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/*
* Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef RenderMathMLFenced_h
#define RenderMathMLFenced_h
#if ENABLE(MATHML)
#include "MathMLInlineContainerElement.h"
#include "RenderMathMLOperator.h"
#include "RenderMathMLRow.h"
namespace WebCore {
class RenderMathMLFenced FINAL : public RenderMathMLRow {
public:
RenderMathMLFenced(MathMLInlineContainerElement&, PassRef<RenderStyle>);
MathMLInlineContainerElement& element() { return static_cast<MathMLInlineContainerElement&>(nodeForNonAnonymous()); }
private:
virtual bool isRenderMathMLFenced() const OVERRIDE { return true; }
virtual const char* renderName() const OVERRIDE { return "RenderMathMLFenced"; }
virtual void addChild(RenderObject* child, RenderObject* beforeChild) OVERRIDE;
virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) OVERRIDE;
virtual void updateFromElement() OVERRIDE;
RenderMathMLOperator* createMathMLOperator(UChar, RenderMathMLOperator::OperatorType);
void makeFences();
UChar m_open;
UChar m_close;
RefPtr<StringImpl> m_separators;
RenderMathMLOperator* m_closeFenceRenderer;
};
}
#endif // ENABLE(MATHML)
#endif // RenderMathMLFenced_h