blob: 29c5b739b442766eb3c6803ac077d06a6434d4bd [file] [log] [blame]
/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "config.h"
#include "RenderInline.h"
#include "Chrome.h"
#include "FloatQuad.h"
#include "GraphicsContext.h"
#include "HitTestResult.h"
#include "InlineElementBox.h"
#include "InlineTextBox.h"
#include "Page.h"
#include "RenderBlock.h"
#include "RenderFullScreen.h"
#include "RenderGeometryMap.h"
#include "RenderIterator.h"
#include "RenderLayer.h"
#include "RenderLineBreak.h"
#include "RenderNamedFlowThread.h"
#include "RenderTheme.h"
#include "RenderView.h"
#include "StyleInheritedData.h"
#include "TransformState.h"
#include "VisiblePosition.h"
#if ENABLE(DASHBOARD_SUPPORT) || ENABLE(DRAGGABLE_REGION)
#include "Frame.h"
#endif
namespace WebCore {
RenderInline::RenderInline(Element& element, PassRef<RenderStyle> style)
: RenderBoxModelObject(element, std::move(style), RenderInlineFlag)
{
setChildrenInline(true);
}
RenderInline::RenderInline(Document& document, PassRef<RenderStyle> style)
: RenderBoxModelObject(document, std::move(style), RenderInlineFlag)
{
setChildrenInline(true);
}
void RenderInline::willBeDestroyed()
{
#if !ASSERT_DISABLED
// Make sure we do not retain "this" in the continuation outline table map of our containing blocks.
if (parent() && style().visibility() == VISIBLE && hasOutline()) {
bool containingBlockPaintsContinuationOutline = continuation() || isInlineElementContinuation();
if (containingBlockPaintsContinuationOutline) {
if (RenderBlock* cb = containingBlock()) {
if (RenderBlock* cbCb = cb->containingBlock())
ASSERT(!cbCb->paintsContinuationOutline(this));
}
}
}
#endif
// Make sure to destroy anonymous children first while they are still connected to the rest of the tree, so that they will
// properly dirty line boxes that they are removed from. Effects that do :before/:after only on hover could crash otherwise.
destroyLeftoverChildren();
// Destroy our continuation before anything other than anonymous children.
// The reason we don't destroy it before anonymous children is that they may
// have continuations of their own that are anonymous children of our continuation.
RenderBoxModelObject* continuation = this->continuation();
if (continuation) {
continuation->destroy();
setContinuation(0);
}
if (!documentBeingDestroyed()) {
if (firstLineBox()) {
// We can't wait for RenderBoxModelObject::destroy to clear the selection,
// because by then we will have nuked the line boxes.
// FIXME: The FrameSelection should be responsible for this when it
// is notified of DOM mutations.
if (isSelectionBorder())
view().clearSelection();
// If line boxes are contained inside a root, that means we're an inline.
// In that case, we need to remove all the line boxes so that the parent
// lines aren't pointing to deleted children. If the first line box does
// not have a parent that means they are either already disconnected or
// root lines that can just be destroyed without disconnecting.
if (firstLineBox()->parent()) {
for (auto box = firstLineBox(); box; box = box->nextLineBox())
box->removeFromParent();
}
} else if (parent())
parent()->dirtyLinesFromChangedChild(this);
}
m_lineBoxes.deleteLineBoxes();
RenderBoxModelObject::willBeDestroyed();
}
RenderInline* RenderInline::inlineElementContinuation() const
{
RenderBoxModelObject* continuation = this->continuation();
if (!continuation || continuation->isInline())
return toRenderInline(continuation);
return toRenderBlock(continuation)->inlineElementContinuation();
}
void RenderInline::updateFromStyle()
{
RenderBoxModelObject::updateFromStyle();
setInline(true); // Needed for run-ins, since run-in is considered a block display type.
// FIXME: Support transforms and reflections on inline flows someday.
setHasTransform(false);
setHasReflection(false);
}
static RenderElement* inFlowPositionedInlineAncestor(RenderElement* p)
{
while (p && p->isRenderInline()) {
if (p->isInFlowPositioned())
return p;
p = p->parent();
}
return 0;
}
static void updateStyleOfAnonymousBlockContinuations(RenderBlock* block, const RenderStyle* newStyle, const RenderStyle* oldStyle)
{
for (;block && block->isAnonymousBlock(); block = toRenderBlock(block->nextSibling())) {
if (!block->isAnonymousBlockContinuation() || block->style().position() == newStyle->position())
continue;
// If we are no longer in-flow positioned but our descendant block(s) still have an in-flow positioned ancestor then
// their containing anonymous block should keep its in-flow positioning.
RenderInline* cont = block->inlineElementContinuation();
if (oldStyle->hasInFlowPosition() && inFlowPositionedInlineAncestor(cont))
continue;
auto blockStyle = RenderStyle::createAnonymousStyleWithDisplay(&block->style(), BLOCK);
blockStyle.get().setPosition(newStyle->position());
block->setStyle(std::move(blockStyle));
}
}
void RenderInline::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
RenderBoxModelObject::styleDidChange(diff, oldStyle);
// Ensure that all of the split inlines pick up the new style. We
// only do this if we're an inline, since we don't want to propagate
// a block's style to the other inlines.
// e.g., <font>foo <h4>goo</h4> moo</font>. The <font> inlines before
// and after the block share the same style, but the block doesn't
// need to pass its style on to anyone else.
RenderStyle& newStyle = style();
RenderInline* continuation = inlineElementContinuation();
for (RenderInline* currCont = continuation; currCont; currCont = currCont->inlineElementContinuation()) {
RenderBoxModelObject* nextCont = currCont->continuation();
currCont->setContinuation(0);
currCont->setStyle(newStyle);
currCont->setContinuation(nextCont);
}
// If an inline's in-flow positioning has changed then any descendant blocks will need to change their in-flow positioning accordingly.
// Do this by updating the position of the descendant blocks' containing anonymous blocks - there may be more than one.
if (continuation && oldStyle && newStyle.position() != oldStyle->position()
&& (newStyle.hasInFlowPosition() || oldStyle->hasInFlowPosition())) {
// If any descendant blocks exist then they will be in the next anonymous block and its siblings.
RenderObject* block = containingBlock()->nextSibling();
ASSERT(block && block->isAnonymousBlock());
updateStyleOfAnonymousBlockContinuations(toRenderBlock(block), &newStyle, oldStyle);
}
if (!alwaysCreateLineBoxes()) {
bool alwaysCreateLineBoxes = hasSelfPaintingLayer() || hasBoxDecorations() || newStyle.hasPadding() || newStyle.hasMargin() || hasOutline();
if (oldStyle && alwaysCreateLineBoxes) {
dirtyLineBoxes(false);
setNeedsLayout();
}
setRenderInlineAlwaysCreatesLineBoxes(alwaysCreateLineBoxes);
}
}
void RenderInline::updateAlwaysCreateLineBoxes(bool fullLayout)
{
// Once we have been tainted once, just assume it will happen again. This way effects like hover highlighting that change the
// background color will only cause a layout on the first rollover.
if (alwaysCreateLineBoxes())
return;
RenderStyle* parentStyle = &parent()->style();
RenderInline* parentRenderInline = parent()->isRenderInline() ? toRenderInline(parent()) : 0;
bool checkFonts = document().inNoQuirksMode();
RenderFlowThread* flowThread = flowThreadContainingBlock();
bool alwaysCreateLineBoxes = (parentRenderInline && parentRenderInline->alwaysCreateLineBoxes())
|| (parentRenderInline && parentStyle->verticalAlign() != BASELINE)
|| style().verticalAlign() != BASELINE
|| style().textEmphasisMark() != TextEmphasisMarkNone
|| (checkFonts && (!parentStyle->font().fontMetrics().hasIdenticalAscentDescentAndLineGap(style().font().fontMetrics())
|| parentStyle->lineHeight() != style().lineHeight()))
|| (flowThread && flowThread->isRenderNamedFlowThread() && toRenderNamedFlowThread(flowThread)->hasRegionsWithStyling());
if (!alwaysCreateLineBoxes && checkFonts && document().styleSheetCollection().usesFirstLineRules()) {
// Have to check the first line style as well.
parentStyle = &parent()->firstLineStyle();
RenderStyle& childStyle = firstLineStyle();
alwaysCreateLineBoxes = !parentStyle->font().fontMetrics().hasIdenticalAscentDescentAndLineGap(childStyle.font().fontMetrics())
|| childStyle.verticalAlign() != BASELINE
|| parentStyle->lineHeight() != childStyle.lineHeight();
}
if (alwaysCreateLineBoxes) {
if (!fullLayout)
dirtyLineBoxes(false);
setAlwaysCreateLineBoxes();
}
}
LayoutRect RenderInline::localCaretRect(InlineBox* inlineBox, int, LayoutUnit* extraWidthToEndOfLine)
{
if (firstChild()) {
// This condition is possible if the RenderInline is at an editing boundary,
// i.e. the VisiblePosition is:
// <RenderInline editingBoundary=true>|<RenderText> </RenderText></RenderInline>
// FIXME: need to figure out how to make this return a valid rect, note that
// there are no line boxes created in the above case.
return LayoutRect();
}
ASSERT_UNUSED(inlineBox, !inlineBox);
if (extraWidthToEndOfLine)
*extraWidthToEndOfLine = 0;
LayoutRect caretRect = localCaretRectForEmptyElement(borderAndPaddingWidth(), 0);
if (InlineBox* firstBox = firstLineBox())
caretRect.moveBy(roundedLayoutPoint(firstBox->topLeft()));
return caretRect;
}
void RenderInline::addChild(RenderObject* newChild, RenderObject* beforeChild)
{
if (continuation())
return addChildToContinuation(newChild, beforeChild);
return addChildIgnoringContinuation(newChild, beforeChild);
}
static RenderBoxModelObject* nextContinuation(RenderObject* renderer)
{
if (renderer->isInline() && !renderer->isReplaced())
return toRenderInline(renderer)->continuation();
return toRenderBlock(renderer)->inlineElementContinuation();
}
RenderBoxModelObject* RenderInline::continuationBefore(RenderObject* beforeChild)
{
if (beforeChild && beforeChild->parent() == this)
return this;
RenderBoxModelObject* curr = nextContinuation(this);
RenderBoxModelObject* nextToLast = this;
RenderBoxModelObject* last = this;
while (curr) {
if (beforeChild && beforeChild->parent() == curr) {
if (curr->firstChild() == beforeChild)
return last;
return curr;
}
nextToLast = last;
last = curr;
curr = nextContinuation(curr);
}
if (!beforeChild && !last->firstChild())
return nextToLast;
return last;
}
void RenderInline::addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild)
{
// Make sure we don't append things after :after-generated content if we have it.
if (!beforeChild && isAfterContent(lastChild()))
beforeChild = lastChild();
if (!newChild->isInline() && !newChild->isFloatingOrOutOfFlowPositioned()) {
// We are placing a block inside an inline. We have to perform a split of this
// inline into continuations. This involves creating an anonymous block box to hold
// |newChild|. We then make that block box a continuation of this inline. We take all of
// the children after |beforeChild| and put them in a clone of this object.
auto newStyle = RenderStyle::createAnonymousStyleWithDisplay(&style(), BLOCK);
// If inside an inline affected by in-flow positioning the block needs to be affected by it too.
// Giving the block a layer like this allows it to collect the x/y offsets from inline parents later.
if (auto positionedAncestor = inFlowPositionedInlineAncestor(this))
newStyle.get().setPosition(positionedAncestor->style().position());
RenderBlock* newBox = new RenderBlockFlow(document(), std::move(newStyle));
newBox->initializeStyle();
RenderBoxModelObject* oldContinuation = continuation();
setContinuation(newBox);
splitFlow(beforeChild, newBox, newChild, oldContinuation);
return;
}
RenderBoxModelObject::addChild(newChild, beforeChild);
newChild->setNeedsLayoutAndPrefWidthsRecalc();
}
RenderInline* RenderInline::clone() const
{
RenderInline* cloneInline = new RenderInline(*element(), style());
cloneInline->initializeStyle();
cloneInline->setFlowThreadState(flowThreadState());
return cloneInline;
}
void RenderInline::splitInlines(RenderBlock* fromBlock, RenderBlock* toBlock,
RenderBlock* middleBlock,
RenderObject* beforeChild, RenderBoxModelObject* oldCont)
{
// Create a clone of this inline.
RenderInline* cloneInline = clone();
cloneInline->setContinuation(oldCont);
#if ENABLE(FULLSCREEN_API)
// If we're splitting the inline containing the fullscreened element,
// |beforeChild| may be the renderer for the fullscreened element. However,
// that renderer is wrapped in a RenderFullScreen, so |this| is not its
// parent. Since the splitting logic expects |this| to be the parent, set
// |beforeChild| to be the RenderFullScreen.
const Element* fullScreenElement = document().webkitCurrentFullScreenElement();
if (fullScreenElement && beforeChild && beforeChild->node() == fullScreenElement)
beforeChild = document().fullScreenRenderer();
#endif
// Now take all of the children from beforeChild to the end and remove
// them from |this| and place them in the clone.
RenderObject* o = beforeChild;
while (o) {
RenderObject* tmp = o;
o = tmp->nextSibling();
removeChildInternal(*tmp, NotifyChildren);
cloneInline->addChildIgnoringContinuation(tmp, 0);
tmp->setNeedsLayoutAndPrefWidthsRecalc();
}
// Hook |clone| up as the continuation of the middle block.
middleBlock->setContinuation(cloneInline);
// We have been reparented and are now under the fromBlock. We need
// to walk up our inline parent chain until we hit the containing block.
// Once we hit the containing block we're done.
RenderBoxModelObject* curr = toRenderBoxModelObject(parent());
RenderBoxModelObject* currChild = this;
// FIXME: Because splitting is O(n^2) as tags nest pathologically, we cap the depth at which we're willing to clone.
// There will eventually be a better approach to this problem that will let us nest to a much
// greater depth (see bugzilla bug 13430) but for now we have a limit. This *will* result in
// incorrect rendering, but the alternative is to hang forever.
unsigned splitDepth = 1;
const unsigned cMaxSplitDepth = 200;
while (curr && curr != fromBlock) {
ASSERT(curr->isRenderInline());
if (splitDepth < cMaxSplitDepth) {
// Create a new clone.
RenderInline* cloneChild = cloneInline;
cloneInline = toRenderInline(curr)->clone();
// Insert our child clone as the first child.
cloneInline->addChildIgnoringContinuation(cloneChild, 0);
// Hook the clone up as a continuation of |curr|.
RenderInline* inlineCurr = toRenderInline(curr);
oldCont = inlineCurr->continuation();
inlineCurr->setContinuation(cloneInline);
cloneInline->setContinuation(oldCont);
// Now we need to take all of the children starting from the first child
// *after* currChild and append them all to the clone.
o = currChild->nextSibling();
while (o) {
RenderObject* tmp = o;
o = tmp->nextSibling();
inlineCurr->removeChildInternal(*tmp, NotifyChildren);
cloneInline->addChildIgnoringContinuation(tmp, 0);
tmp->setNeedsLayoutAndPrefWidthsRecalc();
}
}
// Keep walking up the chain.
currChild = curr;
curr = toRenderBoxModelObject(curr->parent());
splitDepth++;
}
// Now we are at the block level. We need to put the clone into the toBlock.
toBlock->insertChildInternal(cloneInline, nullptr, NotifyChildren);
// Now take all the children after currChild and remove them from the fromBlock
// and put them in the toBlock.
o = currChild->nextSibling();
while (o) {
RenderObject* tmp = o;
o = tmp->nextSibling();
fromBlock->removeChildInternal(*tmp, NotifyChildren);
toBlock->insertChildInternal(tmp, nullptr, NotifyChildren);
}
}
void RenderInline::splitFlow(RenderObject* beforeChild, RenderBlock* newBlockBox,
RenderObject* newChild, RenderBoxModelObject* oldCont)
{
RenderBlock* pre = 0;
RenderBlock* block = containingBlock();
// Delete our line boxes before we do the inline split into continuations.
block->deleteLines();
bool madeNewBeforeBlock = false;
if (block->isAnonymousBlock() && (!block->parent() || !block->parent()->createsAnonymousWrapper())) {
// We can reuse this block and make it the preBlock of the next continuation.
pre = block;
pre->removePositionedObjects(0);
// FIXME-BLOCKFLOW: The enclosing method should likely be switched over
// to only work on RenderBlockFlow, in which case this conversion can be
// removed.
if (pre->isRenderBlockFlow())
toRenderBlockFlow(pre)->removeFloatingObjects();
block = block->containingBlock();
} else {
// No anonymous block available for use. Make one.
pre = block->createAnonymousBlock();
madeNewBeforeBlock = true;
}
RenderBlock* post = toRenderBlock(pre->createAnonymousBoxWithSameTypeAs(block));
RenderObject* boxFirst = madeNewBeforeBlock ? block->firstChild() : pre->nextSibling();
if (madeNewBeforeBlock)
block->insertChildInternal(pre, boxFirst, NotifyChildren);
block->insertChildInternal(newBlockBox, boxFirst, NotifyChildren);
block->insertChildInternal(post, boxFirst, NotifyChildren);
block->setChildrenInline(false);
if (madeNewBeforeBlock) {
RenderObject* o = boxFirst;
while (o) {
RenderObject* no = o;
o = no->nextSibling();
block->removeChildInternal(*no, NotifyChildren);
pre->insertChildInternal(no, nullptr, NotifyChildren);
no->setNeedsLayoutAndPrefWidthsRecalc();
}
}
splitInlines(pre, post, newBlockBox, beforeChild, oldCont);
// We already know the newBlockBox isn't going to contain inline kids, so avoid wasting
// time in makeChildrenNonInline by just setting this explicitly up front.
newBlockBox->setChildrenInline(false);
// We delayed adding the newChild until now so that the |newBlockBox| would be fully
// connected, thus allowing newChild access to a renderArena should it need
// to wrap itself in additional boxes (e.g., table construction).
newBlockBox->addChild(newChild);
// Always just do a full layout in order to ensure that line boxes (especially wrappers for images)
// get deleted properly. Because objects moves from the pre block into the post block, we want to
// make new line boxes instead of leaving the old line boxes around.
pre->setNeedsLayoutAndPrefWidthsRecalc();
block->setNeedsLayoutAndPrefWidthsRecalc();
post->setNeedsLayoutAndPrefWidthsRecalc();
}
void RenderInline::addChildToContinuation(RenderObject* newChild, RenderObject* beforeChild)
{
RenderBoxModelObject* flow = continuationBefore(beforeChild);
ASSERT(!beforeChild || beforeChild->parent()->isRenderBlock() || beforeChild->parent()->isRenderInline());
RenderBoxModelObject* beforeChildParent = 0;
if (beforeChild)
beforeChildParent = toRenderBoxModelObject(beforeChild->parent());
else {
RenderBoxModelObject* cont = nextContinuation(flow);
if (cont)
beforeChildParent = cont;
else
beforeChildParent = flow;
}
if (newChild->isFloatingOrOutOfFlowPositioned())
return beforeChildParent->addChildIgnoringContinuation(newChild, beforeChild);
// A continuation always consists of two potential candidates: an inline or an anonymous
// block box holding block children.
bool childInline = newChild->isInline();
bool bcpInline = beforeChildParent->isInline();
bool flowInline = flow->isInline();
if (flow == beforeChildParent)
return flow->addChildIgnoringContinuation(newChild, beforeChild);
else {
// The goal here is to match up if we can, so that we can coalesce and create the
// minimal # of continuations needed for the inline.
if (childInline == bcpInline)
return beforeChildParent->addChildIgnoringContinuation(newChild, beforeChild);
else if (flowInline == childInline)
return flow->addChildIgnoringContinuation(newChild, 0); // Just treat like an append.
else
return beforeChildParent->addChildIgnoringContinuation(newChild, beforeChild);
}
}
void RenderInline::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
m_lineBoxes.paint(this, paintInfo, paintOffset);
}
template<typename GeneratorContext>
void RenderInline::generateLineBoxRects(GeneratorContext& yield) const
{
if (!alwaysCreateLineBoxes())
generateCulledLineBoxRects(yield, this);
else if (InlineFlowBox* curr = firstLineBox()) {
for (; curr; curr = curr->nextLineBox())
yield(FloatRect(curr->topLeft(), curr->size()));
} else
yield(FloatRect());
}
template<typename GeneratorContext>
void RenderInline::generateCulledLineBoxRects(GeneratorContext& yield, const RenderInline* container) const
{
if (!culledInlineFirstLineBox()) {
yield(FloatRect());
return;
}
bool isHorizontal = style().isHorizontalWritingMode();
for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) {
if (curr->isFloatingOrOutOfFlowPositioned())
continue;
// We want to get the margin box in the inline direction, and then use our font ascent/descent in the block
// direction (aligned to the root box's baseline).
if (curr->isBox()) {
RenderBox* currBox = toRenderBox(curr);
if (currBox->inlineBoxWrapper()) {
const RootInlineBox& rootBox = currBox->inlineBoxWrapper()->root();
const RenderStyle& containerStyle = rootBox.isFirstLine() ? container->firstLineStyle() : container->style();
int logicalTop = rootBox.logicalTop() + (rootBox.lineStyle().font().fontMetrics().ascent() - containerStyle.font().fontMetrics().ascent());
int logicalHeight = containerStyle.font().fontMetrics().height();
if (isHorizontal)
yield(FloatRect(currBox->inlineBoxWrapper()->x() - currBox->marginLeft(), logicalTop, currBox->width() + currBox->marginWidth(), logicalHeight));
else
yield(FloatRect(logicalTop, currBox->inlineBoxWrapper()->y() - currBox->marginTop(), logicalHeight, currBox->height() + currBox->marginHeight()));
}
} else if (curr->isRenderInline()) {
// If the child doesn't need line boxes either, then we can recur.
RenderInline* currInline = toRenderInline(curr);
if (!currInline->alwaysCreateLineBoxes())
currInline->generateCulledLineBoxRects(yield, container);
else {
for (InlineFlowBox* childLine = currInline->firstLineBox(); childLine; childLine = childLine->nextLineBox()) {
const RootInlineBox& rootBox = childLine->root();
const RenderStyle& containerStyle = rootBox.isFirstLine() ? container->firstLineStyle() : container->style();
int logicalTop = rootBox.logicalTop() + (rootBox.lineStyle().font().fontMetrics().ascent() - containerStyle.font().fontMetrics().ascent());
int logicalHeight = containerStyle.fontMetrics().height();
if (isHorizontal)
yield(FloatRect(childLine->x() - childLine->marginLogicalLeft(),
logicalTop,
childLine->logicalWidth() + childLine->marginLogicalLeft() + childLine->marginLogicalRight(),
logicalHeight));
else
yield(FloatRect(logicalTop,
childLine->y() - childLine->marginLogicalLeft(),
logicalHeight,
childLine->logicalWidth() + childLine->marginLogicalLeft() + childLine->marginLogicalRight()));
}
}
} else if (curr->isText()) {
RenderText* currText = toRenderText(curr);
for (InlineTextBox* childText = currText->firstTextBox(); childText; childText = childText->nextTextBox()) {
const RootInlineBox& rootBox = childText->root();
const RenderStyle& containerStyle = rootBox.isFirstLine() ? container->firstLineStyle() : container->style();
int logicalTop = rootBox.logicalTop() + (rootBox.lineStyle().font().fontMetrics().ascent() - containerStyle.font().fontMetrics().ascent());
int logicalHeight = containerStyle.font().fontMetrics().height();
if (isHorizontal)
yield(FloatRect(childText->x(), logicalTop, childText->logicalWidth(), logicalHeight));
else
yield(FloatRect(logicalTop, childText->y(), logicalHeight, childText->logicalWidth()));
}
} else if (curr->isLineBreak()) {
if (InlineBox* inlineBox = toRenderLineBreak(curr)->inlineBoxWrapper()) {
// FIXME: This could use a helper to share these with text path.
const RootInlineBox& rootBox = inlineBox->root();
const RenderStyle& containerStyle = rootBox.isFirstLine() ? container->firstLineStyle() : container->style();
int logicalTop = rootBox.logicalTop() + (rootBox.lineStyle().font().fontMetrics().ascent() - containerStyle.font().fontMetrics().ascent());
int logicalHeight = containerStyle.fontMetrics().height();
if (isHorizontal)
yield(FloatRect(inlineBox->x(), logicalTop, inlineBox->logicalWidth(), logicalHeight));
else
yield(FloatRect(logicalTop, inlineBox->y(), logicalHeight, inlineBox->logicalWidth()));
}
}
}
}
namespace {
class AbsoluteRectsGeneratorContext {
public:
AbsoluteRectsGeneratorContext(Vector<IntRect>& rects, const LayoutPoint& accumulatedOffset)
: m_rects(rects)
, m_accumulatedOffset(accumulatedOffset) { }
void operator()(const FloatRect& rect)
{
IntRect intRect = enclosingIntRect(rect);
intRect.move(m_accumulatedOffset.x(), m_accumulatedOffset.y());
m_rects.append(intRect);
}
private:
Vector<IntRect>& m_rects;
const LayoutPoint& m_accumulatedOffset;
};
} // unnamed namespace
void RenderInline::absoluteRects(Vector<IntRect>& rects, const LayoutPoint& accumulatedOffset) const
{
AbsoluteRectsGeneratorContext context(rects, accumulatedOffset);
generateLineBoxRects(context);
if (RenderBoxModelObject* continuation = this->continuation()) {
if (continuation->isBox()) {
RenderBox* box = toRenderBox(continuation);
continuation->absoluteRects(rects, toLayoutPoint(accumulatedOffset - containingBlock()->location() + box->locationOffset()));
} else
continuation->absoluteRects(rects, toLayoutPoint(accumulatedOffset - containingBlock()->location()));
}
}
namespace {
class AbsoluteQuadsGeneratorContext {
public:
AbsoluteQuadsGeneratorContext(const RenderInline* renderer, Vector<FloatQuad>& quads)
: m_quads(quads)
, m_geometryMap()
{
m_geometryMap.pushMappingsToAncestor(renderer, 0);
}
void operator()(const FloatRect& rect)
{
m_quads.append(m_geometryMap.absoluteRect(rect));
}
private:
Vector<FloatQuad>& m_quads;
RenderGeometryMap m_geometryMap;
};
} // unnamed namespace
void RenderInline::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const
{
AbsoluteQuadsGeneratorContext context(this, quads);
generateLineBoxRects(context);
if (RenderBoxModelObject* continuation = this->continuation())
continuation->absoluteQuads(quads, wasFixed);
}
LayoutUnit RenderInline::offsetLeft() const
{
LayoutPoint topLeft;
if (InlineBox* firstBox = firstLineBoxIncludingCulling())
topLeft = flooredLayoutPoint(firstBox->topLeft());
return adjustedPositionRelativeToOffsetParent(topLeft).x();
}
LayoutUnit RenderInline::offsetTop() const
{
LayoutPoint topLeft;
if (InlineBox* firstBox = firstLineBoxIncludingCulling())
topLeft = flooredLayoutPoint(firstBox->topLeft());
return adjustedPositionRelativeToOffsetParent(topLeft).y();
}
static LayoutUnit computeMargin(const RenderInline* renderer, const Length& margin)
{
if (margin.isAuto())
return 0;
if (margin.isFixed())
return margin.value();
if (margin.isPercent())
return minimumValueForLength(margin, std::max<LayoutUnit>(0, renderer->containingBlock()->availableLogicalWidth()));
if (margin.isViewportPercentage())
return valueForLength(margin, 0, &renderer->view());
return 0;
}
LayoutUnit RenderInline::marginLeft() const
{
return computeMargin(this, style().marginLeft());
}
LayoutUnit RenderInline::marginRight() const
{
return computeMargin(this, style().marginRight());
}
LayoutUnit RenderInline::marginTop() const
{
return computeMargin(this, style().marginTop());
}
LayoutUnit RenderInline::marginBottom() const
{
return computeMargin(this, style().marginBottom());
}
LayoutUnit RenderInline::marginStart(const RenderStyle* otherStyle) const
{
return computeMargin(this, style().marginStartUsing(otherStyle ? otherStyle : &style()));
}
LayoutUnit RenderInline::marginEnd(const RenderStyle* otherStyle) const
{
return computeMargin(this, style().marginEndUsing(otherStyle ? otherStyle : &style()));
}
LayoutUnit RenderInline::marginBefore(const RenderStyle* otherStyle) const
{
return computeMargin(this, style().marginBeforeUsing(otherStyle ? otherStyle : &style()));
}
LayoutUnit RenderInline::marginAfter(const RenderStyle* otherStyle) const
{
return computeMargin(this, style().marginAfterUsing(otherStyle ? otherStyle : &style()));
}
const char* RenderInline::renderName() const
{
if (isRelPositioned())
return "RenderInline (relative positioned)";
if (isStickyPositioned())
return "RenderInline (sticky positioned)";
// FIXME: Temporary hack while the new generated content system is being implemented.
if (isPseudoElement())
return "RenderInline (generated)";
if (isAnonymous())
return "RenderInline (generated)";
if (isRunIn())
return "RenderInline (run-in)";
return "RenderInline";
}
bool RenderInline::nodeAtPoint(const HitTestRequest& request, HitTestResult& result,
const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction)
{
return m_lineBoxes.hitTest(this, request, result, locationInContainer, accumulatedOffset, hitTestAction);
}
namespace {
class HitTestCulledInlinesGeneratorContext {
public:
HitTestCulledInlinesGeneratorContext(Region& region, const HitTestLocation& location) : m_intersected(false), m_region(region), m_location(location) { }
void operator()(const FloatRect& rect)
{
m_intersected = m_intersected || m_location.intersects(rect);
m_region.unite(enclosingIntRect(rect));
}
bool intersected() const { return m_intersected; }
private:
bool m_intersected;
Region& m_region;
const HitTestLocation& m_location;
};
} // unnamed namespace
bool RenderInline::hitTestCulledInline(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset)
{
ASSERT(result.isRectBasedTest() && !alwaysCreateLineBoxes());
if (!visibleToHitTesting())
return false;
HitTestLocation tmpLocation(locationInContainer, -toLayoutSize(accumulatedOffset));
Region regionResult;
HitTestCulledInlinesGeneratorContext context(regionResult, tmpLocation);
generateCulledLineBoxRects(context, this);
if (context.intersected()) {
updateHitTestResult(result, tmpLocation.point());
// We can not use addNodeToRectBasedTestResult to determine if we fully enclose the hit-test area
// because it can only handle rectangular targets.
result.addNodeToRectBasedTestResult(element(), request, locationInContainer);
return regionResult.contains(tmpLocation.boundingBox());
}
return false;
}
VisiblePosition RenderInline::positionForPoint(const LayoutPoint& point)
{
// FIXME: Does not deal with relative or sticky positioned inlines (should it?)
RenderBlock* cb = containingBlock();
if (firstLineBox()) {
// This inline actually has a line box. We must have clicked in the border/padding of one of these boxes. We
// should try to find a result by asking our containing block.
return cb->positionForPoint(point);
}
// Translate the coords from the pre-anonymous block to the post-anonymous block.
LayoutPoint parentBlockPoint = cb->location() + point;
RenderBoxModelObject* c = continuation();
while (c) {
RenderBox* contBlock = c->isInline() ? c->containingBlock() : toRenderBlock(c);
if (c->isInline() || c->firstChild())
return c->positionForPoint(parentBlockPoint - contBlock->locationOffset());
c = toRenderBlock(c)->inlineElementContinuation();
}
return RenderBoxModelObject::positionForPoint(point);
}
namespace {
class LinesBoundingBoxGeneratorContext {
public:
LinesBoundingBoxGeneratorContext(FloatRect& rect) : m_rect(rect) { }
void operator()(const FloatRect& rect)
{
m_rect.uniteIfNonZero(rect);
}
private:
FloatRect& m_rect;
};
} // unnamed namespace
IntRect RenderInline::linesBoundingBox() const
{
if (!alwaysCreateLineBoxes()) {
ASSERT(!firstLineBox());
FloatRect floatResult;
LinesBoundingBoxGeneratorContext context(floatResult);
generateCulledLineBoxRects(context, this);
return enclosingIntRect(floatResult);
}
IntRect result;
// See <rdar://problem/5289721>, for an unknown reason the linked list here is sometimes inconsistent, first is non-zero and last is zero. We have been
// unable to reproduce this at all (and consequently unable to figure ot why this is happening). The assert will hopefully catch the problem in debug
// builds and help us someday figure out why. We also put in a redundant check of lastLineBox() to avoid the crash for now.
ASSERT(!firstLineBox() == !lastLineBox()); // Either both are null or both exist.
if (firstLineBox() && lastLineBox()) {
// Return the width of the minimal left side and the maximal right side.
float logicalLeftSide = 0;
float logicalRightSide = 0;
for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) {
if (curr == firstLineBox() || curr->logicalLeft() < logicalLeftSide)
logicalLeftSide = curr->logicalLeft();
if (curr == firstLineBox() || curr->logicalRight() > logicalRightSide)
logicalRightSide = curr->logicalRight();
}
bool isHorizontal = style().isHorizontalWritingMode();
float x = isHorizontal ? logicalLeftSide : firstLineBox()->x();
float y = isHorizontal ? firstLineBox()->y() : logicalLeftSide;
float width = isHorizontal ? logicalRightSide - logicalLeftSide : lastLineBox()->logicalBottom() - x;
float height = isHorizontal ? lastLineBox()->logicalBottom() - y : logicalRightSide - logicalLeftSide;
result = enclosingIntRect(FloatRect(x, y, width, height));
}
return result;
}
InlineBox* RenderInline::culledInlineFirstLineBox() const
{
for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) {
if (curr->isFloatingOrOutOfFlowPositioned())
continue;
// We want to get the margin box in the inline direction, and then use our font ascent/descent in the block
// direction (aligned to the root box's baseline).
if (curr->isBox())
return toRenderBox(curr)->inlineBoxWrapper();
if (curr->isLineBreak()) {
RenderLineBreak* renderBR = toRenderLineBreak(curr);
if (renderBR->inlineBoxWrapper())
return renderBR->inlineBoxWrapper();
} else if (curr->isRenderInline()) {
RenderInline* currInline = toRenderInline(curr);
InlineBox* result = currInline->firstLineBoxIncludingCulling();
if (result)
return result;
} else if (curr->isText()) {
RenderText* currText = toRenderText(curr);
if (currText->firstTextBox())
return currText->firstTextBox();
}
}
return 0;
}
InlineBox* RenderInline::culledInlineLastLineBox() const
{
for (RenderObject* curr = lastChild(); curr; curr = curr->previousSibling()) {
if (curr->isFloatingOrOutOfFlowPositioned())
continue;
// We want to get the margin box in the inline direction, and then use our font ascent/descent in the block
// direction (aligned to the root box's baseline).
if (curr->isBox())
return toRenderBox(curr)->inlineBoxWrapper();
if (curr->isLineBreak()) {
RenderLineBreak* renderBR = toRenderLineBreak(curr);
if (renderBR->inlineBoxWrapper())
return renderBR->inlineBoxWrapper();
} else if (curr->isRenderInline()) {
RenderInline* currInline = toRenderInline(curr);
InlineBox* result = currInline->lastLineBoxIncludingCulling();
if (result)
return result;
} else if (curr->isText()) {
RenderText* currText = toRenderText(curr);
if (currText->lastTextBox())
return currText->lastTextBox();
}
}
return 0;
}
LayoutRect RenderInline::culledInlineVisualOverflowBoundingBox() const
{
FloatRect floatResult;
LinesBoundingBoxGeneratorContext context(floatResult);
generateCulledLineBoxRects(context, this);
LayoutRect result(enclosingLayoutRect(floatResult));
bool isHorizontal = style().isHorizontalWritingMode();
for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) {
if (curr->isFloatingOrOutOfFlowPositioned())
continue;
// For overflow we just have to propagate by hand and recompute it all.
if (curr->isBox()) {
RenderBox* currBox = toRenderBox(curr);
if (!currBox->hasSelfPaintingLayer() && currBox->inlineBoxWrapper()) {
LayoutRect logicalRect = currBox->logicalVisualOverflowRectForPropagation(&style());
if (isHorizontal) {
logicalRect.moveBy(currBox->location());
result.uniteIfNonZero(logicalRect);
} else {
logicalRect.moveBy(currBox->location());
result.uniteIfNonZero(logicalRect.transposedRect());
}
}
} else if (curr->isRenderInline()) {
// If the child doesn't need line boxes either, then we can recur.
RenderInline* currInline = toRenderInline(curr);
if (!currInline->alwaysCreateLineBoxes())
result.uniteIfNonZero(currInline->culledInlineVisualOverflowBoundingBox());
else if (!currInline->hasSelfPaintingLayer())
result.uniteIfNonZero(currInline->linesVisualOverflowBoundingBox());
} else if (curr->isText()) {
// FIXME; Overflow from text boxes is lost. We will need to cache this information in
// InlineTextBoxes.
RenderText* currText = toRenderText(curr);
result.uniteIfNonZero(currText->linesVisualOverflowBoundingBox());
}
}
return result;
}
LayoutRect RenderInline::linesVisualOverflowBoundingBox() const
{
if (!alwaysCreateLineBoxes())
return culledInlineVisualOverflowBoundingBox();
if (!firstLineBox() || !lastLineBox())
return LayoutRect();
// Return the width of the minimal left side and the maximal right side.
LayoutUnit logicalLeftSide = LayoutUnit::max();
LayoutUnit logicalRightSide = LayoutUnit::min();
for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) {
logicalLeftSide = std::min(logicalLeftSide, curr->logicalLeftVisualOverflow());
logicalRightSide = std::max(logicalRightSide, curr->logicalRightVisualOverflow());
}
const RootInlineBox& firstRootBox = firstLineBox()->root();
const RootInlineBox& lastRootBox = lastLineBox()->root();
LayoutUnit logicalTop = firstLineBox()->logicalTopVisualOverflow(firstRootBox.lineTop());
LayoutUnit logicalWidth = logicalRightSide - logicalLeftSide;
LayoutUnit logicalHeight = lastLineBox()->logicalBottomVisualOverflow(lastRootBox.lineBottom()) - logicalTop;
LayoutRect rect(logicalLeftSide, logicalTop, logicalWidth, logicalHeight);
if (!style().isHorizontalWritingMode())
rect = rect.transposedRect();
return rect;
}
LayoutRect RenderInline::clippedOverflowRectForRepaint(const RenderLayerModelObject* repaintContainer) const
{
// Only run-ins and first-letter renderers are allowed in here during layout. They mutate the tree triggering repaints.
ASSERT(!view().layoutStateEnabled() || isRunIn() || style().styleType() == FIRST_LETTER);
if (!firstLineBoxIncludingCulling() && !continuation())
return LayoutRect();
LayoutRect repaintRect(linesVisualOverflowBoundingBox());
bool hitRepaintContainer = false;
// We need to add in the in-flow position offsets of any inlines (including us) up to our
// containing block.
RenderBlock* cb = containingBlock();
for (const RenderObject* inlineFlow = this; inlineFlow && inlineFlow->isRenderInline() && inlineFlow != cb;
inlineFlow = inlineFlow->parent()) {
if (inlineFlow == repaintContainer) {
hitRepaintContainer = true;
break;
}
if (inlineFlow->style().hasInFlowPosition() && inlineFlow->hasLayer())
repaintRect.move(toRenderInline(inlineFlow)->layer()->offsetForInFlowPosition());
}
LayoutUnit outlineSize = style().outlineSize();
repaintRect.inflate(outlineSize);
if (hitRepaintContainer || !cb)
return repaintRect;
if (cb->hasColumns())
cb->adjustRectForColumns(repaintRect);
if (cb->hasOverflowClip())
cb->applyCachedClipAndScrollOffsetForRepaint(repaintRect);
cb->computeRectForRepaint(repaintContainer, repaintRect);
if (outlineSize) {
auto children = childrenOfType<RenderElement>(*this);
for (auto child = children.begin(), end = children.end(); child != end; ++child)
repaintRect.unite(child->rectWithOutlineForRepaint(repaintContainer, outlineSize));
if (RenderBoxModelObject* continuation = this->continuation()) {
if (!continuation->isInline() && continuation->parent())
repaintRect.unite(continuation->rectWithOutlineForRepaint(repaintContainer, outlineSize));
}
}
return repaintRect;
}
LayoutRect RenderInline::rectWithOutlineForRepaint(const RenderLayerModelObject* repaintContainer, LayoutUnit outlineWidth) const
{
LayoutRect r(RenderBoxModelObject::rectWithOutlineForRepaint(repaintContainer, outlineWidth));
auto children = childrenOfType<RenderElement>(*this);
for (auto child = children.begin(), end = children.end(); child != end; ++child)
r.unite(child->rectWithOutlineForRepaint(repaintContainer, outlineWidth));
return r;
}
void RenderInline::computeRectForRepaint(const RenderLayerModelObject* repaintContainer, LayoutRect& rect, bool fixed) const
{
// LayoutState is only valid for root-relative repainting
if (view().layoutStateEnabled() && !repaintContainer) {
LayoutState* layoutState = view().layoutState();
if (style().hasInFlowPosition() && layer())
rect.move(layer()->offsetForInFlowPosition());
rect.move(layoutState->m_paintOffset);
if (layoutState->m_clipped)
rect.intersect(layoutState->m_clipRect);
return;
}
if (repaintContainer == this)
return;
bool containerSkipped;
RenderElement* o = container(repaintContainer, &containerSkipped);
if (!o)
return;
LayoutPoint topLeft = rect.location();
if (o->isRenderBlockFlow() && !style().hasOutOfFlowPosition()) {
RenderBlock* cb = toRenderBlock(o);
if (cb->hasColumns()) {
LayoutRect repaintRect(topLeft, rect.size());
cb->adjustRectForColumns(repaintRect);
topLeft = repaintRect.location();
rect = repaintRect;
}
}
if (style().hasInFlowPosition() && layer()) {
// Apply the in-flow position offset when invalidating a rectangle. The layer
// is translated, but the render box isn't, so we need to do this to get the
// right dirty rect. Since this is called from RenderObject::setStyle, the relative or sticky position
// flag on the RenderObject has been cleared, so use the one on the style().
topLeft += layer()->offsetForInFlowPosition();
}
// FIXME: We ignore the lightweight clipping rect that controls use, since if |o| is in mid-layout,
// its controlClipRect will be wrong. For overflow clip we use the values cached by the layer.
rect.setLocation(topLeft);
if (o->hasOverflowClip()) {
RenderBox* containerBox = toRenderBox(o);
containerBox->applyCachedClipAndScrollOffsetForRepaint(rect);
if (rect.isEmpty())
return;
}
if (containerSkipped) {
// If the repaintContainer is below o, then we need to map the rect into repaintContainer's coordinates.
LayoutSize containerOffset = repaintContainer->offsetFromAncestorContainer(o);
rect.move(-containerOffset);
return;
}
o->computeRectForRepaint(repaintContainer, rect, fixed);
}
LayoutSize RenderInline::offsetFromContainer(RenderObject* container, const LayoutPoint& point, bool* offsetDependsOnPoint) const
{
ASSERT(container == this->container());
LayoutSize offset;
if (isInFlowPositioned())
offset += offsetForInFlowPosition();
container->adjustForColumns(offset, point);
if (container->hasOverflowClip())
offset -= toRenderBox(container)->scrolledContentOffset();
if (offsetDependsOnPoint)
*offsetDependsOnPoint = container->hasColumns()
|| (container->isBox() && container->style().isFlippedBlocksWritingMode())
|| container->isRenderFlowThread();
return offset;
}
void RenderInline::mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed) const
{
if (repaintContainer == this)
return;
if (view().layoutStateEnabled() && !repaintContainer) {
LayoutState* layoutState = view().layoutState();
LayoutSize offset = layoutState->m_paintOffset;
if (style().hasInFlowPosition() && layer())
offset += layer()->offsetForInFlowPosition();
transformState.move(offset);
return;
}
bool containerSkipped;
RenderElement* o = container(repaintContainer, &containerSkipped);
if (!o)
return;
if (mode & ApplyContainerFlip && o->isBox()) {
if (o->style().isFlippedBlocksWritingMode()) {
IntPoint centerPoint = roundedIntPoint(transformState.mappedPoint());
transformState.move(toRenderBox(o)->flipForWritingModeIncludingColumns(centerPoint) - centerPoint);
}
mode &= ~ApplyContainerFlip;
}
LayoutSize containerOffset = offsetFromContainer(o, roundedLayoutPoint(transformState.mappedPoint()));
bool preserve3D = mode & UseTransforms && (o->style().preserves3D() || style().preserves3D());
if (mode & UseTransforms && shouldUseTransformFromContainer(o)) {
TransformationMatrix t;
getTransformFromContainer(o, containerOffset, t);
transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
} else
transformState.move(containerOffset.width(), containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
if (containerSkipped) {
// There can't be a transform between repaintContainer and o, because transforms create containers, so it should be safe
// to just subtract the delta between the repaintContainer and o.
LayoutSize containerOffset = repaintContainer->offsetFromAncestorContainer(o);
transformState.move(-containerOffset.width(), -containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
return;
}
o->mapLocalToContainer(repaintContainer, transformState, mode, wasFixed);
}
const RenderObject* RenderInline::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const
{
ASSERT(ancestorToStopAt != this);
bool ancestorSkipped;
RenderElement* container = this->container(ancestorToStopAt, &ancestorSkipped);
if (!container)
return 0;
LayoutSize adjustmentForSkippedAncestor;
if (ancestorSkipped) {
// There can't be a transform between repaintContainer and o, because transforms create containers, so it should be safe
// to just subtract the delta between the ancestor and o.
adjustmentForSkippedAncestor = -ancestorToStopAt->offsetFromAncestorContainer(container);
}
bool offsetDependsOnPoint = false;
LayoutSize containerOffset = offsetFromContainer(container, LayoutPoint(), &offsetDependsOnPoint);
bool preserve3D = container->style().preserves3D() || style().preserves3D();
if (shouldUseTransformFromContainer(container)) {
TransformationMatrix t;
getTransformFromContainer(container, containerOffset, t);
t.translateRight(adjustmentForSkippedAncestor.width(), adjustmentForSkippedAncestor.height()); // FIXME: right?
geometryMap.push(this, t, preserve3D, offsetDependsOnPoint);
} else {
containerOffset += adjustmentForSkippedAncestor;
geometryMap.push(this, containerOffset, preserve3D, offsetDependsOnPoint);
}
return ancestorSkipped ? ancestorToStopAt : container;
}
void RenderInline::updateDragState(bool dragOn)
{
RenderBoxModelObject::updateDragState(dragOn);
if (RenderBoxModelObject* continuation = this->continuation())
continuation->updateDragState(dragOn);
}
void RenderInline::childBecameNonInline(RenderObject* child)
{
// We have to split the parent flow.
RenderBlock* newBox = containingBlock()->createAnonymousBlock();
RenderBoxModelObject* oldContinuation = continuation();
setContinuation(newBox);
RenderObject* beforeChild = child->nextSibling();
removeChildInternal(*child, NotifyChildren);
splitFlow(beforeChild, newBox, child, oldContinuation);
}
void RenderInline::updateHitTestResult(HitTestResult& result, const LayoutPoint& point)
{
if (result.innerNode())
return;
LayoutPoint localPoint(point);
if (Element* element = this->element()) {
if (isInlineElementContinuation()) {
// We're in the continuation of a split inline. Adjust our local point to be in the coordinate space
// of the principal renderer's containing block. This will end up being the innerNonSharedNode.
RenderBlock* firstBlock = element->renderer()->containingBlock();
// Get our containing block.
RenderBox* block = containingBlock();
localPoint.moveBy(block->location() - firstBlock->locationOffset());
}
result.setInnerNode(element);
if (!result.innerNonSharedNode())
result.setInnerNonSharedNode(element);
result.setLocalPoint(localPoint);
}
}
void RenderInline::dirtyLineBoxes(bool fullLayout)
{
if (fullLayout) {
m_lineBoxes.deleteLineBoxes();
return;
}
if (!alwaysCreateLineBoxes()) {
// We have to grovel into our children in order to dirty the appropriate lines.
for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) {
if (curr->isFloatingOrOutOfFlowPositioned())
continue;
if (curr->isBox() && !curr->needsLayout()) {
RenderBox* currBox = toRenderBox(curr);
if (currBox->inlineBoxWrapper())
currBox->inlineBoxWrapper()->root().markDirty();
} else if (!curr->selfNeedsLayout()) {
if (curr->isRenderInline()) {
RenderInline* currInline = toRenderInline(curr);
for (InlineFlowBox* childLine = currInline->firstLineBox(); childLine; childLine = childLine->nextLineBox())
childLine->root().markDirty();
} else if (curr->isText()) {
RenderText* currText = toRenderText(curr);
for (InlineTextBox* childText = currText->firstTextBox(); childText; childText = childText->nextTextBox())
childText->root().markDirty();
} else if (curr->isLineBreak()) {
RenderLineBreak* currBR = toRenderLineBreak(curr);
if (currBR->inlineBoxWrapper())
currBR->inlineBoxWrapper()->root().markDirty();
}
}
}
} else
m_lineBoxes.dirtyLineBoxes();
}
void RenderInline::deleteLines()
{
m_lineBoxes.deleteLineBoxTree();
}
std::unique_ptr<InlineFlowBox> RenderInline::createInlineFlowBox()
{
return std::make_unique<InlineFlowBox>(*this);
}
InlineFlowBox* RenderInline::createAndAppendInlineFlowBox()
{
setAlwaysCreateLineBoxes();
auto newFlowBox = createInlineFlowBox();
auto flowBox = newFlowBox.get();
m_lineBoxes.appendLineBox(std::move(newFlowBox));
return flowBox;
}
LayoutUnit RenderInline::lineHeight(bool firstLine, LineDirectionMode /*direction*/, LinePositionMode /*linePositionMode*/) const
{
if (firstLine && document().styleSheetCollection().usesFirstLineRules()) {
const RenderStyle& firstLineStyle = this->firstLineStyle();
if (&firstLineStyle != &style())
return firstLineStyle.computedLineHeight(&view());
}
return style().computedLineHeight(&view());
}
int RenderInline::baselinePosition(FontBaseline baselineType, bool firstLine, LineDirectionMode direction, LinePositionMode linePositionMode) const
{
const RenderStyle& style = firstLine ? firstLineStyle() : this->style();
const FontMetrics& fontMetrics = style.fontMetrics();
return fontMetrics.ascent(baselineType) + (lineHeight(firstLine, direction, linePositionMode) - fontMetrics.height()) / 2;
}
LayoutSize RenderInline::offsetForInFlowPositionedInline(const RenderBox* child) const
{
// FIXME: This function isn't right with mixed writing modes.
ASSERT(isInFlowPositioned());
if (!isInFlowPositioned())
return LayoutSize();
// When we have an enclosing relpositioned inline, we need to add in the offset of the first line
// box from the rest of the content, but only in the cases where we know we're positioned
// relative to the inline itself.
LayoutSize logicalOffset;
LayoutUnit inlinePosition;
LayoutUnit blockPosition;
if (firstLineBox()) {
inlinePosition = roundedLayoutUnit(firstLineBox()->logicalLeft());
blockPosition = firstLineBox()->logicalTop();
} else {
inlinePosition = layer()->staticInlinePosition();
blockPosition = layer()->staticBlockPosition();
}
if (!child->style().hasStaticInlinePosition(style().isHorizontalWritingMode()))
logicalOffset.setWidth(inlinePosition);
// This is not terribly intuitive, but we have to match other browsers. Despite being a block display type inside
// an inline, we still keep our x locked to the left of the relative positioned inline. Arguably the correct
// behavior would be to go flush left to the block that contains the inline, but that isn't what other browsers
// do.
else if (!child->style().isOriginalDisplayInlineType())
// Avoid adding in the left border/padding of the containing block twice. Subtract it out.
logicalOffset.setWidth(inlinePosition - child->containingBlock()->borderAndPaddingLogicalLeft());
if (!child->style().hasStaticBlockPosition(style().isHorizontalWritingMode()))
logicalOffset.setHeight(blockPosition);
return style().isHorizontalWritingMode() ? logicalOffset : logicalOffset.transposedSize();
}
void RenderInline::imageChanged(WrappedImagePtr, const IntRect*)
{
if (!parent())
return;
// FIXME: We can do better.
repaint();
}
void RenderInline::addFocusRingRects(Vector<IntRect>& rects, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer)
{
AbsoluteRectsGeneratorContext context(rects, additionalOffset);
generateLineBoxRects(context);
auto children = childrenOfType<RenderElement>(*this);
for (auto child = children.begin(), end = children.end(); child != end; ++child) {
if (child->isListMarker())
continue;
FloatPoint pos(additionalOffset);
// FIXME: This doesn't work correctly with transforms.
if (child->hasLayer())
pos = child->localToContainerPoint(FloatPoint(), paintContainer);
else if (child->isBox())
pos.move(toRenderBox(*child).locationOffset());
child->addFocusRingRects(rects, flooredIntPoint(pos), paintContainer);
}
if (RenderBoxModelObject* continuation = this->continuation()) {
if (continuation->isInline())
continuation->addFocusRingRects(rects, flooredLayoutPoint(additionalOffset + continuation->containingBlock()->location() - containingBlock()->location()), paintContainer);
else
continuation->addFocusRingRects(rects, flooredLayoutPoint(additionalOffset + toRenderBox(continuation)->location() - containingBlock()->location()), paintContainer);
}
}
void RenderInline::paintOutline(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
if (!hasOutline())
return;
RenderStyle& styleToUse = style();
if (styleToUse.outlineStyleIsAuto() || hasOutlineAnnotation()) {
if (!theme()->supportsFocusRing(&styleToUse)) {
// Only paint the focus ring by hand if the theme isn't able to draw the focus ring.
paintFocusRing(paintInfo, paintOffset, &styleToUse);
}
}
GraphicsContext* graphicsContext = paintInfo.context;
if (graphicsContext->paintingDisabled())
return;
if (styleToUse.outlineStyleIsAuto() || styleToUse.outlineStyle() == BNONE)
return;
Vector<LayoutRect> rects;
rects.append(LayoutRect());
for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) {
const RootInlineBox& rootBox = curr->root();
LayoutUnit top = std::max<LayoutUnit>(rootBox.lineTop(), curr->logicalTop());
LayoutUnit bottom = std::min<LayoutUnit>(rootBox.lineBottom(), curr->logicalBottom());
rects.append(LayoutRect(curr->x(), top, curr->logicalWidth(), bottom - top));
}
rects.append(LayoutRect());
Color outlineColor = styleToUse.visitedDependentColor(CSSPropertyOutlineColor);
bool useTransparencyLayer = outlineColor.hasAlpha();
if (useTransparencyLayer) {
graphicsContext->beginTransparencyLayer(static_cast<float>(outlineColor.alpha()) / 255);
outlineColor = Color(outlineColor.red(), outlineColor.green(), outlineColor.blue());
}
for (unsigned i = 1; i < rects.size() - 1; i++)
paintOutlineForLine(graphicsContext, paintOffset, rects.at(i - 1), rects.at(i), rects.at(i + 1), outlineColor);
if (useTransparencyLayer)
graphicsContext->endTransparencyLayer();
}
void RenderInline::paintOutlineForLine(GraphicsContext* graphicsContext, const LayoutPoint& paintOffset,
const LayoutRect& lastline, const LayoutRect& thisline, const LayoutRect& nextline,
const Color outlineColor)
{
const RenderStyle& styleToUse = style();
int outlineWidth = styleToUse.outlineWidth();
EBorderStyle outlineStyle = styleToUse.outlineStyle();
bool antialias = shouldAntialiasLines(graphicsContext);
int offset = style().outlineOffset();
LayoutRect box(LayoutPoint(paintOffset.x() + thisline.x() - offset, paintOffset.y() + thisline.y() - offset),
LayoutSize(thisline.width() + offset, thisline.height() + offset));
IntRect pixelSnappedBox = pixelSnappedIntRect(box);
if (pixelSnappedBox.isEmpty())
return;
IntRect pixelSnappedLastLine = pixelSnappedIntRect(paintOffset.x() + lastline.x(), 0, lastline.width(), 0);
IntRect pixelSnappedNextLine = pixelSnappedIntRect(paintOffset.x() + nextline.x(), 0, nextline.width(), 0);
// left edge
drawLineForBoxSide(graphicsContext,
pixelSnappedBox.x() - outlineWidth,
pixelSnappedBox.y() - (lastline.isEmpty() || thisline.x() < lastline.x() || (lastline.maxX() - 1) <= thisline.x() ? outlineWidth : 0),
pixelSnappedBox.x(),
pixelSnappedBox.maxY() + (nextline.isEmpty() || thisline.x() <= nextline.x() || (nextline.maxX() - 1) <= thisline.x() ? outlineWidth : 0),
BSLeft,
outlineColor, outlineStyle,
(lastline.isEmpty() || thisline.x() < lastline.x() || (lastline.maxX() - 1) <= thisline.x() ? outlineWidth : -outlineWidth),
(nextline.isEmpty() || thisline.x() <= nextline.x() || (nextline.maxX() - 1) <= thisline.x() ? outlineWidth : -outlineWidth),
antialias);
// right edge
drawLineForBoxSide(graphicsContext,
pixelSnappedBox.maxX(),
pixelSnappedBox.y() - (lastline.isEmpty() || lastline.maxX() < thisline.maxX() || (thisline.maxX() - 1) <= lastline.x() ? outlineWidth : 0),
pixelSnappedBox.maxX() + outlineWidth,
pixelSnappedBox.maxY() + (nextline.isEmpty() || nextline.maxX() <= thisline.maxX() || (thisline.maxX() - 1) <= nextline.x() ? outlineWidth : 0),
BSRight,
outlineColor, outlineStyle,
(lastline.isEmpty() || lastline.maxX() < thisline.maxX() || (thisline.maxX() - 1) <= lastline.x() ? outlineWidth : -outlineWidth),
(nextline.isEmpty() || nextline.maxX() <= thisline.maxX() || (thisline.maxX() - 1) <= nextline.x() ? outlineWidth : -outlineWidth),
antialias);
// upper edge
if (thisline.x() < lastline.x())
drawLineForBoxSide(graphicsContext,
pixelSnappedBox.x() - outlineWidth,
pixelSnappedBox.y() - outlineWidth,
std::min(pixelSnappedBox.maxX() + outlineWidth, (lastline.isEmpty() ? 1000000 : pixelSnappedLastLine.x())),
pixelSnappedBox.y(),
BSTop, outlineColor, outlineStyle,
outlineWidth,
(!lastline.isEmpty() && paintOffset.x() + lastline.x() + 1 < pixelSnappedBox.maxX() + outlineWidth) ? -outlineWidth : outlineWidth,
antialias);
if (lastline.maxX() < thisline.maxX())
drawLineForBoxSide(graphicsContext,
std::max(lastline.isEmpty() ? -1000000 : pixelSnappedLastLine.maxX(), pixelSnappedBox.x() - outlineWidth),
pixelSnappedBox.y() - outlineWidth,
pixelSnappedBox.maxX() + outlineWidth,
pixelSnappedBox.y(),
BSTop, outlineColor, outlineStyle,
(!lastline.isEmpty() && pixelSnappedBox.x() - outlineWidth < paintOffset.x() + lastline.maxX()) ? -outlineWidth : outlineWidth,
outlineWidth, antialias);
if (thisline.x() == thisline.maxX())
drawLineForBoxSide(graphicsContext,
pixelSnappedBox.x() - outlineWidth,
pixelSnappedBox.y() - outlineWidth,
pixelSnappedBox.maxX() + outlineWidth,
pixelSnappedBox.y(),
BSTop, outlineColor, outlineStyle,
outlineWidth,
outlineWidth,
antialias);
// lower edge
if (thisline.x() < nextline.x())
drawLineForBoxSide(graphicsContext,
pixelSnappedBox.x() - outlineWidth,
pixelSnappedBox.maxY(),
std::min(pixelSnappedBox.maxX() + outlineWidth, !nextline.isEmpty() ? pixelSnappedNextLine.x() + 1 : 1000000),
pixelSnappedBox.maxY() + outlineWidth,
BSBottom, outlineColor, outlineStyle,
outlineWidth,
(!nextline.isEmpty() && paintOffset.x() + nextline.x() + 1 < pixelSnappedBox.maxX() + outlineWidth) ? -outlineWidth : outlineWidth,
antialias);
if (nextline.maxX() < thisline.maxX())
drawLineForBoxSide(graphicsContext,
std::max(!nextline.isEmpty() ? pixelSnappedNextLine.maxX() : -1000000, pixelSnappedBox.x() - outlineWidth),
pixelSnappedBox.maxY(),
pixelSnappedBox.maxX() + outlineWidth,
pixelSnappedBox.maxY() + outlineWidth,
BSBottom, outlineColor, outlineStyle,
(!nextline.isEmpty() && pixelSnappedBox.x() - outlineWidth < paintOffset.x() + nextline.maxX()) ? -outlineWidth : outlineWidth,
outlineWidth, antialias);
if (thisline.x() == thisline.maxX())
drawLineForBoxSide(graphicsContext,
pixelSnappedBox.x() - outlineWidth,
pixelSnappedBox.maxY(),
pixelSnappedBox.maxX() + outlineWidth,
pixelSnappedBox.maxY() + outlineWidth,
BSBottom, outlineColor, outlineStyle,
outlineWidth,
outlineWidth,
antialias);
}
#if ENABLE(DASHBOARD_SUPPORT) || ENABLE(DRAGGABLE_REGION)
void RenderInline::addAnnotatedRegions(Vector<AnnotatedRegionValue>& regions)
{
// Convert the style regions to absolute coordinates.
if (style().visibility() != VISIBLE)
return;
#if ENABLE(DASHBOARD_SUPPORT)
const Vector<StyleDashboardRegion>& styleRegions = style().dashboardRegions();
unsigned i, count = styleRegions.size();
for (i = 0; i < count; i++) {
StyleDashboardRegion styleRegion = styleRegions[i];
LayoutRect linesBoundingBox = this->linesBoundingBox();
LayoutUnit w = linesBoundingBox.width();
LayoutUnit h = linesBoundingBox.height();
AnnotatedRegionValue region;
region.label = styleRegion.label;
region.bounds = LayoutRect(linesBoundingBox.x() + styleRegion.offset.left().value(),
linesBoundingBox.y() + styleRegion.offset.top().value(),
w - styleRegion.offset.left().value() - styleRegion.offset.right().value(),
h - styleRegion.offset.top().value() - styleRegion.offset.bottom().value());
region.type = styleRegion.type;
RenderObject* container = containingBlock();
if (!container)
container = this;
region.clip = region.bounds;
container->computeAbsoluteRepaintRect(region.clip);
if (region.clip.height() < 0) {
region.clip.setHeight(0);
region.clip.setWidth(0);
}
FloatPoint absPos = container->localToAbsolute();
region.bounds.setX(absPos.x() + region.bounds.x());
region.bounds.setY(absPos.y() + region.bounds.y());
regions.append(region);
}
#else // ENABLE(DRAGGABLE_REGION)
if (style().getDraggableRegionMode() == DraggableRegionNone)
return;
AnnotatedRegionValue region;
region.draggable = style().getDraggableRegionMode() == DraggableRegionDrag;
region.bounds = linesBoundingBox();
RenderObject* container = containingBlock();
if (!container)
container = this;
FloatPoint absPos = container->localToAbsolute();
region.bounds.setX(absPos.x() + region.bounds.x());
region.bounds.setY(absPos.y() + region.bounds.y());
regions.append(region);
#endif
}
#endif
} // namespace WebCore