blob: 1c6228c434881417ccff103deb640d3190d1b265 [file] [log] [blame]
/*
* Copyright (C) 2009, 2010 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if USE(ACCELERATED_COMPOSITING)
#include "RenderLayerCompositor.h"
#include "AnimationController.h"
#include "CanvasRenderingContext.h"
#include "CSSPropertyNames.h"
#include "Chrome.h"
#include "ChromeClient.h"
#include "FlowThreadController.h"
#include "Frame.h"
#include "FrameView.h"
#include "GraphicsLayer.h"
#include "HTMLCanvasElement.h"
#include "HTMLIFrameElement.h"
#include "HTMLNames.h"
#include "HitTestResult.h"
#include "InspectorInstrumentation.h"
#include "Logging.h"
#include "NodeList.h"
#include "Page.h"
#include "RenderEmbeddedObject.h"
#include "RenderFlowThread.h"
#include "RenderFullScreen.h"
#include "RenderGeometryMap.h"
#include "RenderIFrame.h"
#include "RenderLayerBacking.h"
#include "RenderNamedFlowFragment.h"
#include "RenderReplica.h"
#include "RenderVideo.h"
#include "RenderView.h"
#include "ScrollbarTheme.h"
#include "ScrollingConstraints.h"
#include "ScrollingCoordinator.h"
#include "Settings.h"
#include "TiledBacking.h"
#include "TransformState.h"
#include <wtf/CurrentTime.h>
#include <wtf/TemporaryChange.h>
#include <wtf/text/CString.h>
#include <wtf/text/StringBuilder.h>
#if ENABLE(PLUGIN_PROXY_FOR_VIDEO)
#include "HTMLAudioElement.h"
#include "HTMLMediaElement.h"
#endif
#ifndef NDEBUG
#include "RenderTreeAsText.h"
#endif
#if ENABLE(3D_RENDERING)
// This symbol is used to determine from a script whether 3D rendering is enabled (via 'nm').
bool WebCoreHas3DRendering = true;
#endif
#if !PLATFORM(MAC) && !PLATFORM(IOS)
#define WTF_USE_COMPOSITING_FOR_SMALL_CANVASES 1
#endif
namespace WebCore {
static const int canvasAreaThresholdRequiringCompositing = 50 * 100;
// During page loading delay layer flushes up to this many seconds to allow them coalesce, reducing workload.
static const double throttledLayerFlushDelay = .5;
using namespace HTMLNames;
class RenderLayerCompositor::OverlapMap {
WTF_MAKE_NONCOPYABLE(OverlapMap);
public:
OverlapMap()
: m_geometryMap(UseTransforms)
{
// Begin assuming the root layer will be composited so that there is
// something on the stack. The root layer should also never get an
// popCompositingContainer call.
pushCompositingContainer();
}
void add(const RenderLayer* layer, const IntRect& bounds)
{
// Layers do not contribute to overlap immediately--instead, they will
// contribute to overlap as soon as their composited ancestor has been
// recursively processed and popped off the stack.
ASSERT(m_overlapStack.size() >= 2);
m_overlapStack[m_overlapStack.size() - 2].append(bounds);
m_layers.add(layer);
}
bool contains(const RenderLayer* layer)
{
return m_layers.contains(layer);
}
bool overlapsLayers(const IntRect& bounds) const
{
return m_overlapStack.last().intersects(bounds);
}
bool isEmpty()
{
return m_layers.isEmpty();
}
void pushCompositingContainer()
{
m_overlapStack.append(RectList());
}
void popCompositingContainer()
{
m_overlapStack[m_overlapStack.size() - 2].append(m_overlapStack.last());
m_overlapStack.removeLast();
}
RenderGeometryMap& geometryMap() { return m_geometryMap; }
private:
struct RectList {
Vector<IntRect> rects;
IntRect boundingRect;
void append(const IntRect& rect)
{
rects.append(rect);
boundingRect.unite(rect);
}
void append(const RectList& rectList)
{
rects.appendVector(rectList.rects);
boundingRect.unite(rectList.boundingRect);
}
bool intersects(const IntRect& rect) const
{
if (!rects.size() || !boundingRect.intersects(rect))
return false;
for (unsigned i = 0; i < rects.size(); i++) {
if (rects[i].intersects(rect))
return true;
}
return false;
}
};
Vector<RectList> m_overlapStack;
HashSet<const RenderLayer*> m_layers;
RenderGeometryMap m_geometryMap;
};
struct CompositingState {
CompositingState(RenderLayer* compAncestor, bool testOverlap = true)
: m_compositingAncestor(compAncestor)
, m_subtreeIsCompositing(false)
, m_testingOverlap(testOverlap)
#ifndef NDEBUG
, m_depth(0)
#endif
{
}
CompositingState(const CompositingState& other)
: m_compositingAncestor(other.m_compositingAncestor)
, m_subtreeIsCompositing(other.m_subtreeIsCompositing)
, m_testingOverlap(other.m_testingOverlap)
#ifndef NDEBUG
, m_depth(other.m_depth + 1)
#endif
{
}
RenderLayer* m_compositingAncestor;
bool m_subtreeIsCompositing;
bool m_testingOverlap;
#ifndef NDEBUG
int m_depth;
#endif
};
#if !LOG_DISABLED
static inline bool compositingLogEnabled()
{
return LogCompositing.state == WTFLogChannelOn;
}
#endif
RenderLayerCompositor::RenderLayerCompositor(RenderView& renderView)
: m_renderView(renderView)
, m_updateCompositingLayersTimer(this, &RenderLayerCompositor::updateCompositingLayersTimerFired)
, m_hasAcceleratedCompositing(true)
, m_compositingTriggers(static_cast<ChromeClient::CompositingTriggerFlags>(ChromeClient::AllTriggers))
, m_compositedLayerCount(0)
, m_showDebugBorders(false)
, m_showRepaintCounter(false)
, m_acceleratedDrawingEnabled(false)
, m_reevaluateCompositingAfterLayout(false)
, m_compositing(false)
, m_compositingLayersNeedRebuild(false)
, m_flushingLayers(false)
, m_shouldFlushOnReattach(false)
, m_forceCompositingMode(false)
, m_inPostLayoutUpdate(false)
, m_isTrackingRepaints(false)
, m_layersWithTiledBackingCount(0)
, m_rootLayerAttachment(RootLayerUnattached)
, m_layerFlushTimer(this, &RenderLayerCompositor::layerFlushTimerFired)
, m_layerFlushThrottlingEnabled(false)
, m_layerFlushThrottlingTemporarilyDisabledForInteraction(false)
, m_hasPendingLayerFlush(false)
, m_paintRelatedMilestonesTimer(this, &RenderLayerCompositor::paintRelatedMilestonesTimerFired)
#if !LOG_DISABLED
, m_rootLayerUpdateCount(0)
, m_obligateCompositedLayerCount(0)
, m_secondaryCompositedLayerCount(0)
, m_obligatoryBackingStoreBytes(0)
, m_secondaryBackingStoreBytes(0)
#endif
{
}
RenderLayerCompositor::~RenderLayerCompositor()
{
// Take care that the owned GraphicsLayers are deleted first as their destructors may call back here.
m_clipLayer = nullptr;
m_scrollLayer = nullptr;
ASSERT(m_rootLayerAttachment == RootLayerUnattached);
}
void RenderLayerCompositor::enableCompositingMode(bool enable /* = true */)
{
if (enable != m_compositing) {
m_compositing = enable;
if (m_compositing) {
ensureRootLayer();
notifyIFramesOfCompositingChange();
} else
destroyRootLayer();
}
}
void RenderLayerCompositor::cacheAcceleratedCompositingFlags()
{
bool hasAcceleratedCompositing = false;
bool showDebugBorders = false;
bool showRepaintCounter = false;
bool forceCompositingMode = false;
bool acceleratedDrawingEnabled = false;
const Settings& settings = m_renderView.frameView().frame().settings();
hasAcceleratedCompositing = settings.acceleratedCompositingEnabled();
// We allow the chrome to override the settings, in case the page is rendered
// on a chrome that doesn't allow accelerated compositing.
if (hasAcceleratedCompositing) {
if (Page* page = this->page()) {
m_compositingTriggers = page->chrome().client().allowedCompositingTriggers();
hasAcceleratedCompositing = m_compositingTriggers;
}
}
showDebugBorders = settings.showDebugBorders();
showRepaintCounter = settings.showRepaintCounter();
forceCompositingMode = settings.forceCompositingMode() && hasAcceleratedCompositing;
if (forceCompositingMode && m_renderView.document().ownerElement())
forceCompositingMode = requiresCompositingForScrollableFrame();
acceleratedDrawingEnabled = settings.acceleratedDrawingEnabled();
if (hasAcceleratedCompositing != m_hasAcceleratedCompositing || showDebugBorders != m_showDebugBorders || showRepaintCounter != m_showRepaintCounter || forceCompositingMode != m_forceCompositingMode)
setCompositingLayersNeedRebuild();
bool debugBordersChanged = m_showDebugBorders != showDebugBorders;
m_hasAcceleratedCompositing = hasAcceleratedCompositing;
m_showDebugBorders = showDebugBorders;
m_showRepaintCounter = showRepaintCounter;
m_forceCompositingMode = forceCompositingMode;
m_acceleratedDrawingEnabled = acceleratedDrawingEnabled;
if (debugBordersChanged) {
if (m_layerForHorizontalScrollbar)
m_layerForHorizontalScrollbar->setShowDebugBorder(m_showDebugBorders);
if (m_layerForVerticalScrollbar)
m_layerForVerticalScrollbar->setShowDebugBorder(m_showDebugBorders);
if (m_layerForScrollCorner)
m_layerForScrollCorner->setShowDebugBorder(m_showDebugBorders);
}
}
bool RenderLayerCompositor::canRender3DTransforms() const
{
return hasAcceleratedCompositing() && (m_compositingTriggers & ChromeClient::ThreeDTransformTrigger);
}
void RenderLayerCompositor::setCompositingLayersNeedRebuild(bool needRebuild)
{
if (inCompositingMode())
m_compositingLayersNeedRebuild = needRebuild;
}
void RenderLayerCompositor::customPositionForVisibleRectComputation(const GraphicsLayer* graphicsLayer, FloatPoint& position) const
{
if (graphicsLayer != m_scrollLayer.get())
return;
FloatPoint scrollPosition = -position;
if (m_renderView.frameView().scrollBehaviorForFixedElements() == StickToDocumentBounds)
scrollPosition = m_renderView.frameView().constrainScrollPositionForOverhang(roundedIntPoint(scrollPosition));
position = -scrollPosition;
}
void RenderLayerCompositor::notifyFlushRequired(const GraphicsLayer* layer)
{
scheduleLayerFlush(layer->canThrottleLayerFlush());
}
void RenderLayerCompositor::scheduleLayerFlushNow()
{
m_hasPendingLayerFlush = false;
if (Page* page = this->page())
page->chrome().client().scheduleCompositingLayerFlush();
}
void RenderLayerCompositor::scheduleLayerFlush(bool canThrottle)
{
ASSERT(!m_flushingLayers);
if (canThrottle && isThrottlingLayerFlushes()) {
m_hasPendingLayerFlush = true;
return;
}
scheduleLayerFlushNow();
}
void RenderLayerCompositor::flushPendingLayerChanges(bool isFlushRoot)
{
// FrameView::flushCompositingStateIncludingSubframes() flushes each subframe,
// but GraphicsLayer::flushCompositingState() will cross frame boundaries
// if the GraphicsLayers are connected (the RootLayerAttachedViaEnclosingFrame case).
// As long as we're not the root of the flush, we can bail.
if (!isFlushRoot && rootLayerAttachment() == RootLayerAttachedViaEnclosingFrame)
return;
if (rootLayerAttachment() == RootLayerUnattached) {
m_shouldFlushOnReattach = true;
return;
}
FrameView& frameView = m_renderView.frameView();
AnimationUpdateBlock animationUpdateBlock(&frameView.frame().animation());
ASSERT(!m_flushingLayers);
m_flushingLayers = true;
if (GraphicsLayer* rootLayer = rootGraphicsLayer()) {
// Having a m_clipLayer indicates that we're doing scrolling via GraphicsLayers.
IntRect visibleRect = m_clipLayer ? IntRect(IntPoint(), frameView.contentsSize()) : frameView.visibleContentRect();
rootLayer->flushCompositingState(visibleRect);
}
ASSERT(m_flushingLayers);
m_flushingLayers = false;
for (auto it = m_viewportConstrainedLayersNeedingUpdate.begin(), end = m_viewportConstrainedLayersNeedingUpdate.end(); it != end; ++it)
registerOrUpdateViewportConstrainedLayer(**it);
m_viewportConstrainedLayersNeedingUpdate.clear();
startLayerFlushTimerIfNeeded();
}
void RenderLayerCompositor::didFlushChangesForLayer(RenderLayer& layer, const GraphicsLayer* graphicsLayer)
{
if (m_viewportConstrainedLayers.contains(&layer))
m_viewportConstrainedLayersNeedingUpdate.add(&layer);
RenderLayerBacking* backing = layer.backing();
if (backing->backgroundLayerPaintsFixedRootBackground() && graphicsLayer == backing->backgroundLayer())
fixedRootBackgroundLayerChanged();
}
void RenderLayerCompositor::didPaintBacking(RenderLayerBacking*)
{
FrameView& frameView = m_renderView.frameView();
frameView.setLastPaintTime(monotonicallyIncreasingTime());
if (frameView.milestonesPendingPaint() && !m_paintRelatedMilestonesTimer.isActive())
m_paintRelatedMilestonesTimer.startOneShot(0);
}
void RenderLayerCompositor::didChangeVisibleRect()
{
GraphicsLayer* rootLayer = rootGraphicsLayer();
if (!rootLayer)
return;
const FrameView& frameView = m_renderView.frameView();
IntRect visibleRect = m_clipLayer ? IntRect(IntPoint(), frameView.contentsSize()) : frameView.visibleContentRect();
if (!rootLayer->visibleRectChangeRequiresFlush(visibleRect))
return;
scheduleLayerFlushNow();
}
void RenderLayerCompositor::notifyFlushBeforeDisplayRefresh(const GraphicsLayer*)
{
if (!m_layerUpdater) {
PlatformDisplayID displayID = 0;
if (Page* page = this->page())
displayID = page->chrome().displayID();
m_layerUpdater = adoptPtr(new GraphicsLayerUpdater(this, displayID));
}
m_layerUpdater->scheduleUpdate();
}
void RenderLayerCompositor::flushLayers(GraphicsLayerUpdater*)
{
flushPendingLayerChanges(true); // FIXME: deal with iframes
}
void RenderLayerCompositor::layerTiledBackingUsageChanged(const GraphicsLayer*, bool usingTiledBacking)
{
if (usingTiledBacking)
++m_layersWithTiledBackingCount;
else {
ASSERT(m_layersWithTiledBackingCount > 0);
--m_layersWithTiledBackingCount;
}
}
RenderLayerCompositor* RenderLayerCompositor::enclosingCompositorFlushingLayers() const
{
for (Frame* frame = &m_renderView.frameView().frame(); frame; frame = frame->tree().parent()) {
RenderLayerCompositor* compositor = frame->contentRenderer() ? &frame->contentRenderer()->compositor() : 0;
if (compositor->isFlushingLayers())
return compositor;
}
return 0;
}
void RenderLayerCompositor::scheduleCompositingLayerUpdate()
{
if (!m_updateCompositingLayersTimer.isActive())
m_updateCompositingLayersTimer.startOneShot(0);
}
void RenderLayerCompositor::updateCompositingLayersTimerFired(Timer<RenderLayerCompositor>*)
{
updateCompositingLayers(CompositingUpdateAfterLayout);
}
bool RenderLayerCompositor::hasAnyAdditionalCompositedLayers(const RenderLayer& rootLayer) const
{
return m_compositedLayerCount > (rootLayer.isComposited() ? 1 : 0);
}
void RenderLayerCompositor::updateCompositingLayers(CompositingUpdateType updateType, RenderLayer* updateRoot)
{
m_updateCompositingLayersTimer.stop();
// Compositing layers will be updated in Document::implicitClose() if suppressed here.
if (!m_renderView.document().visualUpdatesAllowed())
return;
// Avoid updating the layers with old values. Compositing layers will be updated after the layout is finished.
if (m_renderView.needsLayout())
return;
if (m_forceCompositingMode && !m_compositing)
enableCompositingMode(true);
if (!m_reevaluateCompositingAfterLayout && !m_compositing)
return;
AnimationUpdateBlock animationUpdateBlock(&m_renderView.frameView().frame().animation());
TemporaryChange<bool> postLayoutChange(m_inPostLayoutUpdate, true);
bool checkForHierarchyUpdate = m_reevaluateCompositingAfterLayout;
bool needGeometryUpdate = false;
switch (updateType) {
case CompositingUpdateAfterStyleChange:
case CompositingUpdateAfterLayout:
case CompositingUpdateOnHitTest:
checkForHierarchyUpdate = true;
break;
case CompositingUpdateOnScroll:
checkForHierarchyUpdate = true; // Overlap can change with scrolling, so need to check for hierarchy updates.
needGeometryUpdate = true;
break;
case CompositingUpdateOnCompositedScroll:
needGeometryUpdate = true;
break;
}
if (!checkForHierarchyUpdate && !needGeometryUpdate)
return;
bool needHierarchyUpdate = m_compositingLayersNeedRebuild;
bool isFullUpdate = !updateRoot;
// Only clear the flag if we're updating the entire hierarchy.
m_compositingLayersNeedRebuild = false;
updateRoot = &rootRenderLayer();
if (isFullUpdate && updateType == CompositingUpdateAfterLayout)
m_reevaluateCompositingAfterLayout = false;
#if !LOG_DISABLED
double startTime = 0;
if (compositingLogEnabled()) {
++m_rootLayerUpdateCount;
startTime = monotonicallyIncreasingTime();
}
#endif
if (checkForHierarchyUpdate) {
if (isFullUpdate)
updateRenderFlowThreadLayersIfNeeded();
// Go through the layers in presentation order, so that we can compute which RenderLayers need compositing layers.
// FIXME: we could maybe do this and the hierarchy udpate in one pass, but the parenting logic would be more complex.
CompositingState compState(updateRoot);
bool layersChanged = false;
bool saw3DTransform = false;
OverlapMap overlapTestRequestMap;
computeCompositingRequirements(nullptr, *updateRoot, &overlapTestRequestMap, compState, layersChanged, saw3DTransform);
needHierarchyUpdate |= layersChanged;
}
#if !LOG_DISABLED
if (compositingLogEnabled() && isFullUpdate && (needHierarchyUpdate || needGeometryUpdate)) {
m_obligateCompositedLayerCount = 0;
m_secondaryCompositedLayerCount = 0;
m_obligatoryBackingStoreBytes = 0;
m_secondaryBackingStoreBytes = 0;
Frame& frame = m_renderView.frameView().frame();
bool isMainFrame = !m_renderView.document().ownerElement();
LOG(Compositing, "\nUpdate %d of %s.\n", m_rootLayerUpdateCount, isMainFrame ? "main frame" : frame.tree().uniqueName().string().utf8().data());
}
#endif
if (needHierarchyUpdate) {
// Update the hierarchy of the compositing layers.
Vector<GraphicsLayer*> childList;
rebuildCompositingLayerTree(*updateRoot, childList, 0);
// Host the document layer in the RenderView's root layer.
if (isFullUpdate) {
// Even when childList is empty, don't drop out of compositing mode if there are
// composited layers that we didn't hit in our traversal (e.g. because of visibility:hidden).
if (childList.isEmpty() && !hasAnyAdditionalCompositedLayers(*updateRoot))
destroyRootLayer();
else
m_rootContentLayer->setChildren(childList);
}
} else if (needGeometryUpdate) {
// We just need to do a geometry update. This is only used for position:fixed scrolling;
// most of the time, geometry is updated via RenderLayer::styleChanged().
updateLayerTreeGeometry(*updateRoot, 0);
}
#if !LOG_DISABLED
if (compositingLogEnabled() && isFullUpdate && (needHierarchyUpdate || needGeometryUpdate)) {
double endTime = monotonicallyIncreasingTime();
LOG(Compositing, "Total layers primary secondary obligatory backing (KB) secondary backing(KB) total backing (KB) update time (ms)\n");
LOG(Compositing, "%8d %11d %9d %20.2f %22.2f %22.2f %18.2f\n",
m_obligateCompositedLayerCount + m_secondaryCompositedLayerCount, m_obligateCompositedLayerCount,
m_secondaryCompositedLayerCount, m_obligatoryBackingStoreBytes / 1024, m_secondaryBackingStoreBytes / 1024, (m_obligatoryBackingStoreBytes + m_secondaryBackingStoreBytes) / 1024, 1000.0 * (endTime - startTime));
}
#endif
ASSERT(updateRoot || !m_compositingLayersNeedRebuild);
if (!hasAcceleratedCompositing())
enableCompositingMode(false);
// Inform the inspector that the layer tree has changed.
InspectorInstrumentation::layerTreeDidChange(page());
}
void RenderLayerCompositor::updateRenderFlowThreadLayersIfNeeded()
{
if (m_renderView.hasRenderNamedFlowThreads())
m_renderView.flowThreadController().updateRenderFlowThreadLayersIfNeeded();
}
void RenderLayerCompositor::layerBecameNonComposited(const RenderLayer& layer)
{
// Inform the inspector that the given RenderLayer was destroyed.
InspectorInstrumentation::renderLayerDestroyed(page(), &layer);
ASSERT(m_compositedLayerCount > 0);
--m_compositedLayerCount;
}
#if !LOG_DISABLED
void RenderLayerCompositor::logLayerInfo(const RenderLayer& layer, int depth)
{
if (!compositingLogEnabled())
return;
RenderLayerBacking* backing = layer.backing();
if (requiresCompositingLayer(layer) || layer.isRootLayer()) {
++m_obligateCompositedLayerCount;
m_obligatoryBackingStoreBytes += backing->backingStoreMemoryEstimate();
} else {
++m_secondaryCompositedLayerCount;
m_secondaryBackingStoreBytes += backing->backingStoreMemoryEstimate();
}
StringBuilder logString;
logString.append(String::format("%*p %dx%d %.2fKB", 12 + depth * 2, &layer,
backing->compositedBounds().width().round(), backing->compositedBounds().height().round(),
backing->backingStoreMemoryEstimate() / 1024));
logString.append(" (");
logString.append(logReasonsForCompositing(layer));
logString.append(") ");
if (backing->graphicsLayer()->contentsOpaque() || backing->paintsIntoCompositedAncestor()) {
logString.append('[');
if (backing->graphicsLayer()->contentsOpaque())
logString.append("opaque");
if (backing->paintsIntoCompositedAncestor())
logString.append("paints into ancestor");
logString.append("] ");
}
logString.append(layer.name());
LOG(Compositing, "%s", logString.toString().utf8().data());
}
#endif
bool RenderLayerCompositor::updateBacking(RenderLayer& layer, CompositingChangeRepaint shouldRepaint)
{
bool layerChanged = false;
RenderLayer::ViewportConstrainedNotCompositedReason viewportConstrainedNotCompositedReason = RenderLayer::NoNotCompositedReason;
if (needsToBeComposited(layer, &viewportConstrainedNotCompositedReason)) {
enableCompositingMode();
if (!layer.backing()) {
// If we need to repaint, do so before making backing
if (shouldRepaint == CompositingChangeRepaintNow)
repaintOnCompositingChange(layer);
layer.ensureBacking();
// At this time, the ScrollingCoordinator only supports the top-level frame.
if (layer.isRootLayer() && !m_renderView.document().ownerElement()) {
layer.backing()->attachToScrollingCoordinatorWithParent(0);
if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
scrollingCoordinator->frameViewRootLayerDidChange(&m_renderView.frameView());
#if ENABLE(RUBBER_BANDING)
if (Page* page = this->page()) {
updateLayerForHeader(page->headerHeight());
updateLayerForFooter(page->footerHeight());
}
#endif
if (mainFrameBackingIsTiledWithMargin())
m_rootContentLayer->setMasksToBounds(false);
}
// This layer and all of its descendants have cached repaints rects that are relative to
// the repaint container, so change when compositing changes; we need to update them here.
if (layer.parent())
layer.computeRepaintRectsIncludingDescendants();
layerChanged = true;
}
} else {
if (layer.backing()) {
// If we're removing backing on a reflection, clear the source GraphicsLayer's pointer to
// its replica GraphicsLayer. In practice this should never happen because reflectee and reflection
// are both either composited, or not composited.
if (layer.isReflection()) {
RenderLayer* sourceLayer = toRenderLayerModelObject(layer.renderer().parent())->layer();
if (RenderLayerBacking* backing = sourceLayer->backing()) {
ASSERT(backing->graphicsLayer()->replicaLayer() == layer.backing()->graphicsLayer());
backing->graphicsLayer()->setReplicatedByLayer(0);
}
}
removeViewportConstrainedLayer(layer);
layer.clearBacking();
layerChanged = true;
// This layer and all of its descendants have cached repaints rects that are relative to
// the repaint container, so change when compositing changes; we need to update them here.
layer.computeRepaintRectsIncludingDescendants();
// If we need to repaint, do so now that we've removed the backing
if (shouldRepaint == CompositingChangeRepaintNow)
repaintOnCompositingChange(layer);
}
}
#if ENABLE(VIDEO)
if (layerChanged && layer.renderer().isVideo()) {
// If it's a video, give the media player a chance to hook up to the layer.
toRenderVideo(layer.renderer()).acceleratedRenderingStateChanged();
}
#endif
if (layerChanged && layer.renderer().isWidget()) {
RenderLayerCompositor* innerCompositor = frameContentsCompositor(toRenderWidget(&layer.renderer()));
if (innerCompositor && innerCompositor->inCompositingMode())
innerCompositor->updateRootLayerAttachment();
}
if (layerChanged)
layer.clearClipRectsIncludingDescendants(PaintingClipRects);
// If a fixed position layer gained/lost a backing or the reason not compositing it changed,
// the scrolling coordinator needs to recalculate whether it can do fast scrolling.
if (layer.renderer().style().position() == FixedPosition) {
if (layer.viewportConstrainedNotCompositedReason() != viewportConstrainedNotCompositedReason) {
layer.setViewportConstrainedNotCompositedReason(viewportConstrainedNotCompositedReason);
layerChanged = true;
}
if (layerChanged) {
if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
scrollingCoordinator->frameViewFixedObjectsDidChange(&m_renderView.frameView());
}
} else
layer.setViewportConstrainedNotCompositedReason(RenderLayer::NoNotCompositedReason);
if (layer.backing())
layer.backing()->updateDebugIndicators(m_showDebugBorders, m_showRepaintCounter);
return layerChanged;
}
bool RenderLayerCompositor::updateLayerCompositingState(RenderLayer& layer, CompositingChangeRepaint shouldRepaint)
{
bool layerChanged = updateBacking(layer, shouldRepaint);
// See if we need content or clipping layers. Methods called here should assume
// that the compositing state of descendant layers has not been updated yet.
if (layer.backing() && layer.backing()->updateGraphicsLayerConfiguration())
layerChanged = true;
return layerChanged;
}
void RenderLayerCompositor::repaintOnCompositingChange(RenderLayer& layer)
{
// If the renderer is not attached yet, no need to repaint.
if (&layer.renderer() != &m_renderView && !layer.renderer().parent())
return;
RenderLayerModelObject* repaintContainer = layer.renderer().containerForRepaint();
if (!repaintContainer)
repaintContainer = &m_renderView;
layer.repaintIncludingNonCompositingDescendants(repaintContainer);
if (repaintContainer == &m_renderView) {
// The contents of this layer may be moving between the window
// and a GraphicsLayer, so we need to make sure the window system
// synchronizes those changes on the screen.
m_renderView.frameView().setNeedsOneShotDrawingSynchronization();
}
}
// This method assumes that layout is up-to-date, unlike repaintOnCompositingChange().
void RenderLayerCompositor::repaintInCompositedAncestor(RenderLayer& layer, const LayoutRect& rect)
{
RenderLayer* compositedAncestor = layer.enclosingCompositingLayerForRepaint(ExcludeSelf);
if (compositedAncestor) {
ASSERT(compositedAncestor->backing());
LayoutPoint offset;
layer.convertToLayerCoords(compositedAncestor, offset);
LayoutRect repaintRect = rect;
repaintRect.moveBy(offset);
compositedAncestor->setBackingNeedsRepaintInRect(repaintRect);
}
// The contents of this layer may be moving from a GraphicsLayer to the window,
// so we need to make sure the window system synchronizes those changes on the screen.
if (compositedAncestor == m_renderView.layer())
m_renderView.frameView().setNeedsOneShotDrawingSynchronization();
}
// The bounds of the GraphicsLayer created for a compositing layer is the union of the bounds of all the descendant
// RenderLayers that are rendered by the composited RenderLayer.
LayoutRect RenderLayerCompositor::calculateCompositedBounds(const RenderLayer& layer, const RenderLayer& ancestorLayer) const
{
if (!canBeComposited(layer))
return LayoutRect();
return layer.calculateLayerBounds(&ancestorLayer, nullptr, RenderLayer::DefaultCalculateLayerBoundsFlags | RenderLayer::ExcludeHiddenDescendants | RenderLayer::DontConstrainForMask);
}
void RenderLayerCompositor::layerWasAdded(RenderLayer&, RenderLayer&)
{
setCompositingLayersNeedRebuild();
}
void RenderLayerCompositor::layerWillBeRemoved(RenderLayer& parent, RenderLayer& child)
{
if (!child.isComposited() || parent.renderer().documentBeingDestroyed())
return;
removeViewportConstrainedLayer(child);
repaintInCompositedAncestor(child, child.backing()->compositedBounds());
setCompositingParent(child, nullptr);
setCompositingLayersNeedRebuild();
}
RenderLayer* RenderLayerCompositor::enclosingNonStackingClippingLayer(const RenderLayer& layer) const
{
for (RenderLayer* parent = layer.parent(); parent; parent = parent->parent()) {
if (parent->isStackingContainer())
return nullptr;
if (parent->renderer().hasClipOrOverflowClip())
return parent;
}
return nullptr;
}
void RenderLayerCompositor::addToOverlapMap(OverlapMap& overlapMap, RenderLayer& layer, IntRect& layerBounds, bool& boundsComputed)
{
if (layer.isRootLayer())
return;
if (!boundsComputed) {
// FIXME: If this layer's overlap bounds include its children, we don't need to add its
// children's bounds to the overlap map.
layerBounds = enclosingIntRect(overlapMap.geometryMap().absoluteRect(layer.overlapBounds()));
// Empty rects never intersect, but we need them to for the purposes of overlap testing.
if (layerBounds.isEmpty())
layerBounds.setSize(IntSize(1, 1));
boundsComputed = true;
}
IntRect clipRect = pixelSnappedIntRect(layer.backgroundClipRect(RenderLayer::ClipRectsContext(&rootRenderLayer(), 0, AbsoluteClipRects)).rect()); // FIXME: Incorrect for CSS regions.
const Settings& settings = m_renderView.frameView().frame().settings();
if (!settings.delegatesPageScaling())
clipRect.scale(pageScaleFactor());
clipRect.intersect(layerBounds);
overlapMap.add(&layer, clipRect);
}
void RenderLayerCompositor::addToOverlapMapRecursive(OverlapMap& overlapMap, RenderLayer& layer, RenderLayer* ancestorLayer)
{
if (!canBeComposited(layer) || overlapMap.contains(&layer))
return;
// A null ancestorLayer is an indication that 'layer' has already been pushed.
if (ancestorLayer)
overlapMap.geometryMap().pushMappingsToAncestor(&layer, ancestorLayer);
IntRect bounds;
bool haveComputedBounds = false;
addToOverlapMap(overlapMap, layer, bounds, haveComputedBounds);
#if !ASSERT_DISABLED
LayerListMutationDetector mutationChecker(&layer);
#endif
if (layer.isStackingContainer()) {
if (Vector<RenderLayer*>* negZOrderList = layer.negZOrderList()) {
for (size_t i = 0, size = negZOrderList->size(); i < size; ++i)
addToOverlapMapRecursive(overlapMap, *negZOrderList->at(i), &layer);
}
}
if (Vector<RenderLayer*>* normalFlowList = layer.normalFlowList()) {
for (size_t i = 0, size = normalFlowList->size(); i < size; ++i)
addToOverlapMapRecursive(overlapMap, *normalFlowList->at(i), &layer);
}
if (layer.isStackingContainer()) {
if (Vector<RenderLayer*>* posZOrderList = layer.posZOrderList()) {
for (size_t i = 0, size = posZOrderList->size(); i < size; ++i)
addToOverlapMapRecursive(overlapMap, *posZOrderList->at(i), &layer);
}
}
if (ancestorLayer)
overlapMap.geometryMap().popMappingsToAncestor(ancestorLayer);
}
// Recurse through the layers in z-index and overflow order (which is equivalent to painting order)
// For the z-order children of a compositing layer:
// If a child layers has a compositing layer, then all subsequent layers must
// be compositing in order to render above that layer.
//
// If a child in the negative z-order list is compositing, then the layer itself
// must be compositing so that its contents render over that child.
// This implies that its positive z-index children must also be compositing.
//
void RenderLayerCompositor::computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer& layer, OverlapMap* overlapMap, CompositingState& compositingState, bool& layersChanged, bool& descendantHas3DTransform)
{
layer.updateDescendantDependentFlags();
layer.updateLayerListsIfNeeded();
if (layer.isFlowThreadCollectingGraphicsLayersUnderRegions()) {
RenderFlowThread& flowThread = toRenderFlowThread(layer.renderer());
layer.setHasCompositingDescendant(flowThread.hasCompositingRegionDescendant());
// Before returning, we need to update the lists of all child layers. This is required because,
// if this flow thread will not be painted (for instance because of having no regions, or only invalid regions),
// the child layers will never have their lists updated (which would normally happen during painting).
layer.updateDescendantsLayerListsIfNeeded(true);
return;
}
if (overlapMap)
overlapMap->geometryMap().pushMappingsToAncestor(&layer, ancestorLayer);
// Clear the flag
layer.setHasCompositingDescendant(false);
RenderLayer::IndirectCompositingReason compositingReason = compositingState.m_subtreeIsCompositing ? RenderLayer::IndirectCompositingForStacking : RenderLayer::NoIndirectCompositingReason;
bool haveComputedBounds = false;
IntRect absBounds;
if (overlapMap && !overlapMap->isEmpty() && compositingState.m_testingOverlap) {
// If we're testing for overlap, we only need to composite if we overlap something that is already composited.
absBounds = enclosingIntRect(overlapMap->geometryMap().absoluteRect(layer.overlapBounds()));
// Empty rects never intersect, but we need them to for the purposes of overlap testing.
if (absBounds.isEmpty())
absBounds.setSize(IntSize(1, 1));
haveComputedBounds = true;
compositingReason = overlapMap->overlapsLayers(absBounds) ? RenderLayer::IndirectCompositingForOverlap : RenderLayer::NoIndirectCompositingReason;
}
#if ENABLE(VIDEO)
// Video is special. It's the only RenderLayer type that can both have
// RenderLayer children and whose children can't use its backing to render
// into. These children (the controls) always need to be promoted into their
// own layers to draw on top of the accelerated video.
if (compositingState.m_compositingAncestor && compositingState.m_compositingAncestor->renderer().isVideo())
compositingReason = RenderLayer::IndirectCompositingForOverlap;
#endif
layer.setIndirectCompositingReason(compositingReason);
// The children of this layer don't need to composite, unless there is
// a compositing layer among them, so start by inheriting the compositing
// ancestor with m_subtreeIsCompositing set to false.
CompositingState childState(compositingState);
childState.m_subtreeIsCompositing = false;
bool willBeComposited = needsToBeComposited(layer);
if (willBeComposited) {
// Tell the parent it has compositing descendants.
compositingState.m_subtreeIsCompositing = true;
// This layer now acts as the ancestor for kids.
childState.m_compositingAncestor = &layer;
if (overlapMap)
overlapMap->pushCompositingContainer();
// This layer is going to be composited, so children can safely ignore the fact that there's an
// animation running behind this layer, meaning they can rely on the overlap map testing again.
childState.m_testingOverlap = true;
}
#if !ASSERT_DISABLED
LayerListMutationDetector mutationChecker(&layer);
#endif
bool anyDescendantHas3DTransform = false;
if (layer.isStackingContainer()) {
if (Vector<RenderLayer*>* negZOrderList = layer.negZOrderList()) {
for (size_t i = 0, size = negZOrderList->size(); i < size; ++i) {
computeCompositingRequirements(&layer, *negZOrderList->at(i), overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
// If we have to make a layer for this child, make one now so we can have a contents layer
// (since we need to ensure that the -ve z-order child renders underneath our contents).
if (!willBeComposited && childState.m_subtreeIsCompositing) {
// make layer compositing
layer.setIndirectCompositingReason(RenderLayer::IndirectCompositingForBackgroundLayer);
childState.m_compositingAncestor = &layer;
if (overlapMap)
overlapMap->pushCompositingContainer();
// This layer is going to be composited, so children can safely ignore the fact that there's an
// animation running behind this layer, meaning they can rely on the overlap map testing again
childState.m_testingOverlap = true;
willBeComposited = true;
}
}
}
}
if (layer.renderer().isRenderNamedFlowFragmentContainer()) {
// We are going to collect layers from the RenderFlowThread into the GraphicsLayer of the parent of the
// anonymous RenderRegion, but first we need to make sure that the parent itself of the region is going to
// have a composited layer. We only want to make regions composited when there's an actual layer that we
// need to move to that region.
computeRegionCompositingRequirements(toRenderBlockFlow(layer.renderer()).renderNamedFlowFragment(), overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
}
if (Vector<RenderLayer*>* normalFlowList = layer.normalFlowList()) {
for (size_t i = 0, size = normalFlowList->size(); i < size; ++i)
computeCompositingRequirements(&layer, *normalFlowList->at(i), overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
}
if (layer.isStackingContainer()) {
if (Vector<RenderLayer*>* posZOrderList = layer.posZOrderList()) {
for (size_t i = 0, size = posZOrderList->size(); i < size; ++i)
computeCompositingRequirements(&layer, *posZOrderList->at(i), overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
}
}
// If we just entered compositing mode, the root will have become composited (as long as accelerated compositing is enabled).
if (layer.isRootLayer()) {
if (inCompositingMode() && m_hasAcceleratedCompositing)
willBeComposited = true;
}
ASSERT(willBeComposited == needsToBeComposited(layer));
// All layers (even ones that aren't being composited) need to get added to
// the overlap map. Layers that do not composite will draw into their
// compositing ancestor's backing, and so are still considered for overlap.
if (overlapMap && childState.m_compositingAncestor && !childState.m_compositingAncestor->isRootLayer())
addToOverlapMap(*overlapMap, layer, absBounds, haveComputedBounds);
// Now check for reasons to become composited that depend on the state of descendant layers.
RenderLayer::IndirectCompositingReason indirectCompositingReason;
if (!willBeComposited && canBeComposited(layer)
&& requiresCompositingForIndirectReason(layer.renderer(), childState.m_subtreeIsCompositing, anyDescendantHas3DTransform, indirectCompositingReason)) {
layer.setIndirectCompositingReason(indirectCompositingReason);
childState.m_compositingAncestor = &layer;
if (overlapMap) {
overlapMap->pushCompositingContainer();
addToOverlapMapRecursive(*overlapMap, layer);
}
willBeComposited = true;
}
ASSERT(willBeComposited == needsToBeComposited(layer));
if (layer.reflectionLayer()) {
// FIXME: Shouldn't we call computeCompositingRequirements to handle a reflection overlapping with another renderer?
layer.reflectionLayer()->setIndirectCompositingReason(willBeComposited ? RenderLayer::IndirectCompositingForStacking : RenderLayer::NoIndirectCompositingReason);
}
// Subsequent layers in the parent stacking context also need to composite.
if (childState.m_subtreeIsCompositing)
compositingState.m_subtreeIsCompositing = true;
// Set the flag to say that this SC has compositing children.
layer.setHasCompositingDescendant(childState.m_subtreeIsCompositing);
// setHasCompositingDescendant() may have changed the answer to needsToBeComposited() when clipping,
// so test that again.
bool isCompositedClippingLayer = canBeComposited(layer) && clipsCompositingDescendants(layer);
// Turn overlap testing off for later layers if it's already off, or if we have an animating transform.
// Note that if the layer clips its descendants, there's no reason to propagate the child animation to the parent layers. That's because
// we know for sure the animation is contained inside the clipping rectangle, which is already added to the overlap map.
if ((!childState.m_testingOverlap && !isCompositedClippingLayer) || isRunningAcceleratedTransformAnimation(layer.renderer()))
compositingState.m_testingOverlap = false;
if (isCompositedClippingLayer) {
if (!willBeComposited) {
childState.m_compositingAncestor = &layer;
if (overlapMap) {
overlapMap->pushCompositingContainer();
addToOverlapMapRecursive(*overlapMap, layer);
}
willBeComposited = true;
}
}
if (overlapMap && childState.m_compositingAncestor == &layer && !layer.isRootLayer())
overlapMap->popCompositingContainer();
// If we're back at the root, and no other layers need to be composited, and the root layer itself doesn't need
// to be composited, then we can drop out of compositing mode altogether. However, don't drop out of compositing mode
// if there are composited layers that we didn't hit in our traversal (e.g. because of visibility:hidden).
if (layer.isRootLayer() && !childState.m_subtreeIsCompositing && !requiresCompositingLayer(layer) && !m_forceCompositingMode && !hasAnyAdditionalCompositedLayers(layer)) {
enableCompositingMode(false);
willBeComposited = false;
}
// If the layer is going into compositing mode, repaint its old location.
ASSERT(willBeComposited == needsToBeComposited(layer));
if (!layer.isComposited() && willBeComposited)
repaintOnCompositingChange(layer);
// Update backing now, so that we can use isComposited() reliably during tree traversal in rebuildCompositingLayerTree().
if (updateBacking(layer, CompositingChangeRepaintNow))
layersChanged = true;
if (layer.reflectionLayer() && updateLayerCompositingState(*layer.reflectionLayer(), CompositingChangeRepaintNow))
layersChanged = true;
descendantHas3DTransform |= anyDescendantHas3DTransform || layer.has3DTransform();
if (overlapMap)
overlapMap->geometryMap().popMappingsToAncestor(ancestorLayer);
}
void RenderLayerCompositor::computeRegionCompositingRequirements(RenderNamedFlowFragment* region, OverlapMap* overlapMap, CompositingState& childState, bool& layersChanged, bool& anyDescendantHas3DTransform)
{
if (!region->isValid())
return;
RenderFlowThread* flowThread = region->flowThread();
if (overlapMap)
overlapMap->geometryMap().pushRenderFlowThread(flowThread);
if (const RenderLayerList* layerList = flowThread->getLayerListForRegion(region)) {
for (size_t i = 0, listSize = layerList->size(); i < listSize; ++i) {
RenderLayer& curLayer = *layerList->at(i);
ASSERT(flowThread->regionForCompositedLayer(curLayer) == region);
computeCompositingRequirements(flowThread->layer(), curLayer, overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
}
}
if (overlapMap)
overlapMap->geometryMap().popMappingsToAncestor(region->layerOwner());
}
void RenderLayerCompositor::setCompositingParent(RenderLayer& childLayer, RenderLayer* parentLayer)
{
ASSERT(!parentLayer || childLayer.ancestorCompositingLayer() == parentLayer);
ASSERT(childLayer.isComposited());
// It's possible to be called with a parent that isn't yet composited when we're doing
// partial updates as required by painting or hit testing. Just bail in that case;
// we'll do a full layer update soon.
if (!parentLayer || !parentLayer->isComposited())
return;
if (parentLayer) {
GraphicsLayer* hostingLayer = parentLayer->backing()->parentForSublayers();
GraphicsLayer* hostedLayer = childLayer.backing()->childForSuperlayers();
hostingLayer->addChild(hostedLayer);
} else
childLayer.backing()->childForSuperlayers()->removeFromParent();
}
void RenderLayerCompositor::removeCompositedChildren(RenderLayer& layer)
{
ASSERT(layer.isComposited());
layer.backing()->parentForSublayers()->removeAllChildren();
}
#if ENABLE(VIDEO)
bool RenderLayerCompositor::canAccelerateVideoRendering(RenderVideo& video) const
{
if (!m_hasAcceleratedCompositing)
return false;
return video.supportsAcceleratedRendering();
}
#endif
void RenderLayerCompositor::rebuildCompositingLayerTree(RenderLayer& layer, Vector<GraphicsLayer*>& childLayersOfEnclosingLayer, int depth)
{
// Make the layer compositing if necessary, and set up clipping and content layers.
// Note that we can only do work here that is independent of whether the descendant layers
// have been processed. computeCompositingRequirements() will already have done the repaint if necessary.
// Do not iterate the RenderFlowThread directly. We are going to collect composited layers as part of regions.
if (layer.isFlowThreadCollectingGraphicsLayersUnderRegions())
return;
RenderLayerBacking* layerBacking = layer.backing();
if (layerBacking) {
// The compositing state of all our children has been updated already, so now
// we can compute and cache the composited bounds for this layer.
layerBacking->updateCompositedBounds();
if (RenderLayer* reflection = layer.reflectionLayer()) {
if (reflection->backing())
reflection->backing()->updateCompositedBounds();
}
if (layerBacking->updateGraphicsLayerConfiguration())
layerBacking->updateDebugIndicators(m_showDebugBorders, m_showRepaintCounter);
layerBacking->updateGraphicsLayerGeometry();
if (!layer.parent())
updateRootLayerPosition();
#if !LOG_DISABLED
logLayerInfo(layer, depth);
#else
UNUSED_PARAM(depth);
#endif
if (layerBacking->hasUnpositionedOverflowControlsLayers())
layer.positionNewlyCreatedOverflowControls();
}
// If this layer has backing, then we are collecting its children, otherwise appending
// to the compositing child list of an enclosing layer.
Vector<GraphicsLayer*> layerChildren;
Vector<GraphicsLayer*>& childList = layerBacking ? layerChildren : childLayersOfEnclosingLayer;
#if !ASSERT_DISABLED
LayerListMutationDetector mutationChecker(&layer);
#endif
if (layer.isStackingContainer()) {
if (Vector<RenderLayer*>* negZOrderList = layer.negZOrderList()) {
for (size_t i = 0, size = negZOrderList->size(); i < size; ++i)
rebuildCompositingLayerTree(*negZOrderList->at(i), childList, depth + 1);
}
// If a negative z-order child is compositing, we get a foreground layer which needs to get parented.
if (layerBacking && layerBacking->foregroundLayer())
childList.append(layerBacking->foregroundLayer());
}
if (layer.renderer().isRenderNamedFlowFragmentContainer())
rebuildRegionCompositingLayerTree(toRenderBlockFlow(layer.renderer()).renderNamedFlowFragment(), layerChildren, depth + 1);
if (Vector<RenderLayer*>* normalFlowList = layer.normalFlowList()) {
for (size_t i = 0, size = normalFlowList->size(); i < size; ++i)
rebuildCompositingLayerTree(*normalFlowList->at(i), childList, depth + 1);
}
if (layer.isStackingContainer()) {
if (Vector<RenderLayer*>* posZOrderList = layer.posZOrderList()) {
for (size_t i = 0, size = posZOrderList->size(); i < size; ++i)
rebuildCompositingLayerTree(*posZOrderList->at(i), childList, depth + 1);
}
}
if (layerBacking) {
bool parented = false;
if (layer.renderer().isWidget())
parented = parentFrameContentLayers(toRenderWidget(&layer.renderer()));
if (!parented)
layerBacking->parentForSublayers()->setChildren(layerChildren);
// If the layer has a clipping layer the overflow controls layers will be siblings of the clipping layer.
// Otherwise, the overflow control layers are normal children.
if (!layerBacking->hasClippingLayer() && !layerBacking->hasScrollingLayer()) {
if (GraphicsLayer* overflowControlLayer = layerBacking->layerForHorizontalScrollbar()) {
overflowControlLayer->removeFromParent();
layerBacking->parentForSublayers()->addChild(overflowControlLayer);
}
if (GraphicsLayer* overflowControlLayer = layerBacking->layerForVerticalScrollbar()) {
overflowControlLayer->removeFromParent();
layerBacking->parentForSublayers()->addChild(overflowControlLayer);
}
if (GraphicsLayer* overflowControlLayer = layerBacking->layerForScrollCorner()) {
overflowControlLayer->removeFromParent();
layerBacking->parentForSublayers()->addChild(overflowControlLayer);
}
}
childLayersOfEnclosingLayer.append(layerBacking->childForSuperlayers());
}
}
void RenderLayerCompositor::rebuildRegionCompositingLayerTree(RenderNamedFlowFragment* region, Vector<GraphicsLayer*>& childList, int depth)
{
if (!region->isValid())
return;
RenderFlowThread* flowThread = region->flowThread();
ASSERT(flowThread->collectsGraphicsLayersUnderRegions());
if (const RenderLayerList* layerList = flowThread->getLayerListForRegion(region)) {
for (size_t i = 0, listSize = layerList->size(); i < listSize; ++i) {
RenderLayer& curLayer = *layerList->at(i);
ASSERT(flowThread->regionForCompositedLayer(curLayer) == region);
rebuildCompositingLayerTree(curLayer, childList, depth + 1);
}
}
}
void RenderLayerCompositor::frameViewDidChangeLocation(const IntPoint& contentsOffset)
{
if (m_overflowControlsHostLayer)
m_overflowControlsHostLayer->setPosition(contentsOffset);
}
void RenderLayerCompositor::frameViewDidChangeSize()
{
if (m_clipLayer) {
const FrameView& frameView = m_renderView.frameView();
m_clipLayer->setSize(frameView.unscaledVisibleContentSize());
frameViewDidScroll();
updateOverflowControlsLayers();
#if ENABLE(RUBBER_BANDING)
if (m_layerForOverhangAreas)
m_layerForOverhangAreas->setSize(frameView.frameRect().size());
#endif
}
}
bool RenderLayerCompositor::hasCoordinatedScrolling() const
{
ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator();
return scrollingCoordinator && scrollingCoordinator->coordinatesScrollingForFrameView(&m_renderView.frameView());
}
void RenderLayerCompositor::frameViewDidScroll()
{
if (!m_scrollLayer)
return;
// If there's a scrolling coordinator that manages scrolling for this frame view,
// it will also manage updating the scroll layer position.
if (hasCoordinatedScrolling()) {
// We have to schedule a flush in order for the main TiledBacking to update its tile coverage.
scheduleLayerFlushNow();
return;
}
FrameView& frameView = m_renderView.frameView();
IntPoint scrollPosition = frameView.scrollPosition();
const Settings& settings = m_renderView.frameView().frame().settings();
if (settings.compositedScrollingForFramesEnabled()) {
if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
scrollingCoordinator->scrollableAreaScrollLayerDidChange(&frameView);
}
m_scrollLayer->setPosition(FloatPoint(-scrollPosition.x(), -scrollPosition.y()));
if (GraphicsLayer* fixedBackgroundLayer = fixedRootBackgroundLayer())
fixedBackgroundLayer->setPosition(IntPoint(frameView.scrollOffsetForFixedPosition()));
}
void RenderLayerCompositor::frameViewDidAddOrRemoveScrollbars()
{
updateOverflowControlsLayers();
}
void RenderLayerCompositor::frameViewDidLayout()
{
RenderLayerBacking* renderViewBacking = m_renderView.layer()->backing();
if (renderViewBacking)
renderViewBacking->adjustTiledBackingCoverage();
}
void RenderLayerCompositor::rootFixedBackgroundsChanged()
{
RenderLayerBacking* renderViewBacking = m_renderView.layer()->backing();
if (renderViewBacking && renderViewBacking->usingTiledBacking())
setCompositingLayersNeedRebuild();
}
void RenderLayerCompositor::scrollingLayerDidChange(RenderLayer& layer)
{
if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
scrollingCoordinator->scrollableAreaScrollLayerDidChange(&layer);
}
void RenderLayerCompositor::fixedRootBackgroundLayerChanged()
{
if (m_renderView.documentBeingDestroyed())
return;
if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator()) {
RenderLayerBacking* renderViewBacking = m_renderView.layer()->backing();
if (!renderViewBacking)
return;
scrollingCoordinator->updateScrollingNode(renderViewBacking->scrollLayerID(), scrollLayer(), fixedRootBackgroundLayer());
}
}
String RenderLayerCompositor::layerTreeAsText(LayerTreeFlags flags)
{
updateCompositingLayers(CompositingUpdateAfterLayout);
if (!m_rootContentLayer)
return String();
flushPendingLayerChanges(true);
LayerTreeAsTextBehavior layerTreeBehavior = LayerTreeAsTextBehaviorNormal;
if (flags & LayerTreeFlagsIncludeDebugInfo)
layerTreeBehavior |= LayerTreeAsTextDebug;
if (flags & LayerTreeFlagsIncludeVisibleRects)
layerTreeBehavior |= LayerTreeAsTextIncludeVisibleRects;
if (flags & LayerTreeFlagsIncludeTileCaches)
layerTreeBehavior |= LayerTreeAsTextIncludeTileCaches;
if (flags & LayerTreeFlagsIncludeRepaintRects)
layerTreeBehavior |= LayerTreeAsTextIncludeRepaintRects;
if (flags & LayerTreeFlagsIncludePaintingPhases)
layerTreeBehavior |= LayerTreeAsTextIncludePaintingPhases;
if (flags & LayerTreeFlagsIncludeContentLayers)
layerTreeBehavior |= LayerTreeAsTextIncludeContentLayers;
// We skip dumping the scroll and clip layers to keep layerTreeAsText output
// similar between platforms.
String layerTreeText = m_rootContentLayer->layerTreeAsText(layerTreeBehavior);
// Dump an empty layer tree only if the only composited layer is the main frame's tiled backing,
// so that tests expecting us to drop out of accelerated compositing when there are no layers succeed.
if (!hasAnyAdditionalCompositedLayers(rootRenderLayer()) && mainFrameBackingIsTiled() && !(layerTreeBehavior & LayerTreeAsTextIncludeTileCaches))
layerTreeText = "";
// The true root layer is not included in the dump, so if we want to report
// its repaint rects, they must be included here.
if (flags & LayerTreeFlagsIncludeRepaintRects) {
String layerTreeTextWithRootRepaintRects = m_renderView.frameView().trackedRepaintRectsAsText();
layerTreeTextWithRootRepaintRects.append(layerTreeText);
return layerTreeTextWithRootRepaintRects;
}
return layerTreeText;
}
RenderLayerCompositor* RenderLayerCompositor::frameContentsCompositor(RenderWidget* renderer)
{
if (Document* contentDocument = renderer->frameOwnerElement().contentDocument()) {
if (RenderView* view = contentDocument->renderView())
return &view->compositor();
}
return 0;
}
bool RenderLayerCompositor::parentFrameContentLayers(RenderWidget* renderer)
{
RenderLayerCompositor* innerCompositor = frameContentsCompositor(renderer);
if (!innerCompositor || !innerCompositor->inCompositingMode() || innerCompositor->rootLayerAttachment() != RootLayerAttachedViaEnclosingFrame)
return false;
RenderLayer* layer = renderer->layer();
if (!layer->isComposited())
return false;
RenderLayerBacking* backing = layer->backing();
GraphicsLayer* hostingLayer = backing->parentForSublayers();
GraphicsLayer* rootLayer = innerCompositor->rootGraphicsLayer();
if (hostingLayer->children().size() != 1 || hostingLayer->children()[0] != rootLayer) {
hostingLayer->removeAllChildren();
hostingLayer->addChild(rootLayer);
}
return true;
}
// This just updates layer geometry without changing the hierarchy.
void RenderLayerCompositor::updateLayerTreeGeometry(RenderLayer& layer, int depth)
{
// FIXME: fixed positioned elements inside a named flow are not composited yet.
if (layer.isOutOfFlowRenderFlowThread())
return;
if (RenderLayerBacking* layerBacking = layer.backing()) {
// The compositing state of all our children has been updated already, so now
// we can compute and cache the composited bounds for this layer.
layerBacking->updateCompositedBounds();
if (RenderLayer* reflection = layer.reflectionLayer()) {
if (reflection->backing())
reflection->backing()->updateCompositedBounds();
}
layerBacking->updateGraphicsLayerConfiguration();
layerBacking->updateGraphicsLayerGeometry();
if (!layer.parent())
updateRootLayerPosition();
#if !LOG_DISABLED
logLayerInfo(layer, depth);
#else
UNUSED_PARAM(depth);
#endif
}
#if !ASSERT_DISABLED
LayerListMutationDetector mutationChecker(&layer);
#endif
if (layer.isStackingContainer()) {
if (Vector<RenderLayer*>* negZOrderList = layer.negZOrderList()) {
for (size_t i = 0, size = negZOrderList->size(); i < size; ++i)
updateLayerTreeGeometry(*negZOrderList->at(i), depth + 1);
}
}
if (Vector<RenderLayer*>* normalFlowList = layer.normalFlowList()) {
for (size_t i = 0, size = normalFlowList->size(); i < size; ++i)
updateLayerTreeGeometry(*normalFlowList->at(i), depth + 1);
}
if (layer.isStackingContainer()) {
if (Vector<RenderLayer*>* posZOrderList = layer.posZOrderList()) {
for (size_t i = 0, size = posZOrderList->size(); i < size; ++i)
updateLayerTreeGeometry(*posZOrderList->at(i), depth + 1);
}
}
}
// Recurs down the RenderLayer tree until its finds the compositing descendants of compositingAncestor and updates their geometry.
void RenderLayerCompositor::updateCompositingDescendantGeometry(RenderLayer& compositingAncestor, RenderLayer& layer, bool compositedChildrenOnly)
{
if (&layer != &compositingAncestor) {
if (RenderLayerBacking* layerBacking = layer.backing()) {
layerBacking->updateCompositedBounds();
if (RenderLayer* reflection = layer.reflectionLayer()) {
if (reflection->backing())
reflection->backing()->updateCompositedBounds();
}
layerBacking->updateGraphicsLayerGeometry();
if (compositedChildrenOnly)
return;
}
}
if (layer.reflectionLayer())
updateCompositingDescendantGeometry(compositingAncestor, *layer.reflectionLayer(), compositedChildrenOnly);
if (!layer.hasCompositingDescendant())
return;
#if !ASSERT_DISABLED
LayerListMutationDetector mutationChecker(&layer);
#endif
if (layer.isStackingContainer()) {
if (Vector<RenderLayer*>* negZOrderList = layer.negZOrderList()) {
size_t listSize = negZOrderList->size();
for (size_t i = 0; i < listSize; ++i)
updateCompositingDescendantGeometry(compositingAncestor, *negZOrderList->at(i), compositedChildrenOnly);
}
}
if (Vector<RenderLayer*>* normalFlowList = layer.normalFlowList()) {
size_t listSize = normalFlowList->size();
for (size_t i = 0; i < listSize; ++i)
updateCompositingDescendantGeometry(compositingAncestor, *normalFlowList->at(i), compositedChildrenOnly);
}
if (layer.isStackingContainer()) {
if (Vector<RenderLayer*>* posZOrderList = layer.posZOrderList()) {
size_t listSize = posZOrderList->size();
for (size_t i = 0; i < listSize; ++i)
updateCompositingDescendantGeometry(compositingAncestor, *posZOrderList->at(i), compositedChildrenOnly);
}
}
}
void RenderLayerCompositor::repaintCompositedLayers(const IntRect* absRect)
{
recursiveRepaintLayer(rootRenderLayer(), absRect);
}
void RenderLayerCompositor::recursiveRepaintLayer(RenderLayer& layer, const IntRect* rect)
{
// FIXME: This method does not work correctly with transforms.
if (layer.isComposited() && !layer.backing()->paintsIntoCompositedAncestor()) {
if (rect)
layer.setBackingNeedsRepaintInRect(*rect);
else
layer.setBackingNeedsRepaint();
}
#if !ASSERT_DISABLED
LayerListMutationDetector mutationChecker(&layer);
#endif
if (layer.hasCompositingDescendant()) {
if (Vector<RenderLayer*>* negZOrderList = layer.negZOrderList()) {
for (size_t i = 0, size = negZOrderList->size(); i < size; ++i) {
RenderLayer& childLayer = *negZOrderList->at(i);
if (rect) {
IntRect childRect(*rect);
childLayer.convertToPixelSnappedLayerCoords(&layer, childRect);
recursiveRepaintLayer(childLayer, &childRect);
} else
recursiveRepaintLayer(childLayer);
}
}
if (Vector<RenderLayer*>* posZOrderList = layer.posZOrderList()) {
for (size_t i = 0, size = posZOrderList->size(); i < size; ++i) {
RenderLayer& childLayer = *posZOrderList->at(i);
if (rect) {
IntRect childRect(*rect);
childLayer.convertToPixelSnappedLayerCoords(&layer, childRect);
recursiveRepaintLayer(childLayer, &childRect);
} else
recursiveRepaintLayer(childLayer);
}
}
}
if (Vector<RenderLayer*>* normalFlowList = layer.normalFlowList()) {
for (size_t i = 0, size = normalFlowList->size(); i < size; ++i) {
RenderLayer& childLayer = *normalFlowList->at(i);
if (rect) {
IntRect childRect(*rect);
childLayer.convertToPixelSnappedLayerCoords(&layer, childRect);
recursiveRepaintLayer(childLayer, &childRect);
} else
recursiveRepaintLayer(childLayer);
}
}
}
RenderLayer& RenderLayerCompositor::rootRenderLayer() const
{
return *m_renderView.layer();
}
GraphicsLayer* RenderLayerCompositor::rootGraphicsLayer() const
{
if (m_overflowControlsHostLayer)
return m_overflowControlsHostLayer.get();
return m_rootContentLayer.get();
}
GraphicsLayer* RenderLayerCompositor::scrollLayer() const
{
return m_scrollLayer.get();
}
#if ENABLE(RUBBER_BANDING)
GraphicsLayer* RenderLayerCompositor::headerLayer() const
{
return m_layerForHeader.get();
}
GraphicsLayer* RenderLayerCompositor::footerLayer() const
{
return m_layerForFooter.get();
}
#endif
TiledBacking* RenderLayerCompositor::pageTiledBacking() const
{
RenderLayerBacking* renderViewBacking = m_renderView.layer()->backing();
return renderViewBacking ? renderViewBacking->tiledBacking() : nullptr;
}
void RenderLayerCompositor::setIsInWindow(bool isInWindow)
{
if (TiledBacking* tiledBacking = pageTiledBacking())
tiledBacking->setIsInWindow(isInWindow);
if (!inCompositingMode())
return;
if (isInWindow) {
if (m_rootLayerAttachment != RootLayerUnattached)
return;
RootLayerAttachment attachment = shouldPropagateCompositingToEnclosingFrame() ? RootLayerAttachedViaEnclosingFrame : RootLayerAttachedViaChromeClient;
attachRootLayer(attachment);
} else {
if (m_rootLayerAttachment == RootLayerUnattached)
return;
detachRootLayer();
}
}
void RenderLayerCompositor::clearBackingForLayerIncludingDescendants(RenderLayer& layer)
{
if (layer.isComposited()) {
removeViewportConstrainedLayer(layer);
layer.clearBacking();
}
for (RenderLayer* childLayer = layer.firstChild(); childLayer; childLayer = childLayer->nextSibling())
clearBackingForLayerIncludingDescendants(*childLayer);
}
void RenderLayerCompositor::clearBackingForAllLayers()
{
clearBackingForLayerIncludingDescendants(*m_renderView.layer());
}
void RenderLayerCompositor::updateRootLayerPosition()
{
if (m_rootContentLayer) {
const IntRect& documentRect = m_renderView.documentRect();
m_rootContentLayer->setSize(documentRect.size());
m_rootContentLayer->setPosition(FloatPoint(documentRect.x(), documentRect.y() + m_renderView.frameView().headerHeight()));
}
if (m_clipLayer)
m_clipLayer->setSize(m_renderView.frameView().unscaledVisibleContentSize());
#if ENABLE(RUBBER_BANDING)
if (m_contentShadowLayer) {
m_contentShadowLayer->setPosition(m_rootContentLayer->position());
FloatSize rootContentLayerSize = m_rootContentLayer->size();
if (m_contentShadowLayer->size() != rootContentLayerSize) {
m_contentShadowLayer->setSize(rootContentLayerSize);
ScrollbarTheme::theme()->setUpContentShadowLayer(m_contentShadowLayer.get());
}
}
updateLayerForTopOverhangArea(m_layerForTopOverhangArea != nullptr);
updateLayerForBottomOverhangArea(m_layerForBottomOverhangArea != nullptr);
updateLayerForHeader(m_layerForHeader != nullptr);
updateLayerForFooter(m_layerForFooter != nullptr);
#endif
}
bool RenderLayerCompositor::has3DContent() const
{
return layerHas3DContent(rootRenderLayer());
}
bool RenderLayerCompositor::allowsIndependentlyCompositedFrames(const FrameView* view)
{
#if PLATFORM(MAC)
// frames are only independently composited in Mac pre-WebKit2.
return view->platformWidget();
#else
UNUSED_PARAM(view);
#endif
return false;
}
bool RenderLayerCompositor::shouldPropagateCompositingToEnclosingFrame() const
{
// Parent document content needs to be able to render on top of a composited frame, so correct behavior
// is to have the parent document become composited too. However, this can cause problems on platforms that
// use native views for frames (like Mac), so disable that behavior on those platforms for now.
HTMLFrameOwnerElement* ownerElement = m_renderView.document().ownerElement();
RenderElement* renderer = ownerElement ? ownerElement->renderer() : 0;
// If we are the top-level frame, don't propagate.
if (!ownerElement)
return false;
if (!allowsIndependentlyCompositedFrames(&m_renderView.frameView()))
return true;
if (!renderer || !renderer->isWidget())
return false;
// On Mac, only propagate compositing if the frame is overlapped in the parent
// document, or the parent is already compositing, or the main frame is scaled.
Page* page = this->page();
if (page && page->pageScaleFactor() != 1)
return true;
RenderWidget* frameRenderer = toRenderWidget(renderer);
if (frameRenderer->widget()) {
ASSERT(frameRenderer->widget()->isFrameView());
FrameView* view = toFrameView(frameRenderer->widget());
if (view->isOverlappedIncludingAncestors() || view->hasCompositingAncestor())
return true;
}
return false;
}
bool RenderLayerCompositor::needsToBeComposited(const RenderLayer& layer, RenderLayer::ViewportConstrainedNotCompositedReason* viewportConstrainedNotCompositedReason) const
{
if (!canBeComposited(layer))
return false;
return requiresCompositingLayer(layer, viewportConstrainedNotCompositedReason) || layer.mustCompositeForIndirectReasons() || (inCompositingMode() && layer.isRootLayer());
}
// Note: this specifies whether the RL needs a compositing layer for intrinsic reasons.
// Use needsToBeComposited() to determine if a RL actually needs a compositing layer.
// static
bool RenderLayerCompositor::requiresCompositingLayer(const RenderLayer& layer, RenderLayer::ViewportConstrainedNotCompositedReason* viewportConstrainedNotCompositedReason) const
{
auto renderer = &layer.renderer();
// The compositing state of a reflection should match that of its reflected layer.
if (layer.isReflection())
renderer = toRenderLayerModelObject(renderer->parent()); // The RenderReplica's parent is the object being reflected.
// The root layer always has a compositing layer, but it may not have backing.
return requiresCompositingForTransform(*renderer)
|| requiresCompositingForVideo(*renderer)
|| requiresCompositingForCanvas(*renderer)
|| requiresCompositingForPlugin(*renderer)
|| requiresCompositingForFrame(*renderer)
|| (canRender3DTransforms() && renderer->style().backfaceVisibility() == BackfaceVisibilityHidden)
|| clipsCompositingDescendants(*renderer->layer())
|| requiresCompositingForAnimation(*renderer)
|| requiresCompositingForFilters(*renderer)
|| requiresCompositingForPosition(*renderer, *renderer->layer(), viewportConstrainedNotCompositedReason)
|| requiresCompositingForOverflowScrolling(*renderer->layer())
|| requiresCompositingForBlending(*renderer);
}
bool RenderLayerCompositor::canBeComposited(const RenderLayer& layer) const
{
if (m_hasAcceleratedCompositing && layer.isSelfPaintingLayer()) {
if (!layer.isInsideFlowThread())
return true;
// CSS Regions flow threads do not need to be composited as we use composited RenderRegions
// to render the background of the RenderFlowThread.
if (layer.isRenderFlowThread())
return false;
// A faster way of saying layer.enclosingFlowThreadLayer()->isFlowThreadCollectingGraphicsLayersUnderRegions()
return layer.isInsideOutOfFlowThread();
}
return false;
}
bool RenderLayerCompositor::requiresOwnBackingStore(const RenderLayer& layer, const RenderLayer* compositingAncestorLayer, const IntRect& layerCompositedBoundsInAncestor, const IntRect& ancestorCompositedBounds) const
{
auto& renderer = layer.renderer();
if (compositingAncestorLayer
&& !(compositingAncestorLayer->backing()->graphicsLayer()->drawsContent()
|| compositingAncestorLayer->backing()->paintsIntoWindow()
|| compositingAncestorLayer->backing()->paintsIntoCompositedAncestor()))
return true;
if (layer.isRootLayer()
|| layer.transform() // note: excludes perspective and transformStyle3D.
|| requiresCompositingForVideo(renderer)
|| requiresCompositingForCanvas(renderer)
|| requiresCompositingForPlugin(renderer)
|| requiresCompositingForFrame(renderer)
|| (canRender3DTransforms() && renderer.style().backfaceVisibility() == BackfaceVisibilityHidden)
|| requiresCompositingForAnimation(renderer)
|| requiresCompositingForFilters(renderer)
|| requiresCompositingForBlending(renderer)
|| requiresCompositingForPosition(renderer, layer)
|| requiresCompositingForOverflowScrolling(layer)
|| renderer.isTransparent()
|| renderer.hasMask()
|| renderer.hasReflection()
|| renderer.hasFilter())
return true;
if (layer.mustCompositeForIndirectReasons()) {
RenderLayer::IndirectCompositingReason reason = layer.indirectCompositingReason();
return reason == RenderLayer::IndirectCompositingForOverlap
|| reason == RenderLayer::IndirectCompositingForStacking
|| reason == RenderLayer::IndirectCompositingForBackgroundLayer
|| reason == RenderLayer::IndirectCompositingForGraphicalEffect
|| reason == RenderLayer::IndirectCompositingForPreserve3D; // preserve-3d has to create backing store to ensure that 3d-transformed elements intersect.
}
if (!ancestorCompositedBounds.contains(layerCompositedBoundsInAncestor))
return true;
return false;
}
CompositingReasons RenderLayerCompositor::reasonsForCompositing(const RenderLayer& layer) const
{
CompositingReasons reasons = CompositingReasonNone;
if (!layer.isComposited())
return reasons;
auto renderer = &layer.renderer();
if (layer.isReflection())
renderer = toRenderLayerModelObject(renderer->parent());
if (requiresCompositingForTransform(*renderer))
reasons |= CompositingReason3DTransform;
if (requiresCompositingForVideo(*renderer))
reasons |= CompositingReasonVideo;
else if (requiresCompositingForCanvas(*renderer))
reasons |= CompositingReasonCanvas;
else if (requiresCompositingForPlugin(*renderer))
reasons |= CompositingReasonPlugin;
else if (requiresCompositingForFrame(*renderer))
reasons |= CompositingReasonIFrame;
if ((canRender3DTransforms() && renderer->style().backfaceVisibility() == BackfaceVisibilityHidden))
reasons |= CompositingReasonBackfaceVisibilityHidden;
if (clipsCompositingDescendants(*renderer->layer()))
reasons |= CompositingReasonClipsCompositingDescendants;
if (requiresCompositingForAnimation(*renderer))
reasons |= CompositingReasonAnimation;
if (requiresCompositingForFilters(*renderer))
reasons |= CompositingReasonFilters;
if (requiresCompositingForPosition(*renderer, *renderer->layer()))
reasons |= renderer->style().position() == FixedPosition ? CompositingReasonPositionFixed : CompositingReasonPositionSticky;
if (requiresCompositingForOverflowScrolling(*renderer->layer()))
reasons |= CompositingReasonOverflowScrollingTouch;
if (renderer->layer()->indirectCompositingReason() == RenderLayer::IndirectCompositingForStacking)
reasons |= CompositingReasonStacking;
else if (renderer->layer()->indirectCompositingReason() == RenderLayer::IndirectCompositingForOverlap)
reasons |= CompositingReasonOverlap;
else if (renderer->layer()->indirectCompositingReason() == RenderLayer::IndirectCompositingForBackgroundLayer)
reasons |= CompositingReasonNegativeZIndexChildren;
else if (renderer->layer()->indirectCompositingReason() == RenderLayer::IndirectCompositingForGraphicalEffect) {
if (renderer->layer()->transform())
reasons |= CompositingReasonTransformWithCompositedDescendants;
if (renderer->isTransparent())
reasons |= CompositingReasonOpacityWithCompositedDescendants;
if (renderer->hasMask())
reasons |= CompositingReasonMaskWithCompositedDescendants;
if (renderer->hasReflection())
reasons |= CompositingReasonReflectionWithCompositedDescendants;
if (renderer->hasFilter())
reasons |= CompositingReasonFilterWithCompositedDescendants;
if (renderer->hasBlendMode())
reasons |= CompositingReasonBlendingWithCompositedDescendants;
} else if (renderer->layer()->indirectCompositingReason() == RenderLayer::IndirectCompositingForPerspective)
reasons |= CompositingReasonPerspective;
else if (renderer->layer()->indirectCompositingReason() == RenderLayer::IndirectCompositingForPreserve3D)
reasons |= CompositingReasonPreserve3D;
if (inCompositingMode() && renderer->layer()->isRootLayer())
reasons |= CompositingReasonRoot;
return reasons;
}
#if !LOG_DISABLED
const char* RenderLayerCompositor::logReasonsForCompositing(const RenderLayer& layer)
{
CompositingReasons reasons = reasonsForCompositing(layer);
if (reasons & CompositingReason3DTransform)
return "3D transform";
if (reasons & CompositingReasonVideo)
return "video";
else if (reasons & CompositingReasonCanvas)
return "canvas";
else if (reasons & CompositingReasonPlugin)
return "plugin";
else if (reasons & CompositingReasonIFrame)
return "iframe";
if (reasons & CompositingReasonBackfaceVisibilityHidden)
return "backface-visibility: hidden";
if (reasons & CompositingReasonClipsCompositingDescendants)
return "clips compositing descendants";
if (reasons & CompositingReasonAnimation)
return "animation";
if (reasons & CompositingReasonFilters)
return "filters";
if (reasons & CompositingReasonPositionFixed)
return "position: fixed";
if (reasons & CompositingReasonPositionSticky)
return "position: sticky";
if (reasons & CompositingReasonOverflowScrollingTouch)
return "-webkit-overflow-scrolling: touch";
if (reasons & CompositingReasonStacking)
return "stacking";
if (reasons & CompositingReasonOverlap)
return "overlap";
if (reasons & CompositingReasonNegativeZIndexChildren)
return "negative z-index children";
if (reasons & CompositingReasonTransformWithCompositedDescendants)
return "transform with composited descendants";
if (reasons & CompositingReasonOpacityWithCompositedDescendants)
return "opacity with composited descendants";
if (reasons & CompositingReasonMaskWithCompositedDescendants)
return "mask with composited descendants";
if (reasons & CompositingReasonReflectionWithCompositedDescendants)
return "reflection with composited descendants";
if (reasons & CompositingReasonFilterWithCompositedDescendants)
return "filter with composited descendants";
if (reasons & CompositingReasonBlendingWithCompositedDescendants)
return "blending with composited descendants";
if (reasons & CompositingReasonPerspective)
return "perspective";
if (reasons & CompositingReasonPreserve3D)
return "preserve-3d";
if (reasons & CompositingReasonRoot)
return "root";
return "";
}
#endif
// Return true if the given layer has some ancestor in the RenderLayer hierarchy that clips,
// up to the enclosing compositing ancestor. This is required because compositing layers are parented
// according to the z-order hierarchy, yet clipping goes down the renderer hierarchy.
// Thus, a RenderLayer can be clipped by a RenderLayer that is an ancestor in the renderer hierarchy,
// but a sibling in the z-order hierarchy.
bool RenderLayerCompositor::clippedByAncestor(RenderLayer& layer) const
{
if (!layer.isComposited() || !layer.parent())
return false;
RenderLayer* compositingAncestor = layer.ancestorCompositingLayer();
if (!compositingAncestor)
return false;
// If the compositingAncestor clips, that will be taken care of by clipsCompositingDescendants(),
// so we only care about clipping between its first child that is our ancestor (the computeClipRoot),
// and layer.
RenderLayer* computeClipRoot = nullptr;
RenderLayer* parent = &layer;
while (parent) {
RenderLayer* next = parent->parent();
if (next == compositingAncestor) {
computeClipRoot = parent;
break;
}
parent = next;
}
if (!computeClipRoot || computeClipRoot == &layer)
return false;
return layer.backgroundClipRect(RenderLayer::ClipRectsContext(computeClipRoot, 0, TemporaryClipRects)).rect() != PaintInfo::infiniteRect(); // FIXME: Incorrect for CSS regions.
}
// Return true if the given layer is a stacking context and has compositing child
// layers that it needs to clip. In this case we insert a clipping GraphicsLayer
// into the hierarchy between this layer and its children in the z-order hierarchy.
bool RenderLayerCompositor::clipsCompositingDescendants(const RenderLayer& layer) const
{
return layer.hasCompositingDescendant() && layer.renderer().hasClipOrOverflowClip();
}
bool RenderLayerCompositor::requiresCompositingForScrollableFrame() const
{
// Need this done first to determine overflow.
ASSERT(!m_renderView.needsLayout());
HTMLFrameOwnerElement* ownerElement = m_renderView.document().ownerElement();
if (!ownerElement)
return false;
if (!(m_compositingTriggers & ChromeClient::ScrollableInnerFrameTrigger))
return false;
return m_renderView.frameView().isScrollable();
}
bool RenderLayerCompositor::requiresCompositingForTransform(RenderLayerModelObject& renderer) const
{
if (!(m_compositingTriggers & ChromeClient::ThreeDTransformTrigger))
return false;
// Note that we ask the renderer if it has a transform, because the style may have transforms,
// but the renderer may be an inline that doesn't suppport them.
return renderer.hasTransform() && renderer.style().transform().has3DOperation();
}
bool RenderLayerCompositor::requiresCompositingForVideo(RenderLayerModelObject& renderer) const
{
if (!(m_compositingTriggers & ChromeClient::VideoTrigger))
return false;
#if ENABLE(VIDEO)
if (renderer.isVideo()) {
RenderVideo& video = toRenderVideo(renderer);
return (video.requiresImmediateCompositing() || video.shouldDisplayVideo()) && canAccelerateVideoRendering(video);
}
#if ENABLE(PLUGIN_PROXY_FOR_VIDEO)
if (renderer.isWidget()) {
if (!m_hasAcceleratedCompositing)
return false;
Element* element = renderer.element();
if (!element || (!isHTMLVideoElement(element) && !isHTMLAudioElement(element)))
return false;
HTMLMediaElement* mediaElement = toHTMLMediaElement(element);
return mediaElement->player() ? mediaElement->player()->supportsAcceleratedRendering() : false;
}
#endif // ENABLE(PLUGIN_PROXY_FOR_VIDEO)
#else
UNUSED_PARAM(renderer);
#endif
return false;
}
bool RenderLayerCompositor::requiresCompositingForCanvas(RenderLayerModelObject& renderer) const
{
if (!(m_compositingTriggers & ChromeClient::CanvasTrigger))
return false;
if (renderer.isCanvas()) {
HTMLCanvasElement* canvas = toHTMLCanvasElement(renderer.element());
#if USE(COMPOSITING_FOR_SMALL_CANVASES)
bool isCanvasLargeEnoughToForceCompositing = true;
#else
bool isCanvasLargeEnoughToForceCompositing = canvas->size().area() >= canvasAreaThresholdRequiringCompositing;
#endif
return canvas->renderingContext() && canvas->renderingContext()->isAccelerated() && (canvas->renderingContext()->is3d() || isCanvasLargeEnoughToForceCompositing);
}
return false;
}
bool RenderLayerCompositor::requiresCompositingForPlugin(RenderLayerModelObject& renderer) const
{
if (!(m_compositingTriggers & ChromeClient::PluginTrigger))
return false;
bool composite = renderer.isEmbeddedObject() && toRenderEmbeddedObject(&renderer)->allowsAcceleratedCompositing();
if (!composite)
return false;
m_reevaluateCompositingAfterLayout = true;
RenderWidget& pluginRenderer = *toRenderWidget(&renderer);
// If we can't reliably know the size of the plugin yet, don't change compositing state.
if (pluginRenderer.needsLayout())
return pluginRenderer.hasLayer() && pluginRenderer.layer()->isComposited();
// Don't go into compositing mode if height or width are zero, or size is 1x1.
IntRect contentBox = pixelSnappedIntRect(pluginRenderer.contentBoxRect());
return contentBox.height() * contentBox.width() > 1;
}
bool RenderLayerCompositor::requiresCompositingForFrame(RenderLayerModelObject& renderer) const
{
if (!renderer.isWidget())
return false;
RenderWidget& frameRenderer = *toRenderWidget(&renderer);
if (!frameRenderer.requiresAcceleratedCompositing())
return false;
m_reevaluateCompositingAfterLayout = true;
RenderLayerCompositor* innerCompositor = frameContentsCompositor(&frameRenderer);
if (!innerCompositor || !innerCompositor->shouldPropagateCompositingToEnclosingFrame())
return false;
// If we can't reliably know the size of the iframe yet, don't change compositing state.
if (!frameRenderer.parent() || frameRenderer.needsLayout())
return frameRenderer.hasLayer() && frameRenderer.layer()->isComposited();
// Don't go into compositing mode if height or width are zero.
return !pixelSnappedIntRect(frameRenderer.contentBoxRect()).isEmpty();
}
bool RenderLayerCompositor::requiresCompositingForAnimation(RenderLayerModelObject& renderer) const
{
if (!(m_compositingTriggers & ChromeClient::AnimationTrigger))
return false;
AnimationController& animController = renderer.animation();
return (animController.isRunningAnimationOnRenderer(&renderer, CSSPropertyOpacity)
&& (inCompositingMode() || (m_compositingTriggers & ChromeClient::AnimatedOpacityTrigger)))
#if ENABLE(CSS_FILTERS)
#if !PLATFORM(MAC) || (!PLATFORM(IOS) && __MAC_OS_X_VERSION_MIN_REQUIRED >= 1080)
// <rdar://problem/10907251> - WebKit2 doesn't support CA animations of CI filters on Lion and below
|| animController.isRunningAnimationOnRenderer(&renderer, CSSPropertyWebkitFilter)
#endif // !PLATFORM(MAC) || (!PLATFORM(IOS) && __MAC_OS_X_VERSION_MIN_REQUIRED >= 1080)
#endif // CSS_FILTERS
|| animController.isRunningAnimationOnRenderer(&renderer, CSSPropertyWebkitTransform);
}
bool RenderLayerCompositor::requiresCompositingForIndirectReason(RenderLayerModelObject& renderer, bool hasCompositedDescendants, bool has3DTransformedDescendants, RenderLayer::IndirectCompositingReason& reason) const
{
RenderLayer& layer = *toRenderBoxModelObject(renderer).layer();
// When a layer has composited descendants, some effects, like 2d transforms, filters, masks etc must be implemented
// via compositing so that they also apply to those composited descendants.
if (hasCompositedDescendants && (layer.transform() || renderer.createsGroup() || renderer.hasReflection() || renderer.isRenderNamedFlowFragmentContainer())) {
reason = RenderLayer::IndirectCompositingForGraphicalEffect;
return true;
}
// A layer with preserve-3d or perspective only needs to be composited if there are descendant layers that
// will be affected by the preserve-3d or perspective.
if (has3DTransformedDescendants) {
if (renderer.style().transformStyle3D() == TransformStyle3DPreserve3D) {
reason = RenderLayer::IndirectCompositingForPreserve3D;
return true;
}
if (renderer.style().hasPerspective()) {
reason = RenderLayer::IndirectCompositingForPerspective;
return true;
}
}
reason = RenderLayer::NoIndirectCompositingReason;
return false;
}
bool RenderLayerCompositor::requiresCompositingForFilters(RenderLayerModelObject& renderer) const
{
#if ENABLE(CSS_FILTERS)
if (!(m_compositingTriggers & ChromeClient::FilterTrigger))
return false;
return renderer.hasFilter();
#else
UNUSED_PARAM(renderer);
return false;
#endif
}
bool RenderLayerCompositor::requiresCompositingForBlending(RenderLayerModelObject& renderer) const
{
#if ENABLE(CSS_COMPOSITING)
return renderer.hasBlendMode();
#else
UNUSED_PARAM(renderer);
return false;
#endif
}
static bool isViewportConstrainedFixedOrStickyLayer(const RenderLayer& layer)
{
if (layer.renderer().isStickyPositioned())
return !layer.enclosingOverflowClipLayer(ExcludeSelf);
if (layer.renderer().style().position() != FixedPosition)
return false;
for (RenderLayer* stackingContainer = layer.stackingContainer(); stackingContainer; stackingContainer = stackingContainer->stackingContainer()) {
if (stackingContainer->isComposited() && stackingContainer->renderer().style().position() == FixedPosition)
return false;
}
return true;
}
bool RenderLayerCompositor::requiresCompositingForPosition(RenderLayerModelObject& renderer, const RenderLayer& layer, RenderLayer::ViewportConstrainedNotCompositedReason* viewportConstrainedNotCompositedReason) const
{
// position:fixed elements that create their own stacking context (e.g. have an explicit z-index,
// opacity, transform) can get their own composited layer. A stacking context is required otherwise
// z-index and clipping will be broken.
if (!renderer.isPositioned())
return false;
EPosition position = renderer.style().position();
bool isFixed = renderer.isOutOfFlowPositioned() && position == FixedPosition;
if (isFixed && !layer.isStackingContainer())
return false;
bool isSticky = renderer.isInFlowPositioned() && position == StickyPosition;
if (!isFixed && !isSticky)
return false;
// FIXME: acceleratedCompositingForFixedPositionEnabled should probably be renamed acceleratedCompositingForViewportConstrainedPositionEnabled().
const Settings& settings = m_renderView.frameView().frame().settings();
if (!settings.acceleratedCompositingForFixedPositionEnabled())
return false;
if (isSticky)
return hasCoordinatedScrolling() && isViewportConstrainedFixedOrStickyLayer(layer);
auto container = renderer.container();
// If the renderer is not hooked up yet then we have to wait until it is.
if (!container) {
m_reevaluateCompositingAfterLayout = true;
return false;
}
// Don't promote fixed position elements that are descendants of a non-view container, e.g. transformed elements.
// They will stay fixed wrt the container rather than the enclosing frame.
if (container != &m_renderView) {
if (viewportConstrainedNotCompositedReason)
*viewportConstrainedNotCompositedReason = RenderLayer::NotCompositedForNonViewContainer;
return false;
}
// Subsequent tests depend on layout. If we can't tell now, just keep things the way they are until layout is done.
if (!m_inPostLayoutUpdate) {
m_reevaluateCompositingAfterLayout = true;
return layer.isComposited();
}
bool paintsContent = layer.isVisuallyNonEmpty() || layer.hasVisibleDescendant();
if (!paintsContent) {
if (viewportConstrainedNotCompositedReason)
*viewportConstrainedNotCompositedReason = RenderLayer::NotCompositedForNoVisibleContent;
return false;
}
// Fixed position elements that are invisible in the current view don't get their own layer.
LayoutRect viewBounds = m_renderView.frameView().viewportConstrainedVisibleContentRect();
LayoutRect layerBounds = layer.calculateLayerBounds(&layer, 0, RenderLayer::UseLocalClipRectIfPossible | RenderLayer::IncludeLayerFilterOutsets | RenderLayer::UseFragmentBoxes
| RenderLayer::ExcludeHiddenDescendants | RenderLayer::DontConstrainForMask | RenderLayer::IncludeCompositedDescendants);
// Map to m_renderView to ignore page scale.
FloatRect absoluteBounds = layer.renderer().localToContainerQuad(FloatRect(layerBounds), &m_renderView).boundingBox();
if (!viewBounds.intersects(enclosingIntRect(absoluteBounds))) {
if (viewportConstrainedNotCompositedReason)
*viewportConstrainedNotCompositedReason = RenderLayer::NotCompositedForBoundsOutOfView;
return false;
}
return true;
}
bool RenderLayerCompositor::requiresCompositingForOverflowScrolling(const RenderLayer& layer) const
{
return layer.needsCompositedScrolling();
}
bool RenderLayerCompositor::isRunningAcceleratedTransformAnimation(RenderLayerModelObject& renderer) const
{
if (!(m_compositingTriggers & ChromeClient::AnimationTrigger))
return false;
return renderer.animation().isRunningAnimationOnRenderer(&renderer, CSSPropertyWebkitTransform);
}
// If an element has negative z-index children, those children render in front of the
// layer background, so we need an extra 'contents' layer for the foreground of the layer
// object.
bool RenderLayerCompositor::needsContentsCompositingLayer(const RenderLayer& layer) const
{
return layer.hasNegativeZOrderList();
}
bool RenderLayerCompositor::requiresScrollLayer(RootLayerAttachment attachment) const
{
// This applies when the application UI handles scrolling, in which case RenderLayerCompositor doesn't need to manage it.
if (m_renderView.frameView().delegatesScrolling())
return false;
// We need to handle our own scrolling if we're:
return !m_renderView.frameView().platformWidget() // viewless (i.e. non-Mac, or Mac in WebKit2)
|| attachment == RootLayerAttachedViaEnclosingFrame; // a composited frame on Mac
}
static void paintScrollbar(Scrollbar* scrollbar, GraphicsContext& context, const IntRect& clip)
{
if (!scrollbar)
return;
context.save();
const IntRect& scrollbarRect = scrollbar->frameRect();
context.translate(-scrollbarRect.x(), -scrollbarRect.y());
IntRect transformedClip = clip;
transformedClip.moveBy(scrollbarRect.location());
scrollbar->paint(&context, transformedClip);
context.restore();
}
void RenderLayerCompositor::paintContents(const GraphicsLayer* graphicsLayer, GraphicsContext& context, GraphicsLayerPaintingPhase, const IntRect& clip)
{
if (graphicsLayer == layerForHorizontalScrollbar())
paintScrollbar(m_renderView.frameView().horizontalScrollbar(), context, clip);
else if (graphicsLayer == layerForVerticalScrollbar())
paintScrollbar(m_renderView.frameView().verticalScrollbar(), context, clip);
else if (graphicsLayer == layerForScrollCorner()) {
const IntRect& scrollCorner = m_renderView.frameView().scrollCornerRect();
context.save();
context.translate(-scrollCorner.x(), -scrollCorner.y());
IntRect transformedClip = clip;
transformedClip.moveBy(scrollCorner.location());
m_renderView.frameView().paintScrollCorner(&context, transformedClip);
context.restore();
}
}
bool RenderLayerCompositor::supportsFixedRootBackgroundCompositing() const
{
RenderLayerBacking* renderViewBacking = m_renderView.layer()->backing();
return renderViewBacking && renderViewBacking->usingTiledBacking();
}
bool RenderLayerCompositor::needsFixedRootBackgroundLayer(const RenderLayer& layer) const
{
if (&layer != m_renderView.layer())
return false;
return supportsFixedRootBackgroundCompositing() && m_renderView.rootBackgroundIsEntirelyFixed();
}
GraphicsLayer* RenderLayerCompositor::fixedRootBackgroundLayer() const
{
// Get the fixed root background from the RenderView layer's backing.
RenderLayer* viewLayer = m_renderView.layer();
if (!viewLayer)
return nullptr;
if (viewLayer->isComposited() && viewLayer->backing()->backgroundLayerPaintsFixedRootBackground())
return viewLayer->backing()->backgroundLayer();
return nullptr;
}
static void resetTrackedRepaintRectsRecursive(GraphicsLayer& graphicsLayer)
{
graphicsLayer.resetTrackedRepaints();
for (size_t i = 0, size = graphicsLayer.children().size(); i < size; ++i)
resetTrackedRepaintRectsRecursive(*graphicsLayer.children()[i]);
if (GraphicsLayer* replicaLayer = graphicsLayer.replicaLayer())
resetTrackedRepaintRectsRecursive(*replicaLayer);
if (GraphicsLayer* maskLayer = graphicsLayer.maskLayer())
resetTrackedRepaintRectsRecursive(*maskLayer);
}
void RenderLayerCompositor::resetTrackedRepaintRects()
{
if (GraphicsLayer* rootLayer = rootGraphicsLayer())
resetTrackedRepaintRectsRecursive(*rootLayer);
}
void RenderLayerCompositor::setTracksRepaints(bool tracksRepaints)
{
m_isTrackingRepaints = tracksRepaints;
}
bool RenderLayerCompositor::isTrackingRepaints() const
{
return m_isTrackingRepaints;
}
float RenderLayerCompositor::deviceScaleFactor() const
{
Page* page = this->page();
return page ? page->deviceScaleFactor() : 1;
}
float RenderLayerCompositor::pageScaleFactor() const
{
Page* page = this->page();
return page ? page->pageScaleFactor() : 1;
}
float RenderLayerCompositor::contentsScaleMultiplierForNewTiles(const GraphicsLayer*) const
{
return 1;
}
void RenderLayerCompositor::didCommitChangesForLayer(const GraphicsLayer*) const
{
// Nothing to do here yet.
}
bool RenderLayerCompositor::keepLayersPixelAligned() const
{
// When scaling, attempt to align compositing layers to pixel boundaries.
return true;
}
bool RenderLayerCompositor::mainFrameBackingIsTiled() const
{
RenderLayer* layer = m_renderView.layer();
if (!layer)
return false;
RenderLayerBacking* backing = layer->backing();
if (!backing)
return false;
return backing->usingTiledBacking();
}
bool RenderLayerCompositor::mainFrameBackingIsTiledWithMargin() const
{
RenderLayer* layer = m_renderView.layer();
if (!layer)
return false;
RenderLayerBacking* backing = layer->backing();
if (!backing)
return false;
return backing->tiledBackingHasMargin();
}
bool RenderLayerCompositor::shouldCompositeOverflowControls() const
{
FrameView& frameView = m_renderView.frameView();
if (frameView.platformWidget())
return false;
if (mainFrameBackingIsTiled())
return true;
if (!frameView.hasOverlayScrollbars())
return false;
return true;
}
bool RenderLayerCompositor::requiresHorizontalScrollbarLayer() const
{
return shouldCompositeOverflowControls() && m_renderView.frameView().horizontalScrollbar();
}
bool RenderLayerCompositor::requiresVerticalScrollbarLayer() const
{
return shouldCompositeOverflowControls() && m_renderView.frameView().verticalScrollbar();
}
bool RenderLayerCompositor::requiresScrollCornerLayer() const
{
return shouldCompositeOverflowControls() && m_renderView.frameView().isScrollCornerVisible();
}
#if ENABLE(RUBBER_BANDING)
bool RenderLayerCompositor::requiresOverhangAreasLayer() const
{
// We don't want a layer if this is a subframe.
if (m_renderView.document().ownerElement())
return false;
// We do want a layer if we're using tiled drawing and can scroll.
if (mainFrameBackingIsTiled() && m_renderView.frameView().hasOpaqueBackground() && !m_renderView.frameView().prohibitsScrolling())
return true;
return false;
}
bool RenderLayerCompositor::requiresContentShadowLayer() const
{
// We don't want a layer if this is a subframe.
if (m_renderView.document().ownerElement())
return false;
#if PLATFORM(MAC)
if (viewHasTransparentBackground())
return false;
// On Mac, we want a content shadow layer if we're using tiled drawing and can scroll.
if (mainFrameBackingIsTiled() && !m_renderView.frameView().prohibitsScrolling())
return true;
#endif
return false;
}
GraphicsLayer* RenderLayerCompositor::updateLayerForTopOverhangArea(bool wantsLayer)
{
if (m_renderView.document().ownerElement())
return 0;
if (!wantsLayer) {
if (m_layerForTopOverhangArea) {
m_layerForTopOverhangArea->removeFromParent();
m_layerForTopOverhangArea = nullptr;
}
return 0;
}
if (!m_layerForTopOverhangArea) {
m_layerForTopOverhangArea = GraphicsLayer::create(graphicsLayerFactory(), this);
#ifndef NDEBUG
m_layerForTopOverhangArea->setName("top overhang area");
#endif
m_scrollLayer->addChildBelow(m_layerForTopOverhangArea.get(), m_rootContentLayer.get());
}
return m_layerForTopOverhangArea.get();
}
GraphicsLayer* RenderLayerCompositor::updateLayerForBottomOverhangArea(bool wantsLayer)
{
if (m_renderView.document().ownerElement())
return 0;
if (!wantsLayer) {
if (m_layerForBottomOverhangArea) {
m_layerForBottomOverhangArea->removeFromParent();
m_layerForBottomOverhangArea = nullptr;
}
return 0;
}
if (!m_layerForBottomOverhangArea) {
m_layerForBottomOverhangArea = GraphicsLayer::create(graphicsLayerFactory(), this);
#ifndef NDEBUG
m_layerForBottomOverhangArea->setName("bottom overhang area");
#endif
m_scrollLayer->addChildBelow(m_layerForBottomOverhangArea.get(), m_rootContentLayer.get());
}
m_layerForBottomOverhangArea->setPosition(FloatPoint(0, m_rootContentLayer->size().height() + m_renderView.frameView().headerHeight() + m_renderView.frameView().footerHeight()));
return m_layerForBottomOverhangArea.get();
}
GraphicsLayer* RenderLayerCompositor::updateLayerForHeader(bool wantsLayer)
{
if (m_renderView.document().ownerElement())
return 0;
if (!wantsLayer) {
if (m_layerForHeader) {
m_layerForHeader->removeFromParent();
m_layerForHeader = nullptr;
// The ScrollingTree knows about the header layer, and the position of the root layer is affected
// by the header layer, so if we remove the header, we need to tell the scrolling tree.
if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
scrollingCoordinator->frameViewRootLayerDidChange(&m_renderView.frameView());
}
return 0;
}
if (!m_layerForHeader) {
m_layerForHeader = GraphicsLayer::create(graphicsLayerFactory(), this);
#ifndef NDEBUG
m_layerForHeader->setName("header");
#endif
m_scrollLayer->addChildBelow(m_layerForHeader.get(), m_rootContentLayer.get());
m_renderView.frameView().addPaintPendingMilestones(DidFirstFlushForHeaderLayer);
}
m_layerForHeader->setPosition(FloatPoint());
m_layerForHeader->setAnchorPoint(FloatPoint3D());
m_layerForHeader->setSize(FloatSize(m_renderView.frameView().visibleWidth(), m_renderView.frameView().headerHeight()));
if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
scrollingCoordinator->frameViewRootLayerDidChange(&m_renderView.frameView());
if (Page* page = this->page())
page->chrome().client().didAddHeaderLayer(m_layerForHeader.get());
return m_layerForHeader.get();
}
GraphicsLayer* RenderLayerCompositor::updateLayerForFooter(bool wantsLayer)
{
if (m_renderView.document().ownerElement())
return 0;
if (!wantsLayer) {
if (m_layerForFooter) {
m_layerForFooter->removeFromParent();
m_layerForFooter = nullptr;
// The ScrollingTree knows about the footer layer, and the total scrollable size is affected
// by the footer layer, so if we remove the footer, we need to tell the scrolling tree.
if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
scrollingCoordinator->frameViewRootLayerDidChange(&m_renderView.frameView());
}
return 0;
}
if (!m_layerForFooter) {
m_layerForFooter = GraphicsLayer::create(graphicsLayerFactory(), this);
#ifndef NDEBUG
m_layerForFooter->setName("footer");
#endif
m_scrollLayer->addChildBelow(m_layerForFooter.get(), m_rootContentLayer.get());
}
m_layerForFooter->setPosition(FloatPoint(0, m_rootContentLayer->size().height() + m_renderView.frameView().headerHeight()));
m_layerForFooter->setAnchorPoint(FloatPoint3D());
m_layerForFooter->setSize(FloatSize(m_renderView.frameView().visibleWidth(), m_renderView.frameView().footerHeight()));
if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
scrollingCoordinator->frameViewRootLayerDidChange(&m_renderView.frameView());
if (Page* page = this->page())
page->chrome().client().didAddFooterLayer(m_layerForFooter.get());
return m_layerForFooter.get();
}
#endif
bool RenderLayerCompositor::viewHasTransparentBackground(Color* backgroundColor) const
{
if (m_renderView.frameView().isTransparent()) {
if (backgroundColor)
*backgroundColor = Color(); // Return an invalid color.
return true;
}
Color documentBackgroundColor = m_renderView.frameView().documentBackgroundColor();
if (!documentBackgroundColor.isValid())
documentBackgroundColor = Color::white;
if (backgroundColor)
*backgroundColor = documentBackgroundColor;
return documentBackgroundColor.hasAlpha();
}
void RenderLayerCompositor::updateOverflowControlsLayers()
{
#if ENABLE(RUBBER_BANDING)
if (requiresOverhangAreasLayer()) {
if (!m_layerForOverhangAreas) {
m_layerForOverhangAreas = GraphicsLayer::create(graphicsLayerFactory(), this);
#ifndef NDEBUG
m_layerForOverhangAreas->setName("overhang areas");
#endif
m_layerForOverhangAreas->setDrawsContent(false);
m_layerForOverhangAreas->setSize(m_renderView.frameView().frameRect().size());
ScrollbarTheme::theme()->setUpOverhangAreasLayerContents(m_layerForOverhangAreas.get(), this->page()->chrome().client().underlayColor());
// We want the overhang areas layer to be positioned below the frame contents,
// so insert it below the clip layer.
m_overflowControlsHostLayer->addChildBelow(m_layerForOverhangAreas.get(), m_clipLayer.get());
}
} else if (m_layerForOverhangAreas) {
m_layerForOverhangAreas->removeFromParent();
m_layerForOverhangAreas = nullptr;
}
if (requiresContentShadowLayer()) {
if (!m_contentShadowLayer) {
m_contentShadowLayer = GraphicsLayer::create(graphicsLayerFactory(), this);
#ifndef NDEBUG
m_contentShadowLayer->setName("content shadow");
#endif
m_contentShadowLayer->setSize(m_rootContentLayer->size());
m_contentShadowLayer->setPosition(m_rootContentLayer->position());
ScrollbarTheme::theme()->setUpContentShadowLayer(m_contentShadowLayer.get());
m_scrollLayer->addChildBelow(m_contentShadowLayer.get(), m_rootContentLayer.get());
}
} else if (m_contentShadowLayer) {
m_contentShadowLayer->removeFromParent();
m_contentShadowLayer = nullptr;
}
#endif
if (requiresHorizontalScrollbarLayer()) {
if (!m_layerForHorizontalScrollbar) {
m_layerForHorizontalScrollbar = GraphicsLayer::create(graphicsLayerFactory(), this);
m_layerForHorizontalScrollbar->setShowDebugBorder(m_showDebugBorders);
#ifndef NDEBUG
m_layerForHorizontalScrollbar->setName("horizontal scrollbar container");
#endif
#if PLATFORM(MAC) && USE(CA)
m_layerForHorizontalScrollbar->setAcceleratesDrawing(acceleratedDrawingEnabled());
#endif
m_overflowControlsHostLayer->addChild(m_layerForHorizontalScrollbar.get());
if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
scrollingCoordinator->scrollableAreaScrollbarLayerDidChange(&m_renderView.frameView(), HorizontalScrollbar);
}
} else if (m_layerForHorizontalScrollbar) {
m_layerForHorizontalScrollbar->removeFromParent();
m_layerForHorizontalScrollbar = nullptr;
if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
scrollingCoordinator->scrollableAreaScrollbarLayerDidChange(&m_renderView.frameView(), HorizontalScrollbar);
}
if (requiresVerticalScrollbarLayer()) {
if (!m_layerForVerticalScrollbar) {
m_layerForVerticalScrollbar = GraphicsLayer::create(graphicsLayerFactory(), this);
m_layerForVerticalScrollbar->setShowDebugBorder(m_showDebugBorders);
#ifndef NDEBUG
m_layerForVerticalScrollbar->setName("vertical scrollbar container");
#endif
#if PLATFORM(MAC) && USE(CA)
m_layerForVerticalScrollbar->setAcceleratesDrawing(acceleratedDrawingEnabled());
#endif
m_overflowControlsHostLayer->addChild(m_layerForVerticalScrollbar.get());
if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
scrollingCoordinator->scrollableAreaScrollbarLayerDidChange(&m_renderView.frameView(), VerticalScrollbar);
}
} else if (m_layerForVerticalScrollbar) {
m_layerForVerticalScrollbar->removeFromParent();
m_layerForVerticalScrollbar = nullptr;
if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
scrollingCoordinator->scrollableAreaScrollbarLayerDidChange(&m_renderView.frameView(), VerticalScrollbar);
}
if (requiresScrollCornerLayer()) {
if (!m_layerForScrollCorner) {
m_layerForScrollCorner = GraphicsLayer::create(graphicsLayerFactory(), this);
m_layerForScrollCorner->setShowDebugBorder(m_showDebugBorders);
#ifndef NDEBUG
m_layerForScrollCorner->setName("scroll corner");
#endif
#if PLATFORM(MAC) && USE(CA)
m_layerForScrollCorner->setAcceleratesDrawing(acceleratedDrawingEnabled());
#endif
m_overflowControlsHostLayer->addChild(m_layerForScrollCorner.get());
}
} else if (m_layerForScrollCorner) {
m_layerForScrollCorner->removeFromParent();
m_layerForScrollCorner = nullptr;
}
m_renderView.frameView().positionScrollbarLayers();
}
void RenderLayerCompositor::ensureRootLayer()
{
RootLayerAttachment expectedAttachment = shouldPropagateCompositingToEnclosingFrame() ? RootLayerAttachedViaEnclosingFrame : RootLayerAttachedViaChromeClient;
if (expectedAttachment == m_rootLayerAttachment)
return;
if (!m_rootContentLayer) {
m_rootContentLayer = GraphicsLayer::create(graphicsLayerFactory(), this);
#ifndef NDEBUG
m_rootContentLayer->setName("content root");
#endif
IntRect overflowRect = m_renderView.pixelSnappedLayoutOverflowRect();
m_rootContentLayer->setSize(FloatSize(overflowRect.maxX(), overflowRect.maxY()));
m_rootContentLayer->setPosition(FloatPoint());
// Need to clip to prevent transformed content showing outside this frame
m_rootContentLayer->setMasksToBounds(true);
}
if (requiresScrollLayer(expectedAttachment)) {
if (!m_overflowControlsHostLayer) {
ASSERT(!m_scrollLayer);
ASSERT(!m_clipLayer);
// Create a layer to host the clipping layer and the overflow controls layers.
m_overflowControlsHostLayer = GraphicsLayer::create(graphicsLayerFactory(), this);
#ifndef NDEBUG
m_overflowControlsHostLayer->setName("overflow controls host");
#endif
// Create a clipping layer if this is an iframe
m_clipLayer = GraphicsLayer::create(graphicsLayerFactory(), this);
#ifndef NDEBUG
m_clipLayer->setName("frame clipping");
#endif
m_clipLayer->setMasksToBounds(true);
m_scrollLayer = GraphicsLayer::create(graphicsLayerFactory(), this);
#ifndef NDEBUG
m_scrollLayer->setName("frame scrolling");
#endif
if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
scrollingCoordinator->setLayerIsContainerForFixedPositionLayers(m_scrollLayer.get(), true);
// Hook them up
m_overflowControlsHostLayer->addChild(m_clipLayer.get());
m_clipLayer->addChild(m_scrollLayer.get());
m_scrollLayer->addChild(m_rootContentLayer.get());
frameViewDidChangeSize();
frameViewDidScroll();
}
} else {
if (m_overflowControlsHostLayer) {
m_overflowControlsHostLayer = nullptr;
m_clipLayer = nullptr;
m_scrollLayer = nullptr;
}
}
// Check to see if we have to change the attachment
if (m_rootLayerAttachment != RootLayerUnattached)
detachRootLayer();
attachRootLayer(expectedAttachment);
}
void RenderLayerCompositor::destroyRootLayer()
{
if (!m_rootContentLayer)
return;
detachRootLayer();
#if ENABLE(RUBBER_BANDING)
if (m_layerForOverhangAreas) {
m_layerForOverhangAreas->removeFromParent();
m_layerForOverhangAreas = nullptr;
}
#endif
if (m_layerForHorizontalScrollbar) {
m_layerForHorizontalScrollbar->removeFromParent();
m_layerForHorizontalScrollbar = nullptr;
if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
scrollingCoordinator->scrollableAreaScrollbarLayerDidChange(&m_renderView.frameView(), HorizontalScrollbar);
if (Scrollbar* horizontalScrollbar = m_renderView.frameView().verticalScrollbar())
m_renderView.frameView().invalidateScrollbar(horizontalScrollbar, IntRect(IntPoint(0, 0), horizontalScrollbar->frameRect().size()));
}
if (m_layerForVerticalScrollbar) {
m_layerForVerticalScrollbar->removeFromParent();
m_layerForVerticalScrollbar = nullptr;
if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
scrollingCoordinator->scrollableAreaScrollbarLayerDidChange(&m_renderView.frameView(), VerticalScrollbar);
if (Scrollbar* verticalScrollbar = m_renderView.frameView().verticalScrollbar())
m_renderView.frameView().invalidateScrollbar(verticalScrollbar, IntRect(IntPoint(0, 0), verticalScrollbar->frameRect().size()));
}
if (m_layerForScrollCorner) {
m_layerForScrollCorner = nullptr;
m_renderView.frameView().invalidateScrollCorner(m_renderView.frameView().scrollCornerRect());
}
if (m_overflowControlsHostLayer) {
m_overflowControlsHostLayer = nullptr;
m_clipLayer = nullptr;
m_scrollLayer = nullptr;
}
ASSERT(!m_scrollLayer);
m_rootContentLayer = nullptr;
m_layerUpdater = nullptr;
}
void RenderLayerCompositor::attachRootLayer(RootLayerAttachment attachment)
{
if (!m_rootContentLayer)
return;
switch (attachment) {
case RootLayerUnattached:
ASSERT_NOT_REACHED();
break;
case RootLayerAttachedViaChromeClient: {
Frame& frame = m_renderView.frameView().frame();
Page* page = frame.page();
if (!page)
return;
page->chrome().client().attachRootGraphicsLayer(&frame, rootGraphicsLayer());
break;
}
case RootLayerAttachedViaEnclosingFrame: {
// The layer will get hooked up via RenderLayerBacking::updateGraphicsLayerConfiguration()
// for the frame's renderer in the parent document.
m_renderView.document().ownerElement()->scheduleSetNeedsStyleRecalc(SyntheticStyleChange);
break;
}
}
m_rootLayerAttachment = attachment;
rootLayerAttachmentChanged();
if (m_shouldFlushOnReattach) {
scheduleLayerFlushNow();
m_shouldFlushOnReattach = false;
}
}
void RenderLayerCompositor::detachRootLayer()
{
if (!m_rootContentLayer || m_rootLayerAttachment == RootLayerUnattached)
return;
switch (m_rootLayerAttachment) {
case RootLayerAttachedViaEnclosingFrame: {
// The layer will get unhooked up via RenderLayerBacking::updateGraphicsLayerConfiguration()
// for the frame's renderer in the parent document.
if (m_overflowControlsHostLayer)
m_overflowControlsHostLayer->removeFromParent();
else
m_rootContentLayer->removeFromParent();
if (HTMLFrameOwnerElement* ownerElement = m_renderView.document().ownerElement())
ownerElement->scheduleSetNeedsStyleRecalc(SyntheticStyleChange);
break;
}
case RootLayerAttachedViaChromeClient: {
Frame& frame = m_renderView.frameView().frame();
Page* page = frame.page();
if (!page)
return;
page->chrome().client().attachRootGraphicsLayer(&frame, 0);
}
break;
case RootLayerUnattached:
break;
}
m_rootLayerAttachment = RootLayerUnattached;
rootLayerAttachmentChanged();
}
void RenderLayerCompositor::updateRootLayerAttachment()
{
ensureRootLayer();
}
void RenderLayerCompositor::rootLayerAttachmentChanged()
{
// The attachment can affect whether the RenderView layer's paintsIntoWindow() behavior,
// so call updateGraphicsLayerGeometry() to udpate that.
RenderLayer* layer = m_renderView.layer();
if (RenderLayerBacking* backing = layer ? layer->backing() : 0)
backing->updateDrawsContent();
}
// IFrames are special, because we hook compositing layers together across iframe boundaries
// when both parent and iframe content are composited. So when this frame becomes composited, we have
// to use a synthetic style change to get the iframes into RenderLayers in order to allow them to composite.
void RenderLayerCompositor::notifyIFramesOfCompositingChange()
{
Frame& frame = m_renderView.frameView().frame();
for (Frame* child = frame.tree().firstChild(); child; child = child->tree().traverseNext(&frame)) {
if (child->document() && child->document()->ownerElement())
child->document()->ownerElement()->scheduleSetNeedsStyleRecalc(SyntheticStyleChange);
}
// Compositing also affects the answer to RenderIFrame::requiresAcceleratedCompositing(), so
// we need to schedule a style recalc in our parent document.
if (HTMLFrameOwnerElement* ownerElement = m_renderView.document().ownerElement())
ownerElement->scheduleSetNeedsStyleRecalc(SyntheticStyleChange);
}
bool RenderLayerCompositor::layerHas3DContent(const RenderLayer& layer) const
{
const RenderStyle& style = layer.renderer().style();
if (style.transformStyle3D() == TransformStyle3DPreserve3D || style.hasPerspective() || style.transform().has3DOperation())
return true;
const_cast<RenderLayer&>(layer).updateLayerListsIfNeeded();
#if !ASSERT_DISABLED
LayerListMutationDetector mutationChecker(const_cast<RenderLayer*>(&layer));
#endif
if (layer.isStackingContainer()) {
if (Vector<RenderLayer*>* negZOrderList = layer.negZOrderList()) {
for (size_t i = 0, size = negZOrderList->size(); i < size; ++i) {
if (layerHas3DContent(*negZOrderList->at(i)))
return true;
}
}
if (Vector<RenderLayer*>* posZOrderList = layer.posZOrderList()) {
for (size_t i = 0, size = posZOrderList->size(); i < size; ++i) {
if (layerHas3DContent(*posZOrderList->at(i)))
return true;
}
}
}
if (Vector<RenderLayer*>* normalFlowList = layer.normalFlowList()) {
for (size_t i = 0, size = normalFlowList->size(); i < size; ++i) {
if (layerHas3DContent(*normalFlowList->at(i)))
return true;
}
}
return false;
}
void RenderLayerCompositor::deviceOrPageScaleFactorChanged()
{
// Start at the RenderView's layer, since that's where the scale is applied.
RenderLayer* viewLayer = m_renderView.layer();
if (!viewLayer->isComposited())
return;
if (GraphicsLayer* rootLayer = viewLayer->backing()->childForSuperlayers())
rootLayer->noteDeviceOrPageScaleFactorChangedIncludingDescendants();
}
void RenderLayerCompositor::updateViewportConstraintStatus(RenderLayer& layer)
{
if (isViewportConstrainedFixedOrStickyLayer(layer))
addViewportConstrainedLayer(layer);
else
removeViewportConstrainedLayer(layer);
}
void RenderLayerCompositor::addViewportConstrainedLayer(RenderLayer& layer)
{
m_viewportConstrainedLayers.add(&layer);
registerOrUpdateViewportConstrainedLayer(layer);
}
void RenderLayerCompositor::removeViewportConstrainedLayer(RenderLayer& layer)
{
if (!m_viewportConstrainedLayers.contains(&layer))
return;
unregisterViewportConstrainedLayer(layer);
m_viewportConstrainedLayers.remove(&layer);
m_viewportConstrainedLayersNeedingUpdate.remove(&layer);
}
FixedPositionViewportConstraints RenderLayerCompositor::computeFixedViewportConstraints(RenderLayer& layer) const
{
ASSERT(layer.isComposited());
LayoutRect viewportRect = m_renderView.frameView().viewportConstrainedVisibleContentRect();
FixedPositionViewportConstraints constraints;
GraphicsLayer* graphicsLayer = layer.backing()->graphicsLayer();
constraints.setLayerPositionAtLastLayout(graphicsLayer->position());
constraints.setViewportRectAtLastLayout(viewportRect);
const RenderStyle& style = layer.renderer().style();
if (!style.left().isAuto())
constraints.addAnchorEdge(ViewportConstraints::AnchorEdgeLeft);
if (!style.right().isAuto())
constraints.addAnchorEdge(ViewportConstraints::AnchorEdgeRight);
if (!style.top().isAuto())
constraints.addAnchorEdge(ViewportConstraints::AnchorEdgeTop);
if (!style.bottom().isAuto())
constraints.addAnchorEdge(ViewportConstraints::AnchorEdgeBottom);
// If left and right are auto, use left.
if (style.left().isAuto() && style.right().isAuto())
constraints.addAnchorEdge(ViewportConstraints::AnchorEdgeLeft);
// If top and bottom are auto, use top.
if (style.top().isAuto() && style.bottom().isAuto())
constraints.addAnchorEdge(ViewportConstraints::AnchorEdgeTop);
return constraints;
}
StickyPositionViewportConstraints RenderLayerCompositor::computeStickyViewportConstraints(RenderLayer& layer) const
{
ASSERT(layer.isComposited());
// We should never get here for stickies constrained by an enclosing clipping layer.
ASSERT(!layer.enclosingOverflowClipLayer(ExcludeSelf));
LayoutRect viewportRect = m_renderView.frameView().viewportConstrainedVisibleContentRect();
RenderBoxModelObject& renderer = toRenderBoxModelObject(layer.renderer());
StickyPositionViewportConstraints constraints;
renderer.computeStickyPositionConstraints(constraints, viewportRect);
GraphicsLayer* graphicsLayer = layer.backing()->graphicsLayer();
constraints.setLayerPositionAtLastLayout(graphicsLayer->position());
constraints.setStickyOffsetAtLastLayout(renderer.stickyPositionOffset());
return constraints;
}
static RenderLayerBacking* nearestScrollingCoordinatorAncestor(RenderLayer& layer)
{
RenderLayer* ancestor = layer.parent();
while (ancestor) {
if (RenderLayerBacking* backing = ancestor->backing()) {
if (backing->scrollLayerID() && !ancestor->scrollsOverflow())
return backing;
}
ancestor = ancestor->parent();
}
return nullptr;
}
void RenderLayerCompositor::registerOrUpdateViewportConstrainedLayer(RenderLayer& layer)
{
// FIXME: We should support sticky position here! And we should eventuall support fixed/sticky elements
// that are inside non-main frames once we get non-main frames scrolling with the ScrollingCoordinator.
if (m_renderView.document().ownerElement())
return;
ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator();
if (!scrollingCoordinator)
return;
// FIXME: rename to supportsViewportConstrainedPositionLayers()?
if (!scrollingCoordinator->supportsFixedPositionLayers() || !layer.parent())
return;
ASSERT(m_viewportConstrainedLayers.contains(&layer));
ASSERT(layer.isComposited());
RenderLayerBacking* backing = layer.backing();
if (!backing)
return;
ScrollingNodeID nodeID = backing->scrollLayerID();
RenderLayerBacking* parent = nearestScrollingCoordinatorAncestor(layer);
if (!parent)
return;
// Always call this even if the backing is already attached because the parent may have changed.
backing->attachToScrollingCoordinatorWithParent(parent);
nodeID = backing->scrollLayerID();
if (layer.renderer().isStickyPositioned())
scrollingCoordinator->updateViewportConstrainedNode(nodeID, computeStickyViewportConstraints(layer), backing->graphicsLayer());
else
scrollingCoordinator->updateViewportConstrainedNode(nodeID, computeFixedViewportConstraints(layer), backing->graphicsLayer());
}
void RenderLayerCompositor::unregisterViewportConstrainedLayer(RenderLayer& layer)
{
ASSERT(m_viewportConstrainedLayers.contains(&layer));
if (RenderLayerBacking* backing = layer.backing())
backing->detachFromScrollingCoordinator();
}
void RenderLayerCompositor::windowScreenDidChange(PlatformDisplayID displayID)
{
if (m_layerUpdater)
m_layerUpdater->screenDidChange(displayID);
}
ScrollingCoordinator* RenderLayerCompositor::scrollingCoordinator() const
{
if (Page* page = this->page())
return page->scrollingCoordinator();
return 0;
}
GraphicsLayerFactory* RenderLayerCompositor::graphicsLayerFactory() const
{
if (Page* page = this->page())
return page->chrome().client().graphicsLayerFactory();
return 0;
}
Page* RenderLayerCompositor::page() const
{
return m_renderView.frameView().frame().page();
}
void RenderLayerCompositor::setLayerFlushThrottlingEnabled(bool enabled)
{
m_layerFlushThrottlingEnabled = enabled;
if (m_layerFlushThrottlingEnabled)
return;
m_layerFlushTimer.stop();
if (!m_hasPendingLayerFlush)
return;
scheduleLayerFlushNow();
}
void RenderLayerCompositor::disableLayerFlushThrottlingTemporarilyForInteraction()
{
if (m_layerFlushThrottlingTemporarilyDisabledForInteraction)
return;
m_layerFlushThrottlingTemporarilyDisabledForInteraction = true;
}
bool RenderLayerCompositor::isThrottlingLayerFlushes() const
{
if (!m_layerFlushThrottlingEnabled)
return false;
if (!m_layerFlushTimer.isActive())
return false;
if (m_layerFlushThrottlingTemporarilyDisabledForInteraction)
return false;
return true;
}
void RenderLayerCompositor::startLayerFlushTimerIfNeeded()
{
m_layerFlushThrottlingTemporarilyDisabledForInteraction = false;
m_layerFlushTimer.stop();
if (!m_layerFlushThrottlingEnabled)
return;
m_layerFlushTimer.startOneShot(throttledLayerFlushDelay);
}
void RenderLayerCompositor::layerFlushTimerFired(Timer<RenderLayerCompositor>*)
{
if (!m_hasPendingLayerFlush)
return;
scheduleLayerFlushNow();
}
void RenderLayerCompositor::paintRelatedMilestonesTimerFired(Timer<RenderLayerCompositor>*)
{
Frame& frame = m_renderView.frameView().frame();
Page* page = frame.page();
if (!page)
return;
// If the layer tree is frozen, we'll paint when it's unfrozen and schedule the timer again.
if (page->chrome().client().layerTreeStateIsFrozen())
return;
m_renderView.frameView().firePaintRelatedMilestones();
}
} // namespace WebCore
#endif // USE(ACCELERATED_COMPOSITING)