| <!-- |
| |
| /* |
| ** Copyright (c) 2012 The Khronos Group Inc. |
| ** |
| ** Permission is hereby granted, free of charge, to any person obtaining a |
| ** copy of this software and/or associated documentation files (the |
| ** "Materials"), to deal in the Materials without restriction, including |
| ** without limitation the rights to use, copy, modify, merge, publish, |
| ** distribute, sublicense, and/or sell copies of the Materials, and to |
| ** permit persons to whom the Materials are furnished to do so, subject to |
| ** the following conditions: |
| ** |
| ** The above copyright notice and this permission notice shall be included |
| ** in all copies or substantial portions of the Materials. |
| ** |
| ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| */ |
| |
| --> |
| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| <script src="../../resources/js-test-pre.js"></script> |
| <script src="../resources/webgl-test.js"></script> |
| <script src="../resources/webgl-test-utils.js"></script> |
| <script id="vshader" type="x-shader/x-vertex"> |
| attribute vec3 pos; |
| attribute vec4 colorIn; |
| uniform float pointSize; |
| varying vec4 color; |
| |
| void main() |
| { |
| gl_PointSize = pointSize; |
| color = colorIn; |
| gl_Position = vec4(pos, 1.0); |
| } |
| </script> |
| |
| <script id="fshader" type="x-shader/x-fragment"> |
| precision mediump float; |
| varying vec4 color; |
| |
| void main() |
| { |
| gl_FragColor = color; |
| } |
| </script> |
| </head> |
| <body> |
| <canvas id="testbed" width="2" height="2"></canvas> |
| <div id="description"></div> |
| <div id="console"></div> |
| <script> |
| "use strict"; |
| description('Verify GL_VERTEX_PROGRAM_POINT_SIZE is enabled in WebGL'); |
| |
| var wtu = WebGLTestUtils; |
| var gl = wtu.create3DContext('testbed', { antialias: false }); |
| shouldBeNonNull("gl"); |
| |
| gl.disable(gl.BLEND); |
| |
| // The choice of (0.4, 0.4) ensures that the centers of the surrounding |
| // pixels are not contained within the point when it is of size 1, but |
| // that they definitely are when it is of size 2. |
| var vertices = new Float32Array([ |
| 0.4, 0.4, 0.0]); |
| var colors = new Uint8Array([ |
| 255, 0, 0, 255]); |
| |
| var colorOffset = vertices.byteLength; |
| |
| var buf = new Uint8Array(2 * 2 * 4); |
| var index = 0; |
| |
| var vbo = gl.createBuffer(); |
| gl.bindBuffer(gl.ARRAY_BUFFER, vbo); |
| gl.bufferData(gl.ARRAY_BUFFER, colorOffset + colors.byteLength, gl.STATIC_DRAW); |
| gl.bufferSubData(gl.ARRAY_BUFFER, 0, vertices); |
| gl.bufferSubData(gl.ARRAY_BUFFER, colorOffset, colors); |
| |
| function test(program) { |
| gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
| |
| gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); |
| gl.enableVertexAttribArray(0); |
| gl.vertexAttribPointer(1, 4, gl.UNSIGNED_BYTE, true, 0, colorOffset); |
| gl.enableVertexAttribArray(1); |
| |
| var locPointSize = gl.getUniformLocation(program, 'pointSize'); |
| |
| shouldBe('gl.getError()', 'gl.NO_ERROR'); |
| |
| debug('Draw a point of size 1 and verify it does not touch any other pixels.'); |
| |
| gl.uniform1f(locPointSize, 1.0); |
| gl.drawArrays(gl.POINTS, 0, vertices.length / 3); |
| |
| shouldBe('gl.getError()', 'gl.NO_ERROR'); |
| |
| for (var y = 0; y < 2; ++y) { |
| for (var x = 0; x < 2; ++x) { |
| var correctColor = (x == 1 && y == 1) ? [255, 0, 0] : [0, 0, 0]; |
| wtu.checkCanvasRect(gl, x, y, 1, 1, correctColor); |
| } |
| } |
| gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
| |
| debug('Draw a point of size 2 and verify it fills the appropriate region.'); |
| |
| var pointSizeRange = gl.getParameter(gl.ALIASED_POINT_SIZE_RANGE); |
| if (pointSizeRange[1] >= 2.0) { |
| gl.uniform1f(locPointSize, 2.0); |
| gl.drawArrays(gl.POINTS, 0, vertices.length / 3); |
| shouldBe('gl.getError()', 'gl.NO_ERROR'); |
| wtu.checkCanvasRect(gl, 0, 0, 2, 2, [255, 0, 0]); |
| } |
| } |
| |
| debug(''); |
| debug('Pass 1'); |
| var program1 = wtu.setupProgram(gl, ['vshader', 'fshader'], ['pos', 'colorIn']); |
| shouldBe('gl.getError()', 'gl.NO_ERROR'); |
| test(program1); |
| |
| // Under some versions of ANGLE point sprite shader programs were |
| // incorrectly reloaded from cache. Rebuilding the shader program and |
| // repeating the test simulates the conditions that caused it to fail |
| debug(''); |
| debug('Pass 2'); |
| var program2 = wtu.setupProgram(gl, ['vshader', 'fshader'], ['pos', 'colorIn']); |
| shouldBe('gl.getError()', 'gl.NO_ERROR'); |
| test(program2); |
| |
| var successfullyParsed = true; |
| </script> |
| |
| <script src="../../resources/js-test-post.js"></script> |
| |
| </body> |
| </html> |