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| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>WebGL uniformMatrix Conformance Tests</title> |
| <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script> |
| <script src="../../resources/js-test-pre.js"></script> |
| <script src="../resources/webgl-test.js"></script> |
| <script src="../resources/webgl-test-utils.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| <canvas id="example" width="2" height="2"> </canvas> |
| <script id="vshader" type="x-shader/x-vertex"> |
| attribute vec4 vPosition; |
| void main() |
| { |
| gl_Position = vPosition; |
| } |
| </script> |
| |
| <script id="fshader" type="x-shader/x-fragment"> |
| uniform bool color; |
| void main() |
| { |
| gl_FragColor = vec4(float(color),0.0,0.0,1.0); |
| } |
| </script> |
| <script> |
| "use strict"; |
| description("This test ensures WebGL implementations handle bool uniforms in a OpenGL ES 2.0 spec compliant way"); |
| |
| debug(""); |
| debug("NOTE: Some OpenGL drivers do not handle this correctly"); |
| debug(""); |
| debug("Checking gl.uniform1f with bool."); |
| |
| var wtu = WebGLTestUtils; |
| var gl = wtu.create3DContext("example"); |
| var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["vPosition"]); |
| var loc = gl.getUniformLocation(program, "color"); |
| gl.uniform1f(loc, 1); |
| glErrorShouldBe(gl, gl.NO_ERROR, |
| "should be able to set bool with gl.uniform1f"); |
| |
| debug(""); |
| var successfullyParsed = true; |
| |
| </script> |
| <script src="../../resources/js-test-post.js"></script> |
| |
| </body> |
| </html> |