blob: 7864611911b672c26490ed87d366f4eab1852ecf [file] [log] [blame]
/*
* Copyright (C) 2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(WEBGPU)
#include "GPUShaderModule.h"
#include <wtf/Forward.h>
#include <wtf/RefCounted.h>
namespace WebCore {
class WebGPUDevice;
class WebGPUShaderModule : public RefCounted<WebGPUShaderModule> {
public:
static Ref<WebGPUShaderModule> create(RefPtr<GPUShaderModule>&&, const String& source);
GPUShaderModule* module() const { return m_module.get(); }
const String& source() const { return m_source; }
void update(const WebGPUDevice&, const String& source);
private:
WebGPUShaderModule(RefPtr<GPUShaderModule>&&, const String& source);
RefPtr<GPUShaderModule> m_module;
// Preserved for Web Inspector recompilation.
String m_source;
};
} // namespace WebCore
#endif // ENABLE(WEBGPU)