrintRect); |
| } |
| } |
| |
| void RenderBlock::paintChildren(PaintInfo& paintInfo, const LayoutPoint& paintOffset, PaintInfo& paintInfoForChild, bool usePrintRect) |
| { |
| for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBox()) { |
| if (!paintChild(child, paintInfo, paintOffset, paintInfoForChild, usePrintRect)) |
| return; |
| } |
| } |
| |
| bool RenderBlock::paintChild(RenderBox* child, PaintInfo& paintInfo, const LayoutPoint& paintOffset, PaintInfo& paintInfoForChild, bool usePrintRect) |
| { |
| // Check for page-break-before: always, and if it's set, break and bail. |
| bool checkBeforeAlways = !childrenInline() && (usePrintRect && child->style()->pageBreakBefore() == PBALWAYS); |
| LayoutUnit absoluteChildY = paintOffset.y() + child->y(); |
| if (checkBeforeAlways |
| && absoluteChildY > paintInfo.rect.y() |
| && absoluteChildY < paintInfo.rect.maxY()) { |
| view()->setBestTruncatedAt(absoluteChildY, this, true); |
| return false; |
| } |
| |
| RenderView* renderView = view(); |
| if (!child->isFloating() && child->isReplaced() && usePrintRect && child->height() <= renderView->printRect().height()) { |
| // Paginate block-level replaced elements. |
| if (absoluteChildY + child->height() > renderView->printRect().maxY()) { |
| if (absoluteChildY < renderView->truncatedAt()) |
| renderView->setBestTruncatedAt(absoluteChildY, child); |
| // If we were able to truncate, don't paint. |
| if (absoluteChildY >= renderView->truncatedAt()) |
| return false; |
| } |
| } |
| |
| LayoutPoint childPoint = flipForWritingModeForChild(child, paintOffset); |
| if (!child->hasSelfPaintingLayer() && !child->isFloating()) |
| child->paint(paintInfoForChild, childPoint); |
| |
| // Check for page-break-after: always, and if it's set, break and bail. |
| bool checkAfterAlways = !childrenInline() && (usePrintRect && child->style()->pageBreakAfter() == PBALWAYS); |
| if (checkAfterAlways |
| && (absoluteChildY + child->height()) > paintInfo.rect.y() |
| && (absoluteChildY + child->height()) < paintInfo.rect.maxY()) { |
| view()->setBestTruncatedAt(absoluteChildY + child->height() + max<LayoutUnit>(0, child->collapsedMarginAfter()), this, true); |
| return false; |
| } |
| return true; |
| } |
| |
| |
| void RenderBlock::paintCaret(PaintInfo& paintInfo, const LayoutPoint& paintOffset, CaretType type) |
| { |
| // Paint the caret if the FrameSelection says so or if caret browsing is enabled |
| bool caretBrowsing = frame()->settings() && frame()->settings()->caretBrowsingEnabled(); |
| RenderObject* caretPainter; |
| bool isContentEditable; |
| if (type == CursorCaret) { |
| caretPainter = frame()->selection()->caretRenderer(); |
| isContentEditable = frame()->selection()->rendererIsEditable(); |
| } else { |
| caretPainter = frame()->page()->dragCaretController()->caretRenderer(); |
| isContentEditable = frame()->page()->dragCaretController()->isContentEditable(); |
| } |
| |
| if (caretPainter == this && (isContentEditable || caretBrowsing)) { |
| if (type == CursorCaret) |
| frame()->selection()->paintCaret(paintInfo.context, paintOffset, paintInfo.rect); |
| else |
| frame()->page()->dragCaretController()->paintDragCaret(frame(), paintInfo.context, paintOffset, paintInfo.rect); |
| } |
| } |
| |
| void RenderBlock::paintObject(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
| { |
| PaintPhase paintPhase = paintInfo.phase; |
| |
| // 1. paint background, borders etc |
| if ((paintPhase == PaintPhaseBlockBackground || paintPhase == PaintPhaseChildBlockBackground) && style()->visibility() == VISIBLE) { |
| if (hasBoxDecorations()) |
| paintBoxDecorations(paintInfo, paintOffset); |
| if (hasColumns() && !paintInfo.paintRootBackgroundOnly()) |
| paintColumnRules(paintInfo, paintOffset); |
| } |
| |
| if (paintPhase == PaintPhaseMask && style()->visibility() == VISIBLE) { |
| paintMask(paintInfo, paintOffset); |
| return; |
| } |
| |
| // We're done. We don't bother painting any children. |
| if (paintPhase == PaintPhaseBlockBackground || paintInfo.paintRootBackgroundOnly()) |
| return; |
| |
| // Adjust our painting position if we're inside a scrolled layer (e.g., an overflow:auto div). |
| LayoutPoint scrolledOffset = paintOffset; |
| if (hasOverflowClip()) |
| scrolledOffset.move(-scrolledContentOffset()); |
| |
| // 2. paint contents |
| if (paintPhase != PaintPhaseSelfOutline) { |
| if (hasColumns()) |
| paintColumnContents(paintInfo, scrolledOffset); |
| else |
| paintContents(paintInfo, scrolledOffset); |
| } |
| |
| // 3. paint selection |
| // FIXME: Make this work with multi column layouts. For now don't fill gaps. |
| bool isPrinting = document()->printing(); |
| if (!isPrinting && !hasColumns()) |
| paintSelection(paintInfo, scrolledOffset); // Fill in gaps in selection on lines and between blocks. |
| |
| // 4. paint floats. |
| if (paintPhase == PaintPhaseFloat || paintPhase == PaintPhaseSelection || paintPhase == PaintPhaseTextClip) { |
| if (hasColumns()) |
| paintColumnContents(paintInfo, scrolledOffset, true); |
| else |
| paintFloats(paintInfo, scrolledOffset, paintPhase == PaintPhaseSelection || paintPhase == PaintPhaseTextClip); |
| } |
| |
| // 5. paint outline. |
| if ((paintPhase == PaintPhaseOutline || paintPhase == PaintPhaseSelfOutline) && hasOutline() && style()->visibility() == VISIBLE) |
| paintOutline(paintInfo, LayoutRect(paintOffset, size())); |
| |
| // 6. paint continuation outlines. |
| if ((paintPhase == PaintPhaseOutline || paintPhase == PaintPhaseChildOutlines)) { |
| RenderInline* inlineCont = inlineElementContinuation(); |
| if (inlineCont && inlineCont->hasOutline() && inlineCont->style()->visibility() == VISIBLE) { |
| RenderInline* inlineRenderer = toRenderInline(inlineCont->node()->renderer()); |
| RenderBlock* cb = containingBlock(); |
| |
| bool inlineEnclosedInSelfPaintingLayer = false; |
| for (RenderBoxModelObject* box = inlineRenderer; box != cb; box = box->parent()->enclosingBoxModelObject()) { |
| if (box->hasSelfPaintingLayer()) { |
| inlineEnclosedInSelfPaintingLayer = true; |
| break; |
| } |
| } |
| |
| // Do not add continuations for outline painting by our containing block if we are a relative positioned |
| // anonymous block (i.e. have our own layer), paint them straightaway instead. This is because a block depends on renderers in its continuation table being |
| // in the same layer. |
| if (!inlineEnclosedInSelfPaintingLayer && !hasLayer()) |
| cb->addContinuationWithOutline(inlineRenderer); |
| else if (!inlineRenderer->firstLineBox() || (!inlineEnclosedInSelfPaintingLayer && hasLayer())) |
| inlineRenderer->paintOutline(paintInfo, paintOffset - locationOffset() + inlineRenderer->containingBlock()->location()); |
| } |
| paintContinuationOutlines(paintInfo, paintOffset); |
| } |
| |
| // 7. paint caret. |
| // If the caret's node's render object's containing block is this block, and the paint action is PaintPhaseForeground, |
| // then paint the caret. |
| if (paintPhase == PaintPhaseForeground) { |
| paintCaret(paintInfo, paintOffset, CursorCaret); |
| paintCaret(paintInfo, paintOffset, DragCaret); |
| } |
| } |
| |
| LayoutPoint RenderBlock::flipFloatForWritingModeForChild(const FloatingObject* child, const LayoutPoint& point) const |
| { |
| if (!style()->isFlippedBlocksWritingMode()) |
| return point; |
| |
| // This is similar to RenderBox::flipForWritingModeForChild. We have to subtract out our left/top offsets twice, since |
| // it's going to get added back in. We hide this complication here so that the calling code looks normal for the unflipped |
| // case. |
| if (isHorizontalWritingMode()) |
| return LayoutPoint(point.x(), point.y() + height() - child->renderer()->height() - 2 * yPositionForFloatIncludingMargin(child)); |
| return LayoutPoint(point.x() + width() - child->renderer()->width() - 2 * xPositionForFloatIncludingMargin(child), point.y()); |
| } |
| |
| void RenderBlock::paintFloats(PaintInfo& paintInfo, const LayoutPoint& paintOffset, bool preservePhase) |
| { |
| if (!m_floatingObjects) |
| return; |
| |
| const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| FloatingObjectSetIterator end = floatingObjectSet.end(); |
| for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) { |
| FloatingObject* r = *it; |
| // Only paint the object if our m_shouldPaint flag is set. |
| if (r->shouldPaint() && !r->m_renderer->hasSelfPaintingLayer()) { |
| PaintInfo currentPaintInfo(paintInfo); |
| currentPaintInfo.phase = preservePhase ? paintInfo.phase : PaintPhaseBlockBackground; |
| LayoutPoint childPoint = flipFloatForWritingModeForChild(r, LayoutPoint(paintOffset.x() + xPositionForFloatIncludingMargin(r) - r->m_renderer->x(), paintOffset.y() + yPositionForFloatIncludingMargin(r) - r->m_renderer->y())); |
| r->m_renderer->paint(currentPaintInfo, childPoint); |
| if (!preservePhase) { |
| currentPaintInfo.phase = PaintPhaseChildBlockBackgrounds; |
| r->m_renderer->paint(currentPaintInfo, childPoint); |
| currentPaintInfo.phase = PaintPhaseFloat; |
| r->m_renderer->paint(currentPaintInfo, childPoint); |
| currentPaintInfo.phase = PaintPhaseForeground; |
| r->m_renderer->paint(currentPaintInfo, childPoint); |
| currentPaintInfo.phase = PaintPhaseOutline; |
| r->m_renderer->paint(currentPaintInfo, childPoint); |
| } |
| } |
| } |
| } |
| |
| RenderInline* RenderBlock::inlineElementContinuation() const |
| { |
| RenderBoxModelObject* continuation = this->continuation(); |
| return continuation && continuation->isInline() ? toRenderInline(continuation) : 0; |
| } |
| |
| RenderBlock* RenderBlock::blockElementContinuation() const |
| { |
| RenderBoxModelObject* currentContinuation = continuation(); |
| if (!currentContinuation || currentContinuation->isInline()) |
| return 0; |
| RenderBlock* nextContinuation = toRenderBlock(currentContinuation); |
| if (nextContinuation->isAnonymousBlock()) |
| return nextContinuation->blockElementContinuation(); |
| return nextContinuation; |
| } |
| |
| static ContinuationOutlineTableMap* continuationOutlineTable() |
| { |
| DEFINE_STATIC_LOCAL(ContinuationOutlineTableMap, table, ()); |
| return &table; |
| } |
| |
| void RenderBlock::addContinuationWithOutline(RenderInline* flow) |
| { |
| // We can't make this work if the inline is in a layer. We'll just rely on the broken |
| // way of painting. |
| ASSERT(!flow->layer() && !flow->isInlineElementContinuation()); |
| |
| ContinuationOutlineTableMap* table = continuationOutlineTable(); |
| ListHashSet<RenderInline*>* continuations = table->get(this); |
| if (!continuations) { |
| continuations = new ListHashSet<RenderInline*>; |
| table->set(this, adoptPtr(continuations)); |
| } |
| |
| continuations->add(flow); |
| } |
| |
| bool RenderBlock::paintsContinuationOutline(RenderInline* flow) |
| { |
| ContinuationOutlineTableMap* table = continuationOutlineTable(); |
| if (table->isEmpty()) |
| return false; |
| |
| ListHashSet<RenderInline*>* continuations = table->get(this); |
| if (!continuations) |
| return false; |
| |
| return continuations->contains(flow); |
| } |
| |
| void RenderBlock::paintContinuationOutlines(PaintInfo& info, const LayoutPoint& paintOffset) |
| { |
| ContinuationOutlineTableMap* table = continuationOutlineTable(); |
| if (table->isEmpty()) |
| return; |
| |
| OwnPtr<ListHashSet<RenderInline*> > continuations = table->take(this); |
| if (!continuations) |
| return; |
| |
| LayoutPoint accumulatedPaintOffset = paintOffset; |
| // Paint each continuation outline. |
| ListHashSet<RenderInline*>::iterator end = continuations->end(); |
| for (ListHashSet<RenderInline*>::iterator it = continuations->begin(); it != end; ++it) { |
| // Need to add in the coordinates of the intervening blocks. |
| RenderInline* flow = *it; |
| RenderBlock* block = flow->containingBlock(); |
| for ( ; block && block != this; block = block->containingBlock()) |
| accumulatedPaintOffset.moveBy(block->location()); |
| ASSERT(block); |
| flow->paintOutline(info, accumulatedPaintOffset); |
| } |
| } |
| |
| bool RenderBlock::shouldPaintSelectionGaps() const |
| { |
| return selectionState() != SelectionNone && style()->visibility() == VISIBLE && isSelectionRoot(); |
| } |
| |
| bool RenderBlock::isSelectionRoot() const |
| { |
| if (isPseudoElement()) |
| return false; |
| ASSERT(node() || isAnonymous()); |
| |
| // FIXME: Eventually tables should have to learn how to fill gaps between cells, at least in simple non-spanning cases. |
| if (isTable()) |
| return false; |
| |
| if (isBody() || isRoot() || hasOverflowClip() |
| || isPositioned() || isFloating() |
| || isTableCell() || isInlineBlockOrInlineTable() |
| || hasTransform() || hasReflection() || hasMask() || isWritingModeRoot() |
| || isRenderFlowThread()) |
| return true; |
| |
| if (view() && view()->selectionStart()) { |
| Node* startElement = view()->selectionStart()->node(); |
| if (startElement && startElement->rootEditableElement() == node()) |
| return true; |
| } |
| |
| return false; |
| } |
| |
| GapRects RenderBlock::selectionGapRectsForRepaint(const RenderLayerModelObject* repaintContainer) |
| { |
| ASSERT(!needsLayout()); |
| |
| if (!shouldPaintSelectionGaps()) |
| return GapRects(); |
| |
| TransformState transformState(TransformState::ApplyTransformDirection, FloatPoint()); |
| mapLocalToContainer(repaintContainer, transformState, ApplyContainerFlip | UseTransforms); |
| LayoutPoint offsetFromRepaintContainer = roundedLayoutPoint(transformState.mappedPoint()); |
| |
| if (hasOverflowClip()) |
| offsetFromRepaintContainer -= scrolledContentOffset(); |
| |
| LogicalSelectionOffsetCaches cache(this); |
| LayoutUnit lastTop = 0; |
| LayoutUnit lastLeft = logicalLeftSelectionOffset(this, lastTop, cache); |
| LayoutUnit lastRight = logicalRightSelectionOffset(this, lastTop, cache); |
| |
| return selectionGaps(this, offsetFromRepaintContainer, IntSize(), lastTop, lastLeft, lastRight, cache); |
| } |
| |
| void RenderBlock::paintSelection(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
| { |
| if (shouldPaintSelectionGaps() && paintInfo.phase == PaintPhaseForeground) { |
| LogicalSelectionOffsetCaches cache(this); |
| LayoutUnit lastTop = 0; |
| LayoutUnit lastLeft = logicalLeftSelectionOffset(this, lastTop, cache); |
| LayoutUnit lastRight = logicalRightSelectionOffset(this, lastTop, cache); |
| GraphicsContextStateSaver stateSaver(*paintInfo.context); |
| |
| LayoutRect gapRectsBounds = selectionGaps(this, paintOffset, LayoutSize(), lastTop, lastLeft, lastRight, cache, &paintInfo); |
| if (!gapRectsBounds.isEmpty()) { |
| if (RenderLayer* layer = enclosingLayer()) { |
| gapRectsBounds.moveBy(-paintOffset); |
| if (!hasLayer()) { |
| LayoutRect localBounds(gapRectsBounds); |
| flipForWritingMode(localBounds); |
| gapRectsBounds = localToContainerQuad(FloatRect(localBounds), layer->renderer()).enclosingBoundingBox(); |
| if (layer->renderer()->hasOverflowClip()) |
| gapRectsBounds.move(layer->renderBox()->scrolledContentOffset()); |
| } |
| layer->addBlockSelectionGapsBounds(gapRectsBounds); |
| } |
| } |
| } |
| } |
| |
| static void clipOutPositionedObjects(const PaintInfo* paintInfo, const LayoutPoint& offset, TrackedRendererListHashSet* positionedObjects) |
| { |
| if (!positionedObjects) |
| return; |
| |
| TrackedRendererListHashSet::const_iterator end = positionedObjects->end(); |
| for (TrackedRendererListHashSet::const_iterator it = positionedObjects->begin(); it != end; ++it) { |
| RenderBox* r = *it; |
| paintInfo->context->clipOut(IntRect(offset.x() + r->x(), offset.y() + r->y(), r->width(), r->height())); |
| } |
| } |
| |
| static LayoutUnit blockDirectionOffset(RenderBlock* rootBlock, const LayoutSize& offsetFromRootBlock) |
| { |
| return rootBlock->isHorizontalWritingMode() ? offsetFromRootBlock.height() : offsetFromRootBlock.width(); |
| } |
| |
| static LayoutUnit inlineDirectionOffset(RenderBlock* rootBlock, const LayoutSize& offsetFromRootBlock) |
| { |
| return rootBlock->isHorizontalWritingMode() ? offsetFromRootBlock.width() : offsetFromRootBlock.height(); |
| } |
| |
| LayoutRect RenderBlock::logicalRectToPhysicalRect(const LayoutPoint& rootBlockPhysicalPosition, const LayoutRect& logicalRect) |
| { |
| LayoutRect result; |
| if (isHorizontalWritingMode()) |
| result = logicalRect; |
| else |
| result = LayoutRect(logicalRect.y(), logicalRect.x(), logicalRect.height(), logicalRect.width()); |
| flipForWritingMode(result); |
| result.moveBy(rootBlockPhysicalPosition); |
| return result; |
| } |
| |
| GapRects RenderBlock::selectionGaps(RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, |
| LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo) |
| { |
| // IMPORTANT: Callers of this method that intend for painting to happen need to do a save/restore. |
| // Clip out floating and positioned objects when painting selection gaps. |
| if (paintInfo) { |
| // Note that we don't clip out overflow for positioned objects. We just stick to the border box. |
| LayoutRect flippedBlockRect(offsetFromRootBlock.width(), offsetFromRootBlock.height(), width(), height()); |
| rootBlock->flipForWritingMode(flippedBlockRect); |
| flippedBlockRect.moveBy(rootBlockPhysicalPosition); |
| clipOutPositionedObjects(paintInfo, flippedBlockRect.location(), positionedObjects()); |
| if (isBody() || isRoot()) // The <body> must make sure to examine its containingBlock's positioned objects. |
| for (RenderBlock* cb = containingBlock(); cb && !cb->isRenderView(); cb = cb->containingBlock()) |
| clipOutPositionedObjects(paintInfo, LayoutPoint(cb->x(), cb->y()), cb->positionedObjects()); // FIXME: Not right for flipped writing modes. |
| if (m_floatingObjects) { |
| const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| FloatingObjectSetIterator end = floatingObjectSet.end(); |
| for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) { |
| FloatingObject* r = *it; |
| LayoutRect floatBox(offsetFromRootBlock.width() + xPositionForFloatIncludingMargin(r), |
| offsetFromRootBlock.height() + yPositionForFloatIncludingMargin(r), |
| r->m_renderer->width(), r->m_renderer->height()); |
| rootBlock->flipForWritingMode(floatBox); |
| floatBox.move(rootBlockPhysicalPosition.x(), rootBlockPhysicalPosition.y()); |
| paintInfo->context->clipOut(pixelSnappedIntRect(floatBox)); |
| } |
| } |
| } |
| |
| // FIXME: overflow: auto/scroll regions need more math here, since painting in the border box is different from painting in the padding box (one is scrolled, the other is |
| // fixed). |
| GapRects result; |
| if (!isBlockFlow()) // FIXME: Make multi-column selection gap filling work someday. |
| return result; |
| |
| if (hasColumns() || hasTransform() || style()->columnSpan()) { |
| // FIXME: We should learn how to gap fill multiple columns and transforms eventually. |
| lastLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalHeight(); |
| lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, logicalHeight(), cache); |
| lastLogicalRight = logicalRightSelectionOffset(rootBlock, logicalHeight(), cache); |
| return result; |
| } |
| |
| if (childrenInline()) |
| result = inlineSelectionGaps(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, lastLogicalLeft, lastLogicalRight, cache, paintInfo); |
| else |
| result = blockSelectionGaps(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, lastLogicalLeft, lastLogicalRight, cache, paintInfo); |
| |
| // Go ahead and fill the vertical gap all the way to the bottom of our block if the selection extends past our block. |
| if (rootBlock == this && (selectionState() != SelectionBoth && selectionState() != SelectionEnd)) { |
| result.uniteCenter(blockSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, |
| lastLogicalTop, lastLogicalLeft, lastLogicalRight, logicalHeight(), cache, paintInfo)); |
| } |
| |
| return result; |
| } |
| |
| GapRects RenderBlock::inlineSelectionGaps(RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, |
| LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo) |
| { |
| GapRects result; |
| |
| bool containsStart = selectionState() == SelectionStart || selectionState() == SelectionBoth; |
| |
| if (!firstLineBox()) { |
| if (containsStart) { |
| // Go ahead and update our lastLogicalTop to be the bottom of the block. <hr>s or empty blocks with height can trip this |
| // case. |
| lastLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalHeight(); |
| lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, logicalHeight(), cache); |
| lastLogicalRight = logicalRightSelectionOffset(rootBlock, logicalHeight(), cache); |
| } |
| return result; |
| } |
| |
| RootInlineBox* lastSelectedLine = 0; |
| RootInlineBox* curr; |
| for (curr = firstRootBox(); curr && !curr->hasSelectedChildren(); curr = curr->nextRootBox()) { } |
| |
| // Now paint the gaps for the lines. |
| for (; curr && curr->hasSelectedChildren(); curr = curr->nextRootBox()) { |
| LayoutUnit selTop = curr->selectionTopAdjustedForPrecedingBlock(); |
| LayoutUnit selHeight = curr->selectionHeightAdjustedForPrecedingBlock(); |
| |
| if (!containsStart && !lastSelectedLine && |
| selectionState() != SelectionStart && selectionState() != SelectionBoth) |
| result.uniteCenter(blockSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, lastLogicalLeft, lastLogicalRight, selTop, cache, paintInfo)); |
| |
| LayoutRect logicalRect(curr->logicalLeft(), selTop, curr->logicalWidth(), selTop + selHeight); |
| logicalRect.move(isHorizontalWritingMode() ? offsetFromRootBlock : offsetFromRootBlock.transposedSize()); |
| LayoutRect physicalRect = rootBlock->logicalRectToPhysicalRect(rootBlockPhysicalPosition, logicalRect); |
| if (!paintInfo || (isHorizontalWritingMode() && physicalRect.y() < paintInfo->rect.maxY() && physicalRect.maxY() > paintInfo->rect.y()) |
| || (!isHorizontalWritingMode() && physicalRect.x() < paintInfo->rect.maxX() && physicalRect.maxX() > paintInfo->rect.x())) |
| result.unite(curr->lineSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, selTop, selHeight, cache, paintInfo)); |
| |
| lastSelectedLine = curr; |
| } |
| |
| if (containsStart && !lastSelectedLine) |
| // VisibleSelection must start just after our last line. |
| lastSelectedLine = lastRootBox(); |
| |
| if (lastSelectedLine && selectionState() != SelectionEnd && selectionState() != SelectionBoth) { |
| // Go ahead and update our lastY to be the bottom of the last selected line. |
| lastLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + lastSelectedLine->selectionBottom(); |
| lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, lastSelectedLine->selectionBottom(), cache); |
| lastLogicalRight = logicalRightSelectionOffset(rootBlock, lastSelectedLine->selectionBottom(), cache); |
| } |
| return result; |
| } |
| |
| GapRects RenderBlock::blockSelectionGaps(RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, |
| LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo) |
| { |
| GapRects result; |
| |
| // Go ahead and jump right to the first block child that contains some selected objects. |
| RenderBox* curr; |
| for (curr = firstChildBox(); curr && curr->selectionState() == SelectionNone; curr = curr->nextSiblingBox()) { } |
| |
| if (!curr) |
| return result; |
| |
| LogicalSelectionOffsetCaches childCache(this, cache); |
| |
| for (bool sawSelectionEnd = false; curr && !sawSelectionEnd; curr = curr->nextSiblingBox()) { |
| SelectionState childState = curr->selectionState(); |
| if (childState == SelectionBoth || childState == SelectionEnd) |
| sawSelectionEnd = true; |
| |
| if (curr->isFloatingOrOutOfFlowPositioned()) |
| continue; // We must be a normal flow object in order to even be considered. |
| |
| if (curr->hasPaintOffset() && curr->hasLayer()) { |
| // If the relposition offset is anything other than 0, then treat this just like an absolute positioned element. |
| // Just disregard it completely. |
| LayoutSize relOffset = curr->layer()->paintOffset(); |
| if (relOffset.width() || relOffset.height()) |
| continue; |
| } |
| |
| bool paintsOwnSelection = curr->shouldPaintSelectionGaps() || curr->isTable(); // FIXME: Eventually we won't special-case table like this. |
| bool fillBlockGaps = paintsOwnSelection || (curr->canBeSelectionLeaf() && childState != SelectionNone); |
| if (fillBlockGaps) { |
| // We need to fill the vertical gap above this object. |
| if (childState == SelectionEnd || childState == SelectionInside) { |
| // Fill the gap above the object. |
| result.uniteCenter(blockSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, |
| lastLogicalTop, lastLogicalLeft, lastLogicalRight, curr->logicalTop(), cache, paintInfo)); |
| } |
| |
| // Only fill side gaps for objects that paint their own selection if we know for sure the selection is going to extend all the way *past* |
| // our object. We know this if the selection did not end inside our object. |
| if (paintsOwnSelection && (childState == SelectionStart || sawSelectionEnd)) |
| childState = SelectionNone; |
| |
| // Fill side gaps on this object based off its state. |
| bool leftGap, rightGap; |
| getSelectionGapInfo(childState, leftGap, rightGap); |
| |
| if (leftGap) |
| result.uniteLeft(logicalLeftSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, this, curr->logicalLeft(), curr->logicalTop(), curr->logicalHeight(), cache, paintInfo)); |
| if (rightGap) |
| result.uniteRight(logicalRightSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, this, curr->logicalRight(), curr->logicalTop(), curr->logicalHeight(), cache, paintInfo)); |
| |
| // Update lastLogicalTop to be just underneath the object. lastLogicalLeft and lastLogicalRight extend as far as |
| // they can without bumping into floating or positioned objects. Ideally they will go right up |
| // to the border of the root selection block. |
| lastLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + curr->logicalBottom(); |
| lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, curr->logicalBottom(), cache); |
| lastLogicalRight = logicalRightSelectionOffset(rootBlock, curr->logicalBottom(), cache); |
| } else if (childState != SelectionNone) { |
| // We must be a block that has some selected object inside it. Go ahead and recur. |
| result.unite(toRenderBlock(curr)->selectionGaps(rootBlock, rootBlockPhysicalPosition, LayoutSize(offsetFromRootBlock.width() + curr->x(), offsetFromRootBlock.height() + curr->y()), |
| lastLogicalTop, lastLogicalLeft, lastLogicalRight, childCache, paintInfo)); |
| } |
| } |
| return result; |
| } |
| |
| LayoutRect RenderBlock::blockSelectionGap(RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, |
| LayoutUnit lastLogicalTop, LayoutUnit lastLogicalLeft, LayoutUnit lastLogicalRight, LayoutUnit logicalBottom, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo) |
| { |
| LayoutUnit logicalTop = lastLogicalTop; |
| LayoutUnit logicalHeight = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalBottom - logicalTop; |
| if (logicalHeight <= 0) |
| return LayoutRect(); |
| |
| // Get the selection offsets for the bottom of the gap |
| LayoutUnit logicalLeft = max(lastLogicalLeft, logicalLeftSelectionOffset(rootBlock, logicalBottom, cache)); |
| LayoutUnit logicalRight = min(lastLogicalRight, logicalRightSelectionOffset(rootBlock, logicalBottom, cache)); |
| LayoutUnit logicalWidth = logicalRight - logicalLeft; |
| if (logicalWidth <= 0) |
| return LayoutRect(); |
| |
| LayoutRect gapRect = rootBlock->logicalRectToPhysicalRect(rootBlockPhysicalPosition, LayoutRect(logicalLeft, logicalTop, logicalWidth, logicalHeight)); |
| if (paintInfo) |
| paintInfo->context->fillRect(pixelSnappedIntRect(gapRect), selectionBackgroundColor(), style()->colorSpace()); |
| return gapRect; |
| } |
| |
| LayoutRect RenderBlock::logicalLeftSelectionGap(RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, |
| RenderObject* selObj, LayoutUnit logicalLeft, LayoutUnit logicalTop, LayoutUnit logicalHeight, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo) |
| { |
| LayoutUnit rootBlockLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalTop; |
| LayoutUnit rootBlockLogicalLeft = max(logicalLeftSelectionOffset(rootBlock, logicalTop, cache), logicalLeftSelectionOffset(rootBlock, logicalTop + logicalHeight, cache)); |
| LayoutUnit rootBlockLogicalRight = min(inlineDirectionOffset(rootBlock, offsetFromRootBlock) + floorToInt(logicalLeft), |
| min(logicalRightSelectionOffset(rootBlock, logicalTop, cache), logicalRightSelectionOffset(rootBlock, logicalTop + logicalHeight, cache))); |
| LayoutUnit rootBlockLogicalWidth = rootBlockLogicalRight - rootBlockLogicalLeft; |
| if (rootBlockLogicalWidth <= 0) |
| return LayoutRect(); |
| |
| LayoutRect gapRect = rootBlock->logicalRectToPhysicalRect(rootBlockPhysicalPosition, LayoutRect(rootBlockLogicalLeft, rootBlockLogicalTop, rootBlockLogicalWidth, logicalHeight)); |
| if (paintInfo) |
| paintInfo->context->fillRect(pixelSnappedIntRect(gapRect), selObj->selectionBackgroundColor(), selObj->style()->colorSpace()); |
| return gapRect; |
| } |
| |
| LayoutRect RenderBlock::logicalRightSelectionGap(RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, |
| RenderObject* selObj, LayoutUnit logicalRight, LayoutUnit logicalTop, LayoutUnit logicalHeight, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo) |
| { |
| LayoutUnit rootBlockLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalTop; |
| LayoutUnit rootBlockLogicalLeft = max(inlineDirectionOffset(rootBlock, offsetFromRootBlock) + floorToInt(logicalRight), |
| max(logicalLeftSelectionOffset(rootBlock, logicalTop, cache), logicalLeftSelectionOffset(rootBlock, logicalTop + logicalHeight, cache))); |
| LayoutUnit rootBlockLogicalRight = min(logicalRightSelectionOffset(rootBlock, logicalTop, cache), logicalRightSelectionOffset(rootBlock, logicalTop + logicalHeight, cache)); |
| LayoutUnit rootBlockLogicalWidth = rootBlockLogicalRight - rootBlockLogicalLeft; |
| if (rootBlockLogicalWidth <= 0) |
| return LayoutRect(); |
| |
| LayoutRect gapRect = rootBlock->logicalRectToPhysicalRect(rootBlockPhysicalPosition, LayoutRect(rootBlockLogicalLeft, rootBlockLogicalTop, rootBlockLogicalWidth, logicalHeight)); |
| if (paintInfo) |
| paintInfo->context->fillRect(pixelSnappedIntRect(gapRect), selObj->selectionBackgroundColor(), selObj->style()->colorSpace()); |
| return gapRect; |
| } |
| |
| void RenderBlock::getSelectionGapInfo(SelectionState state, bool& leftGap, bool& rightGap) |
| { |
| bool ltr = style()->isLeftToRightDirection(); |
| leftGap = (state == RenderObject::SelectionInside) || |
| (state == RenderObject::SelectionEnd && ltr) || |
| (state == RenderObject::SelectionStart && !ltr); |
| rightGap = (state == RenderObject::SelectionInside) || |
| (state == RenderObject::SelectionStart && ltr) || |
| (state == RenderObject::SelectionEnd && !ltr); |
| } |
| |
| LayoutUnit RenderBlock::logicalLeftSelectionOffset(RenderBlock* rootBlock, LayoutUnit position, const LogicalSelectionOffsetCaches& cache) |
| { |
| LayoutUnit logicalLeft = logicalLeftOffsetForLine(position, false); |
| if (logicalLeft == logicalLeftOffsetForContent()) { |
| if (rootBlock != this) // The border can potentially be further extended by our containingBlock(). |
| return cache.containingBlockInfo(this).logicalLeftSelectionOffset(rootBlock, position + logicalTop()); |
| return logicalLeft; |
| } else { |
| RenderBlock* cb = this; |
| const LogicalSelectionOffsetCaches* currentCache = &cache; |
| while (cb != rootBlock) { |
| logicalLeft += cb->logicalLeft(); |
| |
| ASSERT(currentCache); |
| const LogicalSelectionOffsetCaches::ContainingBlockInfo& info = currentCache->containingBlockInfo(cb); |
| cb = info.block(); |
| currentCache = info.cache(); |
| } |
| } |
| return logicalLeft; |
| } |
| |
| LayoutUnit RenderBlock::logicalRightSelectionOffset(RenderBlock* rootBlock, LayoutUnit position, const LogicalSelectionOffsetCaches& cache) |
| { |
| LayoutUnit logicalRight = logicalRightOffsetForLine(position, false); |
| if (logicalRight == logicalRightOffsetForContent()) { |
| if (rootBlock != this) // The border can potentially be further extended by our containingBlock(). |
| return cache.containingBlockInfo(this).logicalRightSelectionOffset(rootBlock, position + logicalTop()); |
| return logicalRight; |
| } else { |
| RenderBlock* cb = this; |
| const LogicalSelectionOffsetCaches* currentCache = &cache; |
| while (cb != rootBlock) { |
| logicalRight += cb->logicalLeft(); |
| |
| ASSERT(currentCache); |
| const LogicalSelectionOffsetCaches::ContainingBlockInfo& info = currentCache->containingBlockInfo(cb); |
| cb = info.block(); |
| currentCache = info.cache(); |
| } |
| } |
| return logicalRight; |
| } |
| |
| RenderBlock* RenderBlock::blockBeforeWithinSelectionRoot(LayoutSize& offset) const |
| { |
| if (isSelectionRoot()) |
| return 0; |
| |
| const RenderObject* object = this; |
| RenderObject* sibling; |
| do { |
| sibling = object->previousSibling(); |
| while (sibling && (!sibling->isRenderBlock() || toRenderBlock(sibling)->isSelectionRoot())) |
| sibling = sibling->previousSibling(); |
| |
| offset -= LayoutSize(toRenderBlock(object)->logicalLeft(), toRenderBlock(object)->logicalTop()); |
| object = object->parent(); |
| } while (!sibling && object && object->isRenderBlock() && !toRenderBlock(object)->isSelectionRoot()); |
| |
| if (!sibling) |
| return 0; |
| |
| RenderBlock* beforeBlock = toRenderBlock(sibling); |
| |
| offset += LayoutSize(beforeBlock->logicalLeft(), beforeBlock->logicalTop()); |
| |
| RenderObject* child = beforeBlock->lastChild(); |
| while (child && child->isRenderBlock()) { |
| beforeBlock = toRenderBlock(child); |
| offset += LayoutSize(beforeBlock->logicalLeft(), beforeBlock->logicalTop()); |
| child = beforeBlock->lastChild(); |
| } |
| return beforeBlock; |
| } |
| |
| void RenderBlock::insertIntoTrackedRendererMaps(RenderBox* descendant, TrackedDescendantsMap*& descendantsMap, TrackedContainerMap*& containerMap) |
| { |
| if (!descendantsMap) { |
| descendantsMap = new TrackedDescendantsMap; |
| containerMap = new TrackedContainerMap; |
| } |
| |
| TrackedRendererListHashSet* descendantSet = descendantsMap->get(this); |
| if (!descendantSet) { |
| descendantSet = new TrackedRendererListHashSet; |
| descendantsMap->set(this, adoptPtr(descendantSet)); |
| } |
| bool added = descendantSet->add(descendant).isNewEntry; |
| if (!added) { |
| ASSERT(containerMap->get(descendant)); |
| ASSERT(containerMap->get(descendant)->contains(this)); |
| return; |
| } |
| |
| HashSet<RenderBlock*>* containerSet = containerMap->get(descendant); |
| if (!containerSet) { |
| containerSet = new HashSet<RenderBlock*>; |
| containerMap->set(descendant, adoptPtr(containerSet)); |
| } |
| ASSERT(!containerSet->contains(this)); |
| containerSet->add(this); |
| } |
| |
| void RenderBlock::removeFromTrackedRendererMaps(RenderBox* descendant, TrackedDescendantsMap*& descendantsMap, TrackedContainerMap*& containerMap) |
| { |
| if (!descendantsMap) |
| return; |
| |
| OwnPtr<HashSet<RenderBlock*> > containerSet = containerMap->take(descendant); |
| if (!containerSet) |
| return; |
| |
| HashSet<RenderBlock*>::iterator end = containerSet->end(); |
| for (HashSet<RenderBlock*>::iterator it = containerSet->begin(); it != end; ++it) { |
| RenderBlock* container = *it; |
| |
| // FIXME: Disabling this assert temporarily until we fix the layout |
| // bugs associated with positioned objects not properly cleared from |
| // their ancestor chain before being moved. See webkit bug 93766. |
| // ASSERT(descendant->isDescendantOf(container)); |
| |
| TrackedDescendantsMap::iterator descendantsMapIterator = descendantsMap->find(container); |
| ASSERT(descendantsMapIterator != descendantsMap->end()); |
| if (descendantsMapIterator == descendantsMap->end()) |
| continue; |
| TrackedRendererListHashSet* descendantSet = descendantsMapIterator->value.get(); |
| ASSERT(descendantSet->contains(descendant)); |
| descendantSet->remove(descendant); |
| if (descendantSet->isEmpty()) |
| descendantsMap->remove(descendantsMapIterator); |
| } |
| } |
| |
| TrackedRendererListHashSet* RenderBlock::positionedObjects() const |
| { |
| if (gPositionedDescendantsMap) |
| return gPositionedDescendantsMap->get(this); |
| return 0; |
| } |
| |
| void RenderBlock::insertPositionedObject(RenderBox* o) |
| { |
| ASSERT(!isAnonymousBlock()); |
| |
| if (o->isRenderFlowThread()) |
| return; |
| |
| insertIntoTrackedRendererMaps(o, gPositionedDescendantsMap, gPositionedContainerMap); |
| } |
| |
| void RenderBlock::removePositionedObject(RenderBox* o) |
| { |
| removeFromTrackedRendererMaps(o, gPositionedDescendantsMap, gPositionedContainerMap); |
| } |
| |
| void RenderBlock::removePositionedObjects(RenderBlock* o, ContainingBlockState containingBlockState) |
| { |
| TrackedRendererListHashSet* positionedDescendants = positionedObjects(); |
| if (!positionedDescendants) |
| return; |
| |
| RenderBox* r; |
| |
| TrackedRendererListHashSet::iterator end = positionedDescendants->end(); |
| |
| Vector<RenderBox*, 16> deadObjects; |
| |
| for (TrackedRendererListHashSet::iterator it = positionedDescendants->begin(); it != end; ++it) { |
| r = *it; |
| if (!o || r->isDescendantOf(o)) { |
| if (containingBlockState == NewContainingBlock) |
| r->setChildNeedsLayout(true, MarkOnlyThis); |
| |
| // It is parent blocks job to add positioned child to positioned objects list of its containing block |
| // Parent layout needs to be invalidated to ensure this happens. |
| RenderObject* p = r->parent(); |
| while (p && !p->isRenderBlock()) |
| p = p->parent(); |
| if (p) |
| p->setChildNeedsLayout(true); |
| |
| deadObjects.append(r); |
| } |
| } |
| |
| for (unsigned i = 0; i < deadObjects.size(); i++) |
| removePositionedObject(deadObjects.at(i)); |
| } |
| |
| void RenderBlock::removeFloatingObjects() |
| { |
| if (!m_floatingObjects) |
| return; |
| |
| deleteAllValues(m_floatingObjects->set()); |
| m_floatingObjects->clear(); |
| } |
| |
| RenderBlock::FloatingObject* RenderBlock::insertFloatingObject(RenderBox* o) |
| { |
| ASSERT(o->isFloating()); |
| |
| // Create the list of special objects if we don't aleady have one |
| if (!m_floatingObjects) |
| createFloatingObjects(); |
| else { |
| // Don't insert the object again if it's already in the list |
| const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| FloatingObjectSetIterator it = floatingObjectSet.find<RenderBox*, FloatingObjectHashTranslator>(o); |
| if (it != floatingObjectSet.end()) |
| return *it; |
| } |
| |
| // Create the special object entry & append it to the list |
| |
| FloatingObject* newObj = new FloatingObject(o->style()->floating()); |
| |
| // Our location is irrelevant if we're unsplittable or no pagination is in effect. |
| // Just go ahead and lay out the float. |
| bool isChildRenderBlock = o->isRenderBlock(); |
| if (isChildRenderBlock && !o->needsLayout() && view()->layoutState()->pageLogicalHeightChanged()) |
| o->setChildNeedsLayout(true, MarkOnlyThis); |
| |
| bool needsBlockDirectionLocationSetBeforeLayout = isChildRenderBlock && view()->layoutState()->needsBlockDirectionLocationSetBeforeLayout(); |
| if (!needsBlockDirectionLocationSetBeforeLayout || isWritingModeRoot()) // We are unsplittable if we're a block flow root. |
| o->layoutIfNeeded(); |
| else { |
| o->updateLogicalWidth(); |
| o->computeAndSetBlockDirectionMargins(this); |
| } |
| |
| #if ENABLE(CSS_SHAPES) |
| ExclusionShapeOutsideInfo* shapeOutside = o->exclusionShapeOutsideInfo(); |
| if (shapeOutside) { |
| shapeOutside->setShapeSize(o->logicalWidth(), o->logicalHeight()); |
| // The CSS Exclusions specification says that the margins are ignored |
| // when a float has a shape outside. |
| setLogicalWidthForFloat(newObj, shapeOutside->shapeLogicalWidth()); |
| } else |
| #endif |
| setLogicalWidthForFloat(newObj, logicalWidthForChild(o) + marginStartForChild(o) + marginEndForChild(o)); |
| |
| newObj->setShouldPaint(!o->hasSelfPaintingLayer()); // If a layer exists, the float will paint itself. Otherwise someone else will. |
| newObj->setIsDescendant(true); |
| newObj->m_renderer = o; |
| |
| m_floatingObjects->add(newObj); |
| |
| return newObj; |
| } |
| |
| void RenderBlock::removeFloatingObject(RenderBox* o) |
| { |
| if (m_floatingObjects) { |
| const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| FloatingObjectSetIterator it = floatingObjectSet.find<RenderBox*, FloatingObjectHashTranslator>(o); |
| if (it != floatingObjectSet.end()) { |
| FloatingObject* r = *it; |
| if (childrenInline()) { |
| LayoutUnit logicalTop = logicalTopForFloat(r); |
| LayoutUnit logicalBottom = logicalBottomForFloat(r); |
| |
| // Fix for https://bugs.webkit.org/show_bug.cgi?id=54995. |
| if (logicalBottom < 0 || logicalBottom < logicalTop || logicalTop == LayoutUnit::max()) |
| logicalBottom = LayoutUnit::max(); |
| else { |
| // Special-case zero- and less-than-zero-height floats: those don't touch |
| // the line that they're on, but it still needs to be dirtied. This is |
| // accomplished by pretending they have a height of 1. |
| logicalBottom = max(logicalBottom, logicalTop + 1); |
| } |
| if (r->m_originatingLine) { |
| if (!selfNeedsLayout()) { |
| ASSERT(r->m_originatingLine->renderer() == this); |
| r->m_originatingLine->markDirty(); |
| } |
| #if !ASSERT_DISABLED |
| r->m_originatingLine = 0; |
| #endif |
| } |
| markLinesDirtyInBlockRange(0, logicalBottom); |
| } |
| m_floatingObjects->remove(r); |
| ASSERT(!r->m_originatingLine); |
| delete r; |
| } |
| } |
| } |
| |
| void RenderBlock::removeFloatingObjectsBelow(FloatingObject* lastFloat, int logicalOffset) |
| { |
| if (!containsFloats()) |
| return; |
| |
| const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| FloatingObject* curr = floatingObjectSet.last(); |
| while (curr != lastFloat && (!curr->isPlaced() || logicalTopForFloat(curr) >= logicalOffset)) { |
| m_floatingObjects->remove(curr); |
| ASSERT(!curr->m_originatingLine); |
| delete curr; |
| if (floatingObjectSet.isEmpty()) |
| break; |
| curr = floatingObjectSet.last(); |
| } |
| } |
| |
| LayoutPoint RenderBlock::computeLogicalLocationForFloat(const FloatingObject* floatingObject, LayoutUnit logicalTopOffset) const |
| { |
| RenderBox* childBox = floatingObject->renderer(); |
| LayoutUnit logicalLeftOffset = logicalLeftOffsetForContent(logicalTopOffset); // Constant part of left offset. |
| LayoutUnit logicalRightOffset; // Constant part of right offset. |
| #if ENABLE(CSS_SHAPES) |
| // FIXME Bug 102948: This only works for shape outside directly set on this block. |
| ExclusionShapeInsideInfo* shapeInsideInfo = exclusionShapeInsideInfo(); |
| // FIXME Bug 102846: Take into account the height of the content. The offset should be |
| // equal to the maximum segment length. |
| if (shapeInsideInfo && shapeInsideInfo->hasSegments() && shapeInsideInfo->segments().size() == 1) { |
| // FIXME Bug 102949: Add support for shapes with multipe segments. |
| |
| // The segment offsets are relative to the content box. |
| logicalRightOffset = logicalLeftOffset + shapeInsideInfo->segments()[0].logicalRight; |
| logicalLeftOffset += shapeInsideInfo->segments()[0].logicalLeft; |
| } else |
| #endif |
| logicalRightOffset = logicalRightOffsetForContent(logicalTopOffset); |
| |
| LayoutUnit floatLogicalWidth = min(logicalWidthForFloat(floatingObject), logicalRightOffset - logicalLeftOffset); // The width we look for. |
| |
| LayoutUnit floatLogicalLeft; |
| |
| bool insideFlowThread = flowThreadContainingBlock(); |
| |
| if (childBox->style()->floating() == LeftFloat) { |
| LayoutUnit heightRemainingLeft = 1; |
| LayoutUnit heightRemainingRight = 1; |
| floatLogicalLeft = logicalLeftOffsetForLine(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft, 0, ShapeOutsideFloatBoundingBoxOffset); |
| while (logicalRightOffsetForLine(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight, 0, ShapeOutsideFloatBoundingBoxOffset) - floatLogicalLeft < floatLogicalWidth) { |
| logicalTopOffset += min(heightRemainingLeft, heightRemainingRight); |
| floatLogicalLeft = logicalLeftOffsetForLine(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft, 0, ShapeOutsideFloatBoundingBoxOffset); |
| if (insideFlowThread) { |
| // Have to re-evaluate all of our offsets, since they may have changed. |
| logicalRightOffset = logicalRightOffsetForContent(logicalTopOffset); // Constant part of right offset. |
| logicalLeftOffset = logicalLeftOffsetForContent(logicalTopOffset); // Constant part of left offset. |
| floatLogicalWidth = min(logicalWidthForFloat(floatingObject), logicalRightOffset - logicalLeftOffset); |
| } |
| } |
| floatLogicalLeft = max(logicalLeftOffset - borderAndPaddingLogicalLeft(), floatLogicalLeft); |
| } else { |
| LayoutUnit heightRemainingLeft = 1; |
| LayoutUnit heightRemainingRight = 1; |
| floatLogicalLeft = logicalRightOffsetForLine(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight, 0, ShapeOutsideFloatBoundingBoxOffset); |
| while (floatLogicalLeft - logicalLeftOffsetForLine(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft, 0, ShapeOutsideFloatBoundingBoxOffset) < floatLogicalWidth) { |
| logicalTopOffset += min(heightRemainingLeft, heightRemainingRight); |
| floatLogicalLeft = logicalRightOffsetForLine(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight, 0, ShapeOutsideFloatBoundingBoxOffset); |
| if (insideFlowThread) { |
| // Have to re-evaluate all of our offsets, since they may have changed. |
| logicalRightOffset = logicalRightOffsetForContent(logicalTopOffset); // Constant part of right offset. |
| logicalLeftOffset = logicalLeftOffsetForContent(logicalTopOffset); // Constant part of left offset. |
| floatLogicalWidth = min(logicalWidthForFloat(floatingObject), logicalRightOffset - logicalLeftOffset); |
| } |
| } |
| floatLogicalLeft -= logicalWidthForFloat(floatingObject); // Use the original width of the float here, since the local variable |
| // |floatLogicalWidth| was capped to the available line width. |
| // See fast/block/float/clamped-right-float.html. |
| } |
| |
| return LayoutPoint(floatLogicalLeft, logicalTopOffset); |
| } |
| |
| bool RenderBlock::positionNewFloats() |
| { |
| if (!m_floatingObjects) |
| return false; |
| |
| const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| if (floatingObjectSet.isEmpty()) |
| return false; |
| |
| // If all floats have already been positioned, then we have no work to do. |
| if (floatingObjectSet.last()->isPlaced()) |
| return false; |
| |
| // Move backwards through our floating object list until we find a float that has |
| // already been positioned. Then we'll be able to move forward, positioning all of |
| // the new floats that need it. |
| FloatingObjectSetIterator it = floatingObjectSet.end(); |
| --it; // Go to last item. |
| FloatingObjectSetIterator begin = floatingObjectSet.begin(); |
| FloatingObject* lastPlacedFloatingObject = 0; |
| while (it != begin) { |
| --it; |
| if ((*it)->isPlaced()) { |
| lastPlacedFloatingObject = *it; |
| ++it; |
| break; |
| } |
| } |
| |
| LayoutUnit logicalTop = logicalHeight(); |
| |
| // The float cannot start above the top position of the last positioned float. |
| if (lastPlacedFloatingObject) |
| logicalTop = max(logicalTopForFloat(lastPlacedFloatingObject), logicalTop); |
| |
| FloatingObjectSetIterator end = floatingObjectSet.end(); |
| // Now walk through the set of unpositioned floats and place them. |
| for (; it != end; ++it) { |
| FloatingObject* floatingObject = *it; |
| // The containing block is responsible for positioning floats, so if we have floats in our |
| // list that come from somewhere else, do not attempt to position them. |
| if (floatingObject->renderer()->containingBlock() != this) |
| continue; |
| |
| RenderBox* childBox = floatingObject->renderer(); |
| LayoutUnit childLogicalLeftMargin = style()->isLeftToRightDirection() ? marginStartForChild(childBox) : marginEndForChild(childBox); |
| |
| LayoutRect oldRect = childBox->frameRect(); |
| |
| if (childBox->style()->clear() & CLEFT) |
| logicalTop = max(lowestFloatLogicalBottom(FloatingObject::FloatLeft), logicalTop); |
| if (childBox->style()->clear() & CRIGHT) |
| logicalTop = max(lowestFloatLogicalBottom(FloatingObject::FloatRight), logicalTop); |
| |
| LayoutPoint floatLogicalLocation = computeLogicalLocationForFloat(floatingObject, logicalTop); |
| |
| setLogicalLeftForFloat(floatingObject, floatLogicalLocation.x()); |
| |
| setLogicalLeftForChild(childBox, floatLogicalLocation.x() + childLogicalLeftMargin); |
| setLogicalTopForChild(childBox, floatLogicalLocation.y() + marginBeforeForChild(childBox)); |
| |
| LayoutState* layoutState = view()->layoutState(); |
| bool isPaginated = layoutState->isPaginated(); |
| if (isPaginated && !childBox->needsLayout()) |
| childBox->markForPaginationRelayoutIfNeeded(); |
| |
| childBox->layoutIfNeeded(); |
| |
| if (isPaginated) { |
| // If we are unsplittable and don't fit, then we need to move down. |
| // We include our margins as part of the unsplittable area. |
| LayoutUnit newLogicalTop = adjustForUnsplittableChild(childBox, floatLogicalLocation.y(), true); |
| |
| // See if we have a pagination strut that is making us move down further. |
| // Note that an unsplittable child can't also have a pagination strut, so this is |
| // exclusive with the case above. |
| RenderBlock* childBlock = childBox->isRenderBlock() ? toRenderBlock(childBox) : 0; |
| if (childBlock && childBlock->paginationStrut()) { |
| newLogicalTop += childBlock->paginationStrut(); |
| childBlock->setPaginationStrut(0); |
| } |
| |
| if (newLogicalTop != floatLogicalLocation.y()) { |
| floatingObject->m_paginationStrut = newLogicalTop - floatLogicalLocation.y(); |
| |
| floatLogicalLocation = computeLogicalLocationForFloat(floatingObject, newLogicalTop); |
| setLogicalLeftForFloat(floatingObject, floatLogicalLocation.x()); |
| |
| setLogicalLeftForChild(childBox, floatLogicalLocation.x() + childLogicalLeftMargin); |
| setLogicalTopForChild(childBox, floatLogicalLocation.y() + marginBeforeForChild(childBox)); |
| |
| if (childBlock) |
| childBlock->setChildNeedsLayout(true, MarkOnlyThis); |
| childBox->layoutIfNeeded(); |
| } |
| } |
| |
| setLogicalTopForFloat(floatingObject, floatLogicalLocation.y()); |
| #if ENABLE(CSS_SHAPES) |
| if (childBox->exclusionShapeOutsideInfo()) |
| setLogicalHeightForFloat(floatingObject, childBox->exclusionShapeOutsideInfo()->shapeLogicalHeight()); |
| else |
| #endif |
| setLogicalHeightForFloat(floatingObject, logicalHeightForChild(childBox) + marginBeforeForChild(childBox) + marginAfterForChild(childBox)); |
| |
| m_floatingObjects->addPlacedObject(floatingObject); |
| |
| // If the child moved, we have to repaint it. |
| if (childBox->checkForRepaintDuringLayout()) |
| childBox->repaintDuringLayoutIfMoved(oldRect); |
| } |
| return true; |
| } |
| |
| void RenderBlock::newLine(EClear clear) |
| { |
| positionNewFloats(); |
| // set y position |
| LayoutUnit newY = 0; |
| switch (clear) |
| { |
| case CLEFT: |
| newY = lowestFloatLogicalBottom(FloatingObject::FloatLeft); |
| break; |
| case CRIGHT: |
| newY = lowestFloatLogicalBottom(FloatingObject::FloatRight); |
| break; |
| case CBOTH: |
| newY = lowestFloatLogicalBottom(); |
| default: |
| break; |
| } |
| if (height() < newY) |
| setLogicalHeight(newY); |
| } |
| |
| void RenderBlock::addPercentHeightDescendant(RenderBox* descendant) |
| { |
| insertIntoTrackedRendererMaps(descendant, gPercentHeightDescendantsMap, gPercentHeightContainerMap); |
| } |
| |
| void RenderBlock::removePercentHeightDescendant(RenderBox* descendant) |
| { |
| removeFromTrackedRendererMaps(descendant, gPercentHeightDescendantsMap, gPercentHeightContainerMap); |
| } |
| |
| TrackedRendererListHashSet* RenderBlock::percentHeightDescendants() const |
| { |
| return gPercentHeightDescendantsMap ? gPercentHeightDescendantsMap->get(this) : 0; |
| } |
| |
| bool RenderBlock::hasPercentHeightContainerMap() |
| { |
| return gPercentHeightContainerMap; |
| } |
| |
| bool RenderBlock::hasPercentHeightDescendant(RenderBox* descendant) |
| { |
| // We don't null check gPercentHeightContainerMap since the caller |
| // already ensures this and we need to call this function on every |
| // descendant in clearPercentHeightDescendantsFrom(). |
| ASSERT(gPercentHeightContainerMap); |
| return gPercentHeightContainerMap->contains(descendant); |
| } |
| |
| void RenderBlock::removePercentHeightDescendantIfNeeded(RenderBox* descendant) |
| { |
| // We query the map directly, rather than looking at style's |
| // logicalHeight()/logicalMinHeight()/logicalMaxHeight() since those |
| // can change with writing mode/directional changes. |
| if (!hasPercentHeightContainerMap()) |
| return; |
| |
| if (!hasPercentHeightDescendant(descendant)) |
| return; |
| |
| removePercentHeightDescendant(descendant); |
| } |
| |
| void RenderBlock::clearPercentHeightDescendantsFrom(RenderBox* parent) |
| { |
| ASSERT(gPercentHeightContainerMap); |
| for (RenderObject* curr = parent->firstChild(); curr; curr = curr->nextInPreOrder(parent)) { |
| if (!curr->isBox()) |
| continue; |
| |
| RenderBox* box = toRenderBox(curr); |
| if (!hasPercentHeightDescendant(box)) |
| continue; |
| |
| removePercentHeightDescendant(box); |
| } |
| } |
| |
| static bool rangesIntersect(int floatTop, int floatBottom, int objectTop, int objectBottom) |
| { |
| if (objectTop >= floatBottom || objectBottom < floatTop) |
| return false; |
| |
| // The top of the object overlaps the float |
| if (objectTop >= floatTop) |
| return true; |
| |
| // The object encloses the float |
| if (objectTop < floatTop && objectBottom > floatBottom) |
| return true; |
| |
| // The bottom of the object overlaps the float |
| if (objectBottom > objectTop && objectBottom > floatTop && objectBottom <= floatBottom) |
| return true; |
| |
| return false; |
| } |
| |
| template <RenderBlock::FloatingObject::Type FloatTypeValue> |
| inline void RenderBlock::FloatIntervalSearchAdapter<FloatTypeValue>::collectIfNeeded(const IntervalType& interval) const |
| { |
| const FloatingObject* r = interval.data(); |
| if (r->type() != FloatTypeValue || !rangesIntersect(interval.low(), interval.high(), m_lowValue, m_highValue)) |
| return; |
| |
| // All the objects returned from the tree should be already placed. |
| ASSERT(r->isPlaced() && rangesIntersect(m_renderer->logicalTopForFloat(r), m_renderer->logicalBottomForFloat(r), m_lowValue, m_highValue)); |
| |
| if (FloatTypeValue == FloatingObject::FloatLeft |
| && m_renderer->logicalRightForFloat(r) > m_offset) { |
| m_offset = m_renderer->logicalRightForFloat(r); |
| if (m_heightRemaining) |
| *m_heightRemaining = m_renderer->logicalBottomForFloat(r) - m_lowValue; |
| } |
| |
| if (FloatTypeValue == FloatingObject::FloatRight |
| && m_renderer->logicalLeftForFloat(r) < m_offset) { |
| m_offset = m_renderer->logicalLeftForFloat(r); |
| if (m_heightRemaining) |
| *m_heightRemaining = m_renderer->logicalBottomForFloat(r) - m_lowValue; |
| } |
| |
| #if ENABLE(CSS_SHAPES) |
| m_last = r; |
| #endif |
| } |
| |
| LayoutUnit RenderBlock::textIndentOffset() const |
| { |
| LayoutUnit cw = 0; |
| RenderView* renderView = 0; |
| if (style()->textIndent().isPercent()) |
| cw = containingBlock()->availableLogicalWidth(); |
| else if (style()->textIndent().isViewportPercentage()) |
| renderView = view(); |
| return minimumValueForLength(style()->textIndent(), cw, renderView); |
| } |
| |
| LayoutUnit RenderBlock::logicalLeftOffsetForContent(RenderRegion* region) const |
| { |
| LayoutUnit logicalLeftOffset = style()->isHorizontalWritingMode() ? borderLeft() + paddingLeft() : borderTop() + paddingTop(); |
| if (!region) |
| return logicalLeftOffset; |
| LayoutRect boxRect = borderBoxRectInRegion(region); |
| return logicalLeftOffset + (isHorizontalWritingMode() ? boxRect.x() : boxRect.y()); |
| } |
| |
| LayoutUnit RenderBlock::logicalRightOffsetForContent(RenderRegion* region) const |
| { |
| LayoutUnit logicalRightOffset = style()->isHorizontalWritingMode() ? borderLeft() + paddingLeft() : borderTop() + paddingTop(); |
| logicalRightOffset += availableLogicalWidth(); |
| if (!region) |
| return logicalRightOffset; |
| LayoutRect boxRect = borderBoxRectInRegion(region); |
| return logicalRightOffset - (logicalWidth() - (isHorizontalWritingMode() ? boxRect.maxX() : boxRect.maxY())); |
| } |
| |
| LayoutUnit RenderBlock::logicalLeftOffsetForLine(LayoutUnit logicalTop, LayoutUnit fixedOffset, bool applyTextIndent, LayoutUnit* heightRemaining, LayoutUnit logicalHeight, ShapeOutsideFloatOffsetMode offsetMode) const |
| { |
| LayoutUnit left = fixedOffset; |
| if (m_floatingObjects && m_floatingObjects->hasLeftObjects()) { |
| if (heightRemaining) |
| *heightRemaining = 1; |
| |
| FloatIntervalSearchAdapter<FloatingObject::FloatLeft> adapter(this, roundToInt(logicalTop), roundToInt(logicalTop + logicalHeight), left, heightRemaining); |
| m_floatingObjects->placedFloatsTree().allOverlapsWithAdapter(adapter); |
| |
| #if ENABLE(CSS_SHAPES) |
| const FloatingObject* lastFloat = adapter.lastFloat(); |
| if (offsetMode == ShapeOutsideFloatShapeOffset && lastFloat) { |
| if (ExclusionShapeOutsideInfo* shapeOutside = lastFloat->renderer()->exclusionShapeOutsideInfo()) { |
| shapeOutside->computeSegmentsForLine(logicalTop - logicalTopForFloat(lastFloat) + shapeOutside->shapeLogicalTop(), logicalHeight); |
| left += shapeOutside->rightSegmentShapeBoundingBoxDelta(); |
| } |
| } |
| #endif |
| } |
| |
| if (applyTextIndent && style()->isLeftToRightDirection()) |
| left += textIndentOffset(); |
| |
| if (style()->lineAlign() == LineAlignNone) |
| return left; |
| |
| // Push in our left offset so that it is aligned with the character grid. |
| LayoutState* layoutState = view()->layoutState(); |
| if (!layoutState) |
| return left; |
| |
| RenderBlock* lineGrid = layoutState->lineGrid(); |
| if (!lineGrid || lineGrid->style()->writingMode() != style()->writingMode()) |
| return left; |
| |
| // FIXME: Should letter-spacing apply? This is complicated since it doesn't apply at the edge? |
| float maxCharWidth = lineGrid->style()->font().primaryFont()->maxCharWidth(); |
| if (!maxCharWidth) |
| return left; |
| |
| LayoutUnit lineGridOffset = lineGrid->isHorizontalWritingMode() ? layoutState->lineGridOffset().width(): layoutState->lineGridOffset().height(); |
| LayoutUnit layoutOffset = lineGrid->isHorizontalWritingMode() ? layoutState->layoutOffset().width() : layoutState->layoutOffset().height(); |
| |
| // Push in to the nearest character width (truncated so that we pixel snap left). |
| // FIXME: Should be patched when subpixel layout lands, since this calculation doesn't have to pixel snap |
| // any more (https://bugs.webkit.org/show_bug.cgi?id=79946). |
| // FIXME: This is wrong for RTL (https://bugs.webkit.org/show_bug.cgi?id=79945). |
| // FIXME: This doesn't work with columns or regions (https://bugs.webkit.org/show_bug.cgi?id=79942). |
| // FIXME: This doesn't work when the inline position of the object isn't set ahead of time. |
| // FIXME: Dynamic changes to the font or to the inline position need to result in a deep relayout. |
| // (https://bugs.webkit.org/show_bug.cgi?id=79944) |
| float remainder = fmodf(maxCharWidth - fmodf(left + layoutOffset - lineGridOffset, maxCharWidth), maxCharWidth); |
| left += remainder; |
| return left; |
| } |
| |
| LayoutUnit RenderBlock::logicalRightOffsetForLine(LayoutUnit logicalTop, LayoutUnit fixedOffset, bool applyTextIndent, LayoutUnit* heightRemaining, LayoutUnit logicalHeight, ShapeOutsideFloatOffsetMode offsetMode) const |
| { |
| LayoutUnit right = fixedOffset; |
| if (m_floatingObjects && m_floatingObjects->hasRightObjects()) { |
| if (heightRemaining) |
| *heightRemaining = 1; |
| |
| LayoutUnit rightFloatOffset = fixedOffset; |
| FloatIntervalSearchAdapter<FloatingObject::FloatRight> adapter(this, roundToInt(logicalTop), roundToInt(logicalTop + logicalHeight), rightFloatOffset, heightRemaining); |
| m_floatingObjects->placedFloatsTree().allOverlapsWithAdapter(adapter); |
| |
| #if ENABLE(CSS_SHAPES) |
| const FloatingObject* lastFloat = adapter.lastFloat(); |
| if (offsetMode == ShapeOutsideFloatShapeOffset && lastFloat) { |
| if (ExclusionShapeOutsideInfo* shapeOutside = lastFloat->renderer()->exclusionShapeOutsideInfo()) { |
| shapeOutside->computeSegmentsForLine(logicalTop - logicalTopForFloat(lastFloat) + shapeOutside->shapeLogicalTop(), logicalHeight); |
| rightFloatOffset += shapeOutside->leftSegmentShapeBoundingBoxDelta(); |
| } |
| } |
| #endif |
| |
| right = min(right, rightFloatOffset); |
| } |
| |
| if (applyTextIndent && !style()->isLeftToRightDirection()) |
| right -= textIndentOffset(); |
| |
| if (style()->lineAlign() == LineAlignNone) |
| return right; |
| |
| // Push in our right offset so that it is aligned with the character grid. |
| LayoutState* layoutState = view()->layoutState(); |
| if (!layoutState) |
| return right; |
| |
| RenderBlock* lineGrid = layoutState->lineGrid(); |
| if (!lineGrid || lineGrid->style()->writingMode() != style()->writingMode()) |
| return right; |
| |
| // FIXME: Should letter-spacing apply? This is complicated since it doesn't apply at the edge? |
| float maxCharWidth = lineGrid->style()->font().primaryFont()->maxCharWidth(); |
| if (!maxCharWidth) |
| return right; |
| |
| LayoutUnit lineGridOffset = lineGrid->isHorizontalWritingMode() ? layoutState->lineGridOffset().width(): layoutState->lineGridOffset().height(); |
| LayoutUnit layoutOffset = lineGrid->isHorizontalWritingMode() ? layoutState->layoutOffset().width() : layoutState->layoutOffset().height(); |
| |
| // Push in to the nearest character width (truncated so that we pixel snap right). |
| // FIXME: Should be patched when subpixel layout lands, since this calculation doesn't have to pixel snap |
| // any more (https://bugs.webkit.org/show_bug.cgi?id=79946). |
| // FIXME: This is wrong for RTL (https://bugs.webkit.org/show_bug.cgi?id=79945). |
| // FIXME: This doesn't work with columns or regions (https://bugs.webkit.org/show_bug.cgi?id=79942). |
| // FIXME: This doesn't work when the inline position of the object isn't set ahead of time. |
| // FIXME: Dynamic changes to the font or to the inline position need to result in a deep relayout. |
| // (https://bugs.webkit.org/show_bug.cgi?id=79944) |
| float remainder = fmodf(fmodf(right + layoutOffset - lineGridOffset, maxCharWidth), maxCharWidth); |
| right -= ceilf(remainder); |
| return right; |
| } |
| |
| LayoutUnit RenderBlock::nextFloatLogicalBottomBelow(LayoutUnit logicalHeight) const |
| { |
| if (!m_floatingObjects) |
| return logicalHeight; |
| |
| LayoutUnit bottom = LayoutUnit::max(); |
| const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| FloatingObjectSetIterator end = floatingObjectSet.end(); |
| for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) { |
| FloatingObject* r = *it; |
| LayoutUnit floatBottom = logicalBottomForFloat(r); |
| if (floatBottom > logicalHeight) |
| bottom = min(floatBottom, bottom); |
| } |
| |
| return bottom == LayoutUnit::max() ? LayoutUnit() : bottom; |
| } |
| |
| LayoutUnit RenderBlock::lowestFloatLogicalBottom(FloatingObject::Type floatType) const |
| { |
| if (!m_floatingObjects) |
| return 0; |
| LayoutUnit lowestFloatBottom = 0; |
| const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| FloatingObjectSetIterator end = floatingObjectSet.end(); |
| for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) { |
| FloatingObject* r = *it; |
| if (r->isPlaced() && r->type() & floatType) |
| lowestFloatBottom = max(lowestFloatBottom, logicalBottomForFloat(r)); |
| } |
| return lowestFloatBottom; |
| } |
| |
| void RenderBlock::markLinesDirtyInBlockRange(LayoutUnit logicalTop, LayoutUnit logicalBottom, RootInlineBox* highest) |
| { |
| if (logicalTop >= logicalBottom) |
| return; |
| |
| RootInlineBox* lowestDirtyLine = lastRootBox(); |
| RootInlineBox* afterLowest = lowestDirtyLine; |
| while (lowestDirtyLine && lowestDirtyLine->lineBottomWithLeading() >= logicalBottom && logicalBottom < LayoutUnit::max()) { |
| afterLowest = lowestDirtyLine; |
| lowestDirtyLine = lowestDirtyLine->prevRootBox(); |
| } |
| |
| while (afterLowest && afterLowest != highest && (afterLowest->lineBottomWithLeading() >= logicalTop || afterLowest->lineBottomWithLeading() < 0)) { |
| afterLowest->markDirty(); |
| afterLowest = afterLowest->prevRootBox(); |
| } |
| } |
| |
| void RenderBlock::clearFloats() |
| { |
| if (m_floatingObjects) |
| m_floatingObjects->setHorizontalWritingMode(isHorizontalWritingMode()); |
| |
| HashSet<RenderBox*> oldIntrudingFloatSet; |
| if (!childrenInline() && m_floatingObjects) { |
| const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| FloatingObjectSetIterator end = floatingObjectSet.end(); |
| for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) { |
| FloatingObject* floatingObject = *it; |
| if (!floatingObject->isDescendant()) |
| oldIntrudingFloatSet.add(floatingObject->m_renderer); |
| } |
| } |
| |
| // Inline blocks are covered by the isReplaced() check in the avoidFloats method. |
| if (avoidsFloats() || isRoot() || isRenderView() || isFloatingOrOutOfFlowPositioned() || isTableCell()) { |
| if (m_floatingObjects) { |
| deleteAllValues(m_floatingObjects->set()); |
| m_floatingObjects->clear(); |
| } |
| if (!oldIntrudingFloatSet.isEmpty()) |
| markAllDescendantsWithFloatsForLayout(); |
| return; |
| } |
| |
| typedef HashMap<RenderObject*, FloatingObject*> RendererToFloatInfoMap; |
| RendererToFloatInfoMap floatMap; |
| |
| if (m_floatingObjects) { |
| const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| if (childrenInline()) { |
| FloatingObjectSetIterator end = floatingObjectSet.end(); |
| for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) { |
| FloatingObject* f = *it; |
| floatMap.add(f->m_renderer, f); |
| } |
| } else |
| deleteAllValues(floatingObjectSet); |
| m_floatingObjects->clear(); |
| } |
| |
| // We should not process floats if the parent node is not a RenderBlock. Otherwise, we will add |
| // floats in an invalid context. This will cause a crash arising from a bad cast on the parent. |
| // See <rdar://problem/8049753>, where float property is applied on a text node in a SVG. |
| if (!parent() || !parent()->isRenderBlock()) |
| return; |
| |
| // Attempt to locate a previous sibling with overhanging floats. We skip any elements that are |
| // out of flow (like floating/positioned elements), and we also skip over any objects that may have shifted |
| // to avoid floats. |
| RenderBlock* parentBlock = toRenderBlock(parent()); |
| bool parentHasFloats = false; |
| RenderObject* prev = previousSibling(); |
| while (prev && (prev->isFloatingOrOutOfFlowPositioned() || !prev->isBox() || !prev->isRenderBlock() || toRenderBlock(prev)->avoidsFloats())) { |
| if (prev->isFloating()) |
| parentHasFloats = true; |
| prev = prev->previousSibling(); |
| } |
| |
| // First add in floats from the parent. |
| LayoutUnit logicalTopOffset = logicalTop(); |
| if (parentHasFloats) |
| addIntrudingFloats(parentBlock, parentBlock->logicalLeftOffsetForContent(), logicalTopOffset); |
| |
| LayoutUnit logicalLeftOffset = 0; |
| if (prev) |
| logicalTopOffset -= toRenderBox(prev)->logicalTop(); |
| else { |
| prev = parentBlock; |
| logicalLeftOffset += parentBlock->logicalLeftOffsetForContent(); |
| } |
| |
| // Add overhanging floats from the previous RenderBlock, but only if it has a float that intrudes into our space. |
| RenderBlock* block = toRenderBlock(prev); |
| if (block->m_floatingObjects && block->lowestFloatLogicalBottom() > logicalTopOffset) |
| addIntrudingFloats(block, logicalLeftOffset, logicalTopOffset); |
| |
| if (childrenInline()) { |
| LayoutUnit changeLogicalTop = LayoutUnit::max(); |
| LayoutUnit changeLogicalBottom = LayoutUnit::min(); |
| if (m_floatingObjects) { |
| const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| FloatingObjectSetIterator end = floatingObjectSet.end(); |
| for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) { |
| FloatingObject* f = *it; |
| FloatingObject* oldFloatingObject = floatMap.get(f->m_renderer); |
| LayoutUnit logicalBottom = logicalBottomForFloat(f); |
| if (oldFloatingObject) { |
| LayoutUnit oldLogicalBottom = logicalBottomForFloat(oldFloatingObject); |
| if (logicalWidthForFloat(f) != logicalWidthForFloat(oldFloatingObject) || logicalLeftForFloat(f) != logicalLeftForFloat(oldFloatingObject)) { |
| changeLogicalTop = 0; |
| changeLogicalBottom = max(changeLogicalBottom, max(logicalBottom, oldLogicalBottom)); |
| } else { |
| if (logicalBottom != oldLogicalBottom) { |
| changeLogicalTop = min(changeLogicalTop, min(logicalBottom, oldLogicalBottom)); |
| changeLogicalBottom = max(changeLogicalBottom, max(logicalBottom, oldLogicalBottom)); |
| } |
| LayoutUnit logicalTop = logicalTopForFloat(f); |
| LayoutUnit oldLogicalTop = logicalTopForFloat(oldFloatingObject); |
| if (logicalTop != oldLogicalTop) { |
| changeLogicalTop = min(changeLogicalTop, min(logicalTop, oldLogicalTop)); |
| changeLogicalBottom = max(changeLogicalBottom, max(logicalTop, oldLogicalTop)); |
| } |
| } |
| |
| floatMap.remove(f->m_renderer); |
| if (oldFloatingObject->m_originatingLine && !selfNeedsLayout()) { |
| ASSERT(oldFloatingObject->m_originatingLine->renderer() == this); |
| oldFloatingObject->m_originatingLine->markDirty(); |
| } |
| delete oldFloatingObject; |
| } else { |
| changeLogicalTop = 0; |
| changeLogicalBottom = max(changeLogicalBottom, logicalBottom); |
| } |
| } |
| } |
| |
| RendererToFloatInfoMap::iterator end = floatMap.end(); |
| for (RendererToFloatInfoMap::iterator it = floatMap.begin(); it != end; ++it) { |
| FloatingObject* floatingObject = (*it).value; |
| if (!floatingObject->isDescendant()) { |
| changeLogicalTop = 0; |
| changeLogicalBottom = max(changeLogicalBottom, logicalBottomForFloat(floatingObject)); |
| } |
| } |
| deleteAllValues(floatMap); |
| |
| markLinesDirtyInBlockRange(changeLogicalTop, changeLogicalBottom); |
| } else if (!oldIntrudingFloatSet.isEmpty()) { |
| // If there are previously intruding floats that no longer intrude, then children with floats |
| // should also get layout because they might need their floating object lists cleared. |
| if (m_floatingObjects->set().size() < oldIntrudingFloatSet.size()) |
| markAllDescendantsWithFloatsForLayout(); |
| else { |
| const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| FloatingObjectSetIterator end = floatingObjectSet.end(); |
| for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end && !oldIntrudingFloatSet.isEmpty(); ++it) |
| oldIntrudingFloatSet.remove((*it)->m_renderer); |
| if (!oldIntrudingFloatSet.isEmpty()) |
| markAllDescendantsWithFloatsForLayout(); |
| } |
| } |
| } |
| |
| LayoutUnit RenderBlock::addOverhangingFloats(RenderBlock* child, bool makeChildPaintOtherFloats) |
| { |
| // Prevent floats from being added to the canvas by the root element, e.g., <html>. |
| if (child->hasOverflowClip() || !child->containsFloats() || child->isRoot() || child->hasColumns() || child->isWritingModeRoot()) |
| return 0; |
| |
| LayoutUnit childLogicalTop = child->logicalTop(); |
| LayoutUnit childLogicalLeft = child->logicalLeft(); |
| LayoutUnit lowestFloatLogicalBottom = 0; |
| |
| // Floats that will remain the child's responsibility to paint should factor into its |
| // overflow. |
| FloatingObjectSetIterator childEnd = child->m_floatingObjects->set().end(); |
| for (FloatingObjectSetIterator childIt = child->m_floatingObjects->set().begin(); childIt != childEnd; ++childIt) { |
| FloatingObject* r = *childIt; |
| LayoutUnit logicalBottomForFloat = min(this->logicalBottomForFloat(r), LayoutUnit::max() - childLogicalTop); |
| LayoutUnit logicalBottom = childLogicalTop + logicalBottomForFloat; |
| lowestFloatLogicalBottom = max(lowestFloatLogicalBottom, logicalBottom); |
| |
| if (logicalBottom > logicalHeight()) { |
| // If the object is not in the list, we add it now. |
| if (!containsFloat(r->m_renderer)) { |
| LayoutSize offset = isHorizontalWritingMode() ? LayoutSize(-childLogicalLeft, -childLogicalTop) : LayoutSize(-childLogicalTop, -childLogicalLeft); |
| FloatingObject* floatingObj = new FloatingObject(r->type(), LayoutRect(r->frameRect().location() - offset, r->frameRect().size())); |
| floatingObj->m_renderer = r->m_renderer; |
| |
| // The nearest enclosing layer always paints the float (so that zindex and stacking |
| // behaves properly). We always want to propagate the desire to paint the float as |
| // far out as we can, to the outermost block that overlaps the float, stopping only |
| // if we hit a self-painting layer boundary. |
| if (r->m_renderer->enclosingFloatPaintingLayer() == enclosingFloatPaintingLayer()) |
| r->setShouldPaint(false); |
| else |
| floatingObj->setShouldPaint(false); |
| |
| floatingObj->setIsDescendant(true); |
| |
| // We create the floating object list lazily. |
| if (!m_floatingObjects) |
| createFloatingObjects(); |
| m_floatingObjects->add(floatingObj); |
| } |
| } else { |
| if (makeChildPaintOtherFloats && !r->shouldPaint() && !r->m_renderer->hasSelfPaintingLayer() |
| && r->m_renderer->isDescendantOf(child) && r->m_renderer->enclosingFloatPaintingLayer() == child->enclosingFloatPaintingLayer()) { |
| // The float is not overhanging from this block, so if it is a descendant of the child, the child should |
| // paint it (the other case is that it is intruding into the child), unless it has its own layer or enclosing |
| // layer. |
| // If makeChildPaintOtherFloats is false, it means that the child must already know about all the floats |
| // it should paint. |
| r->setShouldPaint(true); |
| } |
| |
| // Since the float doesn't overhang, it didn't get put into our list. We need to go ahead and add its overflow in to the |
| // child now. |
| if (r->isDescendant()) |
| child->addOverflowFromChild(r->m_renderer, LayoutSize(xPositionForFloatIncludingMargin(r), yPositionForFloatIncludingMargin(r))); |
| } |
| } |
| return lowestFloatLogicalBottom; |
| } |
| |
| bool RenderBlock::hasOverhangingFloat(RenderBox* renderer) |
| { |
| if (!m_floatingObjects || hasColumns() || !parent()) |
| return false; |
| |
| const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| FloatingObjectSetIterator it = floatingObjectSet.find<RenderBox*, FloatingObjectHashTranslator>(renderer); |
| if (it == floatingObjectSet.end()) |
| return false; |
| |
| return logicalBottomForFloat(*it) > logicalHeight(); |
| } |
| |
| void RenderBlock::addIntrudingFloats(RenderBlock* prev, LayoutUnit logicalLeftOffset, LayoutUnit logicalTopOffset) |
| { |
| ASSERT(!avoidsFloats()); |
| |
| // If the parent or previous sibling doesn't have any floats to add, don't bother. |
| if (!prev->m_floatingObjects) |
| return; |
| |
| logicalLeftOffset += marginLogicalLeft(); |
| |
| const FloatingObjectSet& prevSet = prev->m_floatingObjects->set(); |
| FloatingObjectSetIterator prevEnd = prevSet.end(); |
| for (FloatingObjectSetIterator prevIt = prevSet.begin(); prevIt != prevEnd; ++prevIt) { |
| FloatingObject* r = *prevIt; |
| if (logicalBottomForFloat(r) > logicalTopOffset) { |
| if (!m_floatingObjects || !m_floatingObjects->set().contains(r)) { |
| LayoutSize offset = isHorizontalWritingMode() ? LayoutSize(logicalLeftOffset, logicalTopOffset) : LayoutSize(logicalTopOffset, logicalLeftOffset); |
| FloatingObject* floatingObj = new FloatingObject(r->type(), LayoutRect(r->frameRect().location() - offset, r->frameRect().size())); |
| |
| // Applying the child's margin makes no sense in the case where the child was passed in. |
| // since this margin was added already through the modification of the |logicalLeftOffset| variable |
| // above. |logicalLeftOffset| will equal the margin in this case, so it's already been taken |
| // into account. Only apply this code if prev is the parent, since otherwise the left margin |
| // will get applied twice. |
| if (prev != parent()) { |
| if (isHorizontalWritingMode()) |
| floatingObj->setX(floatingObj->x() + prev->marginLeft()); |
| else |
| floatingObj->setY(floatingObj->y() + prev->marginTop()); |
| } |
| |
| floatingObj->setShouldPaint(false); // We are not in the direct inheritance chain for this float. We will never paint it. |
| floatingObj->m_renderer = r->m_renderer; |
| |
| // We create the floating object list lazily. |
| if (!m_floatingObjects) |
| createFloatingObjects(); |
| m_floatingObjects->add(floatingObj); |
| } |
| } |
| } |
| } |
| |
| bool RenderBlock::avoidsFloats() const |
| { |
| // Floats can't intrude into our box if we have a non-auto column count or width. |
| return RenderBox::avoidsFloats() || !style()->hasAutoColumnCount() || !style()->hasAutoColumnWidth(); |
| } |
| |
| bool RenderBlock::containsFloat(RenderBox* renderer) const |
| { |
| return m_floatingObjects && m_floatingObjects->set().contains<RenderBox*, FloatingObjectHashTranslator>(renderer); |
| } |
| |
| void RenderBlock::markAllDescendantsWithFloatsForLayout(RenderBox* floatToRemove, bool inLayout) |
| { |
| if (!everHadLayout() && !containsFloats()) |
| return; |
| |
| MarkingBehavior markParents = inLayout ? MarkOnlyThis : MarkContainingBlockChain; |
| setChildNeedsLayout(true, markParents); |
| |
| if (floatToRemove) |
| removeFloatingObject(floatToRemove); |
| |
| // Iterate over our children and mark them as needed. |
| if (!childrenInline()) { |
| for (RenderObject* child = firstChild(); child; child = child->nextSibling()) { |
| if ((!floatToRemove && child->isFloatingOrOutOfFlowPositioned()) || !child->isRenderBlock()) |
| continue; |
| RenderBlock* childBlock = toRenderBlock(child); |
| if ((floatToRemove ? childBlock->containsFloat(floatToRemove) : childBlock->containsFloats()) || childBlock->shrinkToAvoidFloats()) |
| childBlock->markAllDescendantsWithFloatsForLayout(floatToRemove, inLayout); |
| } |
| } |
| } |
| |
| void RenderBlock::markSiblingsWithFloatsForLayout(RenderBox* floatToRemove) |
| { |
| if (!m_floatingObjects) |
| return; |
| |
| const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| FloatingObjectSetIterator end = floatingObjectSet.end(); |
| |
| for (RenderObject* next = nextSibling(); next; next = next->nextSibling()) { |
| if (!next->isRenderBlock() || next->isFloatingOrOutOfFlowPositioned() || toRenderBlock(next)->avoidsFloats()) |
| continue; |
| |
| RenderBlock* nextBlock = toRenderBlock(next); |
| for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) { |
| RenderBox* floatingBox = (*it)->renderer(); |
| if (floatToRemove && floatingBox != floatToRemove) |
| continue; |
| if (nextBlock->containsFloat(floatingBox)) |
| nextBlock->markAllDescendantsWithFloatsForLayout(floatingBox); |
| } |
| } |
| } |
| |
| LayoutUnit RenderBlock::getClearDelta(RenderBox* child, LayoutUnit logicalTop) |
| { |
| // There is no need to compute clearance if we have no floats. |
| if (!containsFloats()) |
| return 0; |
| |
| // At least one float is present. We need to perform the clearance computation. |
| bool clearSet = child->style()->clear() != CNONE; |
| LayoutUnit logicalBottom = 0; |
| switch (child->style()->clear()) { |
| case CNONE: |
| break; |
| case CLEFT: |
| logicalBottom = lowestFloatLogicalBottom(FloatingObject::FloatLeft); |
| break; |
| case CRIGHT: |
| logicalBottom = lowestFloatLogicalBottom(FloatingObject::FloatRight); |
| break; |
| case CBOTH: |
| logicalBottom = lowestFloatLogicalBottom(); |
| break; |
| } |
| |
| // We also clear floats if we are too big to sit on the same line as a float (and wish to avoid floats by default). |
| LayoutUnit result = clearSet ? max<LayoutUnit>(0, logicalBottom - logicalTop) : LayoutUnit(); |
| if (!result && child->avoidsFloats()) { |
| LayoutUnit newLogicalTop = logicalTop; |
| while (true) { |
| LayoutUnit availableLogicalWidthAtNewLogicalTopOffset = availableLogicalWidthForLine(newLogicalTop, false, logicalHeightForChild(child)); |
| if (availableLogicalWidthAtNewLogicalTopOffset == availableLogicalWidthForContent(newLogicalTop)) |
| return newLogicalTop - logicalTop; |
| |
| RenderRegion* region = regionAtBlockOffset(logicalTopForChild(child)); |
| LayoutRect borderBox = child->borderBoxRectInRegion(region, DoNotCacheRenderBoxRegionInfo); |
| LayoutUnit childLogicalWidthAtOldLogicalTopOffset = isHorizontalWritingMode() ? borderBox.width() : borderBox.height(); |
| |
| // FIXME: None of this is right for perpendicular writing-mode children. |
| LayoutUnit childOldLogicalWidth = child->logicalWidth(); |
| LayoutUnit childOldMarginLeft = child->marginLeft(); |
| LayoutUnit childOldMarginRight = child->marginRight(); |
| LayoutUnit childOldLogicalTop = child->logicalTop(); |
| |
| child->setLogicalTop(newLogicalTop); |
| child->updateLogicalWidth(); |
| region = regionAtBlockOffset(logicalTopForChild(child)); |
| borderBox = child->borderBoxRectInRegion(region, DoNotCacheRenderBoxRegionInfo); |
| LayoutUnit childLogicalWidthAtNewLogicalTopOffset = isHorizontalWritingMode() ? borderBox.width() : borderBox.height(); |
| |
| child->setLogicalTop(childOldLogicalTop); |
| child->setLogicalWidth(childOldLogicalWidth); |
| child->setMarginLeft(childOldMarginLeft); |
| child->setMarginRight(childOldMarginRight); |
| |
| if (childLogicalWidthAtNewLogicalTopOffset <= availableLogicalWidthAtNewLogicalTopOffset) { |
| // Even though we may not be moving, if the logical width did shrink because of the presence of new floats, then |
| // we need to force a relayout as though we shifted. This happens because of the dynamic addition of overhanging floats |
| // from previous siblings when negative margins exist on a child (see the addOverhangingFloats call at the end of collapseMargins). |
| if (childLogicalWidthAtOldLogicalTopOffset != childLogicalWidthAtNewLogicalTopOffset) |
| child->setChildNeedsLayout(true, MarkOnlyThis); |
| return newLogicalTop - logicalTop; |
| } |
| |
| newLogicalTop = nextFloatLogicalBottomBelow(newLogicalTop); |
| ASSERT(newLogicalTop >= logicalTop); |
| if (newLogicalTop < logicalTop) |
| break; |
| } |
| ASSERT_NOT_REACHED(); |
| } |
| return result; |
| } |
| |
| bool RenderBlock::isPointInOverflowControl(HitTestResult& result, const LayoutPoint& locationInContainer, const LayoutPoint& accumulatedOffset) |
| { |
| if (!scrollsOverflow()) |
| return false; |
| |
| return layer()->hitTestOverflowControls(result, roundedIntPoint(locationInContainer - toLayoutSize(accumulatedOffset))); |
| } |
| |
| Node* RenderBlock::nodeForHitTest() const |
| { |
| // If we are in the margins of block elements that are part of a |
| // continuation we're actually still inside the enclosing element |
| // that was split. Use the appropriate inner node. |
| return isAnonymousBlockContinuation() ? continuation()->node() : node(); |
| } |
| |
| bool RenderBlock::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction) |
| { |
| LayoutPoint adjustedLocation(accumulatedOffset + location()); |
| LayoutSize localOffset = toLayoutSize(adjustedLocation); |
| |
| if (!isRenderView()) { |
| // Check if we need to do anything at all. |
| LayoutRect overflowBox = visualOverflowRect(); |
| flipForWritingMode(overflowBox); |
| overflowBox.moveBy(adjustedLocation); |
| if (!locationInContainer.intersects(overflowBox)) |
| return false; |
| } |
| |
| if ((hitTestAction == HitTestBlockBackground || hitTestAction == HitTestChildBlockBackground) && isPointInOverflowControl(result, locationInContainer.point(), adjustedLocation)) { |
| updateHitTestResult(result, locationInContainer.point() - localOffset); |
| // FIXME: isPointInOverflowControl() doesn't handle rect-based tests yet. |
| if (!result.addNodeToRectBasedTestResult(nodeForHitTest(), request, locationInContainer)) |
| return true; |
| } |
| |
| // If we have clipping, then we can't have any spillout. |
| bool useOverflowClip = hasOverflowClip() && !hasSelfPaintingLayer(); |
| bool useClip = (hasControlClip() || useOverflowClip); |
| bool checkChildren = !useClip || (hasControlClip() ? locationInContainer.intersects(controlClipRect(adjustedLocation)) : locationInContainer.intersects(overflowClipRect(adjustedLocation, locationInContainer.region(), IncludeOverlayScrollbarSize))); |
| if (checkChildren) { |
| // Hit test descendants first. |
| LayoutSize scrolledOffset(localOffset); |
| if (hasOverflowClip()) |
| scrolledOffset -= scrolledContentOffset(); |
| |
| // Hit test contents if we don't have columns. |
| if (!hasColumns()) { |
| if (hitTestContents(request, result, locationInContainer, toLayoutPoint(scrolledOffset), hitTestAction)) { |
| updateHitTestResult(result, flipForWritingMode(locationInContainer.point() - localOffset)); |
| return true; |
| } |
| if (hitTestAction == HitTestFloat && hitTestFloats(request, result, locationInContainer, toLayoutPoint(scrolledOffset))) |
| return true; |
| } else if (hitTestColumns(request, result, locationInContainer, toLayoutPoint(scrolledOffset), hitTestAction)) { |
| updateHitTestResult(result, flipForWritingMode(locationInContainer.point() - localOffset)); |
| return true; |
| } |
| } |
| |
| // Check if the point is outside radii. |
| if (!isRenderView() && style()->hasBorderRadius()) { |
| LayoutRect borderRect = borderBoxRect(); |
| borderRect.moveBy(adjustedLocation); |
| RoundedRect border = style()->getRoundedBorderFor(borderRect, view()); |
| if (!locationInContainer.intersects(border)) |
| return false; |
| } |
| |
| // Now hit test our background |
| if (hitTestAction == HitTestBlockBackground || hitTestAction == HitTestChildBlockBackground) { |
| LayoutRect boundsRect(adjustedLocation, size()); |
| if (visibleToHitTesting() && locationInContainer.intersects(boundsRect)) { |
| updateHitTestResult(result, flipForWritingMode(locationInContainer.point() - localOffset)); |
| if (!result.addNodeToRectBasedTestResult(nodeForHitTest(), request, locationInContainer, boundsRect)) |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| bool RenderBlock::hitTestFloats(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset) |
| { |
| if (!m_floatingObjects) |
| return false; |
| |
| LayoutPoint adjustedLocation = accumulatedOffset; |
| if (isRenderView()) { |
| adjustedLocation += toLayoutSize(toRenderView(this)->frameView()->scrollPosition()); |
| } |
| |
| const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| FloatingObjectSetIterator begin = floatingObjectSet.begin(); |
| for (FloatingObjectSetIterator it = floatingObjectSet.end(); it != begin;) { |
| --it; |
| FloatingObject* floatingObject = *it; |
| if (floatingObject->shouldPaint() && !floatingObject->m_renderer->hasSelfPaintingLayer()) { |
| LayoutUnit xOffset = xPositionForFloatIncludingMargin(floatingObject) - floatingObject->m_renderer->x(); |
| LayoutUnit yOffset = yPositionForFloatIncludingMargin(floatingObject) - floatingObject->m_renderer->y(); |
| LayoutPoint childPoint = flipFloatForWritingModeForChild(floatingObject, adjustedLocation + LayoutSize(xOffset, yOffset)); |
| if (floatingObject->m_renderer->hitTest(request, result, locationInContainer, childPoint)) { |
| updateHitTestResult(result, locationInContainer.point() - toLayoutSize(childPoint)); |
| return true; |
| } |
| } |
| } |
| |
| return false; |
| } |
| |
| class ColumnRectIterator { |
| WTF_MAKE_NONCOPYABLE(ColumnRectIterator); |
| public: |
| ColumnRectIterator(const RenderBlock& block) |
| : m_block(block) |
| , m_colInfo(block.columnInfo()) |
| , m_direction(m_block.style()->isFlippedBlocksWritingMode() ? 1 : -1) |
| , m_isHorizontal(block.isHorizontalWritingMode()) |
| , m_logicalLeft(block.logicalLeftOffsetForContent()) |
| { |
| int colCount = m_colInfo->columnCount(); |
| m_colIndex = colCount - 1; |
| m_currLogicalTopOffset = colCount * m_colInfo->columnHeight() * m_direction; |
| update(); |
| } |
| |
| void advance() |
| { |
| ASSERT(hasMore()); |
| m_colIndex--; |
| update(); |
| } |
| |
| LayoutRect columnRect() const { return m_colRect; } |
| bool hasMore() const { return m_colIndex >= 0; } |
| |
| void adjust(LayoutSize& offset) const |
| { |
| LayoutUnit currLogicalLeftOffset = (m_isHorizontal ? m_colRect.x() : m_colRect.y()) - m_logicalLeft; |
| offset += m_isHorizontal ? LayoutSize(currLogicalLeftOffset, m_currLogicalTopOffset) : LayoutSize(m_currLogicalTopOffset, currLogicalLeftOffset); |
| if (m_colInfo->progressionAxis() == ColumnInfo::BlockAxis) { |
| if (m_isHorizontal) |
| offset.expand(0, m_colRect.y() - m_block.borderTop() - m_block.paddingTop()); |
| else |
| offset.expand(m_colRect.x() - m_block.borderLeft() - m_block.paddingLeft(), 0); |
| } |
| } |
| |
| private: |
| void update() |
| { |
| if (m_colIndex < 0) |
| return; |
| |
| m_colRect = m_block.columnRectAt(const_cast<ColumnInfo*>(m_colInfo), m_colIndex); |
| m_block.flipForWritingMode(m_colRect); |
| m_currLogicalTopOffset -= (m_isHorizontal ? m_colRect.height() : m_colRect.width()) * m_direction; |
| } |
| |
| const RenderBlock& m_block; |
| const ColumnInfo* const m_colInfo; |
| const int m_direction; |
| const bool m_isHorizontal; |
| const LayoutUnit m_logicalLeft; |
| int m_colIndex; |
| LayoutUnit m_currLogicalTopOffset; |
| LayoutRect m_colRect; |
| }; |
| |
| bool RenderBlock::hitTestColumns(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction) |
| { |
| // We need to do multiple passes, breaking up our hit testing into strips. |
| if (!hasColumns()) |
| return false; |
| |
| for (ColumnRectIterator it(*this); it.hasMore(); it.advance()) { |
| LayoutRect hitRect = locationInContainer.boundingBox(); |
| LayoutRect colRect = it.columnRect(); |
| colRect.moveBy(accumulatedOffset); |
| if (locationInContainer.intersects(colRect)) { |
| // The point is inside this column. |
| // Adjust accumulatedOffset to change where we hit test. |
| LayoutSize offset; |
| it.adjust(offset); |
| LayoutPoint finalLocation = accumulatedOffset + offset; |
| if (!result.isRectBasedTest() || colRect.contains(hitRect)) |
| return hitTestContents(request, result, locationInContainer, finalLocation, hitTestAction) || (hitTestAction == HitTestFloat && hitTestFloats(request, result, locationInContainer, finalLocation)); |
| |
| hitTestContents(request, result, locationInContainer, finalLocation, hitTestAction); |
| } |
| } |
| |
| return false; |
| } |
| |
| void RenderBlock::adjustForColumnRect(LayoutSize& offset, const LayoutPoint& locationInContainer) const |
| { |
| for (ColumnRectIterator it(*this); it.hasMore(); it.advance()) { |
| LayoutRect colRect = it.columnRect(); |
| if (colRect.contains(locationInContainer)) { |
| it.adjust(offset); |
| return; |
| } |
| } |
| } |
| |
| bool RenderBlock::hitTestContents(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction) |
| { |
| if (childrenInline() && !isTable()) { |
| // We have to hit-test our line boxes. |
| if (m_lineBoxes.hitTest(this, request, result, locationInContainer, accumulatedOffset, hitTestAction)) |
| return true; |
| } else { |
| // Hit test our children. |
| HitTestAction childHitTest = hitTestAction; |
| if (hitTestAction == HitTestChildBlockBackgrounds) |
| childHitTest = HitTestChildBlockBackground; |
| for (RenderBox* child = lastChildBox(); child; child = child->previousSiblingBox()) { |
| LayoutPoint childPoint = flipForWritingModeForChild(child, accumulatedOffset); |
| if (!child->hasSelfPaintingLayer() && !child->isFloating() && child->nodeAtPoint(request, result, locationInContainer, childPoint, childHitTest)) |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| Position RenderBlock::positionForBox(InlineBox *box, bool start) const |
| { |
| if (!box) |
| return Position(); |
| |
| if (!box->renderer()->nonPseudoNode()) |
| return createLegacyEditingPosition(nonPseudoNode(), start ? caretMinOffset() : caretMaxOffset()); |
| |
| if (!box->isInlineTextBox()) |
| return createLegacyEditingPosition(box->renderer()->nonPseudoNode(), start ? box->renderer()->caretMinOffset() : box->renderer()->caretMaxOffset()); |
| |
| InlineTextBox* textBox = toInlineTextBox(box); |
| return createLegacyEditingPosition(box->renderer()->nonPseudoNode(), start ? textBox->start() : textBox->start() + textBox->len()); |
| } |
| |
| static inline bool isEditingBoundary(RenderObject* ancestor, RenderObject* child) |
| { |
| ASSERT(!ancestor || ancestor->nonPseudoNode()); |
| ASSERT(child && child->nonPseudoNode()); |
| return !ancestor || !ancestor->parent() || (ancestor->hasLayer() && ancestor->parent()->isRenderView()) |
| || ancestor->nonPseudoNode()->rendererIsEditable() == child->nonPseudoNode()->rendererIsEditable(); |
| } |
| |
| // FIXME: This function should go on RenderObject as an instance method. Then |
| // all cases in which positionForPoint recurs could call this instead to |
| // prevent crossing editable boundaries. This would require many tests. |
| static VisiblePosition positionForPointRespectingEditingBoundaries(RenderBlock* parent, RenderBox* child, const LayoutPoint& pointInParentCoordinates) |
| { |
| LayoutPoint childLocation = child->location(); |
| if (child->hasPaintOffset()) |
| childLocation += child->paintOffset(); |
| |
| // FIXME: This is wrong if the child's writing-mode is different from the parent's. |
| LayoutPoint pointInChildCoordinates(toLayoutPoint(pointInParentCoordinates - childLocation)); |
| |
| // If this is an anonymous renderer, we just recur normally |
| Node* childNode = child->nonPseudoNode(); |
| if (!childNode) |
| return child->positionForPoint(pointInChildCoordinates); |
| |
| // Otherwise, first make sure that the editability of the parent and child agree. |
| // If they don't agree, then we return a visible position just before or after the child |
| RenderObject* ancestor = parent; |
| while (ancestor && !ancestor->nonPseudoNode()) |
| ancestor = ancestor->parent(); |
| |
| // If we can't find an ancestor to check editability on, or editability is unchanged, we recur like normal |
| if (isEditingBoundary(ancestor, child)) |
| return child->positionForPoint(pointInChildCoordinates); |
| |
| // Otherwise return before or after the child, depending on if the click was to the logical left or logical right of the child |
| LayoutUnit childMiddle = parent->logicalWidthForChild(child) / 2; |
| LayoutUnit logicalLeft = parent->isHorizontalWritingMode() ? pointInChildCoordinates.x() : pointInChildCoordinates.y(); |
| if (logicalLeft < childMiddle) |
| return ancestor->createVisiblePosition(childNode->nodeIndex(), DOWNSTREAM); |
| return ancestor->createVisiblePosition(childNode->nodeIndex() + 1, UPSTREAM); |
| } |
| |
| VisiblePosition RenderBlock::positionForPointWithInlineChildren(const LayoutPoint& pointInLogicalContents) |
| { |
| ASSERT(childrenInline()); |
| |
| if (!firstRootBox()) |
| return createVisiblePosition(0, DOWNSTREAM); |
| |
| bool linesAreFlipped = style()->isFlippedLinesWritingMode(); |
| bool blocksAreFlipped = style()->isFlippedBlocksWritingMode(); |
| |
| // look for the closest line box in the root box which is at the passed-in y coordinate |
| InlineBox* closestBox = 0; |
| RootInlineBox* firstRootBoxWithChildren = 0; |
| RootInlineBox* lastRootBoxWithChildren = 0; |
| for (RootInlineBox* root = firstRootBox(); root; root = root->nextRootBox()) { |
| if (!root->firstLeafChild()) |
| continue; |
| if (!firstRootBoxWithChildren) |
| firstRootBoxWithChildren = root; |
| |
| if (!linesAreFlipped && root->isFirstAfterPageBreak() && (pointInLogicalContents.y() < root->lineTopWithLeading() |
| || (blocksAreFlipped && pointInLogicalContents.y() == root->lineTopWithLeading()))) |
| break; |
| |
| lastRootBoxWithChildren = root; |
| |
| // check if this root line box is located at this y coordinate |
| if (pointInLogicalContents.y() < root->selectionBottom() || (blocksAreFlipped && pointInLogicalContents.y() == root->selectionBottom())) { |
| if (linesAreFlipped) { |
| RootInlineBox* nextRootBoxWithChildren = root->nextRootBox(); |
| while (nextRootBoxWithChildren && !nextRootBoxWithChildren->firstLeafChild()) |
| nextRootBoxWithChildren = nextRootBoxWithChildren->nextRootBox(); |
| |
| if (nextRootBoxWithChildren && nextRootBoxWithChildren->isFirstAfterPageBreak() && (pointInLogicalContents.y() > nextRootBoxWithChildren->lineTopWithLeading() |
| || (!blocksAreFlipped && pointInLogicalContents.y() == nextRootBoxWithChildren->lineTopWithLeading()))) |
| continue; |
| } |
| closestBox = root->closestLeafChildForLogicalLeftPosition(pointInLogicalContents.x()); |
| if (closestBox) |
| break; |
| } |
| } |
| |
| bool moveCaretToBoundary = document()->frame()->editor().behavior().shouldMoveCaretToHorizontalBoundaryWhenPastTopOrBottom(); |
| |
| if (!moveCaretToBoundary && !closestBox && lastRootBoxWithChildren) { |
| // y coordinate is below last root line box, pretend we hit it |
| closestBox = lastRootBoxWithChildren->closestLeafChildForLogicalLeftPosition(pointInLogicalContents.x()); |
| } |
| |
| if (closestBox) { |
| if (moveCaretToBoundary) { |
| LayoutUnit firstRootBoxWithChildrenTop = min<LayoutUnit>(firstRootBoxWithChildren->selectionTop(), firstRootBoxWithChildren->logicalTop()); |
| if (pointInLogicalContents.y() < firstRootBoxWithChildrenTop |
| || (blocksAreFlipped && pointInLogicalContents.y() == firstRootBoxWithChildrenTop)) { |
| InlineBox* box = firstRootBoxWithChildren->firstLeafChild(); |
| if (box->isLineBreak()) { |
| if (InlineBox* newBox = box->nextLeafChildIgnoringLineBreak()) |
| box = newBox; |
| } |
| // y coordinate is above first root line box, so return the start of the first |
| return VisiblePosition(positionForBox(box, true), DOWNSTREAM); |
| } |
| } |
| |
| // pass the box a top position that is inside it |
| LayoutPoint point(pointInLogicalContents.x(), closestBox->root()->blockDirectionPointInLine()); |
| if (!isHorizontalWritingMode()) |
| point = point.transposedPoint(); |
| if (closestBox->renderer()->isReplaced()) |
| return positionForPointRespectingEditingBoundaries(this, toRenderBox(closestBox->renderer()), point); |
| return closestBox->renderer()->positionForPoint(point); |
| } |
| |
| if (lastRootBoxWithChildren) { |
| // We hit this case for Mac behavior when the Y coordinate is below the last box. |
| ASSERT(moveCaretToBoundary); |
| InlineBox* logicallyLastBox; |
| if (lastRootBoxWithChildren->getLogicalEndBoxWithNode(logicallyLastBox)) |
| return VisiblePosition(positionForBox(logicallyLastBox, false), DOWNSTREAM); |
| } |
| |
| // Can't reach this. We have a root line box, but it has no kids. |
| // FIXME: This should ASSERT_NOT_REACHED(), but clicking on placeholder text |
| // seems to hit this code path. |
| return createVisiblePosition(0, DOWNSTREAM); |
| } |
| |
| static inline bool isChildHitTestCandidate(RenderBox* box) |
| { |
| return box->height() && box->style()->visibility() == VISIBLE && !box->isFloatingOrOutOfFlowPositioned(); |
| } |
| |
| VisiblePosition RenderBlock::positionForPoint(const LayoutPoint& point) |
| { |
| if (isTable()) |
| return RenderBox::positionForPoint(point); |
| |
| if (isReplaced()) { |
| // FIXME: This seems wrong when the object's writing-mode doesn't match the line's writing-mode. |
| LayoutUnit pointLogicalLeft = isHorizontalWritingMode() ? point.x() : point.y(); |
| LayoutUnit pointLogicalTop = isHorizontalWritingMode() ? point.y() : point.x(); |
| |
| if (pointLogicalTop < 0 || (pointLogicalTop < logicalHeight() && pointLogicalLeft < 0)) |
| return createVisiblePosition(caretMinOffset(), DOWNSTREAM); |
| if (pointLogicalTop >= logicalHeight() || (pointLogicalTop >= 0 && pointLogicalLeft >= logicalWidth())) |
| return createVisiblePosition(caretMaxOffset(), DOWNSTREAM); |
| } |
| |
| LayoutPoint pointInContents = point; |
| offsetForContents(pointInContents); |
| LayoutPoint pointInLogicalContents(pointInContents); |
| if (!isHorizontalWritingMode()) |
| pointInLogicalContents = pointInLogicalContents.transposedPoint(); |
| |
| if (childrenInline()) |
| return positionForPointWithInlineChildren(pointInLogicalContents); |
| |
| RenderBox* lastCandidateBox = lastChildBox(); |
| while (lastCandidateBox && !isChildHitTestCandidate(lastCandidateBox)) |
| lastCandidateBox = lastCandidateBox->previousSiblingBox(); |
| |
| bool blocksAreFlipped = style()->isFlippedBlocksWritingMode(); |
| if (lastCandidateBox) { |
| if (pointInLogicalContents.y() > logicalTopForChild(lastCandidateBox) |
| || (!blocksAreFlipped && pointInLogicalContents.y() == logicalTopForChild(lastCandidateBox))) |
| return positionForPointRespectingEditingBoundaries(this, lastCandidateBox, pointInContents); |
| |
| for (RenderBox* childBox = firstChildBox(); childBox; childBox = childBox->nextSiblingBox()) { |
| if (!isChildHitTestCandidate(childBox)) |
| continue; |
| LayoutUnit childLogicalBottom = logicalTopForChild(childBox) + logicalHeightForChild(childBox); |
| // We hit child if our click is above the bottom of its padding box (like IE6/7 and FF3). |
| if (isChildHitTestCandidate(childBox) && (pointInLogicalContents.y() < childLogicalBottom |
| || (blocksAreFlipped && pointInLogicalContents.y() == childLogicalBottom))) |
| return positionForPointRespectingEditingBoundaries(this, childBox, pointInContents); |
| } |
| } |
| |
| // We only get here if there are no hit test candidate children below the click. |
| return RenderBox::positionForPoint(point); |
| } |
| |
| void RenderBlock::offsetForContents(LayoutPoint& offset) const |
| { |
| offset = flipForWritingMode(offset); |
| |
| if (hasOverflowClip()) |
| offset += scrolledContentOffset(); |
| |
| if (hasColumns()) |
| adjustPointToColumnContents(offset); |
| |
| offset = flipForWritingMode(offset); |
| } |
| |
| LayoutUnit RenderBlock::availableLogicalWidth() const |
| { |
| // If we have multiple columns, then the available logical width is reduced to our column width. |
| if (hasColumns()) |
| return desiredColumnWidth(); |
| return RenderBox::availableLogicalWidth(); |
| } |
| |
| int RenderBlock::columnGap() const |
| { |
| if (style()->hasNormalColumnGap()) |
| return style()->fontDescription().computedPixelSize(); // "1em" is recommended as the normal gap setting. Matches <p> margins. |
| return static_cast<int>(style()->columnGap()); |
| } |
| |
| void RenderBlock::calcColumnWidth() |
| { |
| if (document()->regionBasedColumnsEnabled()) |
| return; |
| |
| // Calculate our column width and column count. |
| // FIXME: Can overflow on fast/block/float/float-not-removed-from-next-sibling4.html, see https://bugs.webkit.org/show_bug.cgi?id=68744 |
| unsigned desiredColumnCount = 1; |
| LayoutUnit desiredColumnWidth = contentLogicalWidth(); |
| |
| // For now, we don't support multi-column layouts when printing, since we have to do a lot of work for proper pagination. |
| if (document()->paginated() || (style()->hasAutoColumnCount() && style()->hasAutoColumnWidth()) || !style()->hasInlineColumnAxis()) { |
| setDesiredColumnCountAndWidth(desiredColumnCount, desiredColumnWidth); |
| return; |
| } |
| |
| LayoutUnit availWidth = desiredColumnWidth; |
| LayoutUnit colGap = columnGap(); |
| LayoutUnit colWidth = max<LayoutUnit>(1, LayoutUnit(style()->columnWidth())); |
| int colCount = max<int>(1, style()->columnCount()); |
| |
| if (style()->hasAutoColumnWidth() && !style()->hasAutoColumnCount()) { |
| desiredColumnCount = colCount; |
| desiredColumnWidth = max<LayoutUnit>(0, (availWidth - ((desiredColumnCount - 1) * colGap)) / desiredColumnCount); |
| } else if (!style()->hasAutoColumnWidth() && style()->hasAutoColumnCount()) { |
| desiredColumnCount = max<LayoutUnit>(1, (availWidth + colGap) / (colWidth + colGap)); |
| desiredColumnWidth = ((availWidth + colGap) / desiredColumnCount) - colGap; |
| } else { |
| desiredColumnCount = max<LayoutUnit>(min<LayoutUnit>(colCount, (availWidth + colGap) / (colWidth + colGap)), 1); |
| desiredColumnWidth = ((availWidth + colGap) / desiredColumnCount) - colGap; |
| } |
| setDesiredColumnCountAndWidth(desiredColumnCount, desiredColumnWidth); |
| } |
| |
| bool RenderBlock::requiresColumns(int desiredColumnCount) const |
| { |
| // If overflow-y is set to paged-x or paged-y on the body or html element, we'll handle the paginating |
| // in the RenderView instead. |
| bool isPaginated = (style()->overflowY() == OPAGEDX || style()->overflowY() == OPAGEDY) && !(isRoot() || isBody()); |
| |
| return firstChild() |
| && (desiredColumnCount != 1 || !style()->hasAutoColumnWidth() || !style()->hasInlineColumnAxis() || isPaginated) |
| && !firstChild()->isAnonymousColumnsBlock() |
| && !firstChild()->isAnonymousColumnSpanBlock(); |
| } |
| |
| void RenderBlock::setDesiredColumnCountAndWidth(int count, LayoutUnit width) |
| { |
| bool destroyColumns = !requiresColumns(count); |
| if (destroyColumns) { |
| if (hasColumns()) { |
| gColumnInfoMap->take(this); |
| setHasColumns(false); |
| } |
| } else { |
| ColumnInfo* info; |
| if (hasColumns()) |
| info = gColumnInfoMap->get(this); |
| else { |
| if (!gColumnInfoMap) |
| gColumnInfoMap = new ColumnInfoMap; |
| info = new ColumnInfo; |
| gColumnInfoMap->add(this, adoptPtr(info)); |
| setHasColumns(true); |
| } |
| info->setDesiredColumnCount(count); |
| info->setDesiredColumnWidth(width); |
| info->setProgressionAxis(style()->hasInlineColumnAxis() ? ColumnInfo::InlineAxis : ColumnInfo::BlockAxis); |
| info->setProgressionIsReversed(style()->columnProgression() == ReverseColumnProgression); |
| } |
| } |
| |
| void RenderBlock::updateColumnInfoFromStyle(RenderStyle* style) |
| { |
| if (!hasColumns()) |
| return; |
| |
| ColumnInfo* info = gColumnInfoMap->get(this); |
| |
| bool needsLayout = false; |
| ColumnInfo::Axis oldAxis = info->progressionAxis(); |
| ColumnInfo::Axis newAxis = style->hasInlineColumnAxis() ? ColumnInfo::InlineAxis : ColumnInfo::BlockAxis; |
| if (oldAxis != newAxis) { |
| info->setProgressionAxis(newAxis); |
| needsLayout = true; |
| } |
| |
| bool oldProgressionIsReversed = info->progressionIsReversed(); |
| bool newProgressionIsReversed = style->columnProgression() == ReverseColumnProgression; |
| if (oldProgressionIsReversed != newProgressionIsReversed) { |
| info->setProgressionIsReversed(newProgressionIsReversed); |
| needsLayout = true; |
| } |
| |
| if (needsLayout) |
| setNeedsLayoutAndPrefWidthsRecalc(); |
| } |
| |
| LayoutUnit RenderBlock::desiredColumnWidth() const |
| { |
| if (!hasColumns()) |
| return contentLogicalWidth(); |
| return gColumnInfoMap->get(this)->desiredColumnWidth(); |
| } |
| |
| unsigned RenderBlock::desiredColumnCount() const |
| { |
| if (!hasColumns()) |
| return 1; |
| return gColumnInfoMap->get(this)->desiredColumnCount(); |
| } |
| |
| ColumnInfo* RenderBlock::columnInfo() const |
| { |
| if (!hasColumns()) |
| return 0; |
| return gColumnInfoMap->get(this); |
| } |
| |
| unsigned RenderBlock::columnCount(ColumnInfo* colInfo) const |
| { |
| ASSERT(hasColumns()); |
| ASSERT(gColumnInfoMap->get(this) == colInfo); |
| return colInfo->columnCount(); |
| } |
| |
| LayoutRect RenderBlock::columnRectAt(ColumnInfo* colInfo, unsigned index) const |
| { |
| ASSERT(hasColumns() && gColumnInfoMap->get(this) == colInfo); |
| |
| // Compute the appropriate rect based off our information. |
| LayoutUnit colLogicalWidth = colInfo->desiredColumnWidth(); |
| LayoutUnit colLogicalHeight = colInfo->columnHeight(); |
| LayoutUnit colLogicalTop = borderBefore() + paddingBefore(); |
| LayoutUnit colLogicalLeft = logicalLeftOffsetForContent(); |
| LayoutUnit colGap = columnGap(); |
| if (colInfo->progressionAxis() == ColumnInfo::InlineAxis) { |
| if (style()->isLeftToRightDirection() ^ colInfo->progressionIsReversed()) |
| colLogicalLeft += index * (colLogicalWidth + colGap); |
| else |
| colLogicalLeft += contentLogicalWidth() - colLogicalWidth - index * (colLogicalWidth + colGap); |
| } else { |
| if (!colInfo->progressionIsReversed()) |
| colLogicalTop += index * (colLogicalHeight + colGap); |
| else |
| colLogicalTop += contentLogicalHeight() - colLogicalHeight - index * (colLogicalHeight + colGap); |
| } |
| |
| if (isHorizontalWritingMode()) |
| return LayoutRect(colLogicalLeft, colLogicalTop, colLogicalWidth, colLogicalHeight); |
| return LayoutRect(colLogicalTop, colLogicalLeft, colLogicalHeight, colLogicalWidth); |
| } |
| |
| bool RenderBlock::relayoutForPagination(bool hasSpecifiedPageLogicalHeight, LayoutUnit pageLogicalHeight, LayoutStateMaintainer& statePusher) |
| { |
| if (!hasColumns()) |
| return false; |
| |
| OwnPtr<RenderOverflow> savedOverflow = m_overflow.release(); |
| if (childrenInline()) |
| addOverflowFromInlineChildren(); |
| else |
| addOverflowFromBlockChildren(); |
| LayoutUnit layoutOverflowLogicalBottom = (isHorizontalWritingMode() ? layoutOverflowRect().maxY() : layoutOverflowRect().maxX()) - borderBefore() - paddingBefore(); |
| |
| // FIXME: We don't balance properly at all in the presence of forced page breaks. We need to understand what |
| // the distance between forced page breaks is so that we can avoid making the minimum column height too tall. |
| ColumnInfo* colInfo = columnInfo(); |
| if (!hasSpecifiedPageLogicalHeight) { |
| LayoutUnit columnHeight = pageLogicalHeight; |
| int minColumnCount = colInfo->forcedBreaks() + 1; |
| int desiredColumnCount = colInfo->desiredColumnCount(); |
| if (minColumnCount >= desiredColumnCount) { |
| // The forced page breaks are in control of the balancing. Just set the column height to the |
| // maximum page break distance. |
| if (!pageLogicalHeight) { |
| LayoutUnit distanceBetweenBreaks = max<LayoutUnit>(colInfo->maximumDistanceBetweenForcedBreaks(), |
| view()->layoutState()->pageLogicalOffset(this, borderBefore() + paddingBefore() + layoutOverflowLogicalBottom) - colInfo->forcedBreakOffset()); |
| columnHeight = max(colInfo->minimumColumnHeight(), distanceBetweenBreaks); |
| } |
| } else if (layoutOverflowLogicalBottom > boundedMultiply(pageLogicalHeight, desiredColumnCount)) { |
| // Now that we know the intrinsic height of the columns, we have to rebalance them. |
| columnHeight = max<LayoutUnit>(colInfo->minimumColumnHeight(), ceilf((float)layoutOverflowLogicalBottom / desiredColumnCount)); |
| } |
| |
| if (columnHeight && columnHeight != pageLogicalHeight) { |
| statePusher.pop(); |
| setEverHadLayout(true); |
| layoutBlock(false, columnHeight); |
| return true; |
| } |
| } |
| |
| if (pageLogicalHeight) |
| colInfo->setColumnCountAndHeight(ceilf((float)layoutOverflowLogicalBottom / pageLogicalHeight), pageLogicalHeight); |
| |
| if (columnCount(colInfo)) { |
| setLogicalHeight(borderBefore() + paddingBefore() + colInfo->columnHeight() + borderAfter() + paddingAfter() + scrollbarLogicalHeight()); |
| m_overflow.clear(); |
| } else |
| m_overflow = savedOverflow.release(); |
| |
| return false; |
| } |
| |
| void RenderBlock::adjustPointToColumnContents(LayoutPoint& point) const |
| { |
| // Just bail if we have no columns. |
| if (!hasColumns()) |
| return; |
| |
| ColumnInfo* colInfo = columnInfo(); |
| if (!columnCount(colInfo)) |
| return; |
| |
| // Determine which columns we intersect. |
| LayoutUnit colGap = columnGap(); |
| LayoutUnit halfColGap = colGap / 2; |
| LayoutPoint columnPoint(columnRectAt(colInfo, 0).location()); |
| LayoutUnit logicalOffset = 0; |
| for (unsigned i = 0; i < colInfo->columnCount(); i++) { |
| // Add in half the column gap to the left and right of the rect. |
| LayoutRect colRect = columnRectAt(colInfo, i); |
| flipForWritingMode(colRect); |
| if (isHorizontalWritingMode() == (colInfo->progressionAxis() == ColumnInfo::InlineAxis)) { |
| LayoutRect gapAndColumnRect(colRect.x() - halfColGap, colRect.y(), colRect.width() + colGap, colRect.height()); |
| if (point.x() >= gapAndColumnRect.x() && point.x() < gapAndColumnRect.maxX()) { |
| if (colInfo->progressionAxis() == ColumnInfo::InlineAxis) { |
| // FIXME: The clamping that follows is not completely right for right-to-left |
| // content. |
| // Clamp everything above the column to its top left. |
| if (point.y() < gapAndColumnRect.y()) |
| point = gapAndColumnRect.location(); |
| // Clamp everything below the column to the next column's top left. If there is |
| // no next column, this still maps to just after this column. |
| else if (point.y() >= gapAndColumnRect.maxY()) { |
| point = gapAndColumnRect.location(); |
| point.move(0, gapAndColumnRect.height()); |
| } |
| } else { |
| if (point.x() < colRect.x()) |
| point.setX(colRect.x()); |
| else if (point.x() >= colRect.maxX()) |
| point.setX(colRect.maxX() - 1); |
| } |
| |
| // We're inside the column. Translate the x and y into our column coordinate space. |
| if (colInfo->progressionAxis() == ColumnInfo::InlineAxis) |
| point.move(columnPoint.x() - colRect.x(), (!style()->isFlippedBlocksWritingMode() ? logicalOffset : -logicalOffset)); |
| else |
| point.move((!style()->isFlippedBlocksWritingMode() ? logicalOffset : -logicalOffset) - colRect.x() + borderLeft() + paddingLeft(), 0); |
| return; |
| } |
| |
| // Move to the next position. |
| logicalOffset += colInfo->progressionAxis() == ColumnInfo::InlineAxis ? colRect.height() : colRect.width(); |
| } else { |
| LayoutRect gapAndColumnRect(colRect.x(), colRect.y() - halfColGap, colRect.width(), colRect.height() + colGap); |
| if (point.y() >= gapAndColumnRect.y() && point.y() < gapAndColumnRect.maxY()) { |
| if (colInfo->progressionAxis() == ColumnInfo::InlineAxis) { |
| // FIXME: The clamping that follows is not completely right for right-to-left |
| // content. |
| // Clamp everything above the column to its top left. |
| if (point.x() < gapAndColumnRect.x()) |
| point = gapAndColumnRect.location(); |
| // Clamp everything below the column to the next column's top left. If there is |
| // no next column, this still maps to just after this column. |
| else if (point.x() >= gapAndColumnRect.maxX()) { |
| point = gapAndColumnRect.location(); |
| point.move(gapAndColumnRect.width(), 0); |
| } |
| } else { |
| if (point.y() < colRect.y()) |
| point.setY(colRect.y()); |
| else if (point.y() >= colRect.maxY()) |
| point.setY(colRect.maxY() - 1); |
| } |
| |
| // We're inside the column. Translate the x and y into our column coordinate space. |
| if (colInfo->progressionAxis() == ColumnInfo::InlineAxis) |
| point.move((!style()->isFlippedBlocksWritingMode() ? logicalOffset : -logicalOffset), columnPoint.y() - colRect.y()); |
| else |
| point.move(0, (!style()->isFlippedBlocksWritingMode() ? logicalOffset : -logicalOffset) - colRect.y() + borderTop() + paddingTop()); |
| return; |
| } |
| |
| // Move to the next position. |
| logicalOffset += colInfo->progressionAxis() == ColumnInfo::InlineAxis ? colRect.width() : colRect.height(); |
| } |
| } |
| } |
| |
| void RenderBlock::adjustRectForColumns(LayoutRect& r) const |
| { |
| // Just bail if we have no columns. |
| if (!hasColumns()) |
| return; |
| |
| ColumnInfo* colInfo = columnInfo(); |
| |
| // Determine which columns we intersect. |
| unsigned colCount = columnCount(colInfo); |
| if (!colCount) |
| return; |
| |
| // Begin with a result rect that is empty. |
| LayoutRect result; |
| |
| bool isHorizontal = isHorizontalWritingMode(); |
| LayoutUnit beforeBorderPadding = borderBefore() + paddingBefore(); |
| LayoutUnit colHeight = colInfo->columnHeight(); |
| if (!colHeight) |
| return; |
| |
| LayoutUnit startOffset = max(isHorizontal ? r.y() : r.x(), beforeBorderPadding); |
| LayoutUnit endOffset = max(min<LayoutUnit>(isHorizontal ? r.maxY() : r.maxX(), beforeBorderPadding + colCount * colHeight), beforeBorderPadding); |
| |
| // FIXME: Can overflow on fast/block/float/float-not-removed-from-next-sibling4.html, see https://bugs.webkit.org/show_bug.cgi?id=68744 |
| unsigned startColumn = (startOffset - beforeBorderPadding) / colHeight; |
| unsigned endColumn = (endOffset - beforeBorderPadding) / colHeight; |
| |
| if (startColumn == endColumn) { |
| // The rect is fully contained within one column. Adjust for our offsets |
| // and repaint only that portion. |
| LayoutUnit logicalLeftOffset = logicalLeftOffsetForContent(); |
| LayoutRect colRect = columnRectAt(colInfo, startColumn); |
| LayoutRect repaintRect = r; |
| |
| if (colInfo->progressionAxis() == ColumnInfo::InlineAxis) { |
| if (isHorizontal) |
| repaintRect.move(colRect.x() - logicalLeftOffset, - static_cast<int>(startColumn) * colHeight); |
| else |
| repaintRect.move(- static_cast<int>(startColumn) * colHeight, colRect.y() - logicalLeftOffset); |
| } else { |
| if (isHorizontal) |
| repaintRect.move(0, colRect.y() - startColumn * colHeight - beforeBorderPadding); |
| else |
| repaintRect.move(colRect.x() - startColumn * colHeight - beforeBorderPadding, 0); |
| } |
| repaintRect.intersect(colRect); |
| result.unite(repaintRect); |
| } else { |
| // We span multiple columns. We can just unite the start and end column to get the final |
| // repaint rect. |
| result.unite(columnRectAt(colInfo, startColumn)); |
| result.unite(columnRectAt(colInfo, endColumn)); |
| } |
| |
| r = result; |
| } |
| |
| LayoutPoint RenderBlock::flipForWritingModeIncludingColumns(const LayoutPoint& point) const |
| { |
| ASSERT(hasColumns()); |
| if (!hasColumns() || !style()->isFlippedBlocksWritingMode()) |
| return point; |
| ColumnInfo* colInfo = columnInfo(); |
| LayoutUnit columnLogicalHeight = colInfo->columnHeight(); |
| LayoutUnit expandedLogicalHeight = borderBefore() + paddingBefore() + columnCount(colInfo) * columnLogicalHeight + borderAfter() + paddingAfter() + scrollbarLogicalHeight(); |
| if (isHorizontalWritingMode()) |
| return LayoutPoint(point.x(), expandedLogicalHeight - point.y()); |
| return LayoutPoint(expandedLogicalHeight - point.x(), point.y()); |
| } |
| |
| void RenderBlock::adjustStartEdgeForWritingModeIncludingColumns(LayoutRect& rect) const |
| { |
| ASSERT(hasColumns()); |
| if (!hasColumns() || !style()->isFlippedBlocksWritingMode()) |
| return; |
| |
| ColumnInfo* colInfo = columnInfo(); |
| LayoutUnit columnLogicalHeight = colInfo->columnHeight(); |
| LayoutUnit expandedLogicalHeight = borderBefore() + paddingBefore() + columnCount(colInfo) * columnLogicalHeight + borderAfter() + paddingAfter() + scrollbarLogicalHeight(); |
| |
| if (isHorizontalWritingMode()) |
| rect.setY(expandedLogicalHeight - rect.maxY()); |
| else |
| rect.setX(expandedLogicalHeight - rect.maxX()); |
| } |
| |
| void RenderBlock::adjustForColumns(LayoutSize& offset, const LayoutPoint& point) const |
| { |
| if (!hasColumns()) |
| return; |
| |
| ColumnInfo* colInfo = columnInfo(); |
| |
| LayoutUnit logicalLeft = logicalLeftOffsetForContent(); |
| unsigned colCount = columnCount(colInfo); |
| LayoutUnit colLogicalWidth = colInfo->desiredColumnWidth(); |
| LayoutUnit colLogicalHeight = colInfo->columnHeight(); |
| |
| for (unsigned i = 0; i < colCount; ++i) { |
| // Compute the edges for a given column in the block progression direction. |
| LayoutRect sliceRect = LayoutRect(logicalLeft, borderBefore() + paddingBefore() + i * colLogicalHeight, colLogicalWidth, colLogicalHeight); |
| if (!isHorizontalWritingMode()) |
| sliceRect = sliceRect.transposedRect(); |
| |
| LayoutUnit logicalOffset = i * colLogicalHeight; |
| |
| // Now we're in the same coordinate space as the point. See if it is inside the rectangle. |
| if (isHorizontalWritingMode()) { |
| if (point.y() >= sliceRect.y() && point.y() < sliceRect.maxY()) { |
| if (colInfo->progressionAxis() == ColumnInfo::InlineAxis) |
| offset.expand(columnRectAt(colInfo, i).x() - logicalLeft, -logicalOffset); |
| else |
| offset.expand(0, columnRectAt(colInfo, i).y() - logicalOffset - borderBefore() - paddingBefore()); |
| return; |
| } |
| } else { |
| if (point.x() >= sliceRect.x() && point.x() < sliceRect.maxX()) { |
| if (colInfo->progressionAxis() == ColumnInfo::InlineAxis) |
| offset.expand(-logicalOffset, columnRectAt(colInfo, i).y() - logicalLeft); |
| else |
| offset.expand(columnRectAt(colInfo, i).x() - logicalOffset - borderBefore() - paddingBefore(), 0); |
| return; |
| } |
| } |
| } |
| } |
| |
| void RenderBlock::computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const |
| { |
| if (childrenInline()) { |
| // FIXME: Remove this const_cast. |
| const_cast<RenderBlock*>(this)->computeInlinePreferredLogicalWidths(minLogicalWidth, maxLogicalWidth); |
| } else |
| computeBlockPreferredLogicalWidths(minLogicalWidth, maxLogicalWidth); |
| |
| maxLogicalWidth = max(minLogicalWidth, maxLogicalWidth); |
| |
| if (!style()->autoWrap() && childrenInline()) { |
| minLogicalWidth = maxLogicalWidth; |
| // A horizontal marquee with inline children has no minimum width. |
| if (layer() && layer()->marquee() && layer()->marquee()->isHorizontal()) |
| minLogicalWidth = 0; |
| } |
| |
| if (isTableCell()) { |
| Length tableCellWidth = toRenderTableCell(this)->styleOrColLogicalWidth(); |
| if (tableCellWidth.isFixed() && tableCellWidth.value() > 0) |
| maxLogicalWidth = max(minLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(tableCellWidth.value())); |
| } |
| |
| int scrollbarWidth = instrinsicScrollbarLogicalWidth(); |
| maxLogicalWidth += scrollbarWidth; |
| minLogicalWidth += scrollbarWidth; |
| } |
| |
| void RenderBlock::computePreferredLogicalWidths() |
| { |
| ASSERT(preferredLogicalWidthsDirty()); |
| |
| updateFirstLetter(); |
| |
| m_minPreferredLogicalWidth = 0; |
| m_maxPreferredLogicalWidth = 0; |
| |
| RenderStyle* styleToUse = style(); |
| if (!isTableCell() && styleToUse->logicalWidth().isFixed() && styleToUse->logicalWidth().value() >= 0 |
| && !(isDeprecatedFlexItem() && !styleToUse->logicalWidth().intValue())) |
| m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = adjustContentBoxLogicalWidthForBoxSizing(styleToUse->logicalWidth().value()); |
| else |
| computeIntrinsicLogicalWidths(m_minPreferredLogicalWidth, m_maxPreferredLogicalWidth); |
| |
| if (styleToUse->logicalMinWidth().isFixed() && styleToUse->logicalMinWidth().value() > 0) { |
| m_maxPreferredLogicalWidth = max(m_maxPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse->logicalMinWidth().value())); |
| m_minPreferredLogicalWidth = max(m_minPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse->logicalMinWidth().value())); |
| } |
| |
| if (styleToUse->logicalMaxWidth().isFixed()) { |
| m_maxPreferredLogicalWidth = min(m_maxPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse->logicalMaxWidth().value())); |
| m_minPreferredLogicalWidth = min(m_minPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse->logicalMaxWidth().value())); |
| } |
| |
| // Table layout uses integers, ceil the preferred widths to ensure that they can contain the contents. |
| if (isTableCell()) { |
| m_minPreferredLogicalWidth = m_minPreferredLogicalWidth.ceil(); |
| m_maxPreferredLogicalWidth = m_maxPreferredLogicalWidth.ceil(); |
| } |
| |
| LayoutUnit borderAndPadding = borderAndPaddingLogicalWidth(); |
| m_minPreferredLogicalWidth += borderAndPadding; |
| m_maxPreferredLogicalWidth += borderAndPadding; |
| |
| setPreferredLogicalWidthsDirty(false); |
| } |
| |
| struct InlineMinMaxIterator { |
| /* InlineMinMaxIterator is a class that will iterate over all render objects that contribute to |
| inline min/max width calculations. Note the following about the way it walks: |
| (1) Positioned content is skipped (since it does not contribute to min/max width of a block) |
| (2) We do not drill into the children of floats or replaced elements, since you can't break |
| in the middle of such an element. |
| (3) Inline flows (e.g., <a>, <span>, <i>) are walked twice, since each side can have |
| distinct borders/margin/padding that contribute to the min/max width. |
| */ |
| RenderObject* parent; |
| RenderObject* current; |
| bool endOfInline; |
| |
| InlineMinMaxIterator(RenderObject* p, bool end = false) |
| :parent(p), current(p), endOfInline(end) {} |
| |
| RenderObject* next(); |
| }; |
| |
| RenderObject* InlineMinMaxIterator::next() |
| { |
| RenderObject* result = 0; |
| bool oldEndOfInline = endOfInline; |
| endOfInline = false; |
| while (current || current == parent) { |
| if (!oldEndOfInline && |
| (current == parent || |
| (!current->isFloating() && !current->isReplaced() && !current->isOutOfFlowPositioned()))) |
| result = current->firstChild(); |
| if (!result) { |
| // We hit the end of our inline. (It was empty, e.g., <span></span>.) |
| if (!oldEndOfInline && current->isRenderInline()) { |
| result = current; |
| endOfInline = true; |
| break; |
| } |
| |
| while (current && current != parent) { |
| result = current->nextSibling(); |
| if (result) break; |
| current = current->parent(); |
| if (current && current != parent && current->isRenderInline()) { |
| result = current; |
| endOfInline = true; |
| break; |
| } |
| } |
| } |
| |
| if (!result) |
| break; |
| |
| if (!result->isOutOfFlowPositioned() && (result->isText() || result->isFloating() || result->isReplaced() || result->isRenderInline())) |
| break; |
| |
| current = result; |
| result = 0; |
| } |
| |
| // Update our position. |
| current = result; |
| return current; |
| } |
| |
| static LayoutUnit getBPMWidth(LayoutUnit childValue, Length cssUnit) |
| { |
| if (cssUnit.type() != Auto) |
| return (cssUnit.isFixed() ? static_cast<LayoutUnit>(cssUnit.value()) : childValue); |
| return 0; |
| } |
| |
| static LayoutUnit getBorderPaddingMargin(const RenderBoxModelObject* child, bool endOfInline) |
| { |
| RenderStyle* childStyle = child->style(); |
| if (endOfInline) |
| return getBPMWidth(child->marginEnd(), childStyle->marginEnd()) + |
| getBPMWidth(child->paddingEnd(), childStyle->paddingEnd()) + |
| child->borderEnd(); |
| return getBPMWidth(child->marginStart(), childStyle->marginStart()) + |
| getBPMWidth(child->paddingStart(), childStyle->paddingStart()) + |
| child->borderStart(); |
| } |
| |
| static inline void stripTrailingSpace(float& inlineMax, float& inlineMin, |
| RenderObject* trailingSpaceChild) |
| { |
| if (trailingSpaceChild && trailingSpaceChild->isText()) { |
| // Collapse away the trailing space at the end of a block. |
| RenderText* t = toRenderText(trailingSpaceChild); |
| const UChar space = ' '; |
| const Font& font = t->style()->font(); // FIXME: This ignores first-line. |
| float spaceWidth = font.width(RenderBlock::constructTextRun(t, font, &space, 1, t->style())); |
| inlineMax -= spaceWidth + font.wordSpacing(); |
| if (inlineMin > inlineMax) |
| inlineMin = inlineMax; |
| } |
| } |
| |
| static inline void updatePreferredWidth(LayoutUnit& preferredWidth, float& result) |
| { |
| LayoutUnit snappedResult = ceiledLayoutUnit(result); |
| preferredWidth = max(snappedResult, preferredWidth); |
| } |
| |
| // With sub-pixel enabled: When converting between floating point and LayoutUnits |
| // we risk losing precision with each conversion. When this occurs while |
| // accumulating our preferred widths, we can wind up with a line width that's |
| // larger than our maxPreferredWidth due to pure float accumulation. |
| // |
| // With sub-pixel disabled: values from Lengths or the render tree aren't subject |
| // to the same loss of precision, as they're always truncated and stored as |
| // integers. We mirror that behavior here to prevent over-allocating our preferred |
| // width. |
| static inline LayoutUnit adjustFloatForSubPixelLayout(float value) |
| { |
| #if ENABLE(SUBPIXEL_LAYOUT) |
| return ceiledLayoutUnit(value); |
| #else |
| return static_cast<int>(value); |
| #endif |
| } |
| |
| |
| void RenderBlock::computeInlinePreferredLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) |
| { |
| float inlineMax = 0; |
| float inlineMin = 0; |
| |
| RenderStyle* styleToUse = style(); |
| RenderBlock* containingBlock = this->containingBlock(); |
| LayoutUnit cw = containingBlock ? containingBlock->contentLogicalWidth() : LayoutUnit(); |
| |
| // If we are at the start of a line, we want to ignore all white-space. |
| // Also strip spaces if we previously had text that ended in a trailing space. |
| bool stripFrontSpaces = true; |
| RenderObject* trailingSpaceChild = 0; |
| |
| // Firefox and Opera will allow a table cell to grow to fit an image inside it under |
| // very specific cirucumstances (in order to match common WinIE renderings). |
| // Not supporting the quirk has caused us to mis-render some real sites. (See Bugzilla 10517.) |
| bool allowImagesToBreak = !document()->inQuirksMode() || !isTableCell() || !styleToUse->logicalWidth().isIntrinsicOrAuto(); |
| |
| bool autoWrap, oldAutoWrap; |
| autoWrap = oldAutoWrap = styleToUse->autoWrap(); |
| |
| InlineMinMaxIterator childIterator(this); |
| |
| // Only gets added to the max preffered width once. |
| bool addedTextIndent = false; |
| // Signals the text indent was more negative than the min preferred width |
| bool hasRemainingNegativeTextIndent = false; |
| |
| LayoutUnit textIndent = minimumValueForLength(styleToUse->textIndent(), cw, view()); |
| RenderObject* prevFloat = 0; |
| bool isPrevChildInlineFlow = false; |
| bool shouldBreakLineAfterText = false; |
| while (RenderObject* child = childIterator.next()) { |
| autoWrap = child->isReplaced() ? child->parent()->style()->autoWrap() : |
| child->style()->autoWrap(); |
| |
| if (!child->isBR()) { |
| // Step One: determine whether or not we need to go ahead and |
| // terminate our current line. Each discrete chunk can become |
| // the new min-width, if it is the widest chunk seen so far, and |
| // it can also become the max-width. |
| |
| // Children fall into three categories: |
| // (1) An inline flow object. These objects always have a min/max of 0, |
| // and are included in the iteration solely so that their margins can |
| // be added in. |
| // |
| // (2) An inline non-text non-flow object, e.g., an inline replaced element. |
| // These objects can always be on a line by themselves, so in this situation |
| // we need to go ahead and break the current line, and then add in our own |
| // margins and min/max width on its own line, and then terminate the line. |
| // |
| // (3) A text object. Text runs can have breakable characters at the start, |
| // the middle or the end. They may also lose whitespace off the front if |
| // we're already ignoring whitespace. In order to compute accurate min-width |
| // information, we need three pieces of information. |
| // (a) the min-width of the first non-breakable run. Should be 0 if the text string |
| // starts with whitespace. |
| // (b) the min-width of the last non-breakable run. Should be 0 if the text string |
| // ends with whitespace. |
| // (c) the min/max width of the string (trimmed for whitespace). |
| // |
| // If the text string starts with whitespace, then we need to go ahead and |
| // terminate our current line (unless we're already in a whitespace stripping |
| // mode. |
| // |
| // If the text string has a breakable character in the middle, but didn't start |
| // with whitespace, then we add the width of the first non-breakable run and |
| // then end the current line. We then need to use the intermediate min/max width |
| // values (if any of them are larger than our current min/max). We then look at |
| // the width of the last non-breakable run and use that to start a new line |
| // (unless we end in whitespace). |
| RenderStyle* childStyle = child->style(); |
| float childMin = 0; |
| float childMax = 0; |
| |
| if (!child->isText()) { |
| // Case (1) and (2). Inline replaced and inline flow elements. |
| if (child->isRenderInline()) { |
| // Add in padding/border/margin from the appropriate side of |
| // the element. |
| float bpm = getBorderPaddingMargin(toRenderInline(child), childIterator.endOfInline); |
| childMin += bpm; |
| childMax += bpm; |
| |
| inlineMin += childMin; |
| inlineMax += childMax; |
| |
| child->setPreferredLogicalWidthsDirty(false); |
| } else { |
| // Inline replaced elts add in their margins to their min/max values. |
| LayoutUnit margins = 0; |
| Length startMargin = childStyle->marginStart(); |
| Length endMargin = childStyle->marginEnd(); |
| if (startMargin.isFixed()) |
| margins += adjustFloatForSubPixelLayout(startMargin.value()); |
| if (endMargin.isFixed()) |
| margins += adjustFloatForSubPixelLayout(endMargin.value()); |
| childMin += margins.ceilToFloat(); |
| childMax += margins.ceilToFloat(); |
| } |
| } |
| |
| if (!child->isRenderInline() && !child->isText()) { |
| // Case (2). Inline replaced elements and floats. |
| // Go ahead and terminate the current line as far as |
| // minwidth is concerned. |
| childMin += child->minPreferredLogicalWidth().ceilToFloat(); |
| childMax += child->maxPreferredLogicalWidth().ceilToFloat(); |
| |
| bool clearPreviousFloat; |
| if (child->isFloating()) { |
| clearPreviousFloat = (prevFloat |
| && ((prevFloat->style()->floating() == LeftFloat && (childStyle->clear() & CLEFT)) |
| || (prevFloat->style()->floating() == RightFloat && (childStyle->clear() & CRIGHT)))); |
| prevFloat = child; |
| } else |
| clearPreviousFloat = false; |
| |
| bool canBreakReplacedElement = !child->isImage() || allowImagesToBreak; |
| if ((canBreakReplacedElement && (autoWrap || oldAutoWrap) && (!isPrevChildInlineFlow || shouldBreakLineAfterText)) || clearPreviousFloat) { |
| updatePreferredWidth(minLogicalWidth, inlineMin); |
| inlineMin = 0; |
| } |
| |
| // If we're supposed to clear the previous float, then terminate maxwidth as well. |
| if (clearPreviousFloat) { |
| updatePreferredWidth(maxLogicalWidth, inlineMax); |
| inlineMax = 0; |
| } |
| |
| // Add in text-indent. This is added in only once. |
| LayoutUnit ti = 0; |
| if (!addedTextIndent && !child->isFloating()) { |
| ti = textIndent; |
| childMin += ti.ceilToFloat(); |
| childMax += ti.ceilToFloat(); |
| |
| if (childMin < 0) |
| textIndent = adjustFloatForSubPixelLayout(childMin); |
| else |
| addedTextIndent = true; |
| } |
| |
| // Add our width to the max. |
| inlineMax += max<float>(0, childMax); |
| |
| if (!autoWrap || !canBreakReplacedElement || (isPrevChildInlineFlow && !shouldBreakLineAfterText)) { |
| if (child->isFloating()) |
| updatePreferredWidth(minLogicalWidth, childMin); |
| else |
| inlineMin += childMin; |
| } else { |
| // Now check our line. |
| updatePreferredWidth(minLogicalWidth, childMin); |
| |
| // Now start a new line. |
| inlineMin = 0; |
| } |
| |
| if (autoWrap && canBreakReplacedElement && isPrevChildInlineFlow) { |
| updatePreferredWidth(minLogicalWidth, inlineMin); |
| inlineMin = 0; |
| } |
| |
| // We are no longer stripping whitespace at the start of |
| // a line. |
| if (!child->isFloating()) { |
| stripFrontSpaces = false; |
| trailingSpaceChild = 0; |
| } |
| } else if (child->isText()) { |
| // Case (3). Text. |
| RenderText* t = toRenderText(child); |
| |
| if (t->isWordBreak()) { |
| updatePreferredWidth(minLogicalWidth, inlineMin); |
| inlineMin = 0; |
| continue; |
| } |
| |
| if (t->style()->hasTextCombine() && t->isCombineText()) |
| toRenderCombineText(t)->combineText(); |
| |
| // Determine if we have a breakable character. Pass in |
| // whether or not we should ignore any spaces at the front |
| // of the string. If those are going to be stripped out, |
| // then they shouldn't be considered in the breakable char |
| // check. |
| bool hasBreakableChar, hasBreak; |
| float beginMin, endMin; |
| bool beginWS, endWS; |
| float beginMax, endMax; |
| t->trimmedPrefWidths(inlineMax, beginMin, beginWS, endMin, endWS, |
| hasBreakableChar, hasBreak, beginMax, endMax, |
| childMin, childMax, stripFrontSpaces); |
| |
| // This text object will not be rendered, but it may still provide a breaking opportunity. |
| if (!hasBreak && childMax == 0) { |
| if (autoWrap && (beginWS || endWS)) { |
| updatePreferredWidth(minLogicalWidth, inlineMin); |
| inlineMin = 0; |
| } |
| continue; |
| } |
| |
| if (stripFrontSpaces) |
| trailingSpaceChild = child; |
| else |
| trailingSpaceChild = 0; |
| |
| // Add in text-indent. This is added in only once. |
| float ti = 0; |
| if (!addedTextIndent || hasRemainingNegativeTextIndent) { |
| ti = textIndent.ceilToFloat(); |
| childMin += ti; |
| beginMin += ti; |
| |
| // It the text indent negative and larger than the child minimum, we re-use the remainder |
| // in future minimum calculations, but using the negative value again on the maximum |
| // will lead to under-counting the max pref width. |
| if (!addedTextIndent) { |
| childMax += ti; |
| beginMax += ti; |
| addedTextIndent = true; |
| } |
| |
| if (childMin < 0) { |
| textIndent = childMin; |
| hasRemainingNegativeTextIndent = true; |
| } |
| } |
| |
| // If we have no breakable characters at all, |
| // then this is the easy case. We add ourselves to the current |
| // min and max and continue. |
| if (!hasBreakableChar) { |
| inlineMin += childMin; |
| } else { |
| // We have a breakable character. Now we need to know if |
| // we start and end with whitespace. |
| if (beginWS) |
| // Go ahead and end the current line. |
| updatePreferredWidth(minLogicalWidth, inlineMin); |
| else { |
| inlineMin += beginMin; |
| updatePreferredWidth(minLogicalWidth, inlineMin); |
| childMin -= ti; |
| } |
| |
| inlineMin = childMin; |
| |
| if (endWS) { |
| // We end in whitespace, which means we can go ahead |
| // and end our current line. |
| updatePreferredWidth(minLogicalWidth, inlineMin); |
| inlineMin = 0; |
| shouldBreakLineAfterText = false; |
| } else { |
| updatePreferredWidth(minLogicalWidth, inlineMin); |
| inlineMin = endMin; |
| shouldBreakLineAfterText = true; |
| } |
| } |
| |
| if (hasBreak) { |
| inlineMax += beginMax; |
| updatePreferredWidth(maxLogicalWidth, inlineMax); |
| updatePreferredWidth(maxLogicalWidth, childMax); |
| inlineMax = endMax; |
| addedTextIndent = true; |
| } else |
| inlineMax += max<float>(0, childMax); |
| } |
| |
| // Ignore spaces after a list marker. |
| if (child->isListMarker()) |
| stripFrontSpaces = true; |
| } else { |
| updatePreferredWidth(minLogicalWidth, inlineMin); |
| updatePreferredWidth(maxLogicalWidth, inlineMax); |
| inlineMin = inlineMax = 0; |
| stripFrontSpaces = true; |
| trailingSpaceChild = 0; |
| addedTextIndent = true; |
| } |
| |
| if (!child->isText() && child->isRenderInline()) |
| isPrevChildInlineFlow = true; |
| else |
| isPrevChildInlineFlow = false; |
| |
| oldAutoWrap = autoWrap; |
| } |
| |
| if (styleToUse->collapseWhiteSpace()) |
| stripTrailingSpace(inlineMax, inlineMin, trailingSpaceChild); |
| |
| updatePreferredWidth(minLogicalWidth, inlineMin); |
| updatePreferredWidth(maxLogicalWidth, inlineMax); |
| } |
| |
| void RenderBlock::computeBlockPreferredLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const |
| { |
| RenderStyle* styleToUse = style(); |
| bool nowrap = styleToUse->whiteSpace() == NOWRAP; |
| |
| RenderObject* child = firstChild(); |
| RenderBlock* containingBlock = this->containingBlock(); |
| LayoutUnit floatLeftWidth = 0, floatRightWidth = 0; |
| while (child) { |
| // Positioned children don't affect the min/max width |
| if (child->isOutOfFlowPositioned()) { |
| child = child->nextSibling(); |
| continue; |
| } |
| |
| RenderStyle* childStyle = child->style(); |
| if (child->isFloating() || (child->isBox() && toRenderBox(child)->avoidsFloats())) { |
| LayoutUnit floatTotalWidth = floatLeftWidth + floatRightWidth; |
| if (childStyle->clear() & CLEFT) { |
| maxLogicalWidth = max(floatTotalWidth, maxLogicalWidth); |
| floatLeftWidth = 0; |
| } |
| if (childStyle->clear() & CRIGHT) { |
| maxLogicalWidth = max(floatTotalWidth, maxLogicalWidth); |
| floatRightWidth = 0; |
| } |
| } |
| |
| // A margin basically has three types: fixed, percentage, and auto (variable). |
| // Auto and percentage margins simply become 0 when computing min/max width. |
| // Fixed margins can be added in as is. |
| Length startMarginLength = childStyle->marginStartUsing(styleToUse); |
| Length endMarginLength = childStyle->marginEndUsing(styleToUse); |
| LayoutUnit margin = 0; |
| LayoutUnit marginStart = 0; |
| LayoutUnit marginEnd = 0; |
| if (startMarginLength.isFixed()) |
| marginStart += startMarginLength.value(); |
| if (endMarginLength.isFixed()) |
| marginEnd += endMarginLength.value(); |
| margin = marginStart + marginEnd; |
| |
| LayoutUnit childMinPreferredLogicalWidth, childMaxPreferredLogicalWidth; |
| if (child->isBox() && child->isHorizontalWritingMode() != isHorizontalWritingMode()) { |
| RenderBox* childBox = toRenderBox(child); |
| LogicalExtentComputedValues computedValues; |
| childBox->computeLogicalHeight(childBox->borderAndPaddingLogicalHeight(), 0, computedValues); |
| childMinPreferredLogicalWidth = childMaxPreferredLogicalWidth = computedValues.m_extent; |
| } else { |
| childMinPreferredLogicalWidth = child->minPreferredLogicalWidth(); |
| childMaxPreferredLogicalWidth = child->maxPreferredLogicalWidth(); |
| } |
| |
| LayoutUnit w = childMinPreferredLogicalWidth + margin; |
| minLogicalWidth = max(w, minLogicalWidth); |
| |
| // IE ignores tables for calculation of nowrap. Makes some sense. |
| if (nowrap && !child->isTable()) |
| maxLogicalWidth = max(w, maxLogicalWidth); |
| |
| w = childMaxPreferredLogicalWidth + margin; |
| |
| if (!child->isFloating()) { |
| if (child->isBox() && toRenderBox(child)->avoidsFloats()) { |
| // Determine a left and right max value based off whether or not the floats can fit in the |
| // margins of the object. For negative margins, we will attempt to overlap the float if the negative margin |
| // is smaller than the float width. |
| bool ltr = containingBlock ? containingBlock->style()->isLeftToRightDirection() : styleToUse->isLeftToRightDirection(); |
| LayoutUnit marginLogicalLeft = ltr ? marginStart : marginEnd; |
| LayoutUnit marginLogicalRight = ltr ? marginEnd : marginStart; |
| LayoutUnit maxLeft = marginLogicalLeft > 0 ? max(floatLeftWidth, marginLogicalLeft) : floatLeftWidth + marginLogicalLeft; |
| LayoutUnit maxRight = marginLogicalRight > 0 ? max(floatRightWidth, marginLogicalRight) : floatRightWidth + marginLogicalRight; |
| w = childMaxPreferredLogicalWidth + maxLeft + maxRight; |
| w = max(w, floatLeftWidth + floatRightWidth); |
| } |
| else |
| maxLogicalWidth = max(floatLeftWidth + floatRightWidth, maxLogicalWidth); |
| floatLeftWidth = floatRightWidth = 0; |
| } |
| |
| if (child->isFloating()) { |
| if (childStyle->floating() == LeftFloat) |
| floatLeftWidth += w; |
| else |
| floatRightWidth += w; |
| } else |
| maxLogicalWidth = max(w, maxLogicalWidth); |
| |
| child = child->nextSibling(); |
| } |
| |
| // Always make sure these values are non-negative. |
| minLogicalWidth = max<LayoutUnit>(0, minLogicalWidth); |
| maxLogicalWidth = max<LayoutUnit>(0, maxLogicalWidth); |
| |
| maxLogicalWidth = max(floatLeftWidth + floatRightWidth, maxLogicalWidth); |
| } |
| |
| bool RenderBlock::hasLineIfEmpty() const |
| { |
| if (!node()) |
| return false; |
| |
| if (node()->isRootEditableElement()) |
| return true; |
| |
| if (node()->isShadowRoot() && toShadowRoot(node())->host()->hasTagName(inputTag)) |
| return true; |
| |
| return false; |
| } |
| |
| LayoutUnit RenderBlock::lineHeight(bool firstLine, LineDirectionMode direction, LinePositionMode linePositionMode) const |
| { |
| // Inline blocks are replaced elements. Otherwise, just pass off to |
| // the base class. If we're being queried as though we're the root line |
| // box, then the fact that we're an inline-block is irrelevant, and we behave |
| // just like a block. |
| if (isReplaced() && linePositionMode == PositionOnContainingLine) |
| return RenderBox::lineHeight(firstLine, direction, linePositionMode); |
| |
| if (firstLine && document()->styleSheetCollection()->usesFirstLineRules()) { |
| RenderStyle* s = style(firstLine); |
| if (s != style()) |
| return s->computedLineHeight(view()); |
| } |
| |
| if (m_lineHeight == -1) |
| m_lineHeight = style()->computedLineHeight(view()); |
| |
| return m_lineHeight; |
| } |
| |
| int RenderBlock::baselinePosition(FontBaseline baselineType, bool firstLine, LineDirectionMode direction, LinePositionMode linePositionMode) const |
| { |
| // Inline blocks are replaced elements. Otherwise, just pass off to |
| // the base class. If we're being queried as though we're the root line |
| // box, then the fact that we're an inline-block is irrelevant, and we behave |
| // just like a block. |
| if (isReplaced() && linePositionMode == PositionOnContainingLine) { |
| // For "leaf" theme objects, let the theme decide what the baseline position is. |
| // FIXME: Might be better to have a custom CSS property instead, so that if the theme |
| // is turned off, checkboxes/radios will still have decent baselines. |
| // FIXME: Need to patch form controls to deal with vertical lines. |
| if (style()->hasAppearance() && !theme()->isControlContainer(style()->appearance())) |
| return theme()->baselinePosition(this); |
| |
| // CSS2.1 states that the baseline of an inline block is the baseline of the last line box in |
| // the normal flow. We make an exception for marquees, since their baselines are meaningless |
| // (the content inside them moves). This matches WinIE as well, which just bottom-aligns them. |
| // We also give up on finding a baseline if we have a vertical scrollbar, or if we are scrolled |
| // vertically (e.g., an overflow:hidden block that has had scrollTop moved) or if the baseline is outside |
| // of our content box. |
| bool ignoreBaseline = (layer() && (layer()->marquee() || (direction == HorizontalLine ? (layer()->verticalScrollbar() || layer()->scrollYOffset() != 0) |
| : (layer()->horizontalScrollbar() || layer()->scrollXOffset() != 0)))) || (isWritingModeRoot() && !isRubyRun()); |
| |
| int baselinePos = ignoreBaseline ? -1 : inlineBlockBaseline(direction); |
| |
| LayoutUnit bottomOfContent = direction == HorizontalLine ? borderTop() + paddingTop() + contentHeight() : borderRight() + paddingRight() + contentWidth(); |
| if (baselinePos != -1 && baselinePos <= bottomOfContent) |
| return direction == HorizontalLine ? marginTop() + baselinePos : marginRight() + baselinePos; |
| |
| return RenderBox::baselinePosition(baselineType, firstLine, direction, linePositionMode); |
| } |
| |
| const FontMetrics& fontMetrics = style(firstLine)->fontMetrics(); |
| return fontMetrics.ascent(baselineType) + (lineHeight(firstLine, direction, linePositionMode) - fontMetrics.height()) / 2; |
| } |
| |
| int RenderBlock::firstLineBoxBaseline() const |
| { |
| if (!isBlockFlow() || (isWritingModeRoot() && !isRubyRun())) |
| return -1; |
| |
| if (childrenInline()) { |
| if (firstLineBox()) |
| return firstLineBox()->logicalTop() + style(true)->fontMetrics().ascent(firstRootBox()->baselineType()); |
| else |
| return -1; |
| } |
| else { |
| for (RenderBox* curr = firstChildBox(); curr; curr = curr->nextSiblingBox()) { |
| if (!curr->isFloatingOrOutOfFlowPositioned()) { |
| int result = curr->firstLineBoxBaseline(); |
| if (result != -1) |
| return curr->logicalTop() + result; // Translate to our coordinate space. |
| } |
| } |
| } |
| |
| return -1; |
| } |
| |
| int RenderBlock::inlineBlockBaseline(LineDirectionMode direction) const |
| { |
| return lastLineBoxBaseline(direction); |
| } |
| |
| int RenderBlock::lastLineBoxBaseline(LineDirectionMode lineDirection) const |
| { |
| if (!isBlockFlow() || (isWritingModeRoot() && !isRubyRun())) |
| return -1; |
| |
| if (childrenInline()) { |
| if (!firstLineBox() && hasLineIfEmpty()) { |
| const FontMetrics& fontMetrics = firstLineStyle()->fontMetrics(); |
| return fontMetrics.ascent() |
| + (lineHeight(true, lineDirection, PositionOfInteriorLineBoxes) - fontMetrics.height()) / 2 |
| + (lineDirection == HorizontalLine ? borderTop() + paddingTop() : borderRight() + paddingRight()); |
| } |
| if (lastLineBox()) |
| return lastLineBox()->logicalTop() + style(lastLineBox() == firstLineBox())->fontMetrics().ascent(lastRootBox()->baselineType()); |
| return -1; |
| } else { |
| bool haveNormalFlowChild = false; |
| for (RenderBox* curr = lastChildBox(); curr; curr = curr->previousSiblingBox()) { |
| if (!curr->isFloatingOrOutOfFlowPositioned()) { |
| haveNormalFlowChild = true; |
| int result = curr->inlineBlockBaseline(lineDirection); |
| if (result != -1) |
| return curr->logicalTop() + result; // Translate to our coordinate space. |
| } |
| } |
| if (!haveNormalFlowChild && hasLineIfEmpty()) { |
| const FontMetrics& fontMetrics = firstLineStyle()->fontMetrics(); |
| return fontMetrics.ascent() |
| + (lineHeight(true, lineDirection, PositionOfInteriorLineBoxes) - fontMetrics.height()) / 2 |
| + (lineDirection == HorizontalLine ? borderTop() + paddingTop() : borderRight() + paddingRight()); |
| } |
| } |
| |
| return -1; |
| } |
| |
| bool RenderBlock::containsNonZeroBidiLevel() const |
| { |
| for (RootInlineBox* root = firstRootBox(); root; root = root->nextRootBox()) { |
| for (InlineBox* box = root->firstLeafChild(); box; box = box->nextLeafChild()) { |
| if (box->bidiLevel()) |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| RenderBlock* RenderBlock::firstLineBlock() const |
| { |
| RenderBlock* firstLineBlock = const_cast<RenderBlock*>(this); |
| bool hasPseudo = false; |
| while (true) { |
| hasPseudo = firstLineBlock->style()->hasPseudoStyle(FIRST_LINE); |
| if (hasPseudo) |
| break; |
| RenderObject* parentBlock = firstLineBlock->parent(); |
| // We include isRenderButton in this check because buttons are |
| // implemented using flex box but should still support first-line. The |
| // flex box spec requires that flex box does not support first-line, |
| // though. |
| // FIXME: Remove when buttons are implemented with align-items instead |
| // of flexbox. |
| if (firstLineBlock->isReplaced() || firstLineBlock->isFloating() |
| || !parentBlock || parentBlock->firstChild() != firstLineBlock || !parentBlock->isBlockFlow() |
| || (parentBlock->isFlexibleBox() && !parentBlock->isRenderButton())) |
| break; |
| ASSERT_WITH_SECURITY_IMPLICATION(parentBlock->isRenderBlock()); |
| firstLineBlock = toRenderBlock(parentBlock); |
| } |
| |
| if (!hasPseudo) |
| return 0; |
| |
| return firstLineBlock; |
| } |
| |
| static RenderStyle* styleForFirstLetter(RenderObject* firstLetterBlock, RenderObject* firstLetterContainer) |
| { |
| RenderStyle* pseudoStyle = firstLetterBlock->getCachedPseudoStyle(FIRST_LETTER, firstLetterContainer->firstLineStyle()); |
| // Force inline display (except for floating first-letters). |
| pseudoStyle->setDisplay(pseudoStyle->isFloating() ? BLOCK : INLINE); |
| // CSS2 says first-letter can't be positioned. |
| pseudoStyle->setPosition(StaticPosition); |
| return pseudoStyle; |
| } |
| |
| // CSS 2.1 http://www.w3.org/TR/CSS21/selector.html#first-letter |
| // "Punctuation (i.e, characters defined in Unicode [UNICODE] in the "open" (Ps), "close" (Pe), |
| // "initial" (Pi). "final" (Pf) and "other" (Po) punctuation classes), that precedes or follows the first letter should be included" |
| static inline bool isPunctuationForFirstLetter(UChar c) |
| { |
| CharCategory charCategory = category(c); |
| return charCategory == Punctuation_Open |
| || charCategory == Punctuation_Close |
| || charCategory == Punctuation_InitialQuote |
| || charCategory == Punctuation_FinalQuote |
| || charCategory == Punctuation_Other; |
| } |
| |
| static inline bool shouldSkipForFirstLetter(UChar c) |
| { |
| return isSpaceOrNewline(c) || c == noBreakSpace || isPunctuationForFirstLetter(c); |
| } |
| |
| static inline RenderObject* findFirstLetterBlock(RenderBlock* start) |
| { |
| RenderObject* firstLetterBlock = start; |
| while (true) { |
| // We include isRenderButton in these two checks because buttons are |
| // implemented using flex box but should still support first-letter. |
| // The flex box spec requires that flex box does not support |
| // first-letter, though. |
| // FIXME: Remove when buttons are implemented with align-items instead |
| // of flexbox. |
| bool canHaveFirstLetterRenderer = firstLetterBlock->style()->hasPseudoStyle(FIRST_LETTER) |
| && firstLetterBlock->canHaveGeneratedChildren() |
| && (!firstLetterBlock->isFlexibleBox() || firstLetterBlock->isRenderButton()); |
| if (canHaveFirstLetterRenderer) |
| return firstLetterBlock; |
| |
| RenderObject* parentBlock = firstLetterBlock->parent(); |
| if (firstLetterBlock->isReplaced() || !parentBlock || parentBlock->firstChild() != firstLetterBlock || |
| !parentBlock->isBlockFlow() || (parentBlock->isFlexibleBox() && !parentBlock->isRenderButton())) |
| return 0; |
| firstLetterBlock = parentBlock; |
| } |
| |
| return 0; |
| } |
| |
| void RenderBlock::updateFirstLetterStyle(RenderObject* firstLetterBlock, RenderObject* currentChild) |
| { |
| RenderObject* firstLetter = currentChild->parent(); |
| RenderObject* firstLetterContainer = firstLetter->parent(); |
| RenderStyle* pseudoStyle = styleForFirstLetter(firstLetterBlock, firstLetterContainer); |
| ASSERT(firstLetter->isFloating() || firstLetter->isInline()); |
| |
| if (Node::diff(firstLetter->style(), pseudoStyle, document()) == Node::Detach) { |
| // The first-letter renderer needs to be replaced. Create a new renderer of the right type. |
| RenderObject* newFirstLetter; |
| if (pseudoStyle->display() == INLINE) |
| newFirstLetter = RenderInline::createAnonymous(document()); |
| else |
| newFirstLetter = RenderBlock::createAnonymous(document()); |
| newFirstLetter->setStyle(pseudoStyle); |
| |
| // Move the first letter into the new renderer. |
| LayoutStateDisabler layoutStateDisabler(view()); |
| while (RenderObject* child = firstLetter->firstChild()) { |
| if (child->isText()) |
| toRenderText(child)->removeAndDestroyTextBoxes(); |
| firstLetter->removeChild(child); |
| newFirstLetter->addChild(child, 0); |
| } |
| |
| RenderTextFragment* remainingText = 0; |
| RenderObject* nextSibling = firstLetter->nextSibling(); |
| RenderObject* remainingTextObject = toRenderBoxModelObject(firstLetter)->firstLetterRemainingText(); |
| if (remainingTextObject && remainingTextObject->isText() && toRenderText(remainingTextObject)->isTextFragment()) |
| remainingText = toRenderTextFragment(remainingTextObject); |
| if (remainingText) { |
| ASSERT(remainingText->isAnonymous() || remainingText->node()->renderer() == remainingText); |
| // Replace the old renderer with the new one. |
| remainingText->setFirstLetter(newFirstLetter); |
| toRenderBoxModelObject(newFirstLetter)->setFirstLetterRemainingText(remainingText); |
| } |
| // To prevent removal of single anonymous block in RenderBlock::removeChild and causing |
| // |nextSibling| to go stale, we remove the old first letter using removeChildNode first. |
| firstLetterContainer->virtualChildren()->removeChildNode(firstLetterContainer, firstLetter); |
| firstLetter->destroy(); |
| firstLetter = newFirstLetter; |
| firstLetterContainer->addChild(firstLetter, nextSibling); |
| } else |
| firstLetter->setStyle(pseudoStyle); |
| |
| for (RenderObject* genChild = firstLetter->firstChild(); genChild; genChild = genChild->nextSibling()) { |
| if (genChild->isText()) |
| genChild->setStyle(pseudoStyle); |
| } |
| } |
| |
| void RenderBlock::createFirstLetterRenderer(RenderObject* firstLetterBlock, RenderObject* currentChild) |
| { |
| RenderObject* firstLetterContainer = currentChild->parent(); |
| RenderStyle* pseudoStyle = styleForFirstLetter(firstLetterBlock, firstLetterContainer); |
| RenderObject* firstLetter = 0; |
| if (pseudoStyle->display() == INLINE) |
| firstLetter = RenderInline::createAnonymous(document()); |
| else |
| firstLetter = RenderBlock::createAnonymous(document()); |
| firstLetter->setStyle(pseudoStyle); |
| firstLetterContainer->addChild(firstLetter, currentChild); |
| |
| RenderText* textObj = toRenderText(currentChild); |
| |
| // The original string is going to be either a generated content string or a DOM node's |
| // string. We want the original string before it got transformed in case first-letter has |
| // no text-transform or a different text-transform applied to it. |
| RefPtr<StringImpl> oldText = textObj->originalText(); |
| ASSERT(oldText); |
| |
| if (oldText && oldText->length() > 0) { |
| unsigned length = 0; |
| |
| // Account for leading spaces and punctuation. |
| while (length < oldText->length() && shouldSkipForFirstLetter((*oldText)[length])) |
| length++; |
| |
| // Account for first letter. |
| length++; |
| |
| // Keep looking for whitespace and allowed punctuation, but avoid |
| // accumulating just whitespace into the :first-letter. |
| for (unsigned scanLength = length; scanLength < oldText->length(); ++scanLength) { |
| UChar c = (*oldText)[scanLength]; |
| |
| if (!shouldSkipForFirstLetter(c)) |
| break; |
| |
| if (isPunctuationForFirstLetter(c)) |
| length = scanLength + 1; |
| } |
| |
| // Construct a text fragment for the text after the first letter. |
| // This text fragment might be empty. |
| RenderTextFragment* remainingText = |
| new (renderArena()) RenderTextFragment(textObj->node() ? textObj->node() : textObj->document(), oldText.get(), length, oldText->length() - length); |
| remainingText->setStyle(textObj->style()); |
| if (remainingText->node()) |
| remainingText->node()->setRenderer(remainingText); |
| |
| firstLetterContainer->addChild(remainingText, textObj); |
| firstLetterContainer->removeChild(textObj); |
| remainingText->setFirstLetter(firstLetter); |
| toRenderBoxModelObject(firstLetter)->setFirstLetterRemainingText(remainingText); |
| |
| // construct text fragment for the first letter |
| RenderTextFragment* letter = |
| new (renderArena()) RenderTextFragment(remainingText->node() ? remainingText->node() : remainingText->document(), oldText.get(), 0, length); |
| letter->setStyle(pseudoStyle); |
| firstLetter->addChild(letter); |
| |
| textObj->destroy(); |
| } |
| } |
| |
| void RenderBlock::updateFirstLetter() |
| { |
| if (!document()->styleSheetCollection()->usesFirstLetterRules()) |
| return; |
| // Don't recur |
| if (style()->styleType() == FIRST_LETTER) |
| return; |
| |
| // FIXME: We need to destroy the first-letter object if it is no longer the first child. Need to find |
| // an efficient way to check for that situation though before implementing anything. |
| RenderObject* firstLetterBlock = findFirstLetterBlock(this); |
| if (!firstLetterBlock) |
| return; |
| |
| // Drill into inlines looking for our first text child. |
| RenderObject* currChild = firstLetterBlock->firstChild(); |
| while (currChild) { |
| if (currChild->isText()) |
| break; |
| if (currChild->isListMarker()) |
| currChild = currChild->nextSibling(); |
| else if (currChild->isFloatingOrOutOfFlowPositioned()) { |
| if (currChild->style()->styleType() == FIRST_LETTER) { |
| currChild = currChild->firstChild(); |
| break; |
| } |
| currChild = currChild->nextSibling(); |
| } else if (currChild->isReplaced() || currChild->isRenderButton() || currChild->isMenuList()) |
| break; |
| else if (currChild->style()->hasPseudoStyle(FIRST_LETTER) && currChild->canHaveGeneratedChildren()) { |
| // We found a lower-level node with first-letter, which supersedes the higher-level style |
| firstLetterBlock = currChild; |
| currChild = currChild->firstChild(); |
| } else |
| currChild = currChild->firstChild(); |
| } |
| |
| if (!currChild) |
| return; |
| |
| // If the child already has style, then it has already been created, so we just want |
| // to update it. |
| if (currChild->parent()->style()->styleType() == FIRST_LETTER) { |
| updateFirstLetterStyle(firstLetterBlock, currChild); |
| return; |
| } |
| |
| if (!currChild->isText() || currChild->isBR()) |
| return; |
| |
| // Our layout state is not valid for the repaints we are going to trigger by |
| // adding and removing children of firstLetterContainer. |
| LayoutStateDisabler layoutStateDisabler(view()); |
| |
| createFirstLetterRenderer(firstLetterBlock, currChild); |
| } |
| |
| // Helper methods for obtaining the last line, computing line counts and heights for line counts |
| // (crawling into blocks). |
| static bool shouldCheckLines(RenderObject* obj) |
| { |
| return !obj->isFloatingOrOutOfFlowPositioned() && !obj->isRunIn() |
| && obj->isBlockFlow() && obj->style()->height().isAuto() |
| && (!obj->isDeprecatedFlexibleBox() || obj->style()->boxOrient() == VERTICAL); |
| } |
| |
| static int getHeightForLineCount(RenderBlock* block, int l, bool includeBottom, int& count) |
| { |
| if (block->style()->visibility() == VISIBLE) { |
| if (block->childrenInline()) { |
| for (RootInlineBox* box = block->firstRootBox(); box; box = box->nextRootBox()) { |
| if (++count == l) |
| return box->lineBottom() + (includeBottom ? (block->borderBottom() + block->paddingBottom()) : LayoutUnit()); |
| } |
| } |
| else { |
| RenderBox* normalFlowChildWithoutLines = 0; |
| for (RenderBox* obj = block->firstChildBox(); obj; obj = obj->nextSiblingBox()) { |
| if (shouldCheckLines(obj)) { |
| int result = getHeightForLineCount(toRenderBlock(obj), l, false, count); |
| if (result != -1) |
| return result + obj->y() + (includeBottom ? (block->borderBottom() + block->paddingBottom()) : LayoutUnit()); |
| } else if (!obj->isFloatingOrOutOfFlowPositioned() && !obj->isRunIn()) |
| normalFlowChildWithoutLines = obj; |
| } |
| if (normalFlowChildWithoutLines && l == 0) |
| return normalFlowChildWithoutLines->y() + normalFlowChildWithoutLines->height(); |
| } |
| } |
| |
| return -1; |
| } |
| |
| RootInlineBox* RenderBlock::lineAtIndex(int i) const |
| { |
| ASSERT(i >= 0); |
| |
| if (style()->visibility() != VISIBLE) |
| return 0; |
| |
| if (childrenInline()) { |
| for (RootInlineBox* box = firstRootBox(); box; box = box->nextRootBox()) |
| if (!i--) |
| return box; |
| } else { |
| for (RenderObject* child = firstChild(); child; child = child->nextSibling()) { |
| if (!shouldCheckLines(child)) |
| continue; |
| if (RootInlineBox* box = toRenderBlock(child)->lineAtIndex(i)) |
| return box; |
| } |
| } |
| |
| return 0; |
| } |
| |
| int RenderBlock::lineCount(const RootInlineBox* stopRootInlineBox, bool* found) const |
| { |
| int count = 0; |
| |
| if (style()->visibility() == VISIBLE) { |
| if (childrenInline()) |
| for (RootInlineBox* box = firstRootBox(); box; box = box->nextRootBox()) { |
| count++; |
| if (box == stopRootInlineBox) { |
| if (found) |
| *found = true; |
| break; |
| } |
| } |
| else |
| for (RenderObject* obj = firstChild(); obj; obj = obj->nextSibling()) |
| if (shouldCheckLines(obj)) { |
| bool recursiveFound = false; |
| count += toRenderBlock(obj)->lineCount(stopRootInlineBox, &recursiveFound); |
| if (recursiveFound) { |
| if (found) |
| *found = true; |
| break; |
| } |
| } |
| } |
| return count; |
| } |
| |
| int RenderBlock::heightForLineCount(int l) |
| { |
| int count = 0; |
| return getHeightForLineCount(this, l, true, count); |
| } |
| |
| void RenderBlock::adjustForBorderFit(LayoutUnit x, LayoutUnit& left, LayoutUnit& right) const |
| { |
| // We don't deal with relative positioning. Our assumption is that you shrink to fit the lines without accounting |
| // for either overflow or translations via relative positioning. |
| if (style()->visibility() == VISIBLE) { |
| if (childrenInline()) { |
| for (RootInlineBox* box = firstRootBox(); box; box = box->nextRootBox()) { |
| if (box->firstChild()) |
| left = min(left, x + static_cast<LayoutUnit>(box->firstChild()->x())); |
| if (box->lastChild()) |
| right = max(right, x + static_cast<LayoutUnit>(ceilf(box->lastChild()->logicalRight()))); |
| } |
| } |
| else { |
| for (RenderBox* obj = firstChildBox(); obj; obj = obj->nextSiblingBox()) { |
| if (!obj->isFloatingOrOutOfFlowPositioned()) { |
| if (obj->isBlockFlow() && !obj->hasOverflowClip()) |
| toRenderBlock(obj)->adjustForBorderFit(x + obj->x(), left, right); |
| else if (obj->style()->visibility() == VISIBLE) { |
| // We are a replaced element or some kind of non-block-flow object. |
| left = min(left, x + obj->x()); |
| right = max(right, x + obj->x() + obj->width()); |
| } |
| } |
| } |
| } |
| |
| if (m_floatingObjects) { |
| const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| FloatingObjectSetIterator end = floatingObjectSet.end(); |
| for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) { |
| FloatingObject* r = *it; |
| // Only examine the object if our m_shouldPaint flag is set. |
| if (r->shouldPaint()) { |
| LayoutUnit floatLeft = xPositionForFloatIncludingMargin(r) - r->m_renderer->x(); |
| LayoutUnit floatRight = floatLeft + r->m_renderer->width(); |
| left = min(left, floatLeft); |
| right = max(right, floatRight); |
| } |
| } |
| } |
| } |
| } |
| |
| void RenderBlock::fitBorderToLinesIfNeeded() |
| { |
| if (style()->borderFit() == BorderFitBorder || hasOverrideWidth()) |
| return; |
| |
| // Walk any normal flow lines to snugly fit. |
| LayoutUnit left = LayoutUnit::max(); |
| LayoutUnit right = LayoutUnit::min(); |
| LayoutUnit oldWidth = contentWidth(); |
| adjustForBorderFit(0, left, right); |
| |
| // Clamp to our existing edges. We can never grow. We only shrink. |
| LayoutUnit leftEdge = borderLeft() + paddingLeft(); |
| LayoutUnit rightEdge = leftEdge + oldWidth; |
| left = min(rightEdge, max(leftEdge, left)); |
| right = max(leftEdge, min(rightEdge, right)); |
| |
| LayoutUnit newContentWidth = right - left; |
| if (newContentWidth == oldWidth) |
| return; |
| |
| setOverrideLogicalContentWidth(newContentWidth); |
| layoutBlock(false); |
| clearOverrideLogicalContentWidth(); |
| } |
| |
| void RenderBlock::clearTruncation() |
| { |
| if (style()->visibility() == VISIBLE) { |
| if (childrenInline() && hasMarkupTruncation()) { |
| setHasMarkupTruncation(false); |
| for (RootInlineBox* box = firstRootBox(); box; box = box->nextRootBox()) |
| box->clearTruncation(); |
| } else { |
| for (RenderObject* obj = firstChild(); obj; obj = obj->nextSibling()) { |
| if (shouldCheckLines(obj)) |
| toRenderBlock(obj)->clearTruncation(); |
| } |
| } |
| } |
| } |
| |
| void RenderBlock::setMaxMarginBeforeValues(LayoutUnit pos, LayoutUnit neg) |
| { |
| if (!m_rareData) { |
| if (pos == RenderBlockRareData::positiveMarginBeforeDefault(this) && neg == RenderBlockRareData::negativeMarginBeforeDefault(this)) |
| return; |
| m_rareData = adoptPtr(new RenderBlockRareData(this)); |
| } |
| m_rareData->m_margins.setPositiveMarginBefore(pos); |
| m_rareData->m_margins.setNegativeMarginBefore(neg); |
| } |
| |
| void RenderBlock::setMaxMarginAfterValues(LayoutUnit pos, LayoutUnit neg) |
| { |
| if (!m_rareData) { |
| if (pos == RenderBlockRareData::positiveMarginAfterDefault(this) && neg == RenderBlockRareData::negativeMarginAfterDefault(this)) |
| return; |
| m_rareData = adoptPtr(new RenderBlockRareData(this)); |
| } |
| m_rareData->m_margins.setPositiveMarginAfter(pos); |
| m_rareData->m_margins.setNegativeMarginAfter(neg); |
| } |
| |
| void RenderBlock::setMustDiscardMarginBefore(bool value) |
| { |
| if (style()->marginBeforeCollapse() == MDISCARD) { |
| ASSERT(value); |
| return; |
| } |
| |
| if (!m_rareData && !value) |
| return; |
| |
| if (!m_rareData) |
| m_rareData = adoptPtr(new RenderBlockRareData(this)); |
| |
| m_rareData->m_discardMarginBefore = value; |
| } |
| |
| void RenderBlock::setMustDiscardMarginAfter(bool value) |
| { |
| if (style()->marginAfterCollapse() == MDISCARD) { |
| ASSERT(value); |
| return; |
| } |
| |
| if (!m_rareData && !value) |
| return; |
| |
| if (!m_rareData) |
| m_rareData = adoptPtr(new RenderBlockRareData(this)); |
| |
| m_rareData->m_discardMarginAfter = value; |
| } |
| |
| bool RenderBlock::mustDiscardMarginBefore() const |
| { |
| return style()->marginBeforeCollapse() == MDISCARD || (m_rareData && m_rareData->m_discardMarginBefore); |
| } |
| |
| bool RenderBlock::mustDiscardMarginAfter() const |
| { |
| return style()->marginAfterCollapse() == MDISCARD || (m_rareData && m_rareData->m_discardMarginAfter); |
| } |
| |
| bool RenderBlock::mustDiscardMarginBeforeForChild(const RenderBox* child) const |
| { |
| ASSERT(!child->selfNeedsLayout()); |
| if (!child->isWritingModeRoot()) |
| return child->isRenderBlock() ? toRenderBlock(child)->mustDiscardMarginBefore() : (child->style()->marginBeforeCollapse() == MDISCARD); |
| if (child->isHorizontalWritingMode() == isHorizontalWritingMode()) |
| return child->isRenderBlock() ? toRenderBlock(child)->mustDiscardMarginAfter() : (child->style()->marginAfterCollapse() == MDISCARD); |
| |
| // FIXME: We return false here because the implementation is not geometrically complete. We have values only for before/after, not start/end. |
| // In case the boxes are perpendicular we assume the property is not specified. |
| return false; |
| } |
| |
| bool RenderBlock::mustDiscardMarginAfterForChild(const RenderBox* child) const |
| { |
| ASSERT(!child->selfNeedsLayout()); |
| if (!child->isWritingModeRoot()) |
| return child->isRenderBlock() ? toRenderBlock(child)->mustDiscardMarginAfter() : (child->style()->marginAfterCollapse() == MDISCARD); |
| if (child->isHorizontalWritingMode() == isHorizontalWritingMode()) |
| return child->isRenderBlock() ? toRenderBlock(child)->mustDiscardMarginBefore() : (child->style()->marginBeforeCollapse() == MDISCARD); |
| |
| // FIXME: See |mustDiscardMarginBeforeForChild| above. |
| return false; |
| } |
| |
| bool RenderBlock::mustSeparateMarginBeforeForChild(const RenderBox* child) const |
| { |
| ASSERT(!child->selfNeedsLayout()); |
| const RenderStyle* childStyle = child->style(); |
| if (!child->isWritingModeRoot()) |
| return childStyle->marginBeforeCollapse() == MSEPARATE; |
| if (child->isHorizontalWritingMode() == isHorizontalWritingMode()) |
| return childStyle->marginAfterCollapse() == MSEPARATE; |
| |
| // FIXME: See |mustDiscardMarginBeforeForChild| above. |
| return false; |
| } |
| |
| bool RenderBlock::mustSeparateMarginAfterForChild(const RenderBox* child) const |
| { |
| ASSERT(!child->selfNeedsLayout()); |
| const RenderStyle* childStyle = child->style(); |
| if (!child->isWritingModeRoot()) |
| return childStyle->marginAfterCollapse() == MSEPARATE; |
| if (child->isHorizontalWritingMode() == isHorizontalWritingMode()) |
| return childStyle->marginBeforeCollapse() == MSEPARATE; |
| |
| // FIXME: See |mustDiscardMarginBeforeForChild| above. |
| return false; |
| } |
| |
| void RenderBlock::setPaginationStrut(LayoutUnit strut) |
| { |
| if (!m_rareData) { |
| if (!strut) |
| return; |
| m_rareData = adoptPtr(new RenderBlockRareData(this)); |
| } |
| m_rareData->m_paginationStrut = strut; |
| } |
| |
| void RenderBlock::setPageLogicalOffset(LayoutUnit logicalOffset) |
| { |
| if (!m_rareData) { |
| if (!logicalOffset) |
| return; |
| m_rareData = adoptPtr(new RenderBlockRareData(this)); |
| } |
| m_rareData->m_pageLogicalOffset = logicalOffset; |
| } |
| |
| void RenderBlock::setBreakAtLineToAvoidWidow(RootInlineBox* lineToBreak) |
| { |
| ASSERT(lineToBreak); |
| if (!m_rareData) |
| m_rareData = adoptPtr(new RenderBlockRareData(this)); |
| m_rareData->m_shouldBreakAtLineToAvoidWidow = true; |
| m_rareData->m_lineBreakToAvoidWidow = lineToBreak; |
| } |
| |
| void RenderBlock::clearShouldBreakAtLineToAvoidWidow() const |
| { |
| if (!m_rareData) |
| return; |
| m_rareData->m_shouldBreakAtLineToAvoidWidow = false; |
| m_rareData->m_lineBreakToAvoidWidow = 0; |
| } |
| |
| void RenderBlock::absoluteRects(Vector<IntRect>& rects, const LayoutPoint& accumulatedOffset) const |
| { |
| // For blocks inside inlines, we go ahead and include margins so that we run right up to the |
| // inline boxes above and below us (thus getting merged with them to form a single irregular |
| // shape). |
| if (isAnonymousBlockContinuation()) { |
| // FIXME: This is wrong for block-flows that are horizontal. |
| // https://bugs.webkit.org/show_bug.cgi?id=46781 |
| rects.append(pixelSnappedIntRect(accumulatedOffset.x(), accumulatedOffset.y() - collapsedMarginBefore(), |
| width(), height() + collapsedMarginBefore() + collapsedMarginAfter())); |
| continuation()->absoluteRects(rects, accumulatedOffset - toLayoutSize(location() + |
| inlineElementContinuation()->containingBlock()->location())); |
| } else |
| rects.append(pixelSnappedIntRect(accumulatedOffset, size())); |
| } |
| |
| void RenderBlock::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const |
| { |
| // For blocks inside inlines, we go ahead and include margins so that we run right up to the |
| // inline boxes above and below us (thus getting merged with them to form a single irregular |
| // shape). |
| if (isAnonymousBlockContinuation()) { |
| // FIXME: This is wrong for block-flows that are horizontal. |
| // https://bugs.webkit.org/show_bug.cgi?id=46781 |
| FloatRect localRect(0, -collapsedMarginBefore(), |
| width(), height() + collapsedMarginBefore() + collapsedMarginAfter()); |
| quads.append(localToAbsoluteQuad(localRect, 0 /* mode */, wasFixed)); |
| continuation()->absoluteQuads(quads, wasFixed); |
| } else |
| quads.append(RenderBox::localToAbsoluteQuad(FloatRect(0, 0, width(), height()), 0 /* mode */, wasFixed)); |
| } |
| |
| LayoutRect RenderBlock::rectWithOutlineForRepaint(const RenderLayerModelObject* repaintContainer, LayoutUnit outlineWidth) const |
| { |
| LayoutRect r(RenderBox::rectWithOutlineForRepaint(repaintContainer, outlineWidth)); |
| if (isAnonymousBlockContinuation()) |
| r.inflateY(collapsedMarginBefore()); // FIXME: This is wrong for block-flows that are horizontal. |
| return r; |
| } |
| |
| RenderObject* RenderBlock::hoverAncestor() const |
| { |
| return isAnonymousBlockContinuation() ? continuation() : RenderBox::hoverAncestor(); |
| } |
| |
| void RenderBlock::updateDragState(bool dragOn) |
| { |
| RenderBox::updateDragState(dragOn); |
| if (continuation()) |
| continuation()->updateDragState(dragOn); |
| } |
| |
| RenderStyle* RenderBlock::outlineStyleForRepaint() const |
| { |
| return isAnonymousBlockContinuation() ? continuation()->style() : style(); |
| } |
| |
| void RenderBlock::childBecameNonInline(RenderObject*) |
| { |
| makeChildrenNonInline(); |
| if (isAnonymousBlock() && parent() && parent()->isRenderBlock()) |
| toRenderBlock(parent())->removeLeftoverAnonymousBlock(this); |
| // |this| may be dead here |
| } |
| |
| void RenderBlock::updateHitTestResult(HitTestResult& result, const LayoutPoint& point) |
| { |
| if (result.innerNode()) |
| return; |
| |
| if (Node* n = nodeForHitTest()) { |
| result.setInnerNode(n); |
| if (!result.innerNonSharedNode()) |
| result.setInnerNonSharedNode(n); |
| result.setLocalPoint(point); |
| } |
| } |
| |
| LayoutRect RenderBlock::localCaretRect(InlineBox* inlineBox, int caretOffset, LayoutUnit* extraWidthToEndOfLine) |
| { |
| // Do the normal calculation in most cases. |
| if (firstChild()) |
| return RenderBox::localCaretRect(inlineBox, caretOffset, extraWidthToEndOfLine); |
| |
| LayoutRect caretRect = localCaretRectForEmptyElement(width(), textIndentOffset()); |
| |
| if (extraWidthToEndOfLine) { |
| if (isRenderBlock()) { |
| *extraWidthToEndOfLine = width() - caretRect.maxX(); |
| } else { |
| // FIXME: This code looks wrong. |
| // myRight and containerRight are set up, but then clobbered. |
| // So *extraWidthToEndOfLine will always be 0 here. |
| |
| LayoutUnit myRight = caretRect.maxX(); |
| // FIXME: why call localToAbsoluteForContent() twice here, too? |
| FloatPoint absRightPoint = localToAbsolute(FloatPoint(myRight, 0)); |
| |
| LayoutUnit containerRight = containingBlock()->x() + containingBlockLogicalWidthForContent(); |
| FloatPoint absContainerPoint = localToAbsolute(FloatPoint(containerRight, 0)); |
| |
| *extraWidthToEndOfLine = absContainerPoint.x() - absRightPoint.x(); |
| } |
| } |
| |
| return caretRect; |
| } |
| |
| void RenderBlock::addFocusRingRects(Vector<IntRect>& rects, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer) |
| { |
| // For blocks inside inlines, we go ahead and include margins so that we run right up to the |
| // inline boxes above and below us (thus getting merged with them to form a single irregular |
| // shape). |
| if (inlineElementContinuation()) { |
| // FIXME: This check really isn't accurate. |
| bool nextInlineHasLineBox = inlineElementContinuation()->firstLineBox(); |
| // FIXME: This is wrong. The principal renderer may not be the continuation preceding this block. |
| // FIXME: This is wrong for block-flows that are horizontal. |
| // https://bugs.webkit.org/show_bug.cgi?id=46781 |
| bool prevInlineHasLineBox = toRenderInline(inlineElementContinuation()->node()->renderer())->firstLineBox(); |
| float topMargin = prevInlineHasLineBox ? collapsedMarginBefore() : LayoutUnit(); |
| float bottomMargin = nextInlineHasLineBox ? collapsedMarginAfter() : LayoutUnit(); |
| LayoutRect rect(additionalOffset.x(), additionalOffset.y() - topMargin, width(), height() + topMargin + bottomMargin); |
| if (!rect.isEmpty()) |
| rects.append(pixelSnappedIntRect(rect)); |
| } else if (width() && height()) |
| rects.append(pixelSnappedIntRect(additionalOffset, size())); |
| |
| if (!hasOverflowClip() && !hasControlClip()) { |
| for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) { |
| LayoutUnit top = max<LayoutUnit>(curr->lineTop(), curr->top()); |
| LayoutUnit bottom = min<LayoutUnit>(curr->lineBottom(), curr->top() + curr->height()); |
| LayoutRect rect(additionalOffset.x() + curr->x(), additionalOffset.y() + top, curr->width(), bottom - top); |
| if (!rect.isEmpty()) |
| rects.append(pixelSnappedIntRect(rect)); |
| } |
| |
| for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) { |
| if (!curr->isText() && !curr->isListMarker() && curr->isBox()) { |
| RenderBox* box = toRenderBox(curr); |
| FloatPoint pos; |
| // FIXME: This doesn't work correctly with transforms. |
| if (box->layer()) |
| pos = curr->localToContainerPoint(FloatPoint(), paintContainer); |
| else |
| pos = FloatPoint(additionalOffset.x() + box->x(), additionalOffset.y() + box->y()); |
| box->addFocusRingRects(rects, flooredLayoutPoint(pos), paintContainer); |
| } |
| } |
| } |
| |
| if (inlineElementContinuation()) |
| inlineElementContinuation()->addFocusRingRects(rects, flooredLayoutPoint(additionalOffset + inlineElementContinuation()->containingBlock()->location() - location()), paintContainer); |
| } |
| |
| RenderBox* RenderBlock::createAnonymousBoxWithSameTypeAs(const RenderObject* parent) const |
| { |
| if (isAnonymousColumnsBlock()) |
| return createAnonymousColumnsWithParentRenderer(parent); |
| if (isAnonymousColumnSpanBlock()) |
| return createAnonymousColumnSpanWithParentRenderer(parent); |
| return createAnonymousWithParentRendererAndDisplay(parent, style()->display()); |
| } |
| |
| bool RenderBlock::hasNextPage(LayoutUnit logicalOffset, PageBoundaryRule pageBoundaryRule) const |
| { |
| ASSERT(view()->layoutState() && view()->layoutState()->isPaginated()); |
| |
| RenderFlowThread* flowThread = flowThreadContainingBlock(); |
| if (!flowThread) |
| return true; // Printing and multi-column both make new pages to accommodate content. |
| |
| // See if we're in the last region. |
| LayoutUnit pageOffset = offsetFromLogicalTopOfFirstPage() + logicalOffset; |
| RenderRegion* region = flowThread->regionAtBlockOffset(pageOffset, this); |
| if (!region) |
| return false; |
| if (region->isLastRegion()) |
| return region->isRenderRegionSet() || region->style()->regionFragment() == BreakRegionFragment |
| || (pageBoundaryRule == IncludePageBoundary && pageOffset == region->logicalTopForFlowThreadContent()); |
| return true; |
| } |
| |
| LayoutUnit RenderBlock::nextPageLogicalTop(LayoutUnit logicalOffset, PageBoundaryRule pageBoundaryRule) const |
| { |
| LayoutUnit pageLogicalHeight = pageLogicalHeightForOffset(logicalOffset); |
| if (!pageLogicalHeight) |
| return logicalOffset; |
| |
| // The logicalOffset is in our coordinate space. We can add in our pushed offset. |
| LayoutUnit remainingLogicalHeight = pageRemainingLogicalHeightForOffset(logicalOffset); |
| if (pageBoundaryRule == ExcludePageBoundary) |
| return logicalOffset + (remainingLogicalHeight ? remainingLogicalHeight : pageLogicalHeight); |
| return logicalOffset + remainingLogicalHeight; |
| } |
| |
| static bool inNormalFlow(RenderBox* child) |
| { |
| RenderBlock* curr = child->containingBlock(); |
| RenderView* renderView = child->view(); |
| while (curr && curr != renderView) { |
| if (curr->hasColumns() || curr->isRenderFlowThread()) |
| return true; |
| if (curr->isFloatingOrOutOfFlowPositioned()) |
| return false; |
| curr = curr->containingBlock(); |
| } |
| return true; |
| } |
| |
| ColumnInfo::PaginationUnit RenderBlock::paginationUnit() const |
| { |
| return ColumnInfo::Column; |
| } |
| |
| LayoutUnit RenderBlock::applyBeforeBreak(RenderBox* child, LayoutUnit logicalOffset) |
| { |
| // FIXME: Add page break checking here when we support printing. |
| bool checkColumnBreaks = view()->layoutState()->isPaginatingColumns(); |
| bool checkPageBreaks = !checkColumnBreaks && view()->layoutState()->m_pageLogicalHeight; // FIXME: Once columns can print we have to check this. |
| RenderFlowThread* flowThread = flowThreadContainingBlock(); |
| bool checkRegionBreaks = flowThread && flowThread->isRenderNamedFlowThread(); |
| bool checkBeforeAlways = (checkColumnBreaks && child->style()->columnBreakBefore() == PBALWAYS) || (checkPageBreaks && child->style()->pageBreakBefore() == PBALWAYS) |
| || (checkRegionBreaks && child->style()->regionBreakBefore() == PBALWAYS); |
| if (checkBeforeAlways && inNormalFlow(child) && hasNextPage(logicalOffset, IncludePageBoundary)) { |
| if (checkColumnBreaks) |
| view()->layoutState()->addForcedColumnBreak(child, logicalOffset); |
| if (checkRegionBreaks) { |
| LayoutUnit offsetBreakAdjustment = 0; |
| if (flowThread->addForcedRegionBreak(offsetFromLogicalTopOfFirstPage() + logicalOffset, child, true, &offsetBreakAdjustment)) |
| return logicalOffset + offsetBreakAdjustment; |
| } |
| return nextPageLogicalTop(logicalOffset, IncludePageBoundary); |
| } |
| return logicalOffset; |
| } |
| |
| LayoutUnit RenderBlock::applyAfterBreak(RenderBox* child, LayoutUnit logicalOffset, MarginInfo& marginInfo) |
| { |
| // FIXME: Add page break checking here when we support printing. |
| bool checkColumnBreaks = view()->layoutState()->isPaginatingColumns(); |
| bool checkPageBreaks = !checkColumnBreaks && view()->layoutState()->m_pageLogicalHeight; // FIXME: Once columns can print we have to check this. |
| RenderFlowThread* flowThread = flowThreadContainingBlock(); |
| bool checkRegionBreaks = flowThread && flowThread->isRenderNamedFlowThread(); |
| bool checkAfterAlways = (checkColumnBreaks && child->style()->columnBreakAfter() == PBALWAYS) || (checkPageBreaks && child->style()->pageBreakAfter() == PBALWAYS) |
| || (checkRegionBreaks && child->style()->regionBreakAfter() == PBALWAYS); |
| if (checkAfterAlways && inNormalFlow(child) && hasNextPage(logicalOffset, IncludePageBoundary)) { |
| LayoutUnit marginOffset = marginInfo.canCollapseWithMarginBefore() ? LayoutUnit() : marginInfo.margin(); |
| |
| // So our margin doesn't participate in the next collapsing steps. |
| marginInfo.clearMargin(); |
| |
| if (checkColumnBreaks) |
| view()->layoutState()->addForcedColumnBreak(child, logicalOffset); |
| if (checkRegionBreaks) { |
| LayoutUnit offsetBreakAdjustment = 0; |
| if (flowThread->addForcedRegionBreak(offsetFromLogicalTopOfFirstPage() + logicalOffset + marginOffset, child, false, &offsetBreakAdjustment)) |
| return logicalOffset + marginOffset + offsetBreakAdjustment; |
| } |
| return nextPageLogicalTop(logicalOffset, IncludePageBoundary); |
| } |
| return logicalOffset; |
| } |
| |
| LayoutUnit RenderBlock::pageLogicalTopForOffset(LayoutUnit offset) const |
| { |
| RenderView* renderView = view(); |
| LayoutUnit firstPageLogicalTop = isHorizontalWritingMode() ? renderView->layoutState()->m_pageOffset.height() : renderView->layoutState()->m_pageOffset.width(); |
| LayoutUnit blockLogicalTop = isHorizontalWritingMode() ? renderView->layoutState()->m_layoutOffset.height() : renderView->layoutState()->m_layoutOffset.width(); |
| |
| LayoutUnit cumulativeOffset = offset + blockLogicalTop; |
| RenderFlowThread* flowThread = flowThreadContainingBlock(); |
| if (!flowThread) { |
| LayoutUnit pageLogicalHeight = renderView->layoutState()->pageLogicalHeight(); |
| if (!pageLogicalHeight) |
| return 0; |
| return cumulativeOffset - roundToInt(cumulativeOffset - firstPageLogicalTop) % roundToInt(pageLogicalHeight); |
| } |
| return flowThread->pageLogicalTopForOffset(cumulativeOffset); |
| } |
| |
| LayoutUnit RenderBlock::pageLogicalHeightForOffset(LayoutUnit offset) const |
| { |
| RenderView* renderView = view(); |
| RenderFlowThread* flowThread = flowThreadContainingBlock(); |
| if (!flowThread) |
| return renderView->layoutState()->m_pageLogicalHeight; |
| return flowThread->pageLogicalHeightForOffset(offset + offsetFromLogicalTopOfFirstPage()); |
| } |
| |
| LayoutUnit RenderBlock::pageRemainingLogicalHeightForOffset(LayoutUnit offset, PageBoundaryRule pageBoundaryRule) const |
| { |
| RenderView* renderView = view(); |
| offset += offsetFromLogicalTopOfFirstPage(); |
| |
| RenderFlowThread* flowThread = flowThreadContainingBlock(); |
| if (!flowThread) { |
| LayoutUnit pageLogicalHeight = renderView->layoutState()->m_pageLogicalHeight; |
| LayoutUnit remainingHeight = pageLogicalHeight - intMod(offset, pageLogicalHeight); |
| if (pageBoundaryRule == IncludePageBoundary) { |
| // If includeBoundaryPoint is true the line exactly on the top edge of a |
| // column will act as being part of the previous column. |
| remainingHeight = intMod(remainingHeight, pageLogicalHeight); |
| } |
| return remainingHeight; |
| } |
| |
| return flowThread->pageRemainingLogicalHeightForOffset(offset, pageBoundaryRule); |
| } |
| |
| LayoutUnit RenderBlock::adjustForUnsplittableChild(RenderBox* child, LayoutUnit logicalOffset, bool includeMargins) |
| { |
| bool checkColumnBreaks = view()->layoutState()->isPaginatingColumns(); |
| bool checkPageBreaks = !checkColumnBreaks && view()->layoutState()->m_pageLogicalHeight; |
| RenderFlowThread* flowThread = flowThreadContainingBlock(); |
| bool checkRegionBreaks = flowThread && flowThread->isRenderNamedFlowThread(); |
| bool isUnsplittable = child->isUnsplittableForPagination() || (checkColumnBreaks && child->style()->columnBreakInside() == PBAVOID) |
| || (checkPageBreaks && child->style()->pageBreakInside() == PBAVOID) |
| || (checkRegionBreaks && child->style()->regionBreakInside() == PBAVOID); |
| if (!isUnsplittable) |
| return logicalOffset; |
| LayoutUnit childLogicalHeight = logicalHeightForChild(child) + (includeMargins ? marginBeforeForChild(child) + marginAfterForChild(child) : LayoutUnit()); |
| LayoutState* layoutState = view()->layoutState(); |
| if (layoutState->m_columnInfo) |
| layoutState->m_columnInfo->updateMinimumColumnHeight(childLogicalHeight); |
| LayoutUnit pageLogicalHeight = pageLogicalHeightForOffset(logicalOffset); |
| bool hasUniformPageLogicalHeight = !flowThread || flowThread->regionsHaveUniformLogicalHeight(); |
| if (!pageLogicalHeight || (hasUniformPageLogicalHeight && childLogicalHeight > pageLogicalHeight) |
| || !hasNextPage(logicalOffset)) |
| return logicalOffset; |
| LayoutUnit remainingLogicalHeight = pageRemainingLogicalHeightForOffset(logicalOffset, ExcludePageBoundary); |
| if (remainingLogicalHeight < childLogicalHeight) { |
| if (!hasUniformPageLogicalHeight && !pushToNextPageWithMinimumLogicalHeight(remainingLogicalHeight, logicalOffset, childLogicalHeight)) |
| return logicalOffset; |
| return logicalOffset + remainingLogicalHeight; |
| } |
| return logicalOffset; |
| } |
| |
| bool RenderBlock::pushToNextPageWithMinimumLogicalHeight(LayoutUnit& adjustment, LayoutUnit logicalOffset, LayoutUnit minimumLogicalHeight) const |
| { |
| bool checkRegion = false; |
| for (LayoutUnit pageLogicalHeight = pageLogicalHeightForOffset(logicalOffset + adjustment); pageLogicalHeight; |
| pageLogicalHeight = pageLogicalHeightForOffset(logicalOffset + adjustment)) { |
| if (minimumLogicalHeight <= pageLogicalHeight) |
| return true; |
| if (!hasNextPage(logicalOffset + adjustment)) |
| return false; |
| adjustment += pageLogicalHeight; |
| checkRegion = true; |
| } |
| return !checkRegion; |
| } |
| |
| void RenderBlock::adjustLinePositionForPagination(RootInlineBox* lineBox, LayoutUnit& delta, RenderFlowThread* flowThread) |
| { |
| // FIXME: For now we paginate using line overflow. This ensures that lines don't overlap at all when we |
| // put a strut between them for pagination purposes. However, this really isn't the desired rendering, since |
| // the line on the top of the next page will appear too far down relative to the same kind of line at the top |
| // of the first column. |
| // |
| // The rendering we would like to see is one where the lineTopWithLeading is at the top of the column, and any line overflow |
| // simply spills out above the top of the column. This effect would match what happens at the top of the first column. |
| // We can't achieve this rendering, however, until we stop columns from clipping to the column bounds (thus allowing |
| // for overflow to occur), and then cache visible overflow for each column rect. |
| // |
| // Furthermore, the paint we have to do when a column has overflow has to be special. We need to exclude |
| // content that paints in a previous column (and content that paints in the following column). |
| // |
| // For now we'll at least honor the lineTopWithLeading when paginating if it is above the logical top overflow. This will |
| // at least make positive leading work in typical cases. |
| // |
| // FIXME: Another problem with simply moving lines is that the available line width may change (because of floats). |
| // Technically if the location we move the line to has a different line width than our old position, then we need to dirty the |
| // line and all following lines. |
| LayoutRect logicalVisualOverflow = lineBox->logicalVisualOverflowRect(lineBox->lineTop(), lineBox->lineBottom()); |
| LayoutUnit logicalOffset = min(lineBox->lineTopWithLeading(), logicalVisualOverflow.y()); |
| LayoutUnit lineHeight = max(lineBox->lineBottomWithLeading(), logicalVisualOverflow.maxY()) - logicalOffset; |
| RenderView* renderView = view(); |
| LayoutState* layoutState = renderView->layoutState(); |
| if (layoutState->m_columnInfo) |
| layoutState->m_columnInfo->updateMinimumColumnHeight(lineHeight); |
| logicalOffset += delta; |
| lineBox->setPaginationStrut(0); |
| lineBox->setIsFirstAfterPageBreak(false); |
| LayoutUnit pageLogicalHeight = pageLogicalHeightForOffset(logicalOffset); |
| bool hasUniformPageLogicalHeight = !flowThread || flowThread->regionsHaveUniformLogicalHeight(); |
| // If lineHeight is greater than pageLogicalHeight, but logicalVisualOverflow.height() still fits, we are |
| // still going to add a strut, so that the visible overflow fits on a single page. |
| if (!pageLogicalHeight || (hasUniformPageLogicalHeight && logicalVisualOverflow.height() > pageLogicalHeight) |
| || !hasNextPage(logicalOffset)) |
| return; |
| LayoutUnit remainingLogicalHeight = pageRemainingLogicalHeightForOffset(logicalOffset, ExcludePageBoundary); |
| |
| if (remainingLogicalHeight < lineHeight || (shouldBreakAtLineToAvoidWidow() && lineBreakToAvoidWidow() == lineBox)) { |
| if (shouldBreakAtLineToAvoidWidow() && lineBreakToAvoidWidow() == lineBox) |
| clearShouldBreakAtLineToAvoidWidow(); |
| // If we have a non-uniform page height, then we have to shift further possibly. |
| if (!hasUniformPageLogicalHeight && !pushToNextPageWithMinimumLogicalHeight(remainingLogicalHeight, logicalOffset, lineHeight)) |
| return; |
| if (lineHeight > pageLogicalHeight) { |
| // Split the top margin in order to avoid splitting the visible part of the line. |
| remainingLogicalHeight -= min(lineHeight - pageLogicalHeight, max<LayoutUnit>(0, logicalVisualOverflow.y() - lineBox->lineTopWithLeading())); |
| } |
| LayoutUnit totalLogicalHeight = lineHeight + max<LayoutUnit>(0, logicalOffset); |
| LayoutUnit pageLogicalHeightAtNewOffset = hasUniformPageLogicalHeight ? pageLogicalHeight : pageLogicalHeightForOffset(logicalOffset + remainingLogicalHeight); |
| if (((lineBox == firstRootBox() && totalLogicalHeight < pageLogicalHeightAtNewOffset) || (!style()->hasAutoOrphans() && style()->orphans() >= lineCount(lineBox))) |
| && !isOutOfFlowPositioned() && !isTableCell()) |
| setPaginationStrut(remainingLogicalHeight + max<LayoutUnit>(0, logicalOffset)); |
| else { |
| delta += remainingLogicalHeight; |
| lineBox->setPaginationStrut(remainingLogicalHeight); |
| lineBox->setIsFirstAfterPageBreak(true); |
| } |
| } else if (remainingLogicalHeight == pageLogicalHeight && lineBox != firstRootBox()) |
| lineBox->setIsFirstAfterPageBreak(true); |
| } |
| |
| LayoutUnit RenderBlock::adjustBlockChildForPagination(LayoutUnit logicalTopAfterClear, LayoutUnit estimateWithoutPagination, RenderBox* child, bool atBeforeSideOfBlock) |
| { |
| RenderBlock* childRenderBlock = child->isRenderBlock() ? toRenderBlock(child) : 0; |
| |
| if (estimateWithoutPagination != logicalTopAfterClear) { |
| // Our guess prior to pagination movement was wrong. Before we attempt to paginate, let's try again at the new |
| // position. |
| setLogicalHeight(logicalTopAfterClear); |
| setLogicalTopForChild(child, logicalTopAfterClear, ApplyLayoutDelta); |
| |
| if (child->shrinkToAvoidFloats()) { |
| // The child's width depends on the line width. |
| // When the child shifts to clear an item, its width can |
| // change (because it has more available line width). |
| // So go ahead and mark the item as dirty. |
| child->setChildNeedsLayout(true, MarkOnlyThis); |
| } |
| |
| if (childRenderBlock) { |
| if (!child->avoidsFloats() && childRenderBlock->containsFloats()) |
| childRenderBlock->markAllDescendantsWithFloatsForLayout(); |
| if (!child->needsLayout()) |
| child->markForPaginationRelayoutIfNeeded(); |
| } |
| |
| // Our guess was wrong. Make the child lay itself out again. |
| child->layoutIfNeeded(); |
| } |
| |
| LayoutUnit oldTop = logicalTopAfterClear; |
| |
| // If the object has a page or column break value of "before", then we should shift to the top of the next page. |
| LayoutUnit result = applyBeforeBreak(child, logicalTopAfterClear); |
| |
| // For replaced elements and scrolled elements, we want to shift them to the next page if they don't fit on the current one. |
| LayoutUnit logicalTopBeforeUnsplittableAdjustment = result; |
| LayoutUnit logicalTopAfterUnsplittableAdjustment = adjustForUnsplittableChild(child, result); |
| |
| LayoutUnit paginationStrut = 0; |
| LayoutUnit unsplittableAdjustmentDelta = logicalTopAfterUnsplittableAdjustment - logicalTopBeforeUnsplittableAdjustment; |
| if (unsplittableAdjustmentDelta) |
| paginationStrut = unsplittableAdjustmentDelta; |
| else if (childRenderBlock && childRenderBlock->paginationStrut()) |
| paginationStrut = childRenderBlock->paginationStrut(); |
| |
| if (paginationStrut) { |
| // We are willing to propagate out to our parent block as long as we were at the top of the block prior |
| // to collapsing our margins, and as long as we didn't clear or move as a result of other pagination. |
| if (atBeforeSideOfBlock && oldTop == result && !isOutOfFlowPositioned() && !isTableCell()) { |
| // FIXME: Should really check if we're exceeding the page height before propagating the strut, but we don't |
| // have all the information to do so (the strut only has the remaining amount to push). Gecko gets this wrong too |
| // and pushes to the next page anyway, so not too concerned about it. |
| setPaginationStrut(result + paginationStrut); |
| if (childRenderBlock) |
| childRenderBlock->setPaginationStrut(0); |
| } else |
| result += paginationStrut; |
| } |
| |
| // Similar to how we apply clearance. Go ahead and boost height() to be the place where we're going to position the child. |
| setLogicalHeight(logicalHeight() + (result - oldTop)); |
| |
| // Return the final adjusted logical top. |
| return result; |
| } |
| |
| bool RenderBlock::lineWidthForPaginatedLineChanged(RootInlineBox* rootBox, LayoutUnit lineDelta, RenderFlowThread* flowThread) const |
| { |
| if (!flowThread) |
| return false; |
| |
| RenderRegion* currentRegion = regionAtBlockOffset(rootBox->lineTopWithLeading() + lineDelta); |
| // Just bail if the region didn't change. |
| if (rootBox->containingRegion() == currentRegion) |
| return false; |
| return rootBox->paginatedLineWidth() != availableLogicalWidthForContent(currentRegion); |
| } |
| |
| LayoutUnit RenderBlock::offsetFromLogicalTopOfFirstPage() const |
| { |
| LayoutState* layoutState = view()->layoutState(); |
| if (layoutState && !layoutState->isPaginated()) |
| return 0; |
| |
| RenderFlowThread* flowThread = flowThreadContainingBlock(); |
| if (flowThread) |
| return flowThread->offsetFromLogicalTopOfFirstRegion(this); |
| |
| if (layoutState) { |
| ASSERT(layoutState->m_renderer == this); |
| |
| LayoutSize offsetDelta = layoutState->m_layoutOffset - layoutState->m_pageOffset; |
| return isHorizontalWritingMode() ? offsetDelta.height() : offsetDelta.width(); |
| } |
| |
| ASSERT_NOT_REACHED(); |
| return 0; |
| } |
| |
| RenderRegion* RenderBlock::regionAtBlockOffset(LayoutUnit blockOffset) const |
| { |
| RenderFlowThread* flowThread = flowThreadContainingBlock(); |
| if (!flowThread || !flowThread->hasValidRegionInfo()) |
| return 0; |
| |
| return flowThread->regionAtBlockOffset(offsetFromLogicalTopOfFirstPage() + blockOffset, true); |
| } |
| |
| void RenderBlock::updateStaticInlinePositionForChild(RenderBox* child, LayoutUnit logicalTop) |
| { |
| if (child->style()->isOriginalDisplayInlineType()) |
| setStaticInlinePositionForChild(child, logicalTop, startAlignedOffsetForLine(logicalTop, false)); |
| else |
| setStaticInlinePositionForChild(child, logicalTop, startOffsetForContent(logicalTop)); |
| } |
| |
| void RenderBlock::setStaticInlinePositionForChild(RenderBox* child, LayoutUnit blockOffset, LayoutUnit inlinePosition) |
| { |
| if (flowThreadContainingBlock()) { |
| // Shift the inline position to exclude the region offset. |
| inlinePosition += startOffsetForContent() - startOffsetForContent(blockOffset); |
| } |
| child->layer()->setStaticInlinePosition(inlinePosition); |
| } |
| |
| bool RenderBlock::logicalWidthChangedInRegions(RenderFlowThread* flowThread) const |
| { |
| if (!flowThread || !flowThread->hasValidRegionInfo()) |
| return false; |
| |
| return flowThread->logicalWidthChangedInRegionsForBlock(this); |
| } |
| |
| RenderRegion* RenderBlock::clampToStartAndEndRegions(RenderRegion* region) const |
| { |
| RenderFlowThread* flowThread = flowThreadContainingBlock(); |
| |
| ASSERT(isRenderView() || (region && flowThread)); |
| if (isRenderView()) |
| return region; |
| |
| // We need to clamp to the block, since we want any lines or blocks that overflow out of the |
| // logical top or logical bottom of the block to size as though the border box in the first and |
| // last regions extended infinitely. Otherwise the lines are going to size according to the regions |
| // they overflow into, which makes no sense when this block doesn't exist in |region| at all. |
| RenderRegion* startRegion; |
| RenderRegion* endRegion; |
| flowThread->getRegionRangeForBox(this, startRegion, endRegion); |
| |
| if (startRegion && region->logicalTopForFlowThreadContent() < startRegion->logicalTopForFlowThreadContent()) |
| return startRegion; |
| if (endRegion && region->logicalTopForFlowThreadContent() > endRegion->logicalTopForFlowThreadContent()) |
| return endRegion; |
| |
| return region; |
| } |
| |
| LayoutUnit RenderBlock::collapsedMarginBeforeForChild(const RenderBox* child) const |
| { |
| // If the child has the same directionality as we do, then we can just return its |
| // collapsed margin. |
| if (!child->isWritingModeRoot()) |
| return child->collapsedMarginBefore(); |
| |
| // The child has a different directionality. If the child is parallel, then it's just |
| // flipped relative to us. We can use the collapsed margin for the opposite edge. |
| if (child->isHorizontalWritingMode() == isHorizontalWritingMode()) |
| return child->collapsedMarginAfter(); |
| |
| // The child is perpendicular to us, which means its margins don't collapse but are on the |
| // "logical left/right" sides of the child box. We can just return the raw margin in this case. |
| return marginBeforeForChild(child); |
| } |
| |
| LayoutUnit RenderBlock::collapsedMarginAfterForChild(const RenderBox* child) const |
| { |
| // If the child has the same directionality as we do, then we can just return its |
| // collapsed margin. |
| if (!child->isWritingModeRoot()) |
| return child->collapsedMarginAfter(); |
| |
| // The child has a different directionality. If the child is parallel, then it's just |
| // flipped relative to us. We can use the collapsed margin for the opposite edge. |
| if (child->isHorizontalWritingMode() == isHorizontalWritingMode()) |
| return child->collapsedMarginBefore(); |
| |
| // The child is perpendicular to us, which means its margins don't collapse but are on the |
| // "logical left/right" side of the child box. We can just return the raw margin in this case. |
| return marginAfterForChild(child); |
| } |
| |
| bool RenderBlock::hasMarginBeforeQuirk(const RenderBox* child) const |
| { |
| // If the child has the same directionality as we do, then we can just return its |
| // margin quirk. |
| if (!child->isWritingModeRoot()) |
| return child->isRenderBlock() ? toRenderBlock(child)->hasMarginBeforeQuirk() : child->style()->hasMarginBeforeQuirk(); |
| |
| // The child has a different directionality. If the child is parallel, then it's just |
| // flipped relative to us. We can use the opposite edge. |
| if (child->isHorizontalWritingMode() == isHorizontalWritingMode()) |
| return child->isRenderBlock() ? toRenderBlock(child)->hasMarginAfterQuirk() : child->style()->hasMarginAfterQuirk(); |
| |
| // The child is perpendicular to us and box sides are never quirky in html.css, and we don't really care about |
| // whether or not authors specified quirky ems, since they're an implementation detail. |
| return false; |
| } |
| |
| bool RenderBlock::hasMarginAfterQuirk(const RenderBox* child) const |
| { |
| // If the child has the same directionality as we do, then we can just return its |
| // margin quirk. |
| if (!child->isWritingModeRoot()) |
| return child->isRenderBlock() ? toRenderBlock(child)->hasMarginAfterQuirk() : child->style()->hasMarginAfterQuirk(); |
| |
| // The child has a different directionality. If the child is parallel, then it's just |
| // flipped relative to us. We can use the opposite edge. |
| if (child->isHorizontalWritingMode() == isHorizontalWritingMode()) |
| return child->isRenderBlock() ? toRenderBlock(child)->hasMarginBeforeQuirk() : child->style()->hasMarginBeforeQuirk(); |
| |
| // The child is perpendicular to us and box sides are never quirky in html.css, and we don't really care about |
| // whether or not authors specified quirky ems, since they're an implementation detail. |
| return false; |
| } |
| |
| RenderBlock::MarginValues RenderBlock::marginValuesForChild(RenderBox* child) const |
| { |
| LayoutUnit childBeforePositive = 0; |
| LayoutUnit childBeforeNegative = 0; |
| LayoutUnit childAfterPositive = 0; |
| LayoutUnit childAfterNegative = 0; |
| |
| LayoutUnit beforeMargin = 0; |
| LayoutUnit afterMargin = 0; |
| |
| RenderBlock* childRenderBlock = child->isRenderBlock() ? toRenderBlock(child) : 0; |
| |
| // If the child has the same directionality as we do, then we can just return its |
| // margins in the same direction. |
| if (!child->isWritingModeRoot()) { |
| if (childRenderBlock) { |
| childBeforePositive = childRenderBlock->maxPositiveMarginBefore(); |
| childBeforeNegative = childRenderBlock->maxNegativeMarginBefore(); |
| childAfterPositive = childRenderBlock->maxPositiveMarginAfter(); |
| childAfterNegative = childRenderBlock->maxNegativeMarginAfter(); |
| } else { |
| beforeMargin = child->marginBefore(); |
| afterMargin = child->marginAfter(); |
| } |
| } else if (child->isHorizontalWritingMode() == isHorizontalWritingMode()) { |
| // The child has a different directionality. If the child is parallel, then it's just |
| // flipped relative to us. We can use the margins for the opposite edges. |
| if (childRenderBlock) { |
| childBeforePositive = childRenderBlock->maxPositiveMarginAfter(); |
| childBeforeNegative = childRenderBlock->maxNegativeMarginAfter(); |
| childAfterPositive = childRenderBlock->maxPositiveMarginBefore(); |
| childAfterNegative = childRenderBlock->maxNegativeMarginBefore(); |
| } else { |
| beforeMargin = child->marginAfter(); |
| afterMargin = child->marginBefore(); |
| } |
| } else { |
| // The child is perpendicular to us, which means its margins don't collapse but are on the |
| // "logical left/right" sides of the child box. We can just return the raw margin in this case. |
| beforeMargin = marginBeforeForChild(child); |
| afterMargin = marginAfterForChild(child); |
| } |
| |
| // Resolve uncollapsing margins into their positive/negative buckets. |
| if (beforeMargin) { |
| if (beforeMargin > 0) |
| childBeforePositive = beforeMargin; |
| else |
| childBeforeNegative = -beforeMargin; |
| } |
| if (afterMargin) { |
| if (afterMargin > 0) |
| childAfterPositive = afterMargin; |
| else |
| childAfterNegative = -afterMargin; |
| } |
| |
| return MarginValues(childBeforePositive, childBeforeNegative, childAfterPositive, childAfterNegative); |
| } |
| |
| const char* RenderBlock::renderName() const |
| { |
| if (isBody()) |
| return "RenderBody"; // FIXME: Temporary hack until we know that the regression tests pass. |
| |
| if (isFloating()) |
| return "RenderBlock (floating)"; |
| if (isOutOfFlowPositioned()) |
| return "RenderBlock (positioned)"; |
| if (isAnonymousColumnsBlock()) |
| return "RenderBlock (anonymous multi-column)"; |
| if (isAnonymousColumnSpanBlock()) |
| return "RenderBlock (anonymous multi-column span)"; |
| if (isAnonymousBlock()) |
| return "RenderBlock (anonymous)"; |
| // FIXME: Temporary hack while the new generated content system is being implemented. |
| if (isPseudoElement()) |
| return "RenderBlock (generated)"; |
| if (isAnonymous()) |
| return "RenderBlock (generated)"; |
| if (isRelPositioned()) |
| return "RenderBlock (relative positioned)"; |
| if (isStickyPositioned()) |
| return "RenderBlock (sticky positioned)"; |
| if (isRunIn()) |
| return "RenderBlock (run-in)"; |
| return "RenderBlock"; |
| } |
| |
| inline RenderBlock::FloatingObjects::FloatingObjects(const RenderBlock* renderer, bool horizontalWritingMode) |
| : m_placedFloatsTree(UninitializedTree) |
| , m_leftObjectsCount(0) |
| , m_rightObjectsCount(0) |
| , m_horizontalWritingMode(horizontalWritingMode) |
| , m_renderer(renderer) |
| { |
| } |
| |
| void RenderBlock::createFloatingObjects() |
| { |
| m_floatingObjects = adoptPtr(new FloatingObjects(this, isHorizontalWritingMode())); |
| } |
| |
| inline void RenderBlock::FloatingObjects::clear() |
| { |
| m_set.clear(); |
| m_placedFloatsTree.clear(); |
| m_leftObjectsCount = 0; |
| m_rightObjectsCount = 0; |
| } |
| |
| inline void RenderBlock::FloatingObjects::increaseObjectsCount(FloatingObject::Type type) |
| { |
| if (type == FloatingObject::FloatLeft) |
| m_leftObjectsCount++; |
| else |
| m_rightObjectsCount++; |
| } |
| |
| inline void RenderBlock::FloatingObjects::decreaseObjectsCount(FloatingObject::Type type) |
| { |
| if (type == FloatingObject::FloatLeft) |
| m_leftObjectsCount--; |
| else |
| m_rightObjectsCount--; |
| } |
| |
| inline RenderBlock::FloatingObjectInterval RenderBlock::FloatingObjects::intervalForFloatingObject(FloatingObject* floatingObject) |
| { |
| if (m_horizontalWritingMode) |
| return RenderBlock::FloatingObjectInterval(floatingObject->frameRect().y(), floatingObject->frameRect().maxY(), floatingObject); |
| return RenderBlock::FloatingObjectInterval(floatingObject->frameRect().x(), floatingObject->frameRect().maxX(), floatingObject); |
| } |
| |
| void RenderBlock::FloatingObjects::addPlacedObject(FloatingObject* floatingObject) |
| { |
| ASSERT(!floatingObject->isInPlacedTree()); |
| |
| floatingObject->setIsPlaced(true); |
| if (m_placedFloatsTree.isInitialized()) |
| m_placedFloatsTree.add(intervalForFloatingObject(floatingObject)); |
| |
| #ifndef NDEBUG |
| floatingObject->setIsInPlacedTree(true); |
| #endif |
| } |
| |
| void RenderBlock::FloatingObjects::removePlacedObject(FloatingObject* floatingObject) |
| { |
| ASSERT(floatingObject->isPlaced() && floatingObject->isInPlacedTree()); |
| |
| if (m_placedFloatsTree.isInitialized()) { |
| bool removed = m_placedFloatsTree.remove(intervalForFloatingObject(floatingObject)); |
| ASSERT_UNUSED(removed, removed); |
| } |
| |
| floatingObject->setIsPlaced(false); |
| #ifndef NDEBUG |
| floatingObject->setIsInPlacedTree(false); |
| #endif |
| } |
| |
| inline void RenderBlock::FloatingObjects::add(FloatingObject* floatingObject) |
| { |
| increaseObjectsCount(floatingObject->type()); |
| m_set.add(floatingObject); |
| if (floatingObject->isPlaced()) |
| addPlacedObject(floatingObject); |
| } |
| |
| inline void RenderBlock::FloatingObjects::remove(FloatingObject* floatingObject) |
| { |
| decreaseObjectsCount(floatingObject->type()); |
| m_set.remove(floatingObject); |
| ASSERT(floatingObject->isPlaced() || !floatingObject->isInPlacedTree()); |
| if (floatingObject->isPlaced()) |
| removePlacedObject(floatingObject); |
| } |
| |
| void RenderBlock::FloatingObjects::computePlacedFloatsTree() |
| { |
| ASSERT(!m_placedFloatsTree.isInitialized()); |
| if (m_set.isEmpty()) |
| return; |
| m_placedFloatsTree.initIfNeeded(m_renderer->view()->intervalArena()); |
| FloatingObjectSetIterator it = m_set.begin(); |
| FloatingObjectSetIterator end = m_set.end(); |
| for (; it != end; ++it) { |
| FloatingObject* floatingObject = *it; |
| if (floatingObject->isPlaced()) |
| m_placedFloatsTree.add(intervalForFloatingObject(floatingObject)); |
| } |
| } |
| |
| template <typename CharacterType> |
| static inline TextRun constructTextRunInternal(RenderObject* context, const Font& font, const CharacterType* characters, int length, RenderStyle* style, TextRun::ExpansionBehavior expansion) |
| { |
| ASSERT(style); |
| |
| TextDirection textDirection = LTR; |
| bool directionalOverride = style->rtlOrdering() == VisualOrder; |
| |
| TextRun run(characters, length, 0, 0, expansion, textDirection, directionalOverride); |
| if (textRunNeedsRenderingContext(font)) |
| run.setRenderingContext(SVGTextRunRenderingContext::create(context)); |
| |
| return run; |
| } |
| |
| template <typename CharacterType> |
| static inline TextRun constructTextRunInternal(RenderObject* context, const Font& font, const CharacterType* characters, int length, RenderStyle* style, TextRun::ExpansionBehavior expansion, TextRunFlags flags) |
| { |
| ASSERT(style); |
| |
| TextDirection textDirection = LTR; |
| bool directionalOverride = style->rtlOrdering() == VisualOrder; |
| if (flags != DefaultTextRunFlags) { |
| if (flags & RespectDirection) |
| textDirection = style->direction(); |
| if (flags & RespectDirectionOverride) |
| directionalOverride |= isOverride(style->unicodeBidi()); |
| } |
| TextRun run(characters, length, 0, 0, expansion, textDirection, directionalOverride); |
| if (textRunNeedsRenderingContext(font)) |
| run.setRenderingContext(SVGTextRunRenderingContext::create(context)); |
| |
| return run; |
| } |
| |
| #if ENABLE(8BIT_TEXTRUN) |
| TextRun RenderBlock::constructTextRun(RenderObject* context, const Font& font, const LChar* characters, int length, RenderStyle* style, TextRun::ExpansionBehavior expansion) |
| { |
| return constructTextRunInternal(context, font, characters, length, style, expansion); |
| } |
| #endif |
| |
| TextRun RenderBlock::constructTextRun(RenderObject* context, const Font& font, const UChar* characters, int length, RenderStyle* style, TextRun::ExpansionBehavior expansion) |
| { |
| return constructTextRunInternal(context, font, characters, length, style, expansion); |
| } |
| |
| TextRun RenderBlock::constructTextRun(RenderObject* context, const Font& font, const RenderText* text, RenderStyle* style, TextRun::ExpansionBehavior expansion) |
| { |
| #if ENABLE(8BIT_TEXTRUN) |
| if (text->is8Bit()) |
| return constructTextRunInternal(context, font, text->characters8(), text->textLength(), style, expansion); |
| return constructTextRunInternal(context, font, text->characters16(), text->textLength(), style, expansion); |
| #else |
| return constructTextRunInternal(context, font, text->characters(), text->textLength(), style, expansion); |
| #endif |
| } |
| |
| TextRun RenderBlock::constructTextRun(RenderObject* context, const Font& font, const RenderText* text, unsigned offset, unsigned length, RenderStyle* style, TextRun::ExpansionBehavior expansion) |
| { |
| ASSERT(offset + length <= text->textLength()); |
| #if ENABLE(8BIT_TEXTRUN) |
| if (text->is8Bit()) |
| return constructTextRunInternal(context, font, text->characters8() + offset, length, style, expansion); |
| return constructTextRunInternal(context, font, text->characters16() + offset, length, style, expansion); |
| #else |
| return constructTextRunInternal(context, font, text->characters() + offset, length, style, expansion); |
| #endif |
| } |
| |
| TextRun RenderBlock::constructTextRun(RenderObject* context, const Font& font, const String& string, RenderStyle* style, TextRun::ExpansionBehavior expansion, TextRunFlags flags) |
| { |
| unsigned length = string.length(); |
| |
| #if ENABLE(8BIT_TEXTRUN) |
| if (length && string.is8Bit()) |
| return constructTextRunInternal(context, font, string.characters8(), length, style, expansion, flags); |
| return constructTextRunInternal(context, font, string.characters(), length, style, expansion, flags); |
| #else |
| return constructTextRunInternal(context, font, string.characters(), length, style, expansion, flags); |
| #endif |
| } |
| |
| RenderBlock* RenderBlock::createAnonymousWithParentRendererAndDisplay(const RenderObject* parent, EDisplay display) |
| { |
| // FIXME: Do we need to convert all our inline displays to block-type in the anonymous logic ? |
| EDisplay newDisplay; |
| RenderBlock* newBox = 0; |
| if (display == BOX || display == INLINE_BOX) { |
| // FIXME: Remove this case once we have eliminated all internal users of old flexbox |
| newBox = RenderDeprecatedFlexibleBox::createAnonymous(parent->document()); |
| newDisplay = BOX; |
| } else if (display == FLEX || display == INLINE_FLEX) { |
| newBox = RenderFlexibleBox::createAnonymous(parent->document()); |
| newDisplay = FLEX; |
| } else { |
| newBox = RenderBlock::createAnonymous(parent->document()); |
| newDisplay = BLOCK; |
| } |
| |
| RefPtr<RenderStyle> newStyle = RenderStyle::createAnonymousStyleWithDisplay(parent->style(), newDisplay); |
| newBox->setStyle(newStyle.release()); |
| return newBox; |
| } |
| |
| RenderBlock* RenderBlock::createAnonymousColumnsWithParentRenderer(const RenderObject* parent) |
| { |
| RefPtr<RenderStyle> newStyle = RenderStyle::createAnonymousStyleWithDisplay(parent->style(), BLOCK); |
| newStyle->inheritColumnPropertiesFrom(parent->style()); |
| |
| RenderBlock* newBox = RenderBlock::createAnonymous(parent->document()); |
| newBox->setStyle(newStyle.release()); |
| return newBox; |
| } |
| |
| RenderBlock* RenderBlock::createAnonymousColumnSpanWithParentRenderer(const RenderObject* parent) |
| { |
| RefPtr<RenderStyle> newStyle = RenderStyle::createAnonymousStyleWithDisplay(parent->style(), BLOCK); |
| newStyle->setColumnSpan(ColumnSpanAll); |
| |
| RenderBlock* newBox = RenderBlock::createAnonymous(parent->document()); |
| newBox->setStyle(newStyle.release()); |
| return newBox; |
| } |
| |
| #ifndef NDEBUG |
| void RenderBlock::checkPositionedObjectsNeedLayout() |
| { |
| if (!gPositionedDescendantsMap) |
| return; |
| |
| if (TrackedRendererListHashSet* positionedDescendantSet = positionedObjects()) { |
| TrackedRendererListHashSet::const_iterator end = positionedDescendantSet->end(); |
| for (TrackedRendererListHashSet::const_iterator it = positionedDescendantSet->begin(); it != end; ++it) { |
| RenderBox* currBox = *it; |
| ASSERT(!currBox->needsLayout()); |
| } |
| } |
| } |
| |
| void RenderBlock::showLineTreeAndMark(const InlineBox* markedBox1, const char* markedLabel1, const InlineBox* markedBox2, const char* markedLabel2, const RenderObject* obj) const |
| { |
| showRenderObject(); |
| for (const RootInlineBox* root = firstRootBox(); root; root = root->nextRootBox()) |
| root->showLineTreeAndMark(markedBox1, markedLabel1, markedBox2, markedLabel2, obj, 1); |
| } |
| |
| // These helpers are only used by the PODIntervalTree for debugging purposes. |
| String ValueToString<int>::string(const int value) |
| { |
| return String::number(value); |
| } |
| |
| String ValueToString<RenderBlock::FloatingObject*>::string(const RenderBlock::FloatingObject* floatingObject) |
| { |
| return String::format("%p (%ix%i %ix%i)", floatingObject, floatingObject->frameRect().x().toInt(), floatingObject->frameRect().y().toInt(), floatingObject->frameRect().maxX().toInt(), floatingObject->frameRect().maxY().toInt()); |
| } |
| |
| #endif |
| |
| } // namespace WebCore |