blob: 61c399dcce19fbdf52d2ea3b0d7d7f0c3c4049ce [file] [log] [blame]
// If this shader's related test passes, the custom filter does not execute because u_meshBox's type is invalid.
precision mediump float;
// u_meshBox should be a vec4, not an array of vec4.
uniform vec4 u_meshBox[1];
void main()
{
css_MixColor = vec4(1.0, 0.0, 0.0, 1.0);
}