PASS Event path for an event with a relatedTarget. relatedTarget != target. | |
PASS Event path for an event with a relatedTarget. Event should be dispatched even when target and relatedTarget are same. | |
PASS Event path for an event with a relatedTarget. Event should stop at the shadow root | |
PASS Event path for an event with a relatedTarget which is identical to target. Event should be dispatched and should stop at the shadow root. | |
PASS Event path for an event with a relatedTarget. target and relaterTarget do not share any shadow-including ancestor. target is in a shadow tree. | |
PASS Event path for an event with a relatedTarget. target and relaterTarget do not share any shadow-including ancestor. target is not in a shadow tree | |
PASS Event path for an event with a relatedTarget. target and relaterTarget share the same shadow-including ancestor. Both are in shadow trees. | |
PASS Event path for an event with a relatedTarget. relatedTarget is a shadow-including ancestor of target. | |
PASS Event path for an event with a relatedTarget. target is a shadow-including ancestor of relatedTarget. | |
PASS Event path for an event with a relatedTarget. target is assigned to a slot. | |
PASS Event path for an event with a relatedTarget. relatedTarget is assigned to a slot. | |
PASS Event path for an event with a relatedTarget. Event should be dispatched at every slots. | |
PASS Event path for an event with a relatedTarget. Event should be dispatched at every slots. relatedTarget should be correctly retargeted. | |