| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // NativeWindowD3D.h: Defines NativeWindowD3D, a class for managing and performing operations on an |
| // EGLNativeWindowType for the D3D renderers. |
| |
| #ifndef LIBANGLE_RENDERER_D3D_NATIVEWINDOWD3D_H_ |
| #define LIBANGLE_RENDERER_D3D_NATIVEWINDOWD3D_H_ |
| |
| #include "common/debug.h" |
| #include "common/platform.h" |
| |
| #include <EGL/eglplatform.h> |
| #include "libANGLE/Config.h" |
| |
| namespace rx |
| { |
| class NativeWindowD3D : angle::NonCopyable |
| { |
| public: |
| NativeWindowD3D(EGLNativeWindowType window); |
| virtual ~NativeWindowD3D(); |
| |
| virtual bool initialize() = 0; |
| virtual bool getClientRect(LPRECT rect) const = 0; |
| virtual bool isIconic() const = 0; |
| |
| inline EGLNativeWindowType getNativeWindow() const { return mWindow; } |
| |
| private: |
| EGLNativeWindowType mWindow; |
| }; |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_D3D_NATIVEWINDOWD3D_H_ |