// If this shader's related test passes, the custom filter does not execute because u_meshBox's type is invalid. | |
precision mediump float; | |
// u_meshBox should be a vec4, not an array of vec4. | |
uniform vec4 u_meshBox[1]; | |
void main() | |
{ | |
css_MixColor = vec4(1.0, 0.0, 0.0, 1.0); | |
} |