| string(REGEX REPLACE "(^|;)include/" "\\1" includes "${libangle_includes}") |
| |
| set(egl_headers ${includes}) |
| list(FILTER egl_headers INCLUDE REGEX "EGL/.*") |
| |
| set(gles_headers ${includes}) |
| list(FILTER gles_headers INCLUDE REGEX "GLES/.*") |
| |
| set(gles2_headers ${includes}) |
| list(FILTER gles2_headers INCLUDE REGEX "GLES2/.*") |
| |
| set(gles3_headers ${includes}) |
| list(FILTER gles3_headers INCLUDE REGEX "GLES3/.*") |
| |
| set(khr_headers ${includes}) |
| list(FILTER khr_headers INCLUDE REGEX "KHR/.*") |
| |
| set(glslang_headers |
| GLSLANG/ShaderLang.h |
| GLSLANG/ShaderVars.h |
| ) |
| |
| set(ANGLE_PUBLIC_HEADERS ${khr_headers}) |
| |
| if (USE_ANGLE_EGL) |
| list(APPEND ANGLE_PUBLIC_HEADERS |
| ${egl_headers} |
| ${gles_headers} |
| ${gles2_headers} |
| ${gles3_headers} |
| ) |
| endif () |
| |
| if (USE_ANGLE_WEBGL) |
| set(ANGLE_WEBGL_HEADERS |
| export.h |
| ${khr_headers} |
| ${egl_headers} |
| ${gles_headers} |
| ${gles2_headers} |
| ${gles3_headers} |
| ) |
| |
| WEBKIT_COPY_FILES(ANGLEWebGLHeaders |
| DESTINATION ${ANGLE_FRAMEWORK_HEADERS_DIR}/ANGLE |
| FILES ${ANGLE_WEBGL_HEADERS} |
| FLATTENED |
| ) |
| endif () |
| |
| # Cocoa expects headers in an ANGLE directory |
| WEBKIT_COPY_FILES(GLSLANGHeaders |
| DESTINATION ${ANGLE_FRAMEWORK_HEADERS_DIR}/ANGLE |
| FILES ${glslang_headers} |
| FLATTENED |
| ) |
| |
| WEBKIT_COPY_FILES(ANGLEHeaders |
| DESTINATION ${ANGLE_FRAMEWORK_HEADERS_DIR} |
| FILES ${ANGLE_PUBLIC_HEADERS} |
| ) |