blob: e0568f075eec15790b3a9f5dc3a7911fbfe11914 [file] [log] [blame]
// If this shader's related test passes, the custom filter does not execute because u_textureSize's type is invalid.
precision mediump float;
// u_textureSize should be a vec2, not a vec3.
uniform vec3 u_textureSize;
void main()
{
css_MixColor = vec4(1.0, 0.0, 0.0, 1.0);
}