// If this shader's related test passes, the custom filter does not execute because u_textureSize's type is invalid. | |
precision mediump float; | |
// u_textureSize should be a vec2, not a vec3. | |
uniform vec3 u_textureSize; | |
void main() | |
{ | |
css_MixColor = vec4(1.0, 0.0, 0.0, 1.0); | |
} |