blob: a91db7d809ccfbda398ca693a6b96c17ae6e9ee9 [file] [log] [blame]
precision mediump float;
attribute vec4 a_position;
attribute vec2 a_texCoord;
uniform mat4 u_projectionMatrix;
varying vec2 v_texCoord;
void main()
{
// Offset the position of the vertices with 0.1 in the X axis.
gl_Position = u_projectionMatrix * (a_position + vec4(0.1, 0.0, 0.0, 0.0));
v_texCoord = a_texCoord;
}