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/*
* Copyright (C) 2019 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// WindowSurfaceEAGL.h: EAGL implementation of egl::Surface
#ifndef LIBANGLE_RENDERER_GL_EAGL_WINDOWSURFACEEAGL_H_
#define LIBANGLE_RENDERER_GL_EAGL_WINDOWSURFACEEAGL_H_
#include "libANGLE/renderer/gl/SurfaceGL.h"
#ifdef __OBJC__
@class EAGLContext;
typedef EAGLContext* EAGLContextObj;
#else
typedef void* EAGLContextObj;
#endif
@class CALayer;
struct __IOSurface;
typedef __IOSurface *IOSurfaceRef;
// WebKit's build process requires that every Objective-C class name has the prefix "Web".
@class WebSwapLayer;
namespace rx
{
class DisplayEAGL;
class FramebufferGL;
class FunctionsGL;
class RendererGL;
class StateManagerGL;
struct SharedSwapState
{
struct SwapTexture
{
GLuint texture;
unsigned int width;
unsigned int height;
uint64_t swapId;
};
SwapTexture textures[3];
// This code path is not going to be used by Chrome so we take the liberty
// to use pthreads directly instead of using mutexes and condition variables
// via the Platform API.
pthread_mutex_t mutex;
// The following members should be accessed only when holding the mutex
// (or doing construction / destruction)
SwapTexture *beingRendered;
SwapTexture *lastRendered;
SwapTexture *beingPresented;
};
class WindowSurfaceEAGL : public SurfaceGL
{
public:
WindowSurfaceEAGL(const egl::SurfaceState &state,
RendererGL *renderer,
EGLNativeWindowType layer,
EAGLContextObj context);
~WindowSurfaceEAGL() override;
egl::Error initialize(const egl::Display *display) override;
egl::Error makeCurrent(const gl::Context *context) override;
egl::Error swap(const gl::Context *context) override;
egl::Error postSubBuffer(const gl::Context *context,
EGLint x,
EGLint y,
EGLint width,
EGLint height) override;
egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override;
egl::Error bindTexImage(const gl::Context *context,
gl::Texture *texture,
EGLint buffer) override;
egl::Error releaseTexImage(const gl::Context *context, EGLint buffer) override;
void setSwapInterval(EGLint interval) override;
EGLint getWidth() const override;
EGLint getHeight() const override;
EGLint isPostSubBufferSupported() const override;
EGLint getSwapBehavior() const override;
FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,
const gl::FramebufferState &state) override;
private:
WebSwapLayer *mSwapLayer;
SharedSwapState mSwapState;
uint64_t mCurrentSwapId;
CALayer *mLayer;
EAGLContextObj mContext;
const FunctionsGL *mFunctions;
StateManagerGL *mStateManager;
GLuint mDSRenderbuffer;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_GL_EAGL_WINDOWSURFACEEAGL_H_