| // Copyright 2005, Google Inc. |
| // All rights reserved. |
| // |
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| // modification, are permitted provided that the following conditions are |
| // met: |
| // |
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| // notice, this list of conditions and the following disclaimer. |
| // * Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following disclaimer |
| // in the documentation and/or other materials provided with the |
| // distribution. |
| // * Neither the name of Google Inc. nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| // A sample program demonstrating using Google C++ testing framework. |
| |
| #ifndef GTEST_SAMPLES_SAMPLE3_INL_H_ |
| #define GTEST_SAMPLES_SAMPLE3_INL_H_ |
| |
| #include <stddef.h> |
| |
| |
| // Queue is a simple queue implemented as a singled-linked list. |
| // |
| // The element type must support copy constructor. |
| template <typename E> // E is the element type |
| class Queue; |
| |
| // QueueNode is a node in a Queue, which consists of an element of |
| // type E and a pointer to the next node. |
| template <typename E> // E is the element type |
| class QueueNode { |
| friend class Queue<E>; |
| |
| public: |
| // Gets the element in this node. |
| const E& element() const { return element_; } |
| |
| // Gets the next node in the queue. |
| QueueNode* next() { return next_; } |
| const QueueNode* next() const { return next_; } |
| |
| private: |
| // Creates a node with a given element value. The next pointer is |
| // set to NULL. |
| explicit QueueNode(const E& an_element) : element_(an_element), next_(NULL) {} |
| |
| // We disable the default assignment operator and copy c'tor. |
| const QueueNode& operator = (const QueueNode&); |
| QueueNode(const QueueNode&); |
| |
| E element_; |
| QueueNode* next_; |
| }; |
| |
| template <typename E> // E is the element type. |
| class Queue { |
| public: |
| // Creates an empty queue. |
| Queue() : head_(NULL), last_(NULL), size_(0) {} |
| |
| // D'tor. Clears the queue. |
| ~Queue() { Clear(); } |
| |
| // Clears the queue. |
| void Clear() { |
| if (size_ > 0) { |
| // 1. Deletes every node. |
| QueueNode<E>* node = head_; |
| QueueNode<E>* next = node->next(); |
| for (; ;) { |
| delete node; |
| node = next; |
| if (node == NULL) break; |
| next = node->next(); |
| } |
| |
| // 2. Resets the member variables. |
| head_ = last_ = NULL; |
| size_ = 0; |
| } |
| } |
| |
| // Gets the number of elements. |
| size_t Size() const { return size_; } |
| |
| // Gets the first element of the queue, or NULL if the queue is empty. |
| QueueNode<E>* Head() { return head_; } |
| const QueueNode<E>* Head() const { return head_; } |
| |
| // Gets the last element of the queue, or NULL if the queue is empty. |
| QueueNode<E>* Last() { return last_; } |
| const QueueNode<E>* Last() const { return last_; } |
| |
| // Adds an element to the end of the queue. A copy of the element is |
| // created using the copy constructor, and then stored in the queue. |
| // Changes made to the element in the queue doesn't affect the source |
| // object, and vice versa. |
| void Enqueue(const E& element) { |
| QueueNode<E>* new_node = new QueueNode<E>(element); |
| |
| if (size_ == 0) { |
| head_ = last_ = new_node; |
| size_ = 1; |
| } else { |
| last_->next_ = new_node; |
| last_ = new_node; |
| size_++; |
| } |
| } |
| |
| // Removes the head of the queue and returns it. Returns NULL if |
| // the queue is empty. |
| E* Dequeue() { |
| if (size_ == 0) { |
| return NULL; |
| } |
| |
| const QueueNode<E>* const old_head = head_; |
| head_ = head_->next_; |
| size_--; |
| if (size_ == 0) { |
| last_ = NULL; |
| } |
| |
| E* element = new E(old_head->element()); |
| delete old_head; |
| |
| return element; |
| } |
| |
| // Applies a function/functor on each element of the queue, and |
| // returns the result in a new queue. The original queue is not |
| // affected. |
| template <typename F> |
| Queue* Map(F function) const { |
| Queue* new_queue = new Queue(); |
| for (const QueueNode<E>* node = head_; node != NULL; node = node->next_) { |
| new_queue->Enqueue(function(node->element())); |
| } |
| |
| return new_queue; |
| } |
| |
| private: |
| QueueNode<E>* head_; // The first node of the queue. |
| QueueNode<E>* last_; // The last node of the queue. |
| size_t size_; // The number of elements in the queue. |
| |
| // We disallow copying a queue. |
| Queue(const Queue&); |
| const Queue& operator = (const Queue&); |
| }; |
| |
| #endif // GTEST_SAMPLES_SAMPLE3_INL_H_ |