| /* |
| * Copyright (C) 2013 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "RenderBlockFlow.h" |
| #include "RenderText.h" |
| #include <wtf/text/WTFString.h> |
| |
| namespace WebCore { |
| |
| class HitTestLocation; |
| class HitTestRequest; |
| class HitTestResult; |
| class RenderBlockFlow; |
| struct PaintInfo; |
| |
| namespace SimpleLineLayout { |
| class FlowContents; |
| |
| LayoutUnit computeFlowHeight(const RenderBlockFlow&, const Layout&); |
| LayoutUnit computeFlowFirstLineBaseline(const RenderBlockFlow&, const Layout&); |
| LayoutUnit computeFlowLastLineBaseline(const RenderBlockFlow&, const Layout&); |
| FloatRect computeOverflow(const RenderBlockFlow&, const FloatRect&); |
| |
| void paintFlow(const RenderBlockFlow&, const Layout&, PaintInfo&, const LayoutPoint& paintOffset); |
| bool hitTestFlow(const RenderBlockFlow&, const Layout&, const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction); |
| void collectFlowOverflow(RenderBlockFlow&, const Layout&); |
| |
| unsigned textOffsetForPoint(const LayoutPoint&, const RenderText&, const Layout&); |
| Vector<FloatQuad> collectAbsoluteQuadsForRange(const RenderObject&, unsigned start, unsigned end, const Layout&, bool ignoreEmptyTextSelections, bool* wasFixed); |
| |
| LayoutUnit lineHeightFromFlow(const RenderBlockFlow&); |
| LayoutUnit baselineFromFlow(const RenderBlockFlow&); |
| |
| bool canUseForLineBoxTree(RenderBlockFlow&, const Layout&); |
| void generateLineBoxTree(RenderBlockFlow&, const Layout&); |
| |
| void simpleLineLayoutWillBeDeleted(const Layout&); |
| |
| #if ENABLE(TREE_DEBUGGING) |
| void outputLineLayoutForFlow(WTF::TextStream&, const RenderBlockFlow&, const Layout&, int depth); |
| #endif |
| |
| } |
| |
| namespace SimpleLineLayout { |
| |
| inline LayoutUnit computeFlowHeight(const RenderBlockFlow& flow, const Layout& layout) |
| { |
| auto flowHeight = lineHeightFromFlow(flow) * layout.lineCount(); |
| if (!layout.hasLineStruts()) |
| return flowHeight; |
| for (auto& strutEntry : layout.struts()) |
| flowHeight += strutEntry.offset; |
| return flowHeight; |
| } |
| |
| inline LayoutUnit computeFlowFirstLineBaseline(const RenderBlockFlow& flow, const Layout& layout) |
| { |
| ASSERT_UNUSED(layout, layout.lineCount()); |
| return flow.borderAndPaddingBefore() + baselineFromFlow(flow); |
| } |
| |
| inline LayoutUnit computeFlowLastLineBaseline(const RenderBlockFlow& flow, const Layout& layout) |
| { |
| ASSERT(layout.lineCount()); |
| return flow.borderAndPaddingBefore() + lineHeightFromFlow(flow) * (layout.lineCount() - 1) + baselineFromFlow(flow); |
| } |
| |
| inline LayoutUnit lineHeightFromFlow(const RenderBlockFlow& flow) |
| { |
| return flow.lineHeight(false, HorizontalLine, PositionOfInteriorLineBoxes); |
| } |
| |
| inline LayoutUnit baselineFromFlow(const RenderBlockFlow& flow) |
| { |
| return flow.baselinePosition(AlphabeticBaseline, false, HorizontalLine, PositionOfInteriorLineBoxes); |
| } |
| |
| } |
| } |