| /* |
| * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| * (C) 2000 Dirk Mueller (mueller@kde.org) |
| * Copyright (C) 2004-2017 Apple Inc. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| * |
| */ |
| |
| #pragma once |
| |
| #include "LabelableElement.h" |
| |
| namespace WebCore { |
| |
| class HTMLLabelElement final : public HTMLElement { |
| WTF_MAKE_ISO_ALLOCATED(HTMLLabelElement); |
| public: |
| static Ref<HTMLLabelElement> create(const QualifiedName&, Document&); |
| |
| WEBCORE_EXPORT RefPtr<LabelableElement> control() const; |
| WEBCORE_EXPORT HTMLFormElement* form() const final; |
| |
| bool willRespondToMouseClickEvents() final; |
| |
| private: |
| HTMLLabelElement(const QualifiedName&, Document&); |
| |
| bool isEventTargetedAtInteractiveDescendants(Event&) const; |
| |
| void accessKeyAction(bool sendMouseEvents) final; |
| |
| // Overridden to update the hover/active state of the corresponding control. |
| void setActive(bool = true, bool pause = false) final; |
| void setHovered(bool = true) final; |
| |
| // Overridden to either click() or focus() the corresponding control. |
| void defaultEventHandler(Event&) final; |
| |
| void focus(bool restorePreviousSelection, FocusDirection) final; |
| |
| bool isInteractiveContent() const final { return true; } |
| }; |
| |
| } //namespace |