blob: c5c9994e7a13454384e294d07e0dce5eb39b8b0e [file] [log] [blame]
/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2001 Dirk Mueller (mueller@kde.org)
* Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012, 2013 Apple Inc. All rights reserved.
* Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef ElementTraversal_h
#define ElementTraversal_h
#include "Element.h"
#include "NodeTraversal.h"
namespace WebCore {
template <typename ElementType>
class Traversal {
public:
// First or last ElementType child of the node.
static ElementType* firstChild(const Node*);
static ElementType* firstChild(const ContainerNode*);
static ElementType* lastChild(const Node*);
static ElementType* lastChild(const ContainerNode*);
// First or last ElementType descendant of the node. For Elements firstWithin is always the same as first child.
static ElementType* firstWithin(const Node*);
static ElementType* firstWithin(const ContainerNode*);
static ElementType* lastWithin(const Node*);
static ElementType* lastWithin(const ContainerNode*);
// Pre-order traversal skipping non-ElementType nodes.
static ElementType* next(const Node*);
static ElementType* next(const Node*, const Node* stayWithin);
static ElementType* next(const ContainerNode*);
static ElementType* next(const ContainerNode*, const Node* stayWithin);
static ElementType* previous(const Node*);
static ElementType* previous(const Node*, const Node* stayWithin);
// Next or previous ElementType sibling if there is one.
static ElementType* nextSibling(const Node*);
static ElementType* previousSibling(const Node*);
// Like next, but skips children.
static ElementType* nextSkippingChildren(const Node*);
static ElementType* nextSkippingChildren(const Node*, const Node* stayWithin);
private:
template <typename CurrentType> static ElementType* firstChildTemplate(CurrentType*);
template <typename CurrentType> static ElementType* lastChildTemplate(CurrentType*);
template <typename CurrentType> static ElementType* firstWithinTemplate(CurrentType*);
template <typename CurrentType> static ElementType* lastWithinTemplate(CurrentType*);
template <typename CurrentType> static ElementType* nextTemplate(CurrentType*);
template <typename CurrentType> static ElementType* nextTemplate(CurrentType*, const Node* stayWithin);
};
class ElementTraversal : public Traversal<Element> {
public:
// FIXME: These should go somewhere else.
// Pre-order traversal including the pseudo-elements.
static Element* previousIncludingPseudo(const Node*, const Node* = 0);
static Element* nextIncludingPseudo(const Node*, const Node* = 0);
static Element* nextIncludingPseudoSkippingChildren(const Node*, const Node* = 0);
// Utility function to traverse only the element and pseudo-element siblings of a node.
static Element* pseudoAwarePreviousSibling(const Node*);
};
// Specialized for pure Element to exploit the fact that Elements parent is always either another Element or the root.
template <>
template <typename CurrentType>
inline Element* Traversal<Element>::firstWithinTemplate(CurrentType* current)
{
return firstChildTemplate(current);
}
template <>
template <typename CurrentType>
inline Element* Traversal<Element>::nextTemplate(CurrentType* current)
{
Node* node = NodeTraversal::next(current);
while (node && !is<Element>(*node))
node = NodeTraversal::nextSkippingChildren(node);
return downcast<Element>(node);
}
template <>
template <typename CurrentType>
inline Element* Traversal<Element>::nextTemplate(CurrentType* current, const Node* stayWithin)
{
Node* node = NodeTraversal::next(current, stayWithin);
while (node && !is<Element>(*node))
node = NodeTraversal::nextSkippingChildren(node, stayWithin);
return downcast<Element>(node);
}
// Generic versions.
template <typename ElementType>
template <typename CurrentType>
inline ElementType* Traversal<ElementType>::firstChildTemplate(CurrentType* current)
{
Node* node = current->firstChild();
while (node && !is<ElementType>(*node))
node = node->nextSibling();
return downcast<ElementType>(node);
}
template <typename ElementType>
template <typename CurrentType>
inline ElementType* Traversal<ElementType>::lastChildTemplate(CurrentType* current)
{
Node* node = current->lastChild();
while (node && !is<ElementType>(*node))
node = node->previousSibling();
return downcast<ElementType>(node);
}
template <typename ElementType>
template <typename CurrentType>
inline ElementType* Traversal<ElementType>::firstWithinTemplate(CurrentType* current)
{
Node* node = current->firstChild();
while (node && !is<ElementType>(*node))
node = NodeTraversal::next(node, current);
return downcast<ElementType>(node);
}
template <typename ElementType>
template <typename CurrentType>
inline ElementType* Traversal<ElementType>::lastWithinTemplate(CurrentType* current)
{
Node* node = NodeTraversal::last(current);
while (node && !is<ElementType>(*node))
node = NodeTraversal::previous(node, current);
return downcast<ElementType>(node);
}
template <typename ElementType>
template <typename CurrentType>
inline ElementType* Traversal<ElementType>::nextTemplate(CurrentType* current)
{
Node* node = NodeTraversal::next(current);
while (node && !is<ElementType>(*node))
node = NodeTraversal::next(node);
return downcast<ElementType>(node);
}
template <typename ElementType>
template <typename CurrentType>
inline ElementType* Traversal<ElementType>::nextTemplate(CurrentType* current, const Node* stayWithin)
{
Node* node = NodeTraversal::next(current, stayWithin);
while (node && !is<ElementType>(*node))
node = NodeTraversal::next(node, stayWithin);
return downcast<ElementType>(node);
}
template <typename ElementType>
inline ElementType* Traversal<ElementType>::previous(const Node* current)
{
Node* node = NodeTraversal::previous(current);
while (node && !is<ElementType>(*node))
node = NodeTraversal::previous(node);
return downcast<ElementType>(node);
}
template <typename ElementType>
inline ElementType* Traversal<ElementType>::previous(const Node* current, const Node* stayWithin)
{
Node* node = NodeTraversal::previous(current, stayWithin);
while (node && !is<ElementType>(*node))
node = NodeTraversal::previous(node, stayWithin);
return downcast<ElementType>(node);
}
template <typename ElementType>
inline ElementType* Traversal<ElementType>::nextSibling(const Node* current)
{
Node* node = current->nextSibling();
while (node && !is<ElementType>(*node))
node = node->nextSibling();
return downcast<ElementType>(node);
}
template <typename ElementType>
inline ElementType* Traversal<ElementType>::previousSibling(const Node* current)
{
Node* node = current->previousSibling();
while (node && !is<ElementType>(*node))
node = node->previousSibling();
return downcast<ElementType>(node);
}
template <typename ElementType>
inline ElementType* Traversal<ElementType>::nextSkippingChildren(const Node* current)
{
Node* node = NodeTraversal::nextSkippingChildren(current);
while (node && !is<ElementType>(*node))
node = NodeTraversal::nextSkippingChildren(node);
return downcast<ElementType>(node);
}
template <typename ElementType>
inline ElementType* Traversal<ElementType>::nextSkippingChildren(const Node* current, const Node* stayWithin)
{
Node* node = NodeTraversal::nextSkippingChildren(current, stayWithin);
while (node && !is<ElementType>(*node))
node = NodeTraversal::nextSkippingChildren(node, stayWithin);
return downcast<ElementType>(node);
}
template <typename ElementType>
inline ElementType* Traversal<ElementType>::firstChild(const ContainerNode* current) { return firstChildTemplate(current); }
template <typename ElementType>
inline ElementType* Traversal<ElementType>::firstChild(const Node* current) { return firstChildTemplate(current); }
template <typename ElementType>
inline ElementType* Traversal<ElementType>::lastChild(const ContainerNode* current) { return lastChildTemplate(current); }
template <typename ElementType>
inline ElementType* Traversal<ElementType>::lastChild(const Node* current) { return lastChildTemplate(current); }
template <typename ElementType>
inline ElementType* Traversal<ElementType>::firstWithin(const ContainerNode* current) { return firstWithinTemplate(current); }
template <typename ElementType>
inline ElementType* Traversal<ElementType>::firstWithin(const Node* current) { return firstWithinTemplate(current); }
template <typename ElementType>
inline ElementType* Traversal<ElementType>::lastWithin(const ContainerNode* current) { return lastWithinTemplate(current); }
template <typename ElementType>
inline ElementType* Traversal<ElementType>::lastWithin(const Node* current) { return lastWithinTemplate(current); }
template <typename ElementType>
inline ElementType* Traversal<ElementType>::next(const ContainerNode* current) { return nextTemplate(current); }
template <typename ElementType>
inline ElementType* Traversal<ElementType>::next(const Node* current) { return nextTemplate(current); }
template <typename ElementType>
inline ElementType* Traversal<ElementType>::next(const ContainerNode* current, const Node* stayWithin) { return nextTemplate(current, stayWithin); }
template <typename ElementType>
inline ElementType* Traversal<ElementType>::next(const Node* current, const Node* stayWithin) { return nextTemplate(current, stayWithin); }
// FIXME: These should go somewhere else.
inline Element* ElementTraversal::previousIncludingPseudo(const Node* current, const Node* stayWithin)
{
Node* node = NodeTraversal::previousIncludingPseudo(current, stayWithin);
while (node && !is<Element>(*node))
node = NodeTraversal::previousIncludingPseudo(node, stayWithin);
return downcast<Element>(node);
}
inline Element* ElementTraversal::nextIncludingPseudo(const Node* current, const Node* stayWithin)
{
Node* node = NodeTraversal::nextIncludingPseudo(current, stayWithin);
while (node && !is<Element>(*node))
node = NodeTraversal::nextIncludingPseudo(node, stayWithin);
return downcast<Element>(node);
}
inline Element* ElementTraversal::nextIncludingPseudoSkippingChildren(const Node* current, const Node* stayWithin)
{
Node* node = NodeTraversal::nextIncludingPseudoSkippingChildren(current, stayWithin);
while (node && !is<Element>(*node))
node = NodeTraversal::nextIncludingPseudoSkippingChildren(node, stayWithin);
return downcast<Element>(node);
}
inline Element* ElementTraversal::pseudoAwarePreviousSibling(const Node* current)
{
Node* node = current->pseudoAwarePreviousSibling();
while (node && !is<Element>(*node))
node = node->pseudoAwarePreviousSibling();
return downcast<Element>(node);
}
}
#endif