| <!-- |
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| /* |
| ** Copyright (c) 2012 The Khronos Group Inc. |
| ** |
| ** Permission is hereby granted, free of charge, to any person obtaining a |
| ** copy of this software and/or associated documentation files (the |
| ** "Materials"), to deal in the Materials without restriction, including |
| ** without limitation the rights to use, copy, modify, merge, publish, |
| ** distribute, sublicense, and/or sell copies of the Materials, and to |
| ** permit persons to whom the Materials are furnished to do so, subject to |
| ** the following conditions: |
| ** |
| ** The above copyright notice and this permission notice shall be included |
| ** in all copies or substantial portions of the Materials. |
| ** |
| ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| */ |
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| --> |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| <script src="../../resources/js-test-pre.js"></script> |
| <script src="../resources/webgl-test.js"></script> |
| <script src="../resources/webgl-test-utils.js"></script> |
| </head> |
| <body> |
| <canvas id="testbed" width="16" height="16"></canvas> |
| <canvas id="c" width="16" height="16"></canvas> |
| <div id="description"></div> |
| <div id="console"></div> |
| <script> |
| "use strict"; |
| description('Tests texSubImage2D with bad arguments'); |
| |
| var wtu = WebGLTestUtils; |
| var c = document.getElementById("c"); |
| |
| var gl = wtu.create3DContext("testbed"); |
| var tex = gl.createTexture(); |
| gl.bindTexture(gl.TEXTURE_2D, tex); |
| gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, c); |
| glErrorShouldBe(gl, gl.NO_ERROR, "Setup should succeed"); |
| |
| gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 1, gl.RGBA, gl.UNSIGNED_BYTE, c); |
| glErrorShouldBe(gl, gl.INVALID_VALUE, "y + height > texture height"); |
| gl.texSubImage2D(gl.TEXTURE_2D, 0, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, c); |
| glErrorShouldBe(gl, gl.INVALID_VALUE, "x + width > texture width"); |
| gl.texSubImage2D(gl.TEXTURE_2D, 0, -1, 0, gl.RGBA, gl.UNSIGNED_BYTE, c); |
| glErrorShouldBe(gl, gl.INVALID_VALUE, "negative x"); |
| gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, -1, gl.RGBA, gl.UNSIGNED_BYTE, c); |
| glErrorShouldBe(gl, gl.INVALID_VALUE, "negative y"); |
| gl.texSubImage2D(gl.TEXTURE_2D, -1, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, c); |
| glErrorShouldBe(gl, gl.INVALID_VALUE, "negative level"); |
| gl.texSubImage2D(gl.FLOAT, 0, 0,0, gl.RGBA, gl.UNSIGNED_BYTE, c); |
| glErrorShouldBe(gl, gl.INVALID_ENUM, "bad target"); |
| gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, c); |
| glErrorShouldBe(gl, gl.NO_ERROR, "good args"); |
| gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGB, gl.UNSIGNED_BYTE, c); |
| glErrorShouldBe(gl, gl.INVALID_OPERATION, "format not same as original"); |
| gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_SHORT_4_4_4_4, c); |
| glErrorShouldBe(gl, gl.INVALID_OPERATION, "type not same as original"); |
| gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, c); |
| glErrorShouldBe(gl, gl.NO_ERROR, "make texture RGB"); |
| gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGB, gl.UNSIGNED_BYTE, c); |
| glErrorShouldBe(gl, gl.NO_ERROR, "format same as original RGB"); |
| gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_BYTE, c); |
| glErrorShouldBe(gl, gl.INVALID_OPERATION, "format not same as original RGB"); |
| gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGB, gl.UNSIGNED_SHORT_5_6_5, c); |
| glErrorShouldBe(gl, gl.INVALID_OPERATION, "type not same as original RGB"); |
| gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_SHORT_4_4_4_4, c); |
| glErrorShouldBe(gl, gl.NO_ERROR, "make texture RGBA 4_4_4_4"); |
| gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_SHORT_4_4_4_4, c); |
| glErrorShouldBe(gl, gl.NO_ERROR, "format same as original RGBA 4_4_4_4"); |
| gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGB, gl.UNSIGNED_BYTE, c); |
| glErrorShouldBe(gl, gl.INVALID_OPERATION, "format not same as original RGBA 4_4_4_4"); |
| gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_BYTE, c); |
| glErrorShouldBe(gl, gl.INVALID_OPERATION, "type not same as original RGBA 4_4_4_4"); |
| |
| var successfullyParsed = true; |
| </script> |
| <script src="../../resources/js-test-post.js"></script> |
| </body> |
| </html> |