| /* |
| * This file is part of the DOM implementation for KDE. |
| * |
| * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| * Copyright (C) 2003 Apple Computer, Inc. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 59 Temple Place - Suite 330, |
| * Boston, MA 02111-1307, USA. |
| * |
| */ |
| |
| #ifndef RenderFlow_H |
| #define RenderFlow_H |
| |
| #include "RenderContainer.h" |
| |
| namespace WebCore { |
| |
| /** |
| * all geometry managing stuff is only in the block elements. |
| * |
| * Inline elements don't layout themselves, but the whole paragraph |
| * gets flowed by the surrounding block element. This is, because |
| * one needs to know the whole paragraph to calculate bidirectional |
| * behaviour of text, so putting the layouting routines in the inline |
| * elements is impossible. |
| */ |
| class RenderFlow : public RenderContainer { |
| public: |
| RenderFlow(Node* node) |
| : RenderContainer(node) |
| , m_continuation(0) |
| , m_firstLineBox(0) |
| , m_lastLineBox(0) |
| , m_lineHeight(-1) |
| { |
| } |
| |
| virtual RenderFlow* continuation() const { return m_continuation; } |
| void setContinuation(RenderFlow* c) { m_continuation = c; } |
| RenderFlow* continuationBefore(RenderObject* beforeChild); |
| |
| void addChildWithContinuation(RenderObject* newChild, RenderObject* beforeChild); |
| virtual void addChildToFlow(RenderObject* newChild, RenderObject* beforeChild) = 0; |
| virtual void addChild(RenderObject *newChild, RenderObject *beforeChild = 0); |
| |
| static RenderFlow* createAnonymousFlow(Document* doc, RenderStyle* style); |
| |
| void extractLineBox(InlineFlowBox* lineBox); |
| void attachLineBox(InlineFlowBox* lineBox); |
| void removeLineBox(InlineFlowBox* lineBox); |
| void deleteLineBoxes(); |
| virtual void destroy(); |
| |
| virtual void dirtyLinesFromChangedChild(RenderObject* child); |
| |
| virtual short lineHeight(bool firstLine, bool isRootLineBox=false) const; |
| |
| InlineFlowBox* firstLineBox() const { return m_firstLineBox; } |
| InlineFlowBox* lastLineBox() const { return m_lastLineBox; } |
| |
| virtual InlineBox* createInlineBox(bool makePlaceHolderBox, bool isRootLineBox, bool isOnlyRun=false); |
| virtual void dirtyLineBoxes(bool fullLayout, bool isRootLineBox = false); |
| |
| void paintLines(PaintInfo& i, int _tx, int _ty); |
| bool hitTestLines(NodeInfo& i, int x, int y, int tx, int ty, HitTestAction hitTestAction); |
| |
| virtual IntRect getAbsoluteRepaintRect(); |
| |
| virtual int lowestPosition(bool includeOverflowInterior=true, bool includeSelf=true) const; |
| virtual int rightmostPosition(bool includeOverflowInterior=true, bool includeSelf=true) const; |
| virtual int leftmostPosition(bool includeOverflowInterior=true, bool includeSelf=true) const; |
| |
| virtual IntRect caretRect(int offset, EAffinity affinity = UPSTREAM, int *extraWidthToEndOfLine = 0); |
| |
| virtual void addFocusRingRects(GraphicsContext*, int _tx, int _ty); |
| void paintFocusRing(GraphicsContext*, int tx, int ty); |
| void paintOutlineForLine(GraphicsContext*, int tx, int ty, const IntRect &prevLine, const IntRect &thisLine, const IntRect &nextLine); |
| void paintOutlines(GraphicsContext*, int tx, int ty); |
| |
| protected: |
| // An inline can be split with blocks occurring in between the inline content. |
| // When this occurs we need a pointer to our next object. We can basically be |
| // split into a sequence of inlines and blocks. The continuation will either be |
| // an anonymous block (that houses other blocks) or it will be an inline flow. |
| RenderFlow* m_continuation; |
| |
| // For block flows, each box represents the root inline box for a line in the |
| // paragraph. |
| // For inline flows, each box represents a portion of that inline. |
| InlineFlowBox* m_firstLineBox; |
| InlineFlowBox* m_lastLineBox; |
| |
| mutable short m_lineHeight; |
| }; |
| |
| } // namespace WebCore |
| |
| #endif // RenderFlow_H |