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<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0">
<title>Terrain Demo - PlayfulJS</title>
<script src="../resources/runner.js"></script>
</head>
<body>
<canvas id='display' style='background: #000'></canvas>
<script>
Math.random = (function() {
var seed = 49734321;
return function() {
/* The Jenkins hash function:
<http://en.wikipedia.org/wiki/Jenkins_hash_function>
<http://burtleburtle.net/bob/hash/integer.html>
*/
seed = ((seed + 0x7ed55d16) + (seed << 12)) & 0xffffffff;
seed = ((seed ^ 0xc761c23c) ^ (seed >>> 19)) & 0xffffffff;
seed = ((seed + 0x165667b1) + (seed << 5)) & 0xffffffff;
seed = ((seed + 0xd3a2646c) ^ (seed << 9)) & 0xffffffff;
seed = ((seed + 0xfd7046c5) + (seed << 3)) & 0xffffffff;
seed = ((seed ^ 0xb55a4f09) ^ (seed >>> 16)) & 0xffffffff;
return (seed & 0xfffffff) / 0x10000000;
};
})();
function Terrain(detail) {
this.size = Math.pow(2, detail) + 1;
this.max = this.size - 1;
this.map = new Float32Array(this.size * this.size);
}
Terrain.prototype.get = function(x, y) {
if (x < 0 || x > this.max || y < 0 || y > this.max)
return -1;
return this.map[x + this.size * y];
};
Terrain.prototype.set = function(x, y, val) {
this.map[x + this.size * y] = val;
};
Terrain.prototype.generate = function(roughness) {
var self = this;
this.set(0, 0, self.max);
this.set(this.max, 0, self.max / 2);
this.set(this.max, this.max, 0);
this.set(0, this.max, self.max / 2);
divide(this.max);
function divide(size) {
var x, y, half = size / 2;
var scale = roughness * size;
if (half < 1)
return;
for (y = half; y < self.max; y += size) {
for (x = half; x < self.max; x += size) {
square(x, y, half, Math.random() * scale * 2 - scale);
}
}
for (y = 0; y <= self.max; y += half) {
for (x = (y + half) % size; x <= self.max; x += size) {
diamond(x, y, half, Math.random() * scale * 2 - scale);
}
}
divide(size / 2);
}
function average(values) {
var valid = values.filter(function(val) { return val !== -1; });
var total = valid.reduce(function(sum, val) { return sum + val; }, 0);
return total / valid.length;
}
function square(x, y, size, offset) {
var ave = average([
self.get(x - size, y - size), // upper left
self.get(x + size, y - size), // upper right
self.get(x + size, y + size), // lower right
self.get(x - size, y + size) // lower left
]);
self.set(x, y, ave + offset);
}
function diamond(x, y, size, offset) {
var ave = average([
self.get(x, y - size), // top
self.get(x + size, y), // right
self.get(x, y + size), // bottom
self.get(x - size, y) // left
]);
self.set(x, y, ave + offset);
}
};
Terrain.prototype.draw = function(ctx, width, height) {
var self = this;
var waterVal = this.size * 0.3;
for (var y = 0; y < this.size; y++) {
for (var x = 0; x < this.size; x++) {
var val = this.get(x, y);
var top = project(x, y, val);
var bottom = project(x + 1, y, 0);
var water = project(x, y, waterVal);
var style = brightness(x, y, this.get(x + 1, y) - val);
rect(top, bottom, style);
rect(water, bottom, 'rgba(50, 150, 200, 0.15)');
}
}
function rect(a, b, style) {
if (b.y < a.y)
return;
ctx.fillStyle = style;
ctx.fillRect(a.x, a.y, b.x - a.x, b.y - a.y);
}
function brightness(x, y, slope) {
if (y === self.max || x === self.max)
return '#000';
var b = ~~(slope * 50) + 128;
return ['rgba(', b, ',', b, ',', b, ',1)'].join('');
}
function iso(x, y) {
return {
x: 0.5 * (self.size + x - y),
y: 0.5 * (x + y)
};
}
function project(flatX, flatY, flatZ) {
var point = iso(flatX, flatY);
var x0 = width * 0.5;
var y0 = height * 0.2;
var z = self.size * 0.5 - flatZ + point.y * 0.75;
var x = (point.x - self.size * 0.5) * 6;
var y = (self.size - point.y) * 0.005 + 1;
return {
x: x0 + x / y,
y: y0 + z / y
};
}
};
var display = document.getElementById('display');
var ctx = display.getContext('2d');
var width = display.width = 1024;
var height = display.height = 768;
PerfTestRunner.measureTime({
run: function() {
var terrain = new Terrain(9);
terrain.generate(0.5);
ctx.clearRect(0, 0, width, height);
terrain.draw(ctx, width, height);
}
});
</script>
</body>
</html>