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/*
* Copyright (C) 2004, 2005 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005, 2006 Rob Buis <buis@kde.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#if ENABLE(SVG)
#include "SVGSwitchElement.h"
#include "ElementIterator.h"
#include "RenderSVGTransformableContainer.h"
#include "SVGNames.h"
namespace WebCore {
// Animated property definitions
DEFINE_ANIMATED_BOOLEAN(SVGSwitchElement, SVGNames::externalResourcesRequiredAttr, ExternalResourcesRequired, externalResourcesRequired)
BEGIN_REGISTER_ANIMATED_PROPERTIES(SVGSwitchElement)
REGISTER_LOCAL_ANIMATED_PROPERTY(externalResourcesRequired)
REGISTER_PARENT_ANIMATED_PROPERTIES(SVGGraphicsElement)
END_REGISTER_ANIMATED_PROPERTIES
inline SVGSwitchElement::SVGSwitchElement(const QualifiedName& tagName, Document& document)
: SVGGraphicsElement(tagName, document)
{
ASSERT(hasTagName(SVGNames::switchTag));
registerAnimatedPropertiesForSVGSwitchElement();
}
PassRefPtr<SVGSwitchElement> SVGSwitchElement::create(const QualifiedName& tagName, Document& document)
{
return adoptRef(new SVGSwitchElement(tagName, document));
}
bool SVGSwitchElement::childShouldCreateRenderer(const Node& child) const
{
// FIXME: This function does not do what the comment below implies it does.
// It will create a renderer for any valid SVG element children, not just the first one.
auto svgChildren = childrenOfType<SVGElement>(*this);
for (auto element = svgChildren.begin(), end = svgChildren.end(); element != end; ++element) {
if (!element->isValid())
continue;
return &*element == &child; // Only allow this child if it's the first valid child
}
return false;
}
RenderElement* SVGSwitchElement::createRenderer(PassRef<RenderStyle> style)
{
return new RenderSVGTransformableContainer(*this, std::move(style));
}
}
#endif // ENABLE(SVG)