| /** |
| * This file is part of the HTML widget for KDE. |
| * |
| * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 59 Temple Place - Suite 330, |
| * Boston, MA 02111-1307, USA. |
| */ |
| |
| #include "config.h" |
| #include "RenderView.h" |
| |
| #include "Document.h" |
| #include "Element.h" |
| #include "FrameView.h" |
| #include "GraphicsContext.h" |
| |
| namespace WebCore { |
| |
| //#define BOX_DEBUG |
| |
| RenderView::RenderView(Node* node, FrameView *view) |
| : RenderBlock(node) |
| { |
| // Clear our anonymous bit, set because RenderObject assumes |
| // any renderer with document as the node is anonymous. |
| setIsAnonymous(false); |
| |
| // init RenderObject attributes |
| setInline(false); |
| |
| m_frameView = view; |
| // try to contrain the width to the views width |
| |
| m_minWidth = 0; |
| m_height = 0; |
| |
| m_width = m_minWidth; |
| m_maxWidth = m_minWidth; |
| |
| setPositioned(true); // to 0,0 :) |
| |
| m_printingMode = false; |
| m_printImages = true; |
| |
| m_maximalOutlineSize = 0; |
| |
| m_selectionStart = 0; |
| m_selectionEnd = 0; |
| m_selectionStartPos = -1; |
| m_selectionEndPos = -1; |
| |
| // Create a new root layer for our layer hierarchy. |
| m_layer = new (node->document()->renderArena()) RenderLayer(this); |
| |
| m_flexBoxInFirstLayout = 0; |
| } |
| |
| RenderView::~RenderView() |
| { |
| } |
| |
| void RenderView::calcHeight() |
| { |
| if (!m_printingMode && m_frameView) |
| m_height = m_frameView->visibleHeight(); |
| } |
| |
| void RenderView::calcWidth() |
| { |
| if (!m_printingMode && m_frameView) |
| m_width = m_frameView->visibleWidth(); |
| m_marginLeft = 0; |
| m_marginRight = 0; |
| } |
| |
| void RenderView::calcMinMaxWidth() |
| { |
| ASSERT( !minMaxKnown() ); |
| |
| RenderBlock::calcMinMaxWidth(); |
| |
| m_maxWidth = m_minWidth; |
| |
| setMinMaxKnown(); |
| } |
| |
| void RenderView::layout() |
| { |
| if (m_printingMode) |
| m_minWidth = m_width; |
| |
| // FIXME: This is all just a terrible workaround for bugs in layout when the view height changes. |
| // Find a better way to detect view height changes. We're guessing that if we don't need layout that the reason |
| // we were called is because of a FrameView bounds change. |
| if (!needsLayout()) { |
| setChildNeedsLayout(true, false); |
| setMinMaxKnown(false); |
| for (RenderObject *c = firstChild(); c; c = c->nextSibling()) |
| c->setChildNeedsLayout(true, false); |
| } |
| |
| if (recalcMinMax()) |
| recalcMinMaxWidths(); |
| |
| RenderBlock::layout(); |
| |
| int docw = docWidth(); |
| int doch = docHeight(); |
| |
| if (!m_printingMode) { |
| setWidth(m_frameView->visibleWidth()); |
| setHeight(m_frameView->visibleHeight()); |
| } |
| |
| // ### we could maybe do the call below better and only pass true if the docsize changed. |
| layoutPositionedObjects( true ); |
| |
| layer()->setHeight(max(doch, m_height)); |
| layer()->setWidth(max(docw, m_width)); |
| |
| setNeedsLayout(false); |
| } |
| |
| bool RenderView::absolutePosition(int &xPos, int &yPos, bool f) |
| { |
| if ( f && m_frameView) { |
| xPos = m_frameView->contentsX(); |
| yPos = m_frameView->contentsY(); |
| } else |
| xPos = yPos = 0; |
| return true; |
| } |
| |
| void RenderView::paint(PaintInfo& i, int _tx, int _ty) |
| { |
| #ifdef DEBUG_LAYOUT |
| kdDebug( 6040 ) << renderName() << "(RenderView) " << this << " ::paintObject() w/h = (" << width() << "/" << height() << ")" << endl; |
| #endif |
| |
| // Cache the print rect because the dirty rect could get changed during painting. |
| if (m_printingMode) |
| setPrintRect(i.r); |
| |
| // 1. paint background, borders etc |
| if (i.phase == PaintPhaseBlockBackground) { |
| paintBoxDecorations(i, _tx, _ty); |
| return; |
| } |
| |
| // 2. paint contents |
| for (RenderObject *child = firstChild(); child; child = child->nextSibling()) |
| if (!child->layer() && !child->isFloating()) |
| child->paint(i, _tx, _ty); |
| |
| if (m_frameView) { |
| _tx += m_frameView->contentsX(); |
| _ty += m_frameView->contentsY(); |
| } |
| |
| // 3. paint floats. |
| if (i.phase == PaintPhaseFloat) |
| paintFloats(i, _tx, _ty); |
| |
| #ifdef BOX_DEBUG |
| outlineBox(i.p, _tx, _ty); |
| #endif |
| } |
| |
| void RenderView::paintBoxDecorations(PaintInfo& i, int _tx, int _ty) |
| { |
| // Check to see if we are enclosed by a transparent layer. If so, we cannot blit |
| // when scrolling, and we need to use slow repaints. |
| Element* elt = element()->document()->ownerElement(); |
| if (view() && elt) { |
| RenderLayer* layer = elt->renderer()->enclosingLayer(); |
| if (layer->isTransparent() || layer->transparentAncestor()) |
| frameView()->useSlowRepaints(); |
| } |
| |
| if ((firstChild() && firstChild()->style()->visibility() == VISIBLE) || !view()) |
| return; |
| |
| // This code typically only executes if the root element's visibility has been set to hidden. |
| // Only fill with white if we're the root document, since iframes/frames with |
| // no background in the child document should show the parent's background. |
| if (elt || view()->isTransparent()) |
| frameView()->useSlowRepaints(); // The parent must show behind the child. |
| else |
| i.p->fillRect(i.r, Color(Color::white)); |
| } |
| |
| void RenderView::repaintViewRectangle(const IntRect& ur, bool immediate) |
| { |
| if (m_printingMode || ur.width() == 0 || ur.height() == 0) return; |
| |
| IntRect vr = viewRect(); |
| if (m_frameView && ur.intersects(vr)) { |
| // We always just invalidate the root view, since we could be an iframe that is clipped out |
| // or even invisible. |
| IntRect r = intersection(ur, vr); |
| Element* elt = element()->document()->ownerElement(); |
| if (!elt) |
| m_frameView->repaintRectangle(r, immediate); |
| else if (RenderObject* obj = elt->renderer()) { |
| // Subtract out the contentsX and contentsY offsets to get our coords within the viewing |
| // rectangle. |
| r.move(-m_frameView->contentsX(), -m_frameView->contentsY()); |
| |
| // FIXME: Hardcoded offsets here are not good. |
| int yFrameOffset = m_frameView->hasBorder() ? 2 : 0; |
| int xFrameOffset = m_frameView->hasBorder() ? 1 : 0; |
| r.move(obj->borderLeft() + obj->paddingLeft() + xFrameOffset, |
| obj->borderTop() + obj->paddingTop() + yFrameOffset); |
| obj->repaintRectangle(r, immediate); |
| } |
| } |
| } |
| |
| IntRect RenderView::getAbsoluteRepaintRect() |
| { |
| IntRect result; |
| if (m_frameView && !m_printingMode) |
| result = IntRect(m_frameView->contentsX(), m_frameView->contentsY(), |
| m_frameView->visibleWidth(), m_frameView->visibleHeight()); |
| return result; |
| } |
| |
| void RenderView::computeAbsoluteRepaintRect(IntRect& r, bool f) |
| { |
| if (m_printingMode) |
| return; |
| |
| if (f && m_frameView) |
| r.move(m_frameView->contentsX(), m_frameView->contentsY()); |
| } |
| |
| void RenderView::absoluteRects(DeprecatedValueList<IntRect>& rects, int _tx, int _ty) |
| { |
| rects.append(IntRect(_tx, _ty, m_layer->width(), m_layer->height())); |
| } |
| |
| RenderObject* rendererAfterPosition(RenderObject* object, unsigned offset) |
| { |
| if (!object) |
| return 0; |
| RenderObject* child = object->childAt(offset); |
| return child ? child : object->nextInPreOrderAfterChildren(); |
| } |
| |
| IntRect RenderView::selectionRect() const |
| { |
| typedef HashMap<RenderObject*, SelectionInfo*> SelectionMap; |
| SelectionMap selectedObjects; |
| |
| RenderObject* os = m_selectionStart; |
| RenderObject* stop = rendererAfterPosition(m_selectionEnd, m_selectionEndPos); |
| while (os && os != stop) { |
| |
| if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionState() != SelectionNone) { |
| // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well. |
| // assert(!selectedObjects.get(os)); |
| selectedObjects.set(os, new SelectionInfo(os)); |
| RenderBlock* cb = os->containingBlock(); |
| while (cb && !cb->isRenderView()) { |
| SelectionInfo* blockInfo = selectedObjects.get(cb); |
| if (blockInfo) |
| break; |
| selectedObjects.set(cb, new SelectionInfo(cb)); |
| cb = cb->containingBlock(); |
| } |
| } |
| |
| os = os->nextInPreOrder(); |
| } |
| |
| // Now create a single bounding box rect that encloses the whole selection. |
| IntRect selRect; |
| SelectionMap::iterator end = selectedObjects.end(); |
| for (SelectionMap::iterator i = selectedObjects.begin(); i != end; ++i) { |
| SelectionInfo* info = i->second; |
| selRect.unite(info->rect()); |
| delete info; |
| } |
| return selRect; |
| } |
| |
| void RenderView::setSelection(RenderObject *s, int sp, RenderObject *e, int ep) |
| { |
| // Make sure both our start and end objects are defined. |
| // Check www.msnbc.com and try clicking around to find the case where this happened. |
| if ((s && !e) || (e && !s)) |
| return; |
| |
| // Just return if the selection hasn't changed. |
| if (m_selectionStart == s && m_selectionStartPos == sp && |
| m_selectionEnd == e && m_selectionEndPos == ep) |
| return; |
| |
| // Record the old selected objects. These will be used later |
| // when we compare against the new selected objects. |
| int oldStartPos = m_selectionStartPos; |
| int oldEndPos = m_selectionEndPos; |
| |
| // Objects each have a single selection rect to examine. |
| typedef HashMap<RenderObject*, SelectionInfo*> SelectedObjectMap; |
| SelectedObjectMap oldSelectedObjects; |
| SelectedObjectMap newSelectedObjects; |
| |
| // Blocks contain selected objects and fill gaps between them, either on the left, right, or in between lines and blocks. |
| // In order to get the repaint rect right, we have to examine left, middle, and right rects individually, since otherwise |
| // the union of those rects might remain the same even when changes have occurred. |
| typedef HashMap<RenderBlock*, BlockSelectionInfo*> SelectedBlockMap; |
| SelectedBlockMap oldSelectedBlocks; |
| SelectedBlockMap newSelectedBlocks; |
| |
| RenderObject* os = m_selectionStart; |
| RenderObject* stop = rendererAfterPosition(m_selectionEnd, m_selectionEndPos); |
| while (os && os != stop) { |
| if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionState() != SelectionNone) { |
| // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well. |
| oldSelectedObjects.set(os, new SelectionInfo(os)); |
| RenderBlock* cb = os->containingBlock(); |
| while (cb && !cb->isRenderView()) { |
| BlockSelectionInfo* blockInfo = oldSelectedBlocks.get(cb); |
| if (blockInfo) |
| break; |
| oldSelectedBlocks.set(cb, new BlockSelectionInfo(cb)); |
| cb = cb->containingBlock(); |
| } |
| } |
| |
| os = os->nextInPreOrder(); |
| } |
| |
| // Now clear the selection. |
| SelectedObjectMap::iterator oldObjectsEnd = oldSelectedObjects.end(); |
| for (SelectedObjectMap::iterator i = oldSelectedObjects.begin(); i != oldObjectsEnd; ++i) |
| i->first->setSelectionState(SelectionNone); |
| |
| // set selection start and end |
| m_selectionStart = s; |
| m_selectionStartPos = sp; |
| m_selectionEnd = e; |
| m_selectionEndPos = ep; |
| |
| // Update the selection status of all objects between m_selectionStart and m_selectionEnd |
| if (s && s == e) |
| s->setSelectionState(SelectionBoth); |
| else { |
| if (s) |
| s->setSelectionState(SelectionStart); |
| if (e) |
| e->setSelectionState(SelectionEnd); |
| } |
| |
| RenderObject* o = s; |
| stop = rendererAfterPosition(e, ep); |
| |
| while (o && o != stop) { |
| if (o != s && o != e && o->canBeSelectionLeaf()) |
| o->setSelectionState(SelectionInside); |
| o = o->nextInPreOrder(); |
| } |
| |
| // Now that the selection state has been updated for the new objects, walk them again and |
| // put them in the new objects list. |
| o = s; |
| while (o && o != stop) { |
| |
| if ((o->canBeSelectionLeaf() || o == s || o == e) && o->selectionState() != SelectionNone) { |
| newSelectedObjects.set(o, new SelectionInfo(o)); |
| RenderBlock* cb = o->containingBlock(); |
| while (cb && !cb->isRenderView()) { |
| BlockSelectionInfo* blockInfo = newSelectedBlocks.get(cb); |
| if (blockInfo) |
| break; |
| newSelectedBlocks.set(cb, new BlockSelectionInfo(cb)); |
| cb = cb->containingBlock(); |
| } |
| } |
| |
| o = o->nextInPreOrder(); |
| } |
| |
| if (!m_frameView) |
| return; |
| |
| // Have any of the old selected objects changed compared to the new selection? |
| for (SelectedObjectMap::iterator i = oldSelectedObjects.begin(); i != oldObjectsEnd; ++i) { |
| RenderObject* obj = i->first; |
| SelectionInfo* newInfo = newSelectedObjects.get(obj); |
| SelectionInfo* oldInfo = i->second; |
| if (!newInfo || oldInfo->rect() != newInfo->rect() || oldInfo->state() != newInfo->state() || |
| (m_selectionStart == obj && oldStartPos != m_selectionStartPos) || |
| (m_selectionEnd == obj && oldEndPos != m_selectionEndPos)) { |
| m_frameView->updateContents(oldInfo->rect()); |
| if (newInfo) { |
| m_frameView->updateContents(newInfo->rect()); |
| newSelectedObjects.remove(obj); |
| delete newInfo; |
| } |
| } |
| delete oldInfo; |
| } |
| |
| // Any new objects that remain were not found in the old objects dict, and so they need to be updated. |
| SelectedObjectMap::iterator newObjectsEnd = newSelectedObjects.end(); |
| for (SelectedObjectMap::iterator i = newSelectedObjects.begin(); i != newObjectsEnd; ++i) { |
| SelectionInfo* newInfo = i->second; |
| m_frameView->updateContents(newInfo->rect()); |
| delete newInfo; |
| } |
| |
| // Have any of the old blocks changed? |
| SelectedBlockMap::iterator oldBlocksEnd = oldSelectedBlocks.end(); |
| for (SelectedBlockMap::iterator i = oldSelectedBlocks.begin(); i != oldBlocksEnd; ++i) { |
| RenderBlock* block = i->first; |
| BlockSelectionInfo* newInfo = newSelectedBlocks.get(block); |
| BlockSelectionInfo* oldInfo = i->second; |
| if (!newInfo || oldInfo->rects() != newInfo->rects() || oldInfo->state() != newInfo->state()) { |
| m_frameView->updateContents(oldInfo->rects()); |
| if (newInfo) { |
| m_frameView->updateContents(newInfo->rects()); |
| newSelectedBlocks.remove(block); |
| delete newInfo; |
| } |
| } |
| delete oldInfo; |
| } |
| |
| // Any new blocks that remain were not found in the old blocks dict, and so they need to be updated. |
| SelectedBlockMap::iterator newBlocksEnd = newSelectedBlocks.end(); |
| for (SelectedBlockMap::iterator i = newSelectedBlocks.begin(); i != newBlocksEnd; ++i) { |
| BlockSelectionInfo* newInfo = i->second; |
| m_frameView->updateContents(newInfo->rects()); |
| delete newInfo; |
| } |
| } |
| |
| void RenderView::clearSelection() |
| { |
| setSelection(0, -1, 0, -1); |
| } |
| |
| void RenderView::selectionStartEnd(int& spos, int& epos) |
| { |
| spos = m_selectionStartPos; |
| epos = m_selectionEndPos; |
| } |
| |
| void RenderView::updateWidgetPositions() |
| { |
| RenderObjectSet::iterator end = m_widgets.end(); |
| for (RenderObjectSet::iterator it = m_widgets.begin(); it != end; ++it) { |
| (*it)->updateWidgetPosition(); |
| } |
| } |
| |
| void RenderView::addWidget(RenderObject *o) |
| { |
| m_widgets.add(o); |
| } |
| |
| void RenderView::removeWidget(RenderObject *o) |
| { |
| m_widgets.remove(o); |
| } |
| |
| IntRect RenderView::viewRect() const |
| { |
| if (m_printingMode) |
| return IntRect(0, 0, m_width, m_height); |
| if (m_frameView) |
| return IntRect(m_frameView->contentsX(), |
| m_frameView->contentsY(), |
| m_frameView->visibleWidth(), |
| m_frameView->visibleHeight()); |
| return IntRect(); |
| } |
| |
| int RenderView::docHeight() const |
| { |
| int h; |
| if (m_printingMode || !m_frameView) |
| h = m_height; |
| else |
| h = m_frameView->visibleHeight(); |
| |
| int lowestPos = lowestPosition(); |
| if( lowestPos > h ) |
| h = lowestPos; |
| |
| // FIXME: This doesn't do any margin collapsing. |
| // Instead of this dh computation we should keep the result |
| // when we call RenderBlock::layout. |
| int dh = 0; |
| for (RenderObject *c = firstChild(); c; c = c->nextSibling()) { |
| dh += c->height() + c->marginTop() + c->marginBottom(); |
| } |
| if( dh > h ) |
| h = dh; |
| |
| return h; |
| } |
| |
| int RenderView::docWidth() const |
| { |
| int w; |
| if (m_printingMode || !m_frameView) |
| w = m_width; |
| else |
| w = m_frameView->visibleWidth(); |
| |
| int rightmostPos = rightmostPosition(); |
| if( rightmostPos > w ) |
| w = rightmostPos; |
| |
| for (RenderObject *c = firstChild(); c; c = c->nextSibling()) { |
| int dw = c->width() + c->marginLeft() + c->marginRight(); |
| if( dw > w ) |
| w = dw; |
| } |
| return w; |
| } |
| |
| // The idea here is to take into account what object is moving the pagination point, and |
| // thus choose the best place to chop it. |
| void RenderView::setBestTruncatedAt(int y, RenderObject *forRenderer, bool forcedBreak) |
| { |
| // Nobody else can set a page break once we have a forced break. |
| if (m_forcedPageBreak) return; |
| |
| // Forced breaks always win over unforced breaks. |
| if (forcedBreak) { |
| m_forcedPageBreak = true; |
| m_bestTruncatedAt = y; |
| return; |
| } |
| |
| // prefer the widest object who tries to move the pagination point |
| int width = forRenderer->width(); |
| if (width > m_truncatorWidth) { |
| m_truncatorWidth = width; |
| m_bestTruncatedAt = y; |
| } |
| } |
| |
| } |