blob: 2e628911c198d84ea7fa1020532cfcecc22d6625 [file] [log] [blame]
/*
* Copyright (C) 2004-2018 Apple Inc. All rights reserved.
* Copyright (C) 2007 Alp Toker <alp@atoker.com>
* Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "ActiveDOMObject.h"
#include "CanvasBase.h"
#include "FloatRect.h"
#include "HTMLElement.h"
#include "ImageBitmapRenderingContextSettings.h"
#include <memory>
#include <wtf/Forward.h>
#if ENABLE(WEBGL)
#include "WebGLContextAttributes.h"
#endif
namespace WebCore {
class BlobCallback;
class CanvasRenderingContext;
class CanvasRenderingContext2D;
class GraphicsContext;
class Image;
class ImageBuffer;
class ImageData;
class MediaSample;
class MediaStream;
class WebGLRenderingContextBase;
class GPUCanvasContext;
struct UncachedString;
namespace DisplayList {
using AsTextFlags = unsigned;
}
class HTMLCanvasElement final : public HTMLElement, public CanvasBase, public ActiveDOMObject {
WTF_MAKE_ISO_ALLOCATED(HTMLCanvasElement);
public:
static Ref<HTMLCanvasElement> create(Document&);
static Ref<HTMLCanvasElement> create(const QualifiedName&, Document&);
virtual ~HTMLCanvasElement();
WEBCORE_EXPORT ExceptionOr<void> setWidth(unsigned);
WEBCORE_EXPORT ExceptionOr<void> setHeight(unsigned);
void setSize(const IntSize& newSize) override;
CanvasRenderingContext* renderingContext() const final { return m_context.get(); }
ExceptionOr<Optional<RenderingContext>> getContext(JSC::JSGlobalObject&, const String& contextId, Vector<JSC::Strong<JSC::Unknown>>&& arguments);
CanvasRenderingContext* getContext(const String&);
static bool is2dType(const String&);
CanvasRenderingContext2D* createContext2d(const String& type);
CanvasRenderingContext2D* getContext2d(const String&);
#if ENABLE(WEBGL)
static bool isWebGLType(const String&);
WebGLRenderingContextBase* createContextWebGL(const String&, WebGLContextAttributes&& = { });
WebGLRenderingContextBase* getContextWebGL(const String&, WebGLContextAttributes&& = { });
#endif
#if ENABLE(WEBGPU)
static bool isWebGPUType(const String&);
GPUCanvasContext* createContextWebGPU(const String&);
GPUCanvasContext* getContextWebGPU(const String&);
#endif
static bool isBitmapRendererType(const String&);
ImageBitmapRenderingContext* createContextBitmapRenderer(const String&, ImageBitmapRenderingContextSettings&& = { });
ImageBitmapRenderingContext* getContextBitmapRenderer(const String&, ImageBitmapRenderingContextSettings&& = { });
WEBCORE_EXPORT ExceptionOr<UncachedString> toDataURL(const String& mimeType, JSC::JSValue quality);
WEBCORE_EXPORT ExceptionOr<UncachedString> toDataURL(const String& mimeType);
ExceptionOr<void> toBlob(ScriptExecutionContext&, Ref<BlobCallback>&&, const String& mimeType, JSC::JSValue quality);
// Used for rendering
void didDraw(const FloatRect&) final;
void paint(GraphicsContext&, const LayoutRect&);
#if ENABLE(MEDIA_STREAM)
RefPtr<MediaSample> toMediaSample();
ExceptionOr<Ref<MediaStream>> captureStream(Document&, Optional<double>&& frameRequestRate);
#endif
Image* copiedImage() const final;
void clearCopiedImage();
RefPtr<ImageData> getImageData();
void makePresentationCopy();
void clearPresentationCopy();
SecurityOrigin* securityOrigin() const final;
bool shouldAccelerate(const IntSize&) const;
WEBCORE_EXPORT void setUsesDisplayListDrawing(bool);
WEBCORE_EXPORT void setTracksDisplayListReplay(bool);
WEBCORE_EXPORT String displayListAsText(DisplayList::AsTextFlags) const;
WEBCORE_EXPORT String replayDisplayListAsText(DisplayList::AsTextFlags) const;
// FIXME: Only some canvas rendering contexts need an ImageBuffer.
// It would be better to have the contexts own the buffers.
void setImageBufferAndMarkDirty(std::unique_ptr<ImageBuffer>&&);
WEBCORE_EXPORT static void setMaxPixelMemoryForTesting(size_t);
private:
HTMLCanvasElement(const QualifiedName&, Document&);
bool isHTMLCanvasElement() const final { return true; }
const char* activeDOMObjectName() const final;
void parseAttribute(const QualifiedName&, const AtomString&) final;
RenderPtr<RenderElement> createElementRenderer(RenderStyle&&, const RenderTreePosition&) final;
bool canContainRangeEndPoint() const final;
bool canStartSelection() const final;
void reset();
void createImageBuffer() const final;
void clearImageBuffer() const;
bool hasCreatedImageBuffer() const final { return m_hasCreatedImageBuffer; }
void setSurfaceSize(const IntSize&);
bool paintsIntoCanvasBuffer() const;
bool isGPUBased() const;
void refCanvasBase() final { HTMLElement::ref(); }
void derefCanvasBase() final { HTMLElement::deref(); }
ScriptExecutionContext* canvasBaseScriptExecutionContext() const final { return HTMLElement::scriptExecutionContext(); }
FloatRect m_dirtyRect;
bool m_ignoreReset { false };
Optional<bool> m_usesDisplayListDrawing;
bool m_tracksDisplayListReplay { false };
std::unique_ptr<CanvasRenderingContext> m_context;
// m_hasCreatedImageBuffer means we tried to malloc the buffer. We didn't necessarily get it.
mutable bool m_hasCreatedImageBuffer { false };
mutable bool m_didClearImageBuffer { false };
mutable RefPtr<Image> m_presentedImage;
mutable RefPtr<Image> m_copiedImage; // FIXME: This is temporary for platforms that have to copy the image buffer to render (and for CSSCanvasValue).
};
} // namespace WebCore
namespace WTF {
template<typename ArgType> class TypeCastTraits<const WebCore::HTMLCanvasElement, ArgType, false /* isBaseType */> {
public:
static bool isOfType(ArgType& node) { return checkTagName(node); }
private:
static bool checkTagName(const WebCore::CanvasBase& base) { return base.isHTMLCanvasElement(); }
static bool checkTagName(const WebCore::HTMLElement& element) { return element.hasTagName(WebCore::HTMLNames::canvasTag); }
static bool checkTagName(const WebCore::Node& node) { return node.hasTagName(WebCore::HTMLNames::canvasTag); }
static bool checkTagName(const WebCore::EventTarget& target) { return is<WebCore::Node>(target) && checkTagName(downcast<WebCore::Node>(target)); }
};
}