blob: 4ffd27bd258606673470c65d07dac186d2c16d7e [file] [log] [blame]
precision mediump float;
attribute vec4 a_position;
attribute vec2 a_texCoord;
uniform mat4 u_projectionMatrix;
varying vec2 v_texCoord;
void main()
{
v_texCoord = a_texCoord;
gl_Position = u_projectionMatrix * a_position;
}