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/*
* Copyright (C) 2016 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <wtf/MonotonicTime.h>
#include <wtf/Seconds.h>
namespace JSC {
class Heap;
class SpaceTimeScheduler {
public:
class Decision {
public:
explicit operator bool() const { return !!m_scheduler; }
double targetMutatorUtilization() const;
double targetCollectorUtilization() const;
Seconds elapsedInPeriod() const;
double phase() const;
bool shouldBeResumed() const;
MonotonicTime timeToResume() const;
MonotonicTime timeToStop() const;
private:
friend class SpaceTimeScheduler;
SpaceTimeScheduler* m_scheduler { nullptr };
double m_bytesAllocatedThisCycle { 0 };
MonotonicTime m_now;
};
// Construct the scheduler at the start of a GC cycle.
SpaceTimeScheduler(Heap&);
// Forces the next phase to start now.
void snapPhase();
// Returns a snapshot of the current scheduling decision, which will be valid so long as
// SpaceTimeScheduler is live and you haven't called snapPhase().
Decision currentDecision();
private:
friend class Decision;
Heap& m_heap;
Seconds m_period;
double m_bytesAllocatedThisCycleAtTheBeginning;
double m_bytesAllocatedThisCycleAtTheEnd;
MonotonicTime m_initialTime;
};
} // namespace JSC