| /* |
| * Copyright (C) 2006 Oliver Hunt <ojh16@student.canterbury.ac.nz> |
| * Copyright (C) 2006 Apple Computer Inc. |
| * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org> |
| * Copyright (C) 2008 Rob Buis <buis@kde.org> |
| * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(SVG) |
| #include "RenderSVGInlineText.h" |
| |
| #include "CSSStyleSelector.h" |
| #include "FloatConversion.h" |
| #include "FloatQuad.h" |
| #include "RenderBlock.h" |
| #include "RenderSVGRoot.h" |
| #include "RenderSVGText.h" |
| #include "Settings.h" |
| #include "SVGImageBufferTools.h" |
| #include "SVGInlineTextBox.h" |
| #include "SVGRootInlineBox.h" |
| #include "VisiblePosition.h" |
| |
| namespace WebCore { |
| |
| static PassRefPtr<StringImpl> applySVGWhitespaceRules(PassRefPtr<StringImpl> string, bool preserveWhiteSpace) |
| { |
| if (preserveWhiteSpace) { |
| // Spec: When xml:space="preserve", the SVG user agent will do the following using a |
| // copy of the original character data content. It will convert all newline and tab |
| // characters into space characters. Then, it will draw all space characters, including |
| // leading, trailing and multiple contiguous space characters. |
| RefPtr<StringImpl> newString = string->replace('\t', ' '); |
| newString = newString->replace('\n', ' '); |
| newString = newString->replace('\r', ' '); |
| return newString.release(); |
| } |
| |
| // Spec: When xml:space="default", the SVG user agent will do the following using a |
| // copy of the original character data content. First, it will remove all newline |
| // characters. Then it will convert all tab characters into space characters. |
| // Then, it will strip off all leading and trailing space characters. |
| // Then, all contiguous space characters will be consolidated. |
| RefPtr<StringImpl> newString = string->replace('\n', StringImpl::empty()); |
| newString = newString->replace('\r', StringImpl::empty()); |
| newString = newString->replace('\t', ' '); |
| return newString.release(); |
| } |
| |
| RenderSVGInlineText::RenderSVGInlineText(Node* n, PassRefPtr<StringImpl> string) |
| : RenderText(n, applySVGWhitespaceRules(string, false)) |
| , m_scalingFactor(1) |
| { |
| } |
| |
| void RenderSVGInlineText::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) |
| { |
| RenderText::styleDidChange(diff, oldStyle); |
| |
| if (diff == StyleDifferenceLayout) { |
| // The text metrics may be influenced by style changes. |
| if (RenderSVGText* textRenderer = RenderSVGText::locateRenderSVGTextAncestor(this)) |
| textRenderer->setNeedsPositioningValuesUpdate(); |
| |
| updateScaledFont(); |
| } |
| |
| const RenderStyle* newStyle = style(); |
| if (!newStyle || newStyle->whiteSpace() != PRE) |
| return; |
| |
| if (!oldStyle || oldStyle->whiteSpace() != PRE) |
| setText(applySVGWhitespaceRules(originalText(), true), true); |
| } |
| |
| InlineTextBox* RenderSVGInlineText::createTextBox() |
| { |
| InlineTextBox* box = new (renderArena()) SVGInlineTextBox(this); |
| box->setHasVirtualLogicalHeight(); |
| return box; |
| } |
| |
| IntRect RenderSVGInlineText::localCaretRect(InlineBox* box, int caretOffset, int*) |
| { |
| if (!box->isInlineTextBox()) |
| return IntRect(); |
| |
| InlineTextBox* textBox = static_cast<InlineTextBox*>(box); |
| if (static_cast<unsigned>(caretOffset) < textBox->start() || static_cast<unsigned>(caretOffset) > textBox->start() + textBox->len()) |
| return IntRect(); |
| |
| // Use the edge of the selection rect to determine the caret rect. |
| if (static_cast<unsigned>(caretOffset) < textBox->start() + textBox->len()) { |
| IntRect rect = textBox->selectionRect(0, 0, caretOffset, caretOffset + 1); |
| int x = box->isLeftToRightDirection() ? rect.x() : rect.maxX(); |
| return IntRect(x, rect.y(), caretWidth, rect.height()); |
| } |
| |
| IntRect rect = textBox->selectionRect(0, 0, caretOffset - 1, caretOffset); |
| int x = box->isLeftToRightDirection() ? rect.maxX() : rect.x(); |
| return IntRect(x, rect.y(), caretWidth, rect.height()); |
| } |
| |
| IntRect RenderSVGInlineText::linesBoundingBox() const |
| { |
| IntRect boundingBox; |
| for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox()) |
| boundingBox.unite(box->calculateBoundaries()); |
| return boundingBox; |
| } |
| |
| bool RenderSVGInlineText::characterStartsNewTextChunk(int position) const |
| { |
| ASSERT(m_attributes.xValues().size() == textLength()); |
| ASSERT(m_attributes.yValues().size() == textLength()); |
| ASSERT(position >= 0); |
| ASSERT(position < static_cast<int>(textLength())); |
| |
| // Each <textPath> element starts a new text chunk, regardless of any x/y values. |
| if (!position && parent()->isSVGTextPath() && !previousSibling()) |
| return true; |
| |
| int currentPosition = 0; |
| unsigned size = m_attributes.textMetricsValues().size(); |
| for (unsigned i = 0; i < size; ++i) { |
| const SVGTextMetrics& metrics = m_attributes.textMetricsValues().at(i); |
| |
| // We found the desired character. |
| if (currentPosition == position) { |
| return m_attributes.xValues().at(position) != SVGTextLayoutAttributes::emptyValue() |
| || m_attributes.yValues().at(position) != SVGTextLayoutAttributes::emptyValue(); |
| } |
| |
| currentPosition += metrics.length(); |
| if (currentPosition > position) |
| break; |
| } |
| |
| // The desired position is available in the x/y list, but not in the character data values list. |
| // That means the previous character data described a single glyph, consisting of multiple unicode characters. |
| // The consequence is that the desired character does not define a new absolute x/y position, even if present in the x/y test. |
| // This code is tested by svg/W3C-SVG-1.1/text-text-06-t.svg (and described in detail, why this influences chunk detection). |
| return false; |
| } |
| |
| VisiblePosition RenderSVGInlineText::positionForPoint(const IntPoint& point) |
| { |
| if (!firstTextBox() || !textLength()) |
| return createVisiblePosition(0, DOWNSTREAM); |
| |
| float baseline = m_scaledFont.fontMetrics().floatAscent(); |
| |
| RenderBlock* containingBlock = this->containingBlock(); |
| ASSERT(containingBlock); |
| |
| // Map local point to absolute point, as the character origins stored in the text fragments use absolute coordinates. |
| FloatPoint absolutePoint(point); |
| absolutePoint.move(containingBlock->x(), containingBlock->y()); |
| |
| float closestDistance = std::numeric_limits<float>::max(); |
| float closestDistancePosition = 0; |
| const SVGTextFragment* closestDistanceFragment = 0; |
| SVGInlineTextBox* closestDistanceBox = 0; |
| |
| AffineTransform fragmentTransform; |
| for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox()) { |
| if (!box->isSVGInlineTextBox()) |
| continue; |
| |
| SVGInlineTextBox* textBox = static_cast<SVGInlineTextBox*>(box); |
| Vector<SVGTextFragment>& fragments = textBox->textFragments(); |
| |
| unsigned textFragmentsSize = fragments.size(); |
| for (unsigned i = 0; i < textFragmentsSize; ++i) { |
| const SVGTextFragment& fragment = fragments.at(i); |
| FloatRect fragmentRect(fragment.x, fragment.y - baseline, fragment.width, fragment.height); |
| fragment.buildFragmentTransform(fragmentTransform); |
| if (!fragmentTransform.isIdentity()) |
| fragmentRect = fragmentTransform.mapRect(fragmentRect); |
| |
| float distance = powf(fragmentRect.x() - absolutePoint.x(), 2) + |
| powf(fragmentRect.y() + fragmentRect.height() / 2 - absolutePoint.y(), 2); |
| |
| if (distance < closestDistance) { |
| closestDistance = distance; |
| closestDistanceBox = textBox; |
| closestDistanceFragment = &fragment; |
| closestDistancePosition = fragmentRect.x(); |
| } |
| } |
| } |
| |
| if (!closestDistanceFragment) |
| return createVisiblePosition(0, DOWNSTREAM); |
| |
| int offset = closestDistanceBox->offsetForPositionInFragment(*closestDistanceFragment, absolutePoint.x() - closestDistancePosition, true); |
| return createVisiblePosition(offset + closestDistanceBox->start(), offset > 0 ? VP_UPSTREAM_IF_POSSIBLE : DOWNSTREAM); |
| } |
| |
| void RenderSVGInlineText::updateScaledFont() |
| { |
| computeNewScaledFontForStyle(this, style(), m_scalingFactor, m_scaledFont); |
| } |
| |
| void RenderSVGInlineText::computeNewScaledFontForStyle(RenderObject* renderer, const RenderStyle* style, float& scalingFactor, Font& scaledFont) |
| { |
| ASSERT(style); |
| ASSERT(renderer); |
| |
| Document* document = renderer->document(); |
| ASSERT(document); |
| |
| CSSStyleSelector* styleSelector = document->styleSelector(); |
| ASSERT(styleSelector); |
| |
| // Alter font-size to the right on-screen value, to avoid scaling the glyphs themselves. |
| AffineTransform ctm; |
| SVGImageBufferTools::calculateTransformationToOutermostSVGCoordinateSystem(renderer, ctm); |
| scalingFactor = narrowPrecisionToFloat(sqrt((pow(ctm.xScale(), 2) + pow(ctm.yScale(), 2)) / 2)); |
| if (scalingFactor == 1 || !scalingFactor) { |
| scalingFactor = 1; |
| scaledFont = style->font(); |
| return; |
| } |
| |
| FontDescription fontDescription(style->fontDescription()); |
| fontDescription.setComputedSize(fontDescription.computedSize() * scalingFactor); |
| |
| scaledFont = Font(fontDescription, 0, 0); |
| scaledFont.update(styleSelector->fontSelector()); |
| } |
| |
| } |
| |
| #endif // ENABLE(SVG) |