| // |
| // Copyright 2012 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // VertexBuffer11.h: Defines the D3D11 VertexBuffer implementation. |
| |
| #ifndef LIBANGLE_RENDERER_D3D_D3D11_VERTEXBUFFER11_H_ |
| #define LIBANGLE_RENDERER_D3D_D3D11_VERTEXBUFFER11_H_ |
| |
| #include <stdint.h> |
| |
| #include "libANGLE/renderer/d3d/VertexBuffer.h" |
| #include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h" |
| |
| namespace rx |
| { |
| class Renderer11; |
| |
| class VertexBuffer11 : public VertexBuffer |
| { |
| public: |
| explicit VertexBuffer11(Renderer11 *const renderer); |
| |
| angle::Result initialize(const gl::Context *context, |
| unsigned int size, |
| bool dynamicUsage) override; |
| |
| // Warning: you should ensure binding really matches attrib.bindingIndex before using this |
| // function. |
| angle::Result storeVertexAttributes(const gl::Context *context, |
| const gl::VertexAttribute &attrib, |
| const gl::VertexBinding &binding, |
| gl::VertexAttribType currentValueType, |
| GLint start, |
| size_t count, |
| GLsizei instances, |
| unsigned int offset, |
| const uint8_t *sourceData) override; |
| |
| unsigned int getBufferSize() const override; |
| angle::Result setBufferSize(const gl::Context *context, unsigned int size) override; |
| angle::Result discard(const gl::Context *context) override; |
| |
| void hintUnmapResource() override; |
| |
| const d3d11::Buffer &getBuffer() const; |
| |
| private: |
| ~VertexBuffer11() override; |
| angle::Result mapResource(const gl::Context *context); |
| |
| Renderer11 *const mRenderer; |
| |
| d3d11::Buffer mBuffer; |
| unsigned int mBufferSize; |
| bool mDynamicUsage; |
| |
| uint8_t *mMappedResourceData; |
| }; |
| |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_D3D_D3D11_VERTEXBUFFER11_H_ |