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/*
* Copyright (C) 2019 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "WebGPUComputePipeline.h"
#if ENABLE(WEBGPU)
#include "GPUComputePipeline.h"
#include "GPUErrorScopes.h"
#include "GPUPipeline.h"
#include "GPUProgrammableStageDescriptor.h"
#include "GPUShaderModule.h"
#include "GPUShaderModuleDescriptor.h"
#include "WebGPUDevice.h"
#include "WebGPUShaderModule.h"
#include <wtf/Optional.h>
#include <wtf/Ref.h>
namespace WebCore {
Ref<WebGPUComputePipeline> WebGPUComputePipeline::create(WebGPUDevice& device, RefPtr<GPUComputePipeline>&& pipeline, GPUErrorScopes& errorScopes, WebGPUPipeline::ShaderData&& computeShader)
{
return adoptRef(*new WebGPUComputePipeline(device, WTFMove(pipeline), errorScopes, WTFMove(computeShader)));
}
WebGPUComputePipeline::WebGPUComputePipeline(WebGPUDevice& device, RefPtr<GPUComputePipeline>&& pipeline, GPUErrorScopes& errorScopes, WebGPUPipeline::ShaderData&& computeShader)
: WebGPUPipeline(device, errorScopes)
, m_computePipeline(WTFMove(pipeline))
, m_computeShader(WTFMove(computeShader))
{
}
WebGPUComputePipeline::~WebGPUComputePipeline() = default;
bool WebGPUComputePipeline::cloneShaderModules(const WebGPUDevice& device)
{
if (m_computeShader.module) {
const auto& computeSource = m_computeShader.module->source();
m_computeShader.module = WebGPUShaderModule::create(GPUShaderModule::tryCreate(device.device(), { computeSource }), computeSource);
return true;
}
return false;
}
bool WebGPUComputePipeline::recompile(const WebGPUDevice& device)
{
if (m_computePipeline && m_computeShader.module) {
if (auto* gpuComputeShaderModule = m_computeShader.module->module()) {
GPUProgrammableStageDescriptor computeStage(makeRef(*gpuComputeShaderModule), { m_computeShader.entryPoint });
return m_computePipeline->recompile(device.device(), WTFMove(computeStage));
}
}
return false;
}
} // namespace WebCore
#endif // ENABLE(WEBGPU)