blob: ef0dab01ec0a991b4bcde0d584f3f16a8c21626d [file] [log] [blame]
precision mediump float;
attribute vec4 a_position;
attribute vec2 a_texCoord;
uniform mat4 u_projectionMatrix;
uniform float offset;
varying vec2 v_texCoord;
void main()
{
gl_Position = u_projectionMatrix * (a_position + vec4(0.0, offset, 0.0, 0.0));
v_texCoord = a_texCoord;
}